misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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{
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@ -1,8 +1,7 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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{
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@ -1,7 +1,6 @@
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using DspAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Utils
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namespace Ryujinx.Audio.Renderer.Utils
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{
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{
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