Improve texture tables (#457)

* Improve texture tables

* More renaming and other tweaks

* Minor tweaks
This commit is contained in:
gdkchan 2018-10-17 18:02:23 -03:00 committed by GitHub
parent 02a8e7fc93
commit 0e1e094b7a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
20 changed files with 445 additions and 477 deletions

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@ -5,89 +5,61 @@ namespace Ryujinx.Graphics.Gal
[Flags]
public enum GalImageFormat
{
Snorm = 1 << 27,
Unorm = 1 << 28,
Sint = 1 << 29,
Uint = 1 << 30,
Sfloat = 1 << 31,
Astc2DStart,
Astc2D4x4,
Astc2D5x4,
Astc2D5x5,
Astc2D6x5,
Astc2D6x6,
Astc2D8x5,
Astc2D8x6,
Astc2D8x8,
Astc2D10x5,
Astc2D10x6,
Astc2D10x8,
Astc2D10x10,
Astc2D12x10,
Astc2D12x12,
Astc2DEnd,
TypeMask = Snorm | Unorm | Sint | Uint | Sfloat,
FormatMask = ~TypeMask,
ASTC_BEGIN = ASTC_4x4,
ASTC_4x4 = 1,
ASTC_5x4,
ASTC_5x5,
ASTC_6x5,
ASTC_6x6,
ASTC_8x5,
ASTC_8x6,
ASTC_8x8,
ASTC_10x5,
ASTC_10x6,
ASTC_10x8,
ASTC_10x10,
ASTC_12x10,
ASTC_12x12,
ASTC_END = ASTC_12x12,
R4G4,
R4G4B4A4,
B4G4R4A4,
A4B4G4R4,
R5G6B5,
B5G6R5,
R5G5B5A1,
B5G5R5A1,
A1R5G5B5,
RGBA4,
RGB565,
BGR5A1,
RGB5A1,
R8,
R8G8,
G8R8,
R8G8B8,
B8G8R8,
R8G8B8A8,
B8G8R8A8,
A8B8G8R8,
A8B8G8R8_SRGB,
A2R10G10B10,
A2B10G10R10,
RG8,
RGBA8,
BGRA8,
RGB10A2,
R16,
R16G16,
R16G16B16,
R16G16B16A16,
RG16,
RGBA16,
R32,
R32G32,
R32G32B32,
R32G32B32A32,
R64,
R64G64,
R64G64B64,
R64G64B64A64,
B10G11R11,
E5B9G9R9,
RG32,
RGBA32,
R11G11B10,
D16,
X8_D24,
D32,
S8,
D16_S8,
D24_S8,
D32_S8,
BC1_RGB,
BC1_RGBA,
D24S8,
D32S8,
BC1,
BC2,
BC3,
BC4,
BC5,
BC6H_SF16,
BC6H_UF16,
BC7,
ETC2_R8G8B8,
ETC2_R8G8B8A1,
ETC2_R8G8B8A8,
EAC_R11,
EAC_R11G11,
BptcSfloat,
BptcUfloat,
BptcUnorm,
Snorm = 1 << 26,
Unorm = 1 << 27,
Sint = 1 << 28,
Uint = 1 << 39,
Float = 1 << 30,
Srgb = 1 << 31,
TypeMask = Snorm | Unorm | Sint | Uint | Float | Srgb,
FormatMask = ~TypeMask
}
}

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@ -1,9 +1,28 @@
namespace Ryujinx.Graphics.Gal
{
public struct ColorMaskRgba
{
private static readonly ColorMaskRgba _Default = new ColorMaskRgba()
{
Red = true,
Green = true,
Blue = true,
Alpha = true
};
public static ColorMaskRgba Default => _Default;
public bool Red;
public bool Green;
public bool Blue;
public bool Alpha;
}
public class GalPipelineState
{
public const int Stages = 5;
public const int ConstBuffersPerStage = 18;
public const int RenderTargetsCount = 8;
public long[][] ConstBufferKeys;
@ -53,10 +72,8 @@
public GalBlendFactor BlendFuncSrcAlpha;
public GalBlendFactor BlendFuncDstAlpha;
public bool ColorMaskR;
public bool ColorMaskG;
public bool ColorMaskB;
public bool ColorMaskA;
public ColorMaskRgba ColorMask;
public ColorMaskRgba[] ColorMasks;
public bool PrimitiveRestartEnabled;
public uint PrimitiveRestartIndex;
@ -69,6 +86,8 @@
{
ConstBufferKeys[Stage] = new long[ConstBuffersPerStage];
}
ColorMasks = new ColorMaskRgba[RenderTargetsCount];
}
}
}

