Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
This commit is contained in:
parent
b0e410a828
commit
117e32a6ff
@ -145,6 +145,16 @@ namespace ARMeilleure.State
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_nativeContext.SetCounter(0);
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}
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public static void SuspendCounter()
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{
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_tickCounter.Stop();
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}
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public static void ResumeCounter()
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{
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_tickCounter.Start();
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}
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public void Dispose()
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{
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_nativeContext.Dispose();
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@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
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private readonly ALDevice _device;
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private readonly ALContext _context;
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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private readonly ConcurrentDictionary<OpenALHardwareDeviceSession, byte> _sessions;
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private bool _stillRunning;
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private Thread _updaterThread;
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@ -24,6 +25,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
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_device = ALC.OpenDevice("");
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_context = ALC.CreateContext(_device, new ALContextAttributes());
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_updateRequiredEvent = new ManualResetEvent(false);
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_pauseEvent = new ManualResetEvent(true);
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_sessions = new ConcurrentDictionary<OpenALHardwareDeviceSession, byte>();
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_stillRunning = true;
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@ -88,6 +90,11 @@ namespace Ryujinx.Audio.Backends.OpenAL
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return _updateRequiredEvent;
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}
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public ManualResetEvent GetPauseEvent()
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{
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return _pauseEvent;
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}
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private void Update()
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{
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ALC.MakeContextCurrent(_context);
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@ -132,6 +139,8 @@ namespace Ryujinx.Audio.Backends.OpenAL
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ALC.DestroyContext(_context);
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ALC.CloseDevice(_device);
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_pauseEvent.Dispose();
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}
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}
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@ -15,11 +15,13 @@ namespace Ryujinx.Audio.Backends.SDL2
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public class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
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public SDL2HardwareDeviceDriver()
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{
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_updateRequiredEvent = new ManualResetEvent(false);
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_pauseEvent = new ManualResetEvent(true);
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_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
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SDL2Driver.Instance.Initialize();
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@ -44,6 +46,11 @@ namespace Ryujinx.Audio.Backends.SDL2
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return _updateRequiredEvent;
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}
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public ManualResetEvent GetPauseEvent()
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{
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return _pauseEvent;
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}
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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{
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if (channelCount == 0)
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@ -136,6 +143,8 @@ namespace Ryujinx.Audio.Backends.SDL2
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}
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SDL2Driver.Instance.Dispose();
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_pauseEvent.Dispose();
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}
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}
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@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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private readonly SoundIO _audioContext;
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private readonly SoundIODevice _audioDevice;
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
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private int _disposeState;
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@ -22,6 +23,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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{
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_audioContext = new SoundIO();
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_updateRequiredEvent = new ManualResetEvent(false);
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_pauseEvent = new ManualResetEvent(true);
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_sessions = new ConcurrentDictionary<SoundIoHardwareDeviceSession, byte>();
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_audioContext.Connect();
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@ -123,6 +125,11 @@ namespace Ryujinx.Audio.Backends.SoundIo
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return _updateRequiredEvent;
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}
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public ManualResetEvent GetPauseEvent()
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{
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return _pauseEvent;
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}
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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{
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if (channelCount == 0)
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@ -218,6 +225,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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_audioContext.Disconnect();
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_audioContext.Dispose();
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_pauseEvent.Dispose();
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}
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}
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@ -45,6 +45,8 @@ namespace Ryujinx.Audio
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/// </summary>
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private Thread _workerThread;
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private bool _isRunning;
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/// <summary>
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/// Create a new <see cref="AudioManager"/>.
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/// </summary>
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@ -52,6 +54,7 @@ namespace Ryujinx.Audio
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{
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_updateRequiredEvents = new ManualResetEvent[2];
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_actions = new Action[2];
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_isRunning = false;
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// Termination event.
