diff --git a/Ryujinx.Graphics.GAL/Format.cs b/Ryujinx.Graphics.GAL/Format.cs index a4e434b1..10b754ea 100644 --- a/Ryujinx.Graphics.GAL/Format.cs +++ b/Ryujinx.Graphics.GAL/Format.cs @@ -341,5 +341,25 @@ namespace Ryujinx.Graphics.GAL { return format.IsUint() || format.IsSint(); } + + /// + /// Checks if the texture format is a BC4 compressed format. + /// + /// Texture format + /// True if the texture format is a BC4 compressed format, false otherwise + public static bool IsBc4(this Format format) + { + return format == Format.Bc4Unorm || format == Format.Bc4Snorm; + } + + /// + /// Checks if the texture format is a BC5 compressed format. + /// + /// Texture format + /// True if the texture format is a BC5 compressed format, false otherwise + public static bool IsBc5(this Format format) + { + return format == Format.Bc5Unorm || format == Format.Bc5Snorm; + } } } \ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index 01610629..b1d6af9b 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -671,6 +671,9 @@ namespace Ryujinx.Graphics.Gpu.Image data); } + // Handle compressed cases not supported by the host: + // - ASTC is usually not supported on desktop cards. + // - BC4/BC5 is not supported on 3D textures. if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc()) { if (!AstcDecoder.TryDecodeToRgba8( @@ -691,6 +694,14 @@ namespace Ryujinx.Graphics.Gpu.Image data = decoded; } + else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4()) + { + data = BCnDecoder.DecodeBC4(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc4Snorm); + } + else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5()) + { + data = BCnDecoder.DecodeBC5(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc5Snorm); + } return data; } @@ -707,8 +718,7 @@ namespace Ryujinx.Graphics.Gpu.Image public void Flush(bool tracked = true) { IsModified = false; - - if (Info.FormatInfo.Format.IsAstc()) + if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities)) { return; // Flushing this format is not supported, as it may have been converted to another host format. } @@ -739,10 +749,9 @@ namespace Ryujinx.Graphics.Gpu.Image _context.Renderer.BackgroundContextAction(() => { IsModified = false; - if (Info.FormatInfo.Format.IsAstc()) + if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities)) { - // ASTC textures are not in their original format, so cannot be flushed. - return; + return; // Flushing this format is not supported, as it may have been converted to another host format. } ITexture texture = HostTexture; diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs index 22473a1b..b07aeaf1 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs @@ -26,6 +26,68 @@ namespace Ryujinx.Graphics.Gpu.Image Bc7 } + /// + /// Checks if a format is host incompatible. + /// + /// + /// Host incompatible formats can't be used directly, the texture data needs to be converted + /// to a compatible format first. + /// + /// Texture information + /// Host GPU capabilities + /// True if the format is incompatible, false otherwise + public static bool IsFormatHostIncompatible(TextureInfo info, Capabilities caps) + { + Format originalFormat = info.FormatInfo.Format; + return ToHostCompatibleFormat(info, caps).Format != originalFormat; + } + + /// + /// Converts a incompatible format to a host compatible format, or return the format directly + /// if it is already host compatible. + /// + /// + /// This can be used to convert a incompatible compressed format to the decompressor + /// output format. + /// + /// Texture information + /// Host GPU capabilities + /// A host compatible format + public static FormatInfo ToHostCompatibleFormat(TextureInfo info, Capabilities caps) + { + if (!caps.SupportsAstcCompression) + { + if (info.FormatInfo.Format.IsAstcUnorm()) + { + return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4); + } + else if (info.FormatInfo.Format.IsAstcSrgb()) + { + return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4); + } + } + + if (info.Target == Target.Texture3D) + { + // The host API does not support 3D BC4/BC5 compressed formats. + // We assume software decompression will be done for those textures, + // and so we adjust the format here