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@ -2,32 +2,32 @@ namespace Ryujinx.Graphics.Gal
{
public enum GalTextureFormat
{
R32G32B32A32 = 0x1,
R16G16B16A16 = 0x3,
R32G32 = 0x4,
A8B8G8R8 = 0x8,
A2B10G10R10 = 0x9,
R16G16 = 0xc,
RGBA32 = 0x1,
RGBA16 = 0x3,
RG32 = 0x4,
RGBA8 = 0x8,
RGB10A2 = 0x9,
RG16 = 0xc,
R32 = 0xf,
BC6H_SF16 = 0x10,
BC6H_UF16 = 0x11,
A4B4G4R4 = 0x12,
A1B5G5R5 = 0x14,
B5G6R5 = 0x15,
BC7U = 0x17,
G8R8 = 0x18,
BptcSfloat = 0x10,
BptcUfloat = 0x11,
RGBA4 = 0x12,
RGB5A1 = 0x14,
RGB565 = 0x15,
BptcUnorm = 0x17,
RG8 = 0x18,
R16 = 0x1b,
R8 = 0x1d,
BF10GF11RF11 = 0x21,
R11G11B10F = 0x21,
BC1 = 0x24,
BC2 = 0x25,
BC3 = 0x26,
BC4 = 0x27,
BC5 = 0x28,
Z24S8 = 0x29,
ZF32 = 0x2f,
ZF32_X24S8 = 0x30,
Z16 = 0x3a,
D24S8 = 0x29,
D32F = 0x2f,
D32FX24S8 = 0x30,
D16 = 0x3a,
Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41,
Astc2D6x6 = 0x42,

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@ -2,15 +2,15 @@
{
public enum GalZetaFormat
{
Z32Float = 0x0a,
Z16Unorm = 0x13,
S8Z24Unorm = 0x14,
Z24X8Unorm = 0x15,
Z24S8Unorm = 0x16,
Z24C8Unorm = 0x18,
Z32S8X24Float = 0x19,
Z24X8S8C8X16Unorm = 0x1d,
Z32X8C8X16Float = 0x1e,
Z32S8C8X16Float = 0x1f
D32Float = 0x0a,
D16Unorm = 0x13,
S8D24Unorm = 0x14,
D24X8Unorm = 0x15,
D24S8Unorm = 0x16,
D24C8Unorm = 0x18,
D32S8X24Float = 0x19,
D24X8S8C8X16Unorm = 0x1d,
D32X8C8X16Float = 0x1e,
D32S8C8X16Float = 0x1f
}
}

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@ -3,5 +3,8 @@
public interface IGalPipeline
{
void Bind(GalPipelineState State);
void ResetDepthMask();
void ResetColorMask(int Index);
}
}

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@ -10,7 +10,10 @@ namespace Ryujinx.Graphics.Gal
void ClearBuffers(
GalClearBufferFlags Flags,
int Attachment,
float Red, float Green, float Blue, float Alpha,
float Red,
float Green,
float Blue,
float Alpha,
float Depth,
int Stencil);