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_updateRequiredEvents[1] = new ManualResetEvent(false);
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@ -72,6 +75,7 @@ namespace Ryujinx.Audio
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throw new InvalidOperationException();
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}
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_isRunning = true;
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_workerThread.Start();
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}
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@ -96,7 +100,7 @@ namespace Ryujinx.Audio
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/// </summary>
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private void Update()
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{
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while (true)
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while (_isRunning)
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{
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int index = WaitHandle.WaitAny(_updateRequiredEvents);
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@ -118,6 +122,14 @@ namespace Ryujinx.Audio
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}
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}
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/// <summary>
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/// Stop updating the <see cref="AudioManager"/> without stopping the worker thread.
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/// </summary>
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public void StopUpdates()
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{
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_isRunning = false;
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}
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public void Dispose()
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{
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Dispose(true);
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@ -47,6 +47,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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return _realDriver.GetUpdateRequiredEvent();
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}
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public ManualResetEvent GetPauseEvent()
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{
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return _realDriver.GetPauseEvent();
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}
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private uint SelectHardwareChannelCount(uint targetChannelCount)
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{
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if (_realDriver.SupportsChannelCount(targetChannelCount))
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@ -27,10 +27,12 @@ namespace Ryujinx.Audio.Backends.Dummy
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public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private ManualResetEvent _updateRequiredEvent;
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private ManualResetEvent _pauseEvent;
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public DummyHardwareDeviceDriver()
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{
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_updateRequiredEvent = new ManualResetEvent(false);
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_pauseEvent = new ManualResetEvent(true);
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}
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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@ -60,6 +62,11 @@ namespace Ryujinx.Audio.Backends.Dummy
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return _updateRequiredEvent;
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}
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public ManualResetEvent GetPauseEvent()
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{
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return _pauseEvent;
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}
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public void Dispose()
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{
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Dispose(true);
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@ -70,6 +77,7 @@ namespace Ryujinx.Audio.Backends.Dummy
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if (disposing)
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{
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// NOTE: The _updateRequiredEvent will be disposed somewhere else.
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_pauseEvent.Dispose();
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}
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}
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@ -36,6 +36,7 @@ namespace Ryujinx.Audio.Integration
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IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount);
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ManualResetEvent GetUpdateRequiredEvent();
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ManualResetEvent GetPauseEvent();
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bool SupportsDirection(Direction direction);
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bool SupportsSampleRate(uint sampleRate);
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@ -55,6 +55,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
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private long _playbackEnds;
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private ManualResetEvent _event;
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private ManualResetEvent _pauseEvent;
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public AudioProcessor()
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{
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_event = new ManualResetEvent(false);
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@ -94,6 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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_sessionCommandList = new RendererSession[Constants.AudioRendererSessionCountMax];
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_event.Reset();
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_lastTime = PerformanceCounter.ElapsedNanoseconds;
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_pauseEvent = deviceDriver.GetPauseEvent();
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StartThread();
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@ -202,6 +205,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
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while (true)
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{
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_pauseEvent?.WaitOne();
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MailboxMessage message = _mailbox.ReceiveMessage();
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if (message == MailboxMessage.Stop)
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@ -214,6 +214,14 @@ namespace Ryujinx.Audio.Renderer.Server
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Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
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}
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/// <summary>
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/// Stop sending commands to the <see cref="AudioProcessor"/> without stopping the worker thread.
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/// </summary>
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public void StopSendingCommands()
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{
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_isRunning = false;
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}
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/// <summary>
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/// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
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/// </summary>
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public Key ToggleVsync { get; set; }
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public Key Screenshot { get; set; }
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public Key ShowUi { get; set; }
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public Key Pause { get; set; }
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}
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}
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@ -113,6 +113,8 @@ namespace Ryujinx.HLE.HOS
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internal LibHacHorizonManager LibHacHorizonManager { get; private set; }
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public bool IsPaused { get; private set; }
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public Horizon(Switch device)
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{
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KernelContext = new KernelContext(
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@ -385,6 +387,12 @@ namespace Ryujinx.HLE.HOS
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{
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_isDisposed = true;
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// "Soft" stops AudioRenderer and AudioManager to avoid some sound between resume and stop.
