gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)
* gui/gpu: Implement setting and toggle for Aspect Ratio * address gdkchan feedback and add 16:10 * fix config.json file * Fix rebase * Address gdkchan feedback * Address rip feedback * Fix aspectWidth
This commit is contained in:
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59
Ryujinx.Common/Configuration/AspectRatioExtensions.cs
Normal file
59
Ryujinx.Common/Configuration/AspectRatioExtensions.cs
Normal file
@ -0,0 +1,59 @@
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namespace Ryujinx.Common.Configuration
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{
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public enum AspectRatio
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{
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Fixed4x3,
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Fixed16x9,
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Fixed16x10,
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Fixed21x9,
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Fixed32x9,
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Stretched
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}
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public static class AspectRatioExtensions
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{
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public static float ToFloat(this AspectRatio aspectRatio)
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{
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return aspectRatio.ToFloatX() / aspectRatio.ToFloatY();
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}
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public static float ToFloatX(this AspectRatio aspectRatio)
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{
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return aspectRatio switch
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{
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AspectRatio.Fixed4x3 => 4.0f,
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AspectRatio.Fixed16x9 => 16.0f,
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AspectRatio.Fixed16x10 => 16.0f,
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AspectRatio.Fixed21x9 => 21.0f,
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AspectRatio.Fixed32x9 => 32.0f,
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_ => 16.0f
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};
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}
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public static float ToFloatY(this AspectRatio aspectRatio)
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{
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return aspectRatio switch
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{
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AspectRatio.Fixed4x3 => 3.0f,
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AspectRatio.Fixed16x9 => 9.0f,
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AspectRatio.Fixed16x10 => 10.0f,
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AspectRatio.Fixed21x9 => 9.0f,
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AspectRatio.Fixed32x9 => 9.0f,
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_ => 9.0f
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};
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}
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public static string ToText(this AspectRatio aspectRatio)
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{
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return aspectRatio switch
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{
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AspectRatio.Fixed4x3 => "4:3",
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AspectRatio.Fixed16x9 => "16:9",
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AspectRatio.Fixed16x10 => "16:10",
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AspectRatio.Fixed21x9 => "21:9",
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AspectRatio.Fixed32x9 => "32:9",
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_ => "Stretched"
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};
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}
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}
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}
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@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 17;
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public const int CurrentVersion = 18;
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public int Version { get; set; }
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@ -33,6 +33,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public float MaxAnisotropy { get; set; }
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/// <summary>
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/// Aspect Ratio applied to the renderer window.
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/// </summary>
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public AspectRatio AspectRatio { get; set; }
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/// <summary>
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/// Dumps shaders in this local directory
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/// </summary>
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@ -278,6 +278,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public ReactiveObject<float> MaxAnisotropy { get; private set; }
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/// <summary>
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/// Aspect Ratio applied to the renderer window.
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/// </summary>
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public ReactiveObject<AspectRatio> AspectRatio { get; private set; }
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/// <summary>
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/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
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/// </summary>
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@ -308,6 +313,7 @@ namespace Ryujinx.Configuration
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ResScale = new ReactiveObject<int>();
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ResScaleCustom = new ReactiveObject<float>();
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MaxAnisotropy = new ReactiveObject<float>();
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AspectRatio = new ReactiveObject<AspectRatio>();
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ShadersDumpPath = new ReactiveObject<string>();
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EnableVsync = new ReactiveObject<bool>();
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EnableShaderCache = new ReactiveObject<bool>();
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@ -388,6 +394,7 @@ namespace Ryujinx.Configuration
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ResScale = Graphics.ResScale,
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ResScaleCustom = Graphics.ResScaleCustom,
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MaxAnisotropy = Graphics.MaxAnisotropy,
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AspectRatio = Graphics.AspectRatio,
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GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
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LoggingEnableDebug = Logger.EnableDebug,
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LoggingEnableStub = Logger.EnableStub,
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@ -449,6 +456,7 @@ namespace Ryujinx.Configuration
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Graphics.ResScale.Value = 1;
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Graphics.ResScaleCustom.Value = 1.0f;
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Graphics.MaxAnisotropy.Value = -1.0f;
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Graphics.AspectRatio.Value = AspectRatio.Fixed16x9;
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Graphics.ShadersDumpPath.Value = "";
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Logger.EnableDebug.Value = false;
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Logger.EnableStub.Value = true;
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@ -457,7 +465,7 @@ namespace Ryujinx.Configuration
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Logger.EnableError.Value = true;