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@ -127,55 +127,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
switch (Format)
{
case GalImageFormat.R32G32B32A32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
case GalImageFormat.R32G32B32A32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
case GalImageFormat.R32G32B32A32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
case GalImageFormat.R16G16B16A16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
case GalImageFormat.R16G16B16A16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
case GalImageFormat.R16G16B16A16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
case GalImageFormat.R32G32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
case GalImageFormat.R32G32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
case GalImageFormat.R32G32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
case GalImageFormat.A8B8G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
case GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
case GalImageFormat.A8B8G8R8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
case GalImageFormat.A8B8G8R8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
case GalImageFormat.A8B8G8R8_SRGB: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
case GalImageFormat.B8G8R8A8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte);
case GalImageFormat.A4B4G4R4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
case GalImageFormat.A2B10G10R10 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
case GalImageFormat.A2B10G10R10 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
case GalImageFormat.RGBA32 | GalImageFormat.Float: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
case GalImageFormat.RGBA32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
case GalImageFormat.RGBA32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
case GalImageFormat.RGBA16 | GalImageFormat.Float: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
case GalImageFormat.RGBA16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
case GalImageFormat.RGBA16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
case GalImageFormat.RG32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
case GalImageFormat.RG32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
case GalImageFormat.RG32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
case GalImageFormat.RGBA8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
case GalImageFormat.RGBA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
case GalImageFormat.RGBA8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
case GalImageFormat.RGBA8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
case GalImageFormat.RGBA8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
case GalImageFormat.BGRA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte);
case GalImageFormat.RGBA4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
case GalImageFormat.RGB10A2 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
case GalImageFormat.RGB10A2 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
case GalImageFormat.R32 | GalImageFormat.Float: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
case GalImageFormat.R16G16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
case GalImageFormat.R8G8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
case GalImageFormat.R8G8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
case GalImageFormat.R8G8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
case GalImageFormat.R8G8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
case GalImageFormat.G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
case GalImageFormat.G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
case GalImageFormat.R16 | GalImageFormat.Sfloat: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
case GalImageFormat.RGB5A1 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
case GalImageFormat.RGB565 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
case GalImageFormat.RG16 | GalImageFormat.Float: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
case GalImageFormat.RG16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
case GalImageFormat.RG16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Short);
case GalImageFormat.RG16 | GalImageFormat.Uint: return (PixelInternalFormat.Rg16ui, PixelFormat.RgInteger, PixelType.UnsignedShort);
case GalImageFormat.RG16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
case GalImageFormat.RG8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
case GalImageFormat.RG8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
case GalImageFormat.RG8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
case GalImageFormat.RG8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
case GalImageFormat.R16 | GalImageFormat.Float: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short);
case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte);
case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Short);
case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort);
case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort);
case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte);
case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte);
case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte);
case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte);
case GalImageFormat.B10G11R11 | GalImageFormat.Sfloat: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
case GalImageFormat.R11G11B10 | GalImageFormat.Float: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
case GalImageFormat.D24_S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
case GalImageFormat.D24_S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
case GalImageFormat.D32 | GalImageFormat.Sfloat: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
case GalImageFormat.D24S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
case GalImageFormat.D24S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
case GalImageFormat.D32 | GalImageFormat.Float: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
case GalImageFormat.D32_S8 | GalImageFormat.Sfloat: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
case GalImageFormat.D32S8 | GalImageFormat.Float: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
}
throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}");
@ -185,12 +184,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
switch (Format)
{
case GalImageFormat.BC6H_UF16 | GalImageFormat.Sfloat: return InternalFormat.CompressedRgbBptcUnsignedFloat;
case GalImageFormat.BC6H_SF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcSignedFloat;
case GalImageFormat.BC7 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm;
case GalImageFormat.BC1_RGBA | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
case GalImageFormat.BptcSfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcSignedFloat;
case GalImageFormat.BptcUfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcUnsignedFloat;
case GalImageFormat.BptcUnorm | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm;
case GalImageFormat.BptcUnorm | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaBptcUnorm;
case GalImageFormat.BC1 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
case GalImageFormat.BC1 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt1Ext;
case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
case GalImageFormat.BC2 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt3Ext;
case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
case GalImageFormat.BC3 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt5Ext;
case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1;
case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1;
case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2;