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AudioRendererManager.StopSendingCommands();
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AudioManager.StopUpdates();
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TogglePauseEmulation(false);
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KProcess terminationProcess = new KProcess(KernelContext);
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KThread terminationThread = new KThread(KernelContext);
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@ -444,5 +452,32 @@ namespace Ryujinx.HLE.HOS
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KernelContext.Dispose();
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}
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}
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public void TogglePauseEmulation(bool pause)
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{
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lock (KernelContext.Processes)
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{
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foreach (KProcess process in KernelContext.Processes.Values)
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{
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if (process.Flags.HasFlag(ProcessCreationFlags.IsApplication))
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{
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// Only game process should be paused.
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process.SetActivity(pause);
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}
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}
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if (pause && !IsPaused)
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{
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Device.AudioDeviceDriver.GetPauseEvent().Reset();
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ARMeilleure.State.ExecutionContext.SuspendCounter();
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}
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else if (!pause && IsPaused)
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{
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Device.AudioDeviceDriver.GetPauseEvent().Set();
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ARMeilleure.State.ExecutionContext.ResumeCounter();
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}
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}
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IsPaused = pause;
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}
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}
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}
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@ -1082,5 +1082,60 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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}
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protected override void Destroy() => Context.Dispose();
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public KernelResult SetActivity(bool pause)
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{
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KernelContext.CriticalSection.Enter();
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if (State != ProcessState.Exiting && State != ProcessState.Exited)
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{
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if (pause)
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{
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if (IsPaused)
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{
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KernelContext.CriticalSection.Leave();
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return KernelResult.InvalidState;
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}
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lock (_threadingLock)
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{
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foreach (KThread thread in _threads)
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{
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thread.Suspend(ThreadSchedState.ProcessPauseFlag);
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}
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}
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IsPaused = true;
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}
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else
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{
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if (!IsPaused)
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{
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KernelContext.CriticalSection.Leave();
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return KernelResult.InvalidState;
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}
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lock (_threadingLock)
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{
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foreach (KThread thread in _threads)
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{
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thread.Resume(ThreadSchedState.ProcessPauseFlag);
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}
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}
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IsPaused = false;
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}
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KernelContext.CriticalSection.Leave();
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return KernelResult.Success;
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}
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KernelContext.CriticalSection.Leave();
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return KernelResult.InvalidState;
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}
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}
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}
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@ -471,6 +471,29 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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KernelContext.CriticalSection.Leave();
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}
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public void Suspend(ThreadSchedState type)
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{
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_forcePauseFlags |= type;
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CombineForcePauseFlags();
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}
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public void Resume(ThreadSchedState type)
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{
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ThreadSchedState oldForcePauseFlags = _forcePauseFlags;
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_forcePauseFlags &= ~type;
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if ((oldForcePauseFlags & ~type) == ThreadSchedState.None)
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{
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ThreadSchedState oldSchedFlags = SchedFlags;
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SchedFlags &= ThreadSchedState.LowMask;
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AdjustScheduling(oldSchedFlags);
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}
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}
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public KernelResult SetActivity(bool pause)
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{
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KernelResult result = KernelResult.Success;
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@ -495,9 +518,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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// Pause, the force pause flag should be clear (thread is NOT paused).
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if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) == 0)
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{
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_forcePauseFlags |= ThreadSchedState.ThreadPauseFlag;
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CombineForcePauseFlags();
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Suspend(ThreadSchedState.ThreadPauseFlag);
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}
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else
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{
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@ -509,18 +530,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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// Unpause, the force pause flag should be set (thread is paused).
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if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) != 0)
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{
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ThreadSchedState oldForcePauseFlags = _forcePauseFlags;
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_forcePauseFlags &= ~ThreadSchedState.ThreadPauseFlag;
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if ((oldForcePauseFlags & ~ThreadSchedState.ThreadPauseFlag) == ThreadSchedState.None)
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{
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ThreadSchedState oldSchedFlags = SchedFlags;
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SchedFlags &= ThreadSchedState.LowMask;
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AdjustScheduling(oldSchedFlags);
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}
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Resume(ThreadSchedState.ThreadPauseFlag);
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}
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else
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{
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@ -832,19 +842,22 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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if (!IsSchedulable)
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{
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// Ensure our thread is running and we have an event.
