misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
This commit is contained in:
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62f8ceb60b
commit
1825bd87b4
@ -129,4 +129,4 @@ namespace Ryujinx.Audio
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}
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}
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}
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}
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}
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}
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}
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}
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@ -23,4 +23,4 @@ namespace Ryujinx.Audio.Backends.Common
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return bufferSize / GetSampleSize(format) / channelCount;
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return bufferSize / GetSampleSize(format) / channelCount;
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}
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}
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}
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}
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}
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}
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@ -163,4 +163,4 @@ namespace Ryujinx.Audio.Backends.Common
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}
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}
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}
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}
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}
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}
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}
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}
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@ -76,4 +76,4 @@ namespace Ryujinx.Audio.Backends.Common
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public virtual void UnregisterBuffer(AudioBuffer buffer) { }
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public virtual void UnregisterBuffer(AudioBuffer buffer) { }
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}
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}
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}
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}
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@ -133,4 +133,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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return direction == Direction.Input || direction == Direction.Output;
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return direction == Direction.Input || direction == Direction.Output;
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}
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}
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}
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}
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}
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}
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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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{
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{
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BufferTag = buffer.BufferTag,
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BufferTag = buffer.BufferTag,
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DataPointer = buffer.DataPointer,
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DataPointer = buffer.DataPointer,
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DataSize = (ulong)downmixedBuffer.Length
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DataSize = (ulong)downmixedBuffer.Length
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};
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};
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bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
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bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
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@ -120,4 +120,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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return _realSession.WasBufferFullyConsumed(buffer);
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return _realSession.WasBufferFullyConsumed(buffer);
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}
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}
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}
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}
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}
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}
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@ -24,11 +24,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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public short Right;
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public short Right;
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}
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}
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private const int Q15Bits = 16;
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private const int Q15Bits = 16;
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private const int RawQ15One = 1 << Q15Bits;
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private const int RawQ15One = 1 << Q15Bits;
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private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
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private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
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private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
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private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
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private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
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private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
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private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
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private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
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private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
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private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
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@ -46,8 +46,8 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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};
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};
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private const int SurroundChannelCount = 6;
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private const int SurroundChannelCount = 6;
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private const int StereoChannelCount = 2;
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private const int StereoChannelCount = 2;
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private const int MonoChannelCount = 1;
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private const int MonoChannelCount = 1;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
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private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
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@ -86,7 +86,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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{
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{
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Channel51FormatPCM16 channel = channels[i];
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Channel51FormatPCM16 channel = channels[i];
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downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
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downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
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downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
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downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
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}
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}
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@ -122,4 +122,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data);
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return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data);
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}
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}
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}
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}
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}
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}
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@ -84,4 +84,4 @@ namespace Ryujinx.Audio.Backends.Dummy
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return channelCount == 1 || channelCount == 2 || channelCount == 6;
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return channelCount == 1 || channelCount == 2 || channelCount == 6;
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}
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}
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}
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}
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}
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}
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@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Backends.Dummy
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return true;
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return true;
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}
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}
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}
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}
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}
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}
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@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Common
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/// </summary>
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/// </summary>
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public byte[] Data;
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public byte[] Data;
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}
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}
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}
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}
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@ -513,4 +513,4 @@ namespace Ryujinx.Audio.Common
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}
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}
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}
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}
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}
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}
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}
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}
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@ -15,4 +15,4 @@ namespace Ryujinx.Audio.Common
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/// </summary>
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/// </summary>
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Stopped
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Stopped
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}
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}