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@ -129,9 +129,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
BlendFuncSrcAlpha = GalBlendFactor.One,
BlendFuncDstAlpha = GalBlendFactor.Zero,
ColorMask = ColorMaskRgba.Default,
PrimitiveRestartEnabled = false,
PrimitiveRestartIndex = 0
};
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{
Old.ColorMasks[Index] = ColorMaskRgba.Default;
}
}
public void Bind(GalPipelineState New)
@ -177,8 +184,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (New.DepthWriteEnabled != Old.DepthWriteEnabled)
{
Rasterizer.DepthWriteEnabled = New.DepthWriteEnabled;
GL.DepthMask(New.DepthWriteEnabled);
}
@ -303,16 +308,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
if (New.ColorMaskR != Old.ColorMaskR ||
New.ColorMaskG != Old.ColorMaskG ||
New.ColorMaskB != Old.ColorMaskB ||
New.ColorMaskA != Old.ColorMaskA)
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{
if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
{
GL.ColorMask(
New.ColorMaskR,
New.ColorMaskG,
New.ColorMaskB,
New.ColorMaskA);
Index,
New.ColorMasks[Index].Red,
New.ColorMasks[Index].Green,
New.ColorMasks[Index].Blue,
New.ColorMasks[Index].Alpha);
}
}
if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
@ -613,5 +619,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Disable(Cap);
}
}
public void ResetDepthMask()
{
Old.DepthWriteEnabled = true;
}
public void ResetColorMask(int Index)
{
Old.ColorMasks[Index] = ColorMaskRgba.Default;
}
}
}

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@ -5,8 +5,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLRasterizer : IGalRasterizer
{
public bool DepthWriteEnabled { set; private get; }
private int[] VertexBuffers;
private OGLCachedResource<int> VboCache;
@ -30,8 +28,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
IndexBuffer = new IbInfo();
DepthWriteEnabled = true;
}
public void LockCaches()
@ -49,17 +45,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public void ClearBuffers(
GalClearBufferFlags Flags,
int Attachment,
float Red, float Green, float Blue, float Alpha,
float Red,
float Green,
float Blue,
float Alpha,
float Depth,
int Stencil)
{
//OpenGL needs glDepthMask to be enabled to clear it
if (!DepthWriteEnabled)
{
GL.DepthMask(true);
}
GL.ColorMask(
Attachment,
Flags.HasFlag(GalClearBufferFlags.ColorRed),
Flags.HasFlag(GalClearBufferFlags.ColorGreen),
Flags.HasFlag(GalClearBufferFlags.ColorBlue),
@ -67,6 +61,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.ClearBuffer(ClearBuffer.Color, Attachment, new float[] { Red, Green, Blue, Alpha });
GL.ColorMask(Attachment, true, true, true, true);
GL.DepthMask(true);
if (Flags.HasFlag(GalClearBufferFlags.Depth))
{
GL.ClearBuffer(ClearBuffer.Depth, 0, ref Depth);
@ -76,13 +73,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
GL.ClearBuffer(ClearBuffer.Stencil, 0, ref Stencil);
}
GL.ColorMask(true, true, true, true);
if (!DepthWriteEnabled)
{
GL.DepthMask(false);
}
}
public bool IsVboCached(long Key, long DataSize)

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@ -59,9 +59,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private const int NativeWidth = 1280;
private const int NativeHeight = 720;
private const int RenderTargetsCount = 8;
private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
private const int RenderTargetsCount = GalPipelineState.RenderTargetsCount;
private OGLTexture Texture;
@ -115,15 +113,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++)
{
if (Attachments.Colors[Attachment] == OldAttachments.Colors[Attachment])
long Key = Attachments.Colors[Attachment];
if (Key == OldAttachments.Colors[Attachment])
{
continue;
}
int Handle = 0;
if (Attachments.Colors[Attachment] != 0 &&
Texture.TryGetImageHandler(Attachments.Colors[Attachment], out CachedImage))
if (Key != 0 && Texture.TryGetImageHandler(Key, out CachedImage))
{
Handle = CachedImage.Handle;
}
@ -178,7 +177,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (OGLExtension.ViewportArray)
{
GL.ViewportArray(0, 8, Viewports);
GL.ViewportArray(0, RenderTargetsCount, Viewports);
}
else
{