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StartHostThread();
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if (!_forcedUnschedulable)
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{
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// Ensure our thread is running and we have an event.
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StartHostThread();
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// If the thread is not schedulable, we want to just run or pause
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// it directly as we don't care about priority or the core it is
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// running on in this case.
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if (SchedFlags == ThreadSchedState.Running)
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{
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_schedulerWaitEvent.Set();
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}
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else
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{
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_schedulerWaitEvent.Reset();
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// If the thread is not schedulable, we want to just run or pause
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// it directly as we don't care about priority or the core it is
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// running on in this case.
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if (SchedFlags == ThreadSchedState.Running)
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{
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_schedulerWaitEvent.Set();
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}
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else
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{
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_schedulerWaitEvent.Reset();
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}
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}
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return;
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|
@ -60,7 +60,8 @@
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"hotkeys": {
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"toggle_vsync": "Tab",
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"screenshot": "F8",
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"show_ui": "F4"
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"show_ui": "F4",
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"pause": "F5"
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},
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"keyboard_config": [],
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"controller_config": [],
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|
@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 31;
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public const int CurrentVersion = 32;
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|
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public int Version { get; set; }
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|
@ -554,7 +554,8 @@ namespace Ryujinx.Configuration
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{
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ToggleVsync = Key.Tab,
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Screenshot = Key.F8,
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ShowUi = Key.F4
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ShowUi = Key.F4,
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Pause = Key.F5
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};
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Hid.InputConfig.Value = new List<InputConfig>
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{
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@ -913,6 +914,21 @@ namespace Ryujinx.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 32)
|
||||
{
|
||||
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 32.");
|
||||
|
||||
configurationFileFormat.Hotkeys = new KeyboardHotkeys
|
||||
{
|
||||
ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
|
||||
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
|
||||
ShowUi = configurationFileFormat.Hotkeys.ShowUi,
|
||||
Pause = Key.F5
|
||||
};
|
||||
|
||||
configurationFileUpdated = true;
|
||||
}
|
||||
|
||||
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
|
||||
Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
|
||||
Graphics.ResScale.Value = configurationFileFormat.ResScale;
|
||||
|
@ -99,6 +99,8 @@ namespace Ryujinx.Ui
|
||||
[GUI] MenuItem _loadApplicationFolder;
|
||||
[GUI] MenuItem _appletMenu;
|
||||
[GUI] MenuItem _actionMenu;
|
||||
[GUI] MenuItem _pauseEmulation;
|
||||
[GUI] MenuItem _resumeEmulation;
|
||||
[GUI] MenuItem _stopEmulation;
|
||||
[GUI] MenuItem _simulateWakeUpMessage;
|
||||
[GUI] MenuItem _scanAmiibo;
|
||||
