Crop instead of resizing on 2d engine texture copies (#482)
* Crop instead of resizing on 2d engine texture copies * Remove unused local
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@ -1,7 +1,7 @@
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using Ryujinx.Graphics.Texture;
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using System.Collections.Generic;
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using System;
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namespace Ryujinx.Graphics
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{
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@ -22,42 +22,24 @@ namespace Ryujinx.Graphics
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private NvGpu Gpu;
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private Dictionary<int, NvGpuMethod> Methods;
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public NvGpuEngine2d(NvGpu Gpu)
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{
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this.Gpu = Gpu;
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Registers = new int[0xe00];
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Methods = new Dictionary<int, NvGpuMethod>();
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void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
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{
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while (Count-- > 0)
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{
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Methods.Add(Meth, Method);
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Meth += Stride;
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}
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}
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AddMethod(0xb5, 1, 1, TextureCopy);
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Registers = new int[0x238];
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}
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public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
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{
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Method(Vmm, PBEntry);
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}
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else
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{
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WriteRegister(PBEntry);
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if ((NvGpuEngine2dReg)PBEntry.Method == NvGpuEngine2dReg.BlitSrcYInt)
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{
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TextureCopy(Vmm);
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}
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}
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private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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private void TextureCopy(NvGpuVmm Vmm)
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{
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CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
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@ -107,17 +89,20 @@ namespace Ryujinx.Graphics
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Gpu.ResourceManager.SendTexture(Vmm, SrcKey, SrcTexture);
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Gpu.ResourceManager.SendTexture(Vmm, DstKey, DstTexture);
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int Width = Math.Min(SrcWidth, DstWidth);
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int Height = Math.Min(SrcHeight, DstHeight);
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Gpu.Renderer.RenderTarget.Copy(
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SrcKey,
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DstKey,
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0,
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0,
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SrcWidth,
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SrcHeight,
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Width,
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Height,
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0,
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0,
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DstWidth,
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DstHeight);
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Width,
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Height);
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}
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private static GalMemoryLayout GetLayout(bool Linear)
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@ -148,10 +133,5 @@ namespace Ryujinx.Graphics
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{
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return Registers[(int)Reg];
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}
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private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
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{
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Registers[(int)Reg] = Value;
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}
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}
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}
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@ -20,6 +20,20 @@ namespace Ryujinx.Graphics
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SrcWidth = 0x92,
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SrcHeight = 0x93,
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SrcAddress = 0x94,
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CopyOperation = 0xab
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ClipEnable = 0xa4,
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CopyOperation = 0xab,
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BlitControl = 0x223,
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BlitDstX = 0x22c,
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BlitDstY = 0x22d,
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BlitDstW = 0x22e,
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BlitDstH = 0x22f,
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BlitDuDxFract = 0x230,
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BlitDuDxInt = 0x231,
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BlitDvDyFract = 0x232,
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BlitDvDyInt = 0x233,
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BlitSrcXFract = 0x234,
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BlitSrcXInt = 0x235,
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BlitSrcYFract = 0x236,
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BlitSrcYInt = 0x237
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}
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}
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