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}
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}
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@ -26,4 +26,4 @@ namespace Ryujinx.Audio.Common
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/// </summary>
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/// </summary>
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private ushort _reserved;
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private ushort _reserved;
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}
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}
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}
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}
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@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Common
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/// </summary>
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/// </summary>
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public AudioDeviceState AudioOutState;
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public AudioDeviceState AudioOutState;
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}
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}
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}
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}
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@ -33,4 +33,4 @@ namespace Ryujinx.Audio.Common
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/// </summary>
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/// </summary>
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public ulong DataOffset;
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public ulong DataOffset;
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}
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}
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}
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}
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@ -40,4 +40,4 @@ namespace Ryujinx.Audio.Common
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/// </summary>
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/// </summary>
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Adpcm = 6
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Adpcm = 6
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}
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}
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}
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}
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@ -172,4 +172,4 @@ namespace Ryujinx.Audio
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0.707f,
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0.707f,
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};
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};
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}
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}
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}
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}
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@ -214,9 +214,9 @@ namespace Ryujinx.Audio.Input
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outputDeviceName = audioIn.DeviceName;
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outputDeviceName = audioIn.DeviceName;
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outputConfiguration = new AudioOutputConfiguration
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outputConfiguration = new AudioOutputConfiguration
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{
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{
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ChannelCount = audioIn.ChannelCount,
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ChannelCount = audioIn.ChannelCount,
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SampleFormat = audioIn.SampleFormat,
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SampleFormat = audioIn.SampleFormat,
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SampleRate = audioIn.SampleRate,
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SampleRate = audioIn.SampleRate,
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AudioOutState = audioIn.GetState(),
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AudioOutState = audioIn.GetState(),
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};
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};
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@ -263,4 +263,4 @@ namespace Ryujinx.Audio.Input
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}
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}
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}
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}
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}
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}
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}
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}
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@ -389,4 +389,4 @@ namespace Ryujinx.Audio.Input
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}
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}
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}
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}
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}
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}
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}
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}
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@ -32,8 +32,8 @@ namespace Ryujinx.Audio.Integration
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_session.QueueBuffer(new AudioBuffer
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_session.QueueBuffer(new AudioBuffer
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{
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{
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DataPointer = _currentBufferTag++,
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DataPointer = _currentBufferTag++,
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Data = _buffer,
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Data = _buffer,
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DataSize = (ulong)_buffer.Length,
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DataSize = (ulong)_buffer.Length,
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});
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});
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_currentBufferTag = _currentBufferTag % 4;
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_currentBufferTag = _currentBufferTag % 4;
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@ -72,4 +72,4 @@ namespace Ryujinx.Audio.Integration
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}
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}
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}
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}
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}
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}
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}
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}
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@ -52,4 +52,4 @@ namespace Ryujinx.Audio.Integration
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return channelCount != Constants.ChannelCountMax;
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return channelCount != Constants.ChannelCountMax;
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}
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}
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}
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}
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}
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}
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@ -31,4 +31,4 @@ namespace Ryujinx.Audio.Integration
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return this;
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return this;
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}
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}
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}
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}
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}
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}
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@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Integration
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void PrepareToClose();
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void PrepareToClose();
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}
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}
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}
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}
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@ -15,4 +15,4 @@ namespace Ryujinx.Audio.Integration
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/// </summary>
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/// </summary>
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void Clear();
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void Clear();
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}
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}
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}
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}
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@ -209,9 +209,9 @@ namespace Ryujinx.Audio.Output
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outputDeviceName = audioOut.DeviceName;
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outputDeviceName = audioOut.DeviceName;
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outputConfiguration = new AudioOutputConfiguration
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outputConfiguration = new AudioOutputConfiguration
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{
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{
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ChannelCount = audioOut.ChannelCount,
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ChannelCount = audioOut.ChannelCount,
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SampleFormat = audioOut.SampleFormat,
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SampleFormat = audioOut.SampleFormat,
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SampleRate = audioOut.SampleRate,
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SampleRate = audioOut.SampleRate,
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AudioOutState = audioOut.GetState(),
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AudioOutState = audioOut.GetState(),
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};
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};
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@ -293,4 +293,4 @@ namespace Ryujinx.Audio.Output
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}
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}
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}
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}
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}
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}
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}
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}
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@ -169,7 +169,7 @@ namespace Ryujinx.Audio.Output
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}
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}
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SampleFormat = sampleFormat;
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SampleFormat = sampleFormat;
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SampleRate = Constants.TargetSampleRate;