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Logger.EnableGuest.Value = true;
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Logger.EnableFsAccessLog.Value = false;
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Logger.FilteredClasses.Value = new LogClass[] { };
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Logger.FilteredClasses.Value = Array.Empty<LogClass>();
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Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
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Logger.EnableFileLog.Value = true;
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System.Language.Value = Language.AmericanEnglish;
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@ -753,6 +761,15 @@ namespace Ryujinx.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 18)
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{
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Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18.");
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configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9;
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configurationFileUpdated = true;
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}
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List<InputConfig> inputConfig = new List<InputConfig>();
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inputConfig.AddRange(configurationFileFormat.ControllerConfig);
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inputConfig.AddRange(configurationFileFormat.KeyboardConfig);
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@ -760,6 +777,7 @@ namespace Ryujinx.Configuration
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
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Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
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Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio;
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Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
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Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
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Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
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@ -2,27 +2,37 @@ namespace Ryujinx.Graphics.GAL
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{
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public struct ImageCrop
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{
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public int Left { get; }
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public int Right { get; }
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public int Top { get; }
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public int Bottom { get; }
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public bool FlipX { get; }
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public bool FlipY { get; }
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public int Left { get; }
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public int Right { get; }
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public int Top { get; }
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public int Bottom { get; }
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public bool FlipX { get; }
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public bool FlipY { get; }
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public bool IsStretched { get; }
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public float AspectRatioX { get; }
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public float AspectRatioY { get; }
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public ImageCrop(
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int left,
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int right,
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int top,
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int bottom,
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bool flipX,
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bool flipY)
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int left,
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int right,
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int top,
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int bottom,
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bool flipX,
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bool flipY,
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bool isStretched,
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float aspectRatioX,
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float aspectRatioY
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)
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{
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Left = left;
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Right = right;
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Top = top;
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Bottom = bottom;
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FlipX = flipX;
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FlipY = flipY;
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Left = left;
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Right = right;
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Top = top;
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Bottom = bottom;
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FlipX = flipX;
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FlipY = flipY;
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IsStretched = isStretched;
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AspectRatioX = aspectRatioX;
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AspectRatioY = aspectRatioY;
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}
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}
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}
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@ -1,7 +1,5 @@
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Platform;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL.Image;
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using System;
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@ -10,9 +8,6 @@ namespace Ryujinx.Graphics.OpenGL
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{
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class Window : IWindow, IDisposable
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{
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private const int NativeWidth = 1280;
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private const int NativeHeight = 720;
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private readonly Renderer _renderer;
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private int _width;
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@ -25,9 +20,6 @@ namespace Ryujinx.Graphics.OpenGL
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public Window(Renderer renderer)
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{
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_renderer = renderer;
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_width = NativeWidth;
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_height = NativeHeight;
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}
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public void Present(ITexture texture, ImageCrop crop)
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@ -104,8 +96,8 @@ namespace Ryujinx.Graphics.OpenGL
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srcY1 = (int)Math.Ceiling(srcY1 * scale);
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}
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float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
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float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
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float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
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float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
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int dstWidth = (int)(_width * ratioX);
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int dstHeight = (int)(_height * ratioY);
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@ -1,4 +1,6 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