to match the decompressor output. + switch (info.FormatInfo.Format) + { + case Format.Bc4Unorm: + return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1); + case Format.Bc4Snorm: + return new FormatInfo(Format.R8Snorm, 1, 1, 1, 1); + case Format.Bc5Unorm: + return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2); + case Format.Bc5Snorm: + return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2); + } + } + + return info.FormatInfo; + } + /// /// Finds the appropriate depth format for a copy texture if the source texture has a depth format. /// diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index b0e715ea..7588258f 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -1058,19 +1058,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// The texture creation information public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps, float scale) { - FormatInfo formatInfo = info.FormatInfo; - - if (!caps.SupportsAstcCompression) - { - if (formatInfo.Format.IsAstcUnorm()) - { - formatInfo = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4); - } - else if (formatInfo.Format.IsAstcSrgb()) - { - formatInfo = new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4); - } - } + FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps); if (info.Target == Target.TextureBuffer) { @@ -1079,12 +1067,24 @@ namespace Ryujinx.Graphics.Gpu.Image // The shader will need the appropriate conversion code to compensate. switch (formatInfo.Format) { - case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1); break; - case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1); break; - case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2); break; - case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2); break; - case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4); break; - case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4); break; + case Format.R8Snorm: + formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1); + break; + case Format.R16Snorm: + formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1); + break; + case Format.R8G8Snorm: + formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2); + break; + case Format.R16G16Snorm: + formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2); + break; + case Format.R8G8B8A8Snorm: + formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4); + break; + case Format.R16G16B16A16Snorm: + formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4); + break; } } diff --git a/Ryujinx.Graphics.Texture/BCnDecoder.cs b/Ryujinx.Graphics.Texture/BCnDecoder.cs new file mode 100644 index 00000000..398e8358 --- /dev/null +++ b/Ryujinx.Graphics.Texture/BCnDecoder.cs @@ -0,0 +1,242 @@ +using Ryujinx.Common; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Texture +{ + public static class BCnDecoder + { + private const int BlockWidth = 4; + private const int BlockHeight = 4; + + public static byte[] DecodeBC4(ReadOnlySpan data, int width, int height, int depth, int levels, int layers, bool signed) + { + int size = 0; + + for (int l = 0; l < levels; l++) + { + size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers; + } + + byte[] output = new byte[size]; + + ReadOnlySpan data64 = MemoryMarshal.Cast(data); + + Span rPal = stackalloc byte[8]; + + int baseOOffs = 0; + + for (int l = 0; l < levels; l++) + { + int w = BitUtils.DivRoundUp(width, BlockWidth); + int h = BitUtils.DivRoundUp(height, BlockHeight); + + for (int l2 = 0; l2 < layers; l2++) + { + for (int z = 0; z < depth; z++) + { + for (int y = 0; y < h; y++) + { + int baseY = y * BlockHeight; + + for (int x = 0; x < w; x++) + { + int baseX = x * BlockWidth; + int lineBaseOOffs = baseOOffs + baseX; + + ulong block = data64[0]; + + rPal[0] = (byte)block; + rPal[1] = (byte)(block >> 8); + + if (signed) + { + CalculateBC3AlphaS(rPal); + } + else + { + CalculateBC3Alpha(rPal); + } + + ulong rI = block >> 16; + + for (int texel = 0; texel < BlockWidth * BlockHeight; texel++) + { + int tX = texel & 3; + int tY = texel >> 2; + + if (baseX + tX >= width || baseY + tY >= height) + { + continue; + } + + int shift = texel * 3; + + byte r = rPal[(int)((rI >> shift) & 7)]; + + int oOffs = lineBaseOOffs + tY * width + tX; + + output[oOffs] = r; + } + + data64 = data64.Slice(1); + } + + baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight); + } + } + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + depth = Math.Max(1, depth >> 1); + } + + return output; + } + + public static byte[] DecodeBC5(ReadOnlySpan data, int width, int height, int depth, int levels, int layers, bool signed) + { + int size = 0; + + for (int l = 0; l < levels; l++) + { + size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 2; + } + + byte[] output = new byte[size]; + + ReadOnlySpan data64 = MemoryMarshal.Cast(data); + + Span rPal = stackalloc byte[8]; + Span gPal = stackalloc byte[8]; + + int baseOOffs = 0; + + for (int l = 0; l < levels; l++) + { + int w = BitUtils.DivRoundUp(width, BlockWidth); + int h = BitUtils.DivRoundUp(height, BlockHeight); + + for (int l2 = 0; l2 < layers; l2++) + { + for (int z = 0; z < depth; z++) + { + for (int y = 0; y < h; y++) + { + int baseY = y * BlockHeight; + + for (int x = 0; x < w; x++) + { + int baseX = x * BlockWidth; + int lineBaseOOffs = baseOOffs + baseX; + + ulong blockL = data64[0]; + ulong blockH = data64[1]; + + rPal[0] = (byte)blockL; + rPal[1] = (byte)(blockL >> 8); + gPal[0] = (byte)blockH; + gPal[1] = (byte)(blockH >> 8); + + if (signed) + { + CalculateBC3AlphaS(rPal); + CalculateBC3AlphaS(gPal); + } + else + { + CalculateBC3Alpha(rPal); + CalculateBC3Alpha(gPal); + } + + ulong rI = blockL >> 16; + ulong gI = blockH >> 16; + + for (int texel = 0; texel < BlockWidth * BlockHeight; texel++) + { + int tX = texel & 3; + int tY = texel >> 2; + + if (baseX + tX >= width || baseY + tY >= height) + { + continue; + } + + int shift = texel * 3; + + byte r = rPal[(int)((rI >> shift) & 7)]; + byte g = gPal[(int)((gI >> shift) & 7)]; + + int oOffs = (lineBaseOOffs + tY * width + tX) * 2; + + output[oOffs + 0] = r; + output[oOffs + 1] = g; + } + + data64 = data64.Slice(2); + } + + baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight); + } + } + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + depth = Math.Max(1, depth >> 1); + } + + return output; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void CalculateBC3Alpha(Span alpha) + { + for (int i = 2; i < 8; i++) + { + if (alpha[0] > alpha[1]) + { + alpha[i] = (byte)(((8 - i) * alpha[0] + (i - 1) * alpha[1]) / 7); + } + else if (i < 6) + { + alpha[i] = (byte)(((6 - i) * alpha[0] + (i - 1) * alpha[1]) / 7); + } + else if (i == 6) + { + alpha[i] = 0; + } + else /* i == 7 */ + { + alpha[i] = 0xff; + } + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void CalculateBC3AlphaS(Span alpha) + { + for (int i = 2; i < 8; i++) + { + if ((sbyte)alpha[0] > (sbyte)alpha[1]) + { + alpha[i] = (byte)(((8 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7); + } + else if (i < 6) + { + alpha[i] = (byte)(((6 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7); + } + else if (i == 6) + { + alpha[i] = 0x80; + } + else /* i == 7 */ + { + alpha[i] = 0x7f; + } + } + } + } +} \ No newline at end of file diff --git a/Ryujinx.sln b/Ryujinx.sln index f923a720..3e557dea 100644 --- a/Ryujinx.sln +++ b/Ryujinx.sln @@ -87,14 +87,6 @@ Global {3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Debug|Any CPU.Build.0 = Debug|Any CPU {3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.ActiveCfg = Release|Any CPU {3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.Build.0 = Release|Any CPU - {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Debug|Any CPU.Build.0 = Debug|Any CPU - {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU - {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Debug|Any CPU.Build.0 = Profile Debug|Any CPU - {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Release|Any CPU.ActiveCfg = Profile Release|Any CPU - {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU - {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Release|Any CPU.ActiveCfg = Release|Any CPU - {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Release|Any CPU.Build.0 = Release|Any CPU {5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.Build.0 = Debug|Any CPU {5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Release|Any CPU.ActiveCfg = Release|Any CPU