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SampleRate = Constants.TargetSampleRate;
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}
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}
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return result;
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return result;
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@ -187,9 +187,9 @@ namespace Ryujinx.Audio.Output
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{
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{
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AudioBuffer buffer = new AudioBuffer
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AudioBuffer buffer = new AudioBuffer
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{
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{
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BufferTag = bufferTag,
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BufferTag = bufferTag,
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DataPointer = userBuffer.Data,
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DataPointer = userBuffer.Data,
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DataSize = userBuffer.DataSize
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DataSize = userBuffer.DataSize
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};
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};
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if (_session.AppendBuffer(buffer))
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if (_session.AppendBuffer(buffer))
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@ -291,7 +291,7 @@ namespace Ryujinx.Audio.Output
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{
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{
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lock (_parentLock)
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lock (_parentLock)
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{
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{
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_session.SetVolume(volume);
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_session.SetVolume(volume);
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}
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}
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}
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}
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@ -362,4 +362,4 @@ namespace Ryujinx.Audio.Output
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}
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}
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}
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}
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}
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}
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}
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}
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@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Common
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public ulong ReturnBufferInfo;
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public ulong ReturnBufferInfo;
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public ulong ReturnBufferInfoBase;
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public ulong ReturnBufferInfoBase;
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}
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}
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}
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}
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@ -47,4 +47,4 @@ namespace Ryujinx.Audio.Renderer.Common
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public ulong ExtraErrorInfo;
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public ulong ExtraErrorInfo;
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}
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}
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}
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}
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}
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}
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@ -147,4 +147,4 @@ namespace Ryujinx.Audio.Renderer.Common
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return _nodeCount;
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return _nodeCount;
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}
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}
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}
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}
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}
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}
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/// </summary>
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/// </summary>
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CaptureBuffer
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CaptureBuffer
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}
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}
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}
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}
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@ -40,4 +40,4 @@ namespace Ryujinx.Audio.Renderer.Common
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/// </summary>
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/// </summary>
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Released = 6
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Released = 6
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}
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}
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}
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}
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@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Renderer.Common
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return (nodeId >> 16) & 0xFFF;
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return (nodeId >> 16) & 0xFFF;
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}
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}
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}
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}
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}
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}
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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
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/// </summary>
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/// </summary>
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Performance = 15
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Performance = 15
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}
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}
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}
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}
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@ -226,4 +226,4 @@ namespace Ryujinx.Audio.Renderer.Common
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return true;
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return true;
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}
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}
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}
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}
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}
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}
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@ -16,4 +16,4 @@ namespace Ryujinx.Audio.Renderer.Common
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Limiter,
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Limiter,
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CaptureBuffer
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CaptureBuffer
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}
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}
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}
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}
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@ -8,4 +8,4 @@ namespace Ryujinx.Audio.Renderer.Common
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FinalMix,
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FinalMix,
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Sink
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Sink
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}
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}
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}
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}
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@ -20,4 +20,4 @@ namespace Ryujinx.Audio.Renderer.Common
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/// </summary>
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/// </summary>
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Pause
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Pause
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}
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}
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}
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}
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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
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/// </summary>
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/// </summary>
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Disabled
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Disabled
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}
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}
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}
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}
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@ -35,4 +35,4 @@ namespace Ryujinx.Audio.Renderer.Common
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/// </summary>
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/// </summary>
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Limit = NoDelay
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Limit = NoDelay
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}
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}
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}
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}
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@ -20,4 +20,4 @@ namespace Ryujinx.Audio.Renderer.Common
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/// </summary>
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/// </summary>
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CircularBuffer
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CircularBuffer
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}
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}
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}
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}
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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
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TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
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TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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/// </summary>
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/// </summary>
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private ushort _padding;
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private ushort _padding;
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}
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}
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}
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}
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@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