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@ -55,16 +55,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GlslDecompiler Decompiler = new GlslDecompiler();
int ShaderDumpIndex = ShaderDumper.DumpIndex;
if (IsDualVp)
{
ShaderDumper.Dump(Memory, Position, Type, "a");
ShaderDumper.Dump(Memory, PositionB, Type, "b");
Program = Decompiler.Decompile(
Memory,
Position,
PositionB,
Type);
Program = Decompiler.Decompile(Memory, Position, PositionB, Type);
}
else
{
@ -73,11 +71,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Program = Decompiler.Decompile(Memory, Position, Type);
}
return new OGLShaderStage(
Type,
Program.Code,
Program.Uniforms,
Program.Textures);
string Code = Program.Code;
if (ShaderDumper.IsDumpEnabled())
{
Code = "//Shader " + ShaderDumpIndex + Environment.NewLine + Code;
}
return new OGLShaderStage(Type, Code, Program.Uniforms, Program.Textures);
}
public IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key)

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@ -39,26 +39,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Size);
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
if (ImageUtils.IsCompressed(Image.Format))
{
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
GL.CompressedTexImage2D(
TextureTarget.Texture2D,
Level,
InternalFmt,
Image.Width,
Image.Height,
Border,
Size,
IntPtr.Zero);
throw new InvalidOperationException("Surfaces with compressed formats are not supported!");
}
else
{
(PixelInternalFormat InternalFmt,
PixelFormat Format,
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
@ -74,7 +59,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Type,
IntPtr.Zero);
}
}
public void Create(long Key, byte[] Data, GalImage Image)
{
@ -87,11 +71,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
if (ImageUtils.IsCompressed(Image.Format) && !IsAstc(Image.Format))
{
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
@ -108,7 +88,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
else
{
//TODO: Use KHR_texture_compression_astc_hdr when available
if (IsASTC)
if (IsAstc(Image.Format))
{
int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format);
int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format);
@ -120,17 +100,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Image.Width,
Image.Height, 1);
Image.Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
}
else if (TypeLess == GalImageFormat.G8R8)
{
Data = ImageConverter.G8R8ToR8G8(
Data,
Image.Width,
Image.Height,
1);
Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.TypeMask);
Image.Format = GalImageFormat.RGBA8 | GalImageFormat.Unorm;
}
(PixelInternalFormat InternalFmt,
@ -150,6 +120,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
private static bool IsAstc(GalImageFormat Format)
{
Format &= GalImageFormat.FormatMask;
return Format > GalImageFormat.Astc2DStart && Format < GalImageFormat.Astc2DEnd;
}
public bool TryGetImage(long Key, out GalImage Image)
{
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))

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@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
int Target = ((ShaderIrOperImm)CurrOp.OperandA).Value;
Current.Branch = Enqueue(Target, Current);
Enqueue(Target, Current);
}
}
@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Gal.Shader
DbgOpCode += (Decode?.Method.Name ?? "???");
if (Decode == ShaderDecode.Bra)
if (Decode == ShaderDecode.Bra || Decode == ShaderDecode.Ssy)
{
int Offset = ((int)(OpCode >> 20) << 8) >> 8;

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@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Gal
{
private static string RuntimeDir;
private static int DumpIndex = 1;
public static int DumpIndex { get; private set; } = 1;
public static void Dump(IGalMemory Memory, long Position, GalShaderType Type, string ExtSuffix = "")
{
if (string.IsNullOrWhiteSpace(GraphicsConfig.ShadersDumpPath))
if (!IsDumpEnabled())
{
return;
}
@ -25,9 +25,10 @@ namespace Ryujinx.Graphics.Gal
using (FileStream FullFile = File.Create(FullPath))
using (FileStream CodeFile = File.Create(CodePath))
using (BinaryWriter FullWriter = new BinaryWriter(FullFile))
using (BinaryWriter CodeWriter = new BinaryWriter(CodeFile))
{
BinaryWriter FullWriter = new BinaryWriter(FullFile);
BinaryWriter CodeWriter = new BinaryWriter(CodeFile);
for (long i = 0; i < 0x50; i += 4)
{
FullWriter.Write(Memory.ReadInt32(Position + i));
@ -69,6 +70,11 @@ namespace Ryujinx.Graphics.Gal
}
}
public static bool IsDumpEnabled()
{
return !string.IsNullOrWhiteSpace(GraphicsConfig.ShadersDumpPath);
}
private static string FullDir()
{
return CreateAndReturn(Path.Combine(DumpDir(), "Full"));