@ -211,6 +213,7 @@ namespace Ryujinx.Ui
|
||||
}
|
||||
|
||||
_actionMenu.Sensitive = false;
|
||||
_pauseEmulation.Sensitive = false;
|
||||
|
||||
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
|
||||
if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
|
||||
@ -1281,9 +1284,38 @@ namespace Ryujinx.Ui
|
||||
UpdateGameMetadata(_emulationContext.Application.TitleIdText);
|
||||
}
|
||||
|
||||
_pauseEmulation.Visible = true;
|
||||
_pauseEmulation.Sensitive = false;
|
||||
_resumeEmulation.Visible = false;
|
||||
RendererWidget?.Exit();
|
||||
}
|
||||
|
||||
private void PauseEmulation_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
_pauseEmulation.Visible = false;
|
||||
_resumeEmulation.Visible = true;
|
||||
_emulationContext.System.TogglePauseEmulation(true);
|
||||
}
|
||||
|
||||
private void ResumeEmulation_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
_pauseEmulation.Visible = true;
|
||||
_resumeEmulation.Visible = false;
|
||||
_emulationContext.System.TogglePauseEmulation(false);
|
||||
}
|
||||
|
||||
public void ActivatePauseMenu()
|
||||
{
|
||||
_pauseEmulation.Sensitive = true;
|
||||
}
|
||||
|
||||
public void TogglePause()
|
||||
{
|
||||
_pauseEmulation.Visible ^= true;
|
||||
_resumeEmulation.Visible ^= true;
|
||||
_emulationContext.System.TogglePauseEmulation(_resumeEmulation.Visible);
|
||||
}
|
||||
|
||||
private void Installer_File_Pressed(object o, EventArgs args)
|
||||
{
|
||||
FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
|
||||
|
@ -294,15 +294,35 @@
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_stopEmulation">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Stop emulation of the current game and return to game selection</property>
|
||||
<property name="label" translatable="yes">Stop Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<object class="GtkMenuItem" id="_pauseEmulation">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Pause emulation</property>
|
||||
<property name="label" translatable="yes">Pause Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="PauseEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_resumeEmulation">
|
||||
<property name="visible">False</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Resume emulation</property>
|
||||
<property name="label" translatable="yes">Resume Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="ResumeEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_stopEmulation">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Stop emulation of the current game and return to game selection</property>
|
||||
<property name="label" translatable="yes">Stop Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSeparatorMenuItem">
|
||||
<property name="visible">True</property>
|
||||
|
@ -389,6 +389,8 @@ namespace Ryujinx.Ui
|
||||
Device.Gpu.InitializeShaderCache();
|
||||
Translator.IsReadyForTranslation.Set();
|
||||
|
||||
(Toplevel as MainWindow)?.ActivatePauseMenu();
|
||||
|
||||
while (_isActive)
|
||||
{
|
||||
if (_isStopped)
|
||||
@ -590,6 +592,12 @@ namespace Ryujinx.Ui
|
||||
(Toplevel as MainWindow).ToggleExtraWidgets(true);
|
||||
}
|
||||
|
||||
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.Pause) &&
|
||||
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Pause))
|
||||
{
|
||||
(Toplevel as MainWindow)?.TogglePause();
|
||||
}
|
||||
|
||||
_prevHotkeyState = currentHotkeyState;
|
||||
}
|
||||
|
||||
@ -618,7 +626,8 @@ namespace Ryujinx.Ui
|
||||
None = 0,
|
||||
ToggleVSync = 1 << 0,
|
||||
Screenshot = 1 << 1,
|
||||
ShowUi = 1 << 2
|
||||
ShowUi = 1 << 2,
|
||||
Pause = 1 << 3
|
||||
}
|
||||
|
||||
private KeyboardHotkeyState GetHotkeyState()
|
||||
@ -640,6 +649,11 @@ namespace Ryujinx.Ui
|
||||
state |= KeyboardHotkeyState.ShowUi;
|
||||
}
|
||||
|
||||
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
|
||||
{
|
||||
state |= KeyboardHotkeyState.Pause;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
@ -908,18 +908,6 @@
|
||||
}
|
||||
},
|
||||
"properties": {
|
||||
"backend_threading": {
|
||||
"$id": "#/properties/backend_threading",
|
||||
"type": "string",
|
||||
"title": "Backend Threading",
|
||||
"description": "Whether backend threading is enabled or not. 'Auto' selects the most appropriate option for the current OS, vendor and backend.",
|
||||
"default": "Auto",
|
||||
"examples": [
|
||||
"Auto",
|
||||
"Off",
|
||||
"On"
|
||||
]
|
||||
},
|
||||
"res_scale": {
|
||||
"$id": "#/properties/res_scale",
|
||||
"type": "integer",
|
||||
@ -1468,7 +1456,8 @@
|
||||
"title": "Hotkey Controls",
|
||||
"required": [
|
||||
"toggle_vsync",
|
||||
"screenshot"
|
||||
"screenshot",
|
||||
"pause"
|
||||
],
|
||||
"properties": {
|
||||
"toggle_vsync": {
|
||||
@ -1482,6 +1471,12 @@
|
||||
"$ref": "#/definitions/key",
|
||||
"title": "Screenshot",
|
||||
"default": "F8"
|
||||
},
|
||||
"pause": {
|
||||
"$id": "#/properties/hotkeys/properties/pause",
|
||||
"$ref": "#/definitions/key",
|
||||
"title": "Toggle Pause",
|
||||
"default": "F5"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user