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return Memory<byte>.Empty;
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return Memory<byte>.Empty;
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}
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}
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public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged
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public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
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{
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{
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Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
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Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
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@ -53,9 +53,9 @@ namespace Ryujinx.Audio.Renderer.Common
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return SpanMemoryManager<T>.Cast(allocatedMemory);
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return SpanMemoryManager<T>.Cast(allocatedMemory);
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}
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}
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public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged
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public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
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{
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{
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return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
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return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
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}
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}
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}
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}
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}
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}
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@ -86,4 +86,4 @@ namespace Ryujinx.Audio.Renderer.Device
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return Name;
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return Name;
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}
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}
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}
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}
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}
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}
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@ -24,4 +24,4 @@ namespace Ryujinx.Audio.Renderer.Device
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Device = virtualDevice;
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Device = virtualDevice;
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}
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}
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}
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}
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}
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}
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@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Device
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return virtualDeviceSession;
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return virtualDeviceSession;
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}
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}
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}
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}
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}
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}
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@ -199,4 +199,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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return decodedCount;
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return decodedCount;
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -268,4 +268,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -80,4 +80,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -72,4 +72,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -170,4 +170,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
|
BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -74,4 +74,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -21,4 +21,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
context.ClearBuffers();
|
context.ClearBuffers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -153,4 +153,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
_buffersMemoryHandle.Dispose();
|
_buffersMemoryHandle.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -33,4 +33,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
GroupedBiquadFilter,
|
GroupedBiquadFilter,
|
||||||
CaptureBuffer
|
CaptureBuffer
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -29,4 +29,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
|
context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -105,4 +105,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||||
|
|
||||||
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
|
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||||
delayFeedbackCrossGain, delayFeedbackBaseGain);
|
delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||||
|
|
||||||
for (int i = 0; i < sampleCount; i++)
|
for (int i = 0; i < sampleCount; i++)
|
||||||
@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||||
|
|
||||||
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||||
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain,
|
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
|
||||||
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain,
|
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||||
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < sampleCount; i++)
|
for (int i = 0; i < sampleCount; i++)
|
||||||
@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
};
|
};
|
||||||
|
|
||||||
Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
|
Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
|
||||||
|
|
||||||
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
|
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
|
||||||
|
|
||||||
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
|
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
|
||||||
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||||
|
|
||||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain,
|
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
|
||||||
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f ,
|
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||||
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f ,
|
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
|
||||||
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f ,
|
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
|
||||||
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f ,
|
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
|
||||||
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain);
|
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
|
||||||
|
|
||||||
for (int i = 0; i < sampleCount; i++)
|
for (int i = 0; i < sampleCount; i++)
|
||||||
{
|
{
|
||||||
@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
ProcessDelay(context, ref state);
|
ProcessDelay(context, ref state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -90,4 +90,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -54,4 +54,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
context.ClearBuffer(OutputBufferIndices[5]);
|
context.ClearBuffer(OutputBufferIndices[5]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -60,4 +60,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -17,4 +17,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -143,4 +143,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -162,4 +162,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
ProcessMix(outputBuffer, inputBuffer);
|
ProcessMix(outputBuffer, inputBuffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -44,4 +44,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
ProcessReverb3d(context, ref state);
|
ProcessReverb3d(context, ref state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -276,4 +276,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
ProcessReverb(context, ref state);
|
ProcessReverb(context, ref state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -66,4 +66,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
ProcessVolume(outputBuffer, inputBuffer);
|
ProcessVolume(outputBuffer, inputBuffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -463,4 +463,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||||||
return _delayLine.Tap(sampleIndex);
|
return _delayLine.Tap(sampleIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||||||
return TapUnsafe(sampleIndex, -1);
|
return TapUnsafe(sampleIndex, -1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -73,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||||||
return TapUnsafe(sampleIndex, -1);
|
return TapUnsafe(sampleIndex, -1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||||||
return (uint)MathF.Round(sampleRate * delayTime);
|
return (uint)MathF.Round(sampleRate * delayTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
return ToInt(value + half, qBits);
|
return ToInt(value + half, qBits);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
return MathF.Sin(DegreesToRadians(value));
|
return MathF.Sin(DegreesToRadians(value));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
return (short)value;
|
return (short)value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -627,4 +627,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -9,4 +9,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
public short History0;
|
public short History0;
|
||||||
public short History1;
|
public short History1;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
public AuxiliaryBufferInfo CpuBufferInfo;
|
public AuxiliaryBufferInfo CpuBufferInfo;
|
||||||
public AuxiliaryBufferInfo DspBufferInfo;
|
public AuxiliaryBufferInfo DspBufferInfo;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
public float State2;
|
public float State2;
|
||||||
public float State3;
|
public float State3;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
UpdateParameter(ref parameter);
|
UpdateParameter(ref parameter);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateParameter(ref LimiterParameter parameter) {}
|
public void UpdateParameter(ref LimiterParameter parameter) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -116,4 +116,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -201,4 +201,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -96,4 +96,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||||||
/// <seealso cref="Server.BehaviourContext"/>
|
/// <seealso cref="Server.BehaviourContext"/>
|
||||||
public int Revision;
|
public int Revision;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -27,4 +27,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private unsafe fixed uint _reserved[3];
|
private unsafe fixed uint _reserved[3];
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -31,4 +31,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||||||
/// <remarks>a0 = 1</remarks>
|
/// <remarks>a0 = 1</remarks>
|
||||||
public Array2<short> Denominator;
|
public Array2<short> Denominator;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -81,4 +81,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||||||
/// <remarks>This is unused.</remarks>
|
/// <remarks>This is unused.</remarks>
|
||||||
public uint MixBufferSampleCount;
|
public uint MixBufferSampleCount;
|
||||||
}
|
}
|
||||||
}
|
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user