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@ -141,7 +141,7 @@ namespace Ryujinx.Graphics
{
int Arg0 = PBEntry.Arguments[0];
int FbIndex = (Arg0 >> 6) & 0xf;
int Attachment = (Arg0 >> 6) & 0xf;
GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f);
@ -154,7 +154,7 @@ namespace Ryujinx.Graphics
int Stencil = ReadRegister(NvGpuEngine3dReg.ClearStencil);
SetFrameBuffer(Vmm, FbIndex);
SetFrameBuffer(Vmm, Attachment);
SetZeta(Vmm);
@ -162,12 +162,10 @@ namespace Ryujinx.Graphics
Gpu.Renderer.RenderTarget.Bind();
Gpu.Renderer.Rasterizer.ClearBuffers(
Flags,
FbIndex,
Red, Green, Blue, Alpha,
Depth,
Stencil);
Gpu.Renderer.Rasterizer.ClearBuffers(Flags, Attachment, Red, Green, Blue, Alpha, Depth, Stencil);
Gpu.Renderer.Pipeline.ResetDepthMask();
Gpu.Renderer.Pipeline.ResetColorMask(Attachment);
}
private void SetFrameBuffer(NvGpuVmm Vmm, int FbIndex)
@ -345,13 +343,8 @@ namespace Ryujinx.Graphics
{
switch (FrontFace)
{
case GalFrontFace.CW:
FrontFace = GalFrontFace.CCW;
break;
case GalFrontFace.CCW:
FrontFace = GalFrontFace.CW;
break;
case GalFrontFace.CW: FrontFace = GalFrontFace.CCW; break;
case GalFrontFace.CCW: FrontFace = GalFrontFace.CW; break;
}
}
@ -426,10 +419,20 @@ namespace Ryujinx.Graphics
{
int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMask);
State.ColorMaskR = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMaskG = ((ColorMask >> 4) & 0xf) != 0;
State.ColorMaskB = ((ColorMask >> 8) & 0xf) != 0;
State.ColorMaskA = ((ColorMask >> 12) & 0xf) != 0;
State.ColorMask.Red = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMask.Green = ((ColorMask >> 4) & 0xf) != 0;
State.ColorMask.Blue = ((ColorMask >> 8) & 0xf) != 0;
State.ColorMask.Alpha = ((ColorMask >> 12) & 0xf) != 0;
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{
ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + Index);
State.ColorMasks[Index].Red = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMasks[Index].Green = ((ColorMask >> 4) & 0xf) != 0;
State.ColorMasks[Index].Blue = ((ColorMask >> 8) & 0xf) != 0;
State.ColorMasks[Index].Alpha = ((ColorMask >> 12) & 0xf) != 0;
}
}
private void SetPrimitiveRestart(GalPipelineState State)
@ -455,11 +458,11 @@ namespace Ryujinx.Graphics
{
int[] Map = new int[Count];
for (int i = 0; i < Count; i++)
for (int Index = 0; Index < Count; Index++)
{
int Shift = 4 + i * 3;
int Shift = 4 + Index * 3;
Map[i] = (int)((Control >> Shift) & 7);
Map[Index] = (int)((Control >> Shift) & 7);
}
Gpu.Renderer.RenderTarget.SetMap(Map);

View File

@ -23,6 +23,7 @@ namespace Ryujinx.Graphics
StencilBackFuncRef = 0x3d5,
StencilBackMask = 0x3d6,
StencilBackFuncMask = 0x3d7,
ColorMask = 0x3e4,
RTSeparateFragData = 0x3eb,
ZetaAddress = 0x3f8,
ZetaFormat = 0x3fa,
@ -78,7 +79,7 @@ namespace Ryujinx.Graphics
CullFaceEnable = 0x646,
FrontFace = 0x647,
CullFace = 0x648,
ColorMask = 0x680,
ColorMaskN = 0x680,
QueryAddress = 0x6c0,
QuerySequence = 0x6c2,
QueryControl = 0x6c3,

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@ -1,24 +0,0 @@
namespace Ryujinx.Graphics.Texture
{
static class ImageConverter
{
public static byte[] G8R8ToR8G8(
byte[] Data,
int Width,
int Height,
int Depth)
{
int Texels = Width * Height * Depth;
byte[] Output = new byte[Texels * 2];
for (int Texel = 0; Texel < Texels; Texel++)
{
Output[Texel * 2 + 0] = Data[Texel * 2 + 1];
Output[Texel * 2 + 1] = Data[Texel * 2 + 0];
}
return Output;
}
}
}

View File

@ -39,102 +39,101 @@ namespace Ryujinx.Graphics.Texture
private const GalImageFormat Unorm = GalImageFormat.Unorm;
private const GalImageFormat Sint = GalImageFormat.Sint;
private const GalImageFormat Uint = GalImageFormat.Uint;
private const GalImageFormat Sfloat = GalImageFormat.Sfloat;
private const GalImageFormat Float = GalImageFormat.Float;
private const GalImageFormat Srgb = GalImageFormat.Srgb;
private static readonly Dictionary<GalTextureFormat, GalImageFormat> s_TextureTable =
new Dictionary<GalTextureFormat, GalImageFormat>()
{
{ GalTextureFormat.R32G32B32A32, GalImageFormat.R32G32B32A32 | Sint | Uint | Sfloat },
{ GalTextureFormat.R16G16B16A16, GalImageFormat.R16G16B16A16 | Snorm | Unorm | Sint | Uint | Sfloat },
{ GalTextureFormat.R32G32, GalImageFormat.R32G32 | Sint | Uint | Sfloat },
{ GalTextureFormat.A8B8G8R8, GalImageFormat.A8B8G8R8 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.A2B10G10R10, GalImageFormat.A2B10G10R10 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.G8R8, GalImageFormat.G8R8 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Sfloat },
{ GalTextureFormat.RGBA32, GalImageFormat.RGBA32 | Sint | Uint | Float },
{ GalTextureFormat.RGBA16, GalImageFormat.RGBA16 | Snorm | Unorm | Sint | Uint | Float },
{ GalTextureFormat.RG32, GalImageFormat.RG32 | Sint | Uint | Float },
{ GalTextureFormat.RGBA8, GalImageFormat.RGBA8 | Snorm | Unorm | Sint | Uint | Srgb },
{ GalTextureFormat.RGB10A2, GalImageFormat.RGB10A2 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.RG8, GalImageFormat.RG8 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Float },
{ GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.R16G16, GalImageFormat.R16G16 | Snorm | Unorm | Sfloat },
{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Sfloat },
{ GalTextureFormat.A4B4G4R4, GalImageFormat.A4B4G4R4 | Unorm },
{ GalTextureFormat.A1B5G5R5, GalImageFormat.A1R5G5B5 | Unorm },
{ GalTextureFormat.B5G6R5, GalImageFormat.B5G6R5 | Unorm },
{ GalTextureFormat.BF10GF11RF11, GalImageFormat.B10G11R11 | Sfloat },
{ GalTextureFormat.Z24S8, GalImageFormat.D24_S8 | Unorm | Uint },
{ GalTextureFormat.ZF32, GalImageFormat.D32 | Sfloat },
{ GalTextureFormat.ZF32_X24S8, GalImageFormat.D32_S8 | Unorm },
{ GalTextureFormat.Z16, GalImageFormat.D16 | Unorm },
{ GalTextureFormat.RG16, GalImageFormat.RG16 | Snorm | Unorm | Float },
{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Float },
{ GalTextureFormat.RGBA4, GalImageFormat.RGBA4 | Unorm },
{ GalTextureFormat.RGB5A1, GalImageFormat.RGB5A1 | Unorm },
{ GalTextureFormat.RGB565, GalImageFormat.RGB565 | Unorm },
{ GalTextureFormat.R11G11B10F, GalImageFormat.R11G11B10 | Float },
{ GalTextureFormat.D24S8, GalImageFormat.D24S8 | Unorm | Uint },
{ GalTextureFormat.D32F, GalImageFormat.D32 | Float },
{ GalTextureFormat.D32FX24S8, GalImageFormat.D32S8 | Unorm },
{