bcat:u: Implement EnumerateDeliveryCacheDirectory (#768)
* bcat:u: Implement EnumerateDeliveryCacheDirectory Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE. (close #622) I've added some comments in the whole service for when we'll implement a real bcat implementation. For now, all games who use it isn't playable because of GPU. * Use Array instead of List * Add ApplicationLaunchPropertyHelper * Fix helper * Fix helper 2 * Fix ApplicationLaunchProperty Default * Fix ApplicationLaunchProperty 2 * Fix folder
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Services.Arp;
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using Ryujinx.HLE.HOS.Services.Glue;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Utilities;
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using Ryujinx.HLE.Utilities;
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using System;
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using System;
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@ -173,26 +173,14 @@ namespace Ryujinx.HLE.HOS.Services.Acc
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/*
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/*
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if (nn::arp::detail::IReader::GetApplicationLaunchProperty() == 0xCC9D) // InvalidProcessId
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if (nn::arp::detail::IReader::GetApplicationLaunchProperty() == 0xCC9D) // InvalidProcessId
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{
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{
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_applicationLaunchProperty = new ApplicationLaunchProperty
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_applicationLaunchProperty = ApplicationLaunchProperty.Default;
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{
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TitleId = 0x00;
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Version = 0x00;
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BaseGameStorageId = 0x03;
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UpdateGameStorageId = 0x00;
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}
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return ResultCode.InvalidArgument;
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return ResultCode.InvalidArgument;
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}
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}
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else
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else
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*/
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*/
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{
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{
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_applicationLaunchProperty = new ApplicationLaunchProperty
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_applicationLaunchProperty = ApplicationLaunchProperty.GetByPid(context);
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{
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TitleId = BitConverter.ToInt64(StringUtils.HexToBytes(context.Device.System.TitleID), 0),
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Version = 0x00,
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BaseGameStorageId = (byte)StorageId.NandSystem,
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UpdateGameStorageId = (byte)StorageId.None
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};
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}
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}
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Logger.PrintStub(LogClass.ServiceAcc, new { unknown });
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Logger.PrintStub(LogClass.ServiceAcc, new { unknown });
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Arp;
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using Ryujinx.HLE.HOS.Services.Glue;
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using Ryujinx.HLE.Utilities;
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using Ryujinx.HLE.Utilities;
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namespace Ryujinx.HLE.HOS.Services.Acc
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namespace Ryujinx.HLE.HOS.Services.Acc
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namespace Ryujinx.HLE.HOS.Services.Arp
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{
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class ApplicationLaunchProperty
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{
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public long TitleId;
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public int Version;
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public byte BaseGameStorageId;
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public byte UpdateGameStorageId;
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public short Padding;
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}
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}
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using Ryujinx.HLE.HOS.Services.Glue;
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namespace Ryujinx.HLE.HOS.Services.Bcat
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namespace Ryujinx.HLE.HOS.Services.Bcat
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{
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{
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class IBcatService : IpcService
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class IBcatService : IpcService
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{
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{
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public IBcatService() { }
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public IBcatService(ApplicationLaunchProperty applicationLaunchProperty) { }
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}
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}
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}
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}
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using Ryujinx.HLE.HOS.Services.Glue;
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using System;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Bcat
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namespace Ryujinx.HLE.HOS.Services.Bcat
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{
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{
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class IDeliveryCacheStorageService : IpcService
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class IDeliveryCacheStorageService : IpcService
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{
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{
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public IDeliveryCacheStorageService() { }
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private const int DeliveryCacheDirectoriesLimit = 100;
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private const int DeliveryCacheDirectoryNameLength = 32;
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private string[] _deliveryCacheDirectories = new string[0];
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public IDeliveryCacheStorageService(ServiceCtx context, ApplicationLaunchProperty applicationLaunchProperty)
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{
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// TODO: Read directories.meta file from the save data (loaded in IServiceCreator) in _deliveryCacheDirectories.
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}
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[Command(10)]
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// EnumerateDeliveryCacheDirectory() -> (u32, buffer<nn::bcat::DirectoryName, 6>)
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public ResultCode EnumerateDeliveryCacheDirectory(ServiceCtx context)
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{
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long outputPosition = context.Request.ReceiveBuff[0].Position;
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long outputSize = context.Request.ReceiveBuff[0].Size;
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for (int index = 0; index < _deliveryCacheDirectories.Length; index++)
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{
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if (index == DeliveryCacheDirectoriesLimit - 1)
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{
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break;
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}
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byte[] directoryNameBuffer = Encoding.ASCII.GetBytes(_deliveryCacheDirectories[index]);
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Array.Resize(ref directoryNameBuffer, DeliveryCacheDirectoryNameLength);
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directoryNameBuffer[DeliveryCacheDirectoryNameLength - 1] = 0x00;
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context.Memory.WriteBytes(outputPosition + index * DeliveryCacheDirectoryNameLength, directoryNameBuffer);
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}
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context.ResponseData.Write(_deliveryCacheDirectories.Length);
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return ResultCode.Success;
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}
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}
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}
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}
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}
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using Ryujinx.HLE.HOS.Services.Glue;
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namespace Ryujinx.HLE.HOS.Services.Bcat
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namespace Ryujinx.HLE.HOS.Services.Bcat
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{
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{
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[Service("bcat:a")]
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[Service("bcat:a")]
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@ -12,9 +14,16 @@ namespace Ryujinx.HLE.HOS.Services.Bcat
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// CreateBcatService(u64, pid) -> object<nn::bcat::detail::ipc::IBcatService>
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// CreateBcatService(u64, pid) -> object<nn::bcat::detail::ipc::IBcatService>
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public ResultCode CreateBcatService(ServiceCtx context)
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public ResultCode CreateBcatService(ServiceCtx context)
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{
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{
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long id = context.RequestData.ReadInt64();
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// TODO: Call arp:r GetApplicationLaunchProperty with the pid to get the TitleId.
