diff --git a/ChocolArm64/AOpCodeTable.cs b/ChocolArm64/AOpCodeTable.cs index e192f5ec..5db495af 100644 --- a/ChocolArm64/AOpCodeTable.cs +++ b/ChocolArm64/AOpCodeTable.cs @@ -161,8 +161,10 @@ namespace ChocolArm64 Set("000111100x10001xx10000xxxxxxxxxx", AInstEmit.Fcvt_S, typeof(AOpCodeSimd)); Set("x00111100x100100000000xxxxxxxxxx", AInstEmit.Fcvtas_Gp, typeof(AOpCodeSimdCvt)); Set("x00111100x100101000000xxxxxxxxxx", AInstEmit.Fcvtau_Gp, typeof(AOpCodeSimdCvt)); + Set("0x0011100x100001011110xxxxxxxxxx", AInstEmit.Fcvtl_V, typeof(AOpCodeSimd)); Set("x00111100x110000000000xxxxxxxxxx", AInstEmit.Fcvtms_Gp, typeof(AOpCodeSimdCvt)); Set("x00111100x110001000000xxxxxxxxxx", AInstEmit.Fcvtmu_Gp, typeof(AOpCodeSimdCvt)); + Set("0x0011100x100001011010xxxxxxxxxx", AInstEmit.Fcvtn_V, typeof(AOpCodeSimd)); Set("x00111100x101000000000xxxxxxxxxx", AInstEmit.Fcvtps_Gp, typeof(AOpCodeSimdCvt)); Set("x00111100x101001000000xxxxxxxxxx", AInstEmit.Fcvtpu_Gp, typeof(AOpCodeSimdCvt)); Set("x00111100x111000000000xxxxxxxxxx", AInstEmit.Fcvtzs_Gp, typeof(AOpCodeSimdCvt)); diff --git a/ChocolArm64/Instruction/AInstEmitSimdCvt.cs b/ChocolArm64/Instruction/AInstEmitSimdCvt.cs index 688f05a2..e9702777 100644 --- a/ChocolArm64/Instruction/AInstEmitSimdCvt.cs +++ b/ChocolArm64/Instruction/AInstEmitSimdCvt.cs @@ -31,6 +31,36 @@ namespace ChocolArm64.Instruction EmitFcvt_u_Gp(Context, () => EmitRoundMathCall(Context, MidpointRounding.AwayFromZero)); } + public static void Fcvtl_V(AILEmitterCtx Context) + { + AOpCodeSimd Op = (AOpCodeSimd)Context.CurrOp; + + int SizeF = Op.Size & 1; + + int Elems = 4 >> SizeF; + + int Part = Context.CurrOp.RegisterSize == ARegisterSize.SIMD128 ? Elems : 0; + + for (int Index = 0; Index < Elems; Index++) + { + if (SizeF == 0) + { + //TODO: This need the half precision floating point type, + //that is not yet supported on .NET. We should probably + //do our own implementation on the meantime. + throw new NotImplementedException(); + } + else /* if (SizeF == 1) */ + { + EmitVectorExtractF(Context, Op.Rn, Part + Index, 0); + + Context.Emit(OpCodes.Conv_R8); + } + + EmitVectorInsertF(Context, Op.Rd, Index, SizeF); + } + } + public static void Fcvtms_Gp(AILEmitterCtx Context) { EmitFcvt_s_Gp(Context, () => EmitUnaryMathCall(Context, nameof(Math.Floor))); @@ -41,6 +71,36 @@ namespace ChocolArm64.Instruction EmitFcvt_u_Gp(Context, () => EmitUnaryMathCall(Context, nameof(Math.Floor))); } + public static void Fcvtn_V(AILEmitterCtx Context) + { + AOpCodeSimd Op = (AOpCodeSimd)Context.CurrOp; + + int SizeF = Op.Size & 1; + + int Elems = 4 >> SizeF; + + int Part = Context.CurrOp.RegisterSize == ARegisterSize.SIMD128 ? Elems : 0; + + for (int Index = 0; Index < Elems; Index++) + { + EmitVectorExtractF(Context, Op.Rd, Index, SizeF); + + if (SizeF == 0) + { + //TODO: This need the half precision floating point type, + //that is not yet supported on .NET. We should probably + //do our own implementation on the meantime. + throw new NotImplementedException(); + } + else /* if (SizeF == 1) */ + { + Context.Emit(OpCodes.Conv_R4); + + EmitVectorInsertF(Context, Op.Rd, Part + Index, 0); + } + } + } + public static void Fcvtps_Gp(AILEmitterCtx Context) { EmitFcvt_s_Gp(Context, () => EmitUnaryMathCall(Context, nameof(Math.Ceiling))); diff --git a/Ryujinx.Core/OsHle/Svc/SvcHandler.cs b/Ryujinx.Core/OsHle/Svc/SvcHandler.cs index 212d30a6..b3e6262d 100644 --- a/Ryujinx.Core/OsHle/Svc/SvcHandler.cs +++ b/Ryujinx.Core/OsHle/Svc/SvcHandler.cs @@ -36,6 +36,7 @@ namespace Ryujinx.Core.OsHle.Svc { 0x0c, SvcGetThreadPriority }, { 0x0d, SvcSetThreadPriority }, { 0x0f, SvcSetThreadCoreMask }, + { 0x12, SvcClearEvent }, { 0x13, SvcMapSharedMemory }, { 0x14, SvcUnmapSharedMemory }, { 0x15, SvcCreateTransferMemory }, diff --git a/Ryujinx.Core/OsHle/Svc/SvcSystem.cs b/Ryujinx.Core/OsHle/Svc/SvcSystem.cs index 51b2e26c..d0459f2f 100644 --- a/Ryujinx.Core/OsHle/Svc/SvcSystem.cs +++ b/Ryujinx.Core/OsHle/Svc/SvcSystem.cs @@ -20,6 +20,15 @@ namespace Ryujinx.Core.OsHle.Svc Ns.Os.ExitProcess(ThreadState.ProcessId); } + private void SvcClearEvent(AThreadState ThreadState) + { + int Handle = (int)ThreadState.X0; + + //TODO: Implement events. + + ThreadState.X0 = (int)SvcResult.Success; + } + private void SvcCloseHandle(AThreadState ThreadState) { int Handle = (int)ThreadState.X0;