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@ -277,13 +279,19 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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bool flipX = item.Transform.HasFlag(NativeWindowTransform.FlipX);
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bool flipY = item.Transform.HasFlag(NativeWindowTransform.FlipY);
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AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
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bool isStretched = aspectRatio == AspectRatio.Stretched;
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ImageCrop crop = new ImageCrop(
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cropRect.Left,
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cropRect.Right,
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cropRect.Top,
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cropRect.Bottom,
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flipX,
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flipY);
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flipY,
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isStretched,
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aspectRatio.ToFloatX(),
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aspectRatio.ToFloatY());
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TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
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{
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{
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"version": 17,
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"version": 18,
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"res_scale": 1,
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"res_scale_custom": 1,
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"max_anisotropy": -1,
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"aspect_ratio": "Fixed16x9",
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"graphics_shaders_dump_path": "",
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"logging_enable_debug": false,
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"logging_enable_stub": true,
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@ -5,16 +5,16 @@ using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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using Ryujinx.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.Motion;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Ryujinx.Motion;
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namespace Ryujinx.Ui
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{
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@ -219,7 +219,6 @@ namespace Ryujinx.Ui
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{
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parent.Present();
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string titleNameSection = string.IsNullOrWhiteSpace(_device.Application.TitleName) ? string.Empty
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: $" - {_device.Application.TitleName}";
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@ -419,6 +418,7 @@ namespace Ryujinx.Ui
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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_device.EnableDeviceVsync,
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dockedMode,
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
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$"FIFO: {_device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_renderer.GpuVendor}"));
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@ -632,16 +632,18 @@ namespace Ryujinx.Ui
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// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (_isFocused && _mousePressed)
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{
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float aspectWidth = SwitchPanelHeight * ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat();
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int screenWidth = AllocatedWidth;
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int screenHeight = AllocatedHeight;
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if (AllocatedWidth > (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight)
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if (AllocatedWidth > AllocatedHeight * aspectWidth / SwitchPanelHeight)
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{
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screenWidth = (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight;
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screenWidth = (int)(AllocatedHeight * aspectWidth) / SwitchPanelHeight;
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}
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else
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{
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screenHeight = (AllocatedWidth * SwitchPanelHeight) / SwitchPanelWidth;
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screenHeight = (AllocatedWidth * SwitchPanelHeight) / (int)aspectWidth;
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}
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int startX = (AllocatedWidth - screenWidth) >> 1;
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@ -659,7 +661,7 @@ namespace Ryujinx.Ui
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int screenMouseX = (int)_mouseX - startX;
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int screenMouseY = (int)_mouseY - startY;
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int mX = (screenMouseX * SwitchPanelWidth) / screenWidth;
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int mX = (screenMouseX * (int)aspectWidth) / screenWidth;
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int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
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TouchPoint currentPoint = new TouchPoint
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@ -72,6 +72,7 @@ namespace Ryujinx.Ui
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[GUI] CheckMenuItem _pathToggle;
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[GUI] CheckMenuItem _fileSizeToggle;
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[GUI] Label _dockedMode;
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[GUI] Label _aspectRatio;
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[GUI] Label _gameStatus;
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[GUI] TreeView _gameTable;
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[GUI] TreeSelection _gameTableSelection;
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@ -666,11 +667,12 @@ namespace Ryujinx.Ui
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public static void UpdateGraphicsConfig()
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{
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int resScale = ConfigurationState.Instance.Graphics.ResScale;
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int resScale = ConfigurationState.Instance.Graphics.ResScale;
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float resScaleCustom = ConfigurationState.Instance.Graphics.ResScaleCustom;
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Graphics.Gpu.GraphicsConfig.ResScale = (resScale == -1) ? resScaleCustom : resScale;
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Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
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Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
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Graphics.Gpu.GraphicsConfig.ResScale = (resScale == -1) ? resScaleCustom : resScale;
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Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
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Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
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Graphics.Gpu.GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
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}
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@ -806,10 +808,11 @@ namespace Ryujinx.Ui
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{
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Application.Invoke(delegate
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{
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_gameStatus.Text = args.GameStatus;
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_fifoStatus.Text = args.FifoStatus;
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_gpuName.Text = args.GpuName;
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_dockedMode.Text = args.DockedMode;
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_gameStatus.Text = args.GameStatus;
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_fifoStatus.Text = args.FifoStatus;
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_gpuName.Text = args.GpuName;
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_dockedMode.Text = args.DockedMode;
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_aspectRatio.Text = args.AspectRatio;
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if (args.VSyncEnabled)
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{
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@ -868,6 +871,13 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
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}
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private void AspectRatio_Clicked(object sender, ButtonReleaseEventArgs args)
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{
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AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
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ConfigurationState.Instance.Graphics.AspectRatio.Value = ((int)aspectRatio + 1) > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
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}
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private void Row_Clicked(object sender, ButtonReleaseEventArgs args)
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{
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if (args.Event.Button != 3) return;
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|
@ -562,12 +562,20 @@
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</packing>
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</child>
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<child>
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<object class="GtkLabel" id="_gameStatus">
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<object class="GtkEventBox">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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<property name="margin_left">0</property>
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<signal name="button-release-event" handler="AspectRatio_Clicked" swapped="no"/>
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<child>
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<object class="GtkLabel" id="_aspectRatio">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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</object>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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@ -587,7 +595,7 @@
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</packing>
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</child>
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<child>
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<object class="GtkLabel" id="_fifoStatus">
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<object class="GtkLabel" id="_gameStatus">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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@ -611,6 +619,31 @@
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<property name="position">7</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel" id="_fifoStatus">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">8</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSeparator">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">9</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel" id="_gpuName">
|
||||
<property name="visible">True</property>
|
||||
@ -621,7 +654,7 @@
|
||||
<packing>
|
||||
<property name="expand">True</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">8</property>
|
||||
<property name="position">10</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
|
@ -71,6 +71,7 @@ namespace Ryujinx.Ui
|
||||
[GUI] Entry _addGameDirBox;
|
||||
[GUI] Entry _graphicsShadersDumpPath;
|
||||
[GUI] ComboBoxText _anisotropy;
|
||||
[GUI] ComboBoxText _aspectRatio;
|
||||
[GUI] ComboBoxText _resScaleCombo;
|
||||
[GUI] Entry _resScaleText;
|
||||
[GUI] ToggleButton _configureController1;
|
||||
@ -249,6 +250,7 @@ namespace Ryujinx.Ui
|
||||
_systemRegionSelect.SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
|
||||
_resScaleCombo.SetActiveId(ConfigurationState.Instance.Graphics.ResScale.Value.ToString());
|
||||
_anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
|
||||
_aspectRatio.SetActiveId(((int)ConfigurationState.Instance.Graphics.AspectRatio.Value).ToString());
|
||||
|
||||
_custThemePath.Buffer.Text = ConfigurationState.Instance.Ui.CustomThemePath;
|
||||
_resScaleText.Buffer.Text = ConfigurationState.Instance.Graphics.ResScaleCustom.Value.ToString();
|
||||
@ -408,6 +410,7 @@ namespace Ryujinx.Ui
|
||||
ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
|
||||
ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
|
||||
ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture);
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Value = Enum.Parse<AspectRatio>(_aspectRatio.ActiveId);
|
||||
ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
|
||||
ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
|
||||
|
||||
@ -422,7 +425,7 @@ namespace Ryujinx.Ui
|
||||
}
|
||||
|
||||
//Events
|
||||
private void TimeZoneEntry_FocusOut(Object sender, FocusOutEventArgs e)
|
||||
private void TimeZoneEntry_FocusOut(object sender, FocusOutEventArgs e)
|
||||
{
|
||||
if (!_validTzRegions.Contains(_systemTimeZoneEntry.Text))
|
||||
{
|
||||
@ -439,7 +442,7 @@ namespace Ryujinx.Ui
|
||||
((string)compl.Model.GetValue(iter, 0)).Substring(3).StartsWith(key); // offset
|
||||
}
|
||||
|
||||
private void SystemTimeSpin_ValueChanged(Object sender, EventArgs e)
|
||||
private void SystemTimeSpin_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
int year = _systemTimeYearSpin.ValueAsInt;
|
||||
int month = _systemTimeMonthSpin.ValueAsInt;
|
||||
|
@ -1811,6 +1811,55 @@
|
||||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="margin-top">5</property>
|
||||
<property name="margin-bottom">5</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="tooltip-text" translatable="yes">Aspect Ratio applied to the renderer window.</property>
|
||||
<property name="label" translatable="yes">Aspect Ratio:</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="padding">5</property>
|
||||
<property name="position">0</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkComboBoxText" id="_aspectRatio">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="tooltip-text" translatable="yes">Aspect Ratio applied to the renderer window.</property>
|
||||
<property name="active-id">1</property>
|
||||
<items>
|
||||
<item id="0" translatable="yes">4:3</item>
|
||||
<item id="1" translatable="yes">16:9</item>
|
||||
<item id="2" translatable="yes">16:10</item>
|
||||
<item id="3" translatable="yes">21:9</item>
|
||||
<item id="4" translatable="yes">32:9</item>
|
||||
<item id="5" translatable="yes">Stretch to Fit Window</item>
|
||||
</items>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="padding">5</property>
|
||||
<property name="position">3</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
|
@ -6,14 +6,16 @@ namespace Ryujinx.Ui
|
||||
{
|
||||
public bool VSyncEnabled;
|
||||
public string DockedMode;
|
||||
public string AspectRatio;
|
||||
public string GameStatus;
|
||||
public string FifoStatus;
|
||||
public string GpuName;
|
||||
|
||||
public StatusUpdatedEventArgs(bool vSyncEnabled, string dockedMode, string gameStatus, string fifoStatus, string gpuName)
|
||||
public StatusUpdatedEventArgs(bool vSyncEnabled, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName)
|
||||
{
|
||||
VSyncEnabled = vSyncEnabled;
|
||||
DockedMode = dockedMode;
|
||||
AspectRatio = aspectRatio;
|
||||
GameStatus = gameStatus;
|
||||
FifoStatus = fifoStatus;
|
||||
GpuName = gpuName;
|
||||
|
@ -941,6 +941,21 @@
|
||||
16
|
||||
]
|
||||
},
|
||||
"aspect_ratio": {
|
||||
"$id": "#/properties/aspect_ratio",
|
||||
"type": "string",
|
||||
"title": "Aspect Ratio applied to the renderer window.",
|
||||
"description": "Aspect Ratio applied to the renderer window.",
|
||||
"default": "Fixed16x9",
|
||||
"examples": [
|
||||
"Fixed4x3",
|
||||
"Fixed16x9",
|
||||
"Fixed16x10",
|
||||
"Fixed21x9",
|
||||
"Fixed32x9",
|
||||
"Stretched"
|
||||
]
|
||||
},
|
||||
"graphics_shaders_dump_path": {
|
||||
"$id": "#/properties/graphics_shaders_dump_path",
|
||||
"type": "string",
|
||||
|
Loading…
Reference in New Issue
Block a user