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// Add an instance of nn::bcat::detail::service::core::PassphraseManager.
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// Add an instance of nn::bcat::detail::service::ServiceMemoryManager.
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// Add an instance of nn::bcat::detail::service::core::TaskManager who load "bcat-sys:/" system save data and open "dc/task.bin".
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// If the file don't exist, create a new one (size of 0x800) and write 2 empty struct with a size of 0x400.
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MakeObject(context, new IBcatService());
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MakeObject(context, new IBcatService(ApplicationLaunchProperty.GetByPid(context)));
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// NOTE: If the IBcatService is null this error is returned, Doesn't occur in our case.
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// return ResultCode.NullObject;
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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@ -23,9 +32,16 @@ namespace Ryujinx.HLE.HOS.Services.Bcat
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// CreateDeliveryCacheStorageService(u64, pid) -> object<nn::bcat::detail::ipc::IDeliveryCacheStorageService>
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// CreateDeliveryCacheStorageService(u64, pid) -> object<nn::bcat::detail::ipc::IDeliveryCacheStorageService>
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public ResultCode CreateDeliveryCacheStorageService(ServiceCtx context)
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public ResultCode CreateDeliveryCacheStorageService(ServiceCtx context)
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{
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{
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long id = context.RequestData.ReadInt64();
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// TODO: Call arp:r GetApplicationLaunchProperty with the pid to get the TitleId.
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// Add an instance of nn::bcat::detail::service::core::ApplicationStorageManager who load "bcat-dc-X:/" system save data,
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// return ResultCode.NullSaveData if failed.
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// Where X depend of the ApplicationLaunchProperty stored in an array (range 0-3).
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// Add an instance of nn::bcat::detail::service::ServiceMemoryManager.
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MakeObject(context, new IDeliveryCacheStorageService());
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MakeObject(context, new IDeliveryCacheStorageService(context, ApplicationLaunchProperty.GetByPid(context)));
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// NOTE: If the IDeliveryCacheStorageService is null this error is returned, Doesn't occur in our case.
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// return ResultCode.NullObject;
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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14
Ryujinx.HLE/HOS/Services/Bcat/ResultCode.cs
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14
Ryujinx.HLE/HOS/Services/Bcat/ResultCode.cs
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namespace Ryujinx.HLE.HOS.Services.Bcat
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{
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enum ResultCode
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{
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ModuleId = 122,
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ErrorCodeShift = 9,
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Success = 0,
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NullArgument = (2 << ErrorCodeShift) | ModuleId,
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NullSaveData = (31 << ErrorCodeShift) | ModuleId,
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NullObject = (91 << ErrorCodeShift) | ModuleId
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}
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}
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43
Ryujinx.HLE/HOS/Services/Glue/ApplicationLaunchProperty.cs
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43
Ryujinx.HLE/HOS/Services/Glue/ApplicationLaunchProperty.cs
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.Utilities;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Glue
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{
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class ApplicationLaunchProperty
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{
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public long TitleId;
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public int Version;
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public byte BaseGameStorageId;
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public byte UpdateGameStorageId;
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public short Padding;
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public static ApplicationLaunchProperty Default
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{
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get
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{
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return new ApplicationLaunchProperty
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{
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TitleId = 0x00,
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Version = 0x00,
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BaseGameStorageId = (byte)StorageId.NandSystem,
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UpdateGameStorageId = (byte)StorageId.None
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};
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}
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}
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public static ApplicationLaunchProperty GetByPid(ServiceCtx context)
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{
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// TODO: Handle ApplicationLaunchProperty as array when pid will be supported and return the right item.
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// For now we can hardcode values, and fix it after GetApplicationLaunchProperty is implemented.
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return new ApplicationLaunchProperty
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{
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TitleId = BitConverter.ToInt64(StringUtils.HexToBytes(context.Device.System.TitleID), 0),
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Version = 0x00,
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BaseGameStorageId = (byte)StorageId.NandSystem,
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UpdateGameStorageId = (byte)StorageId.None
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};
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}
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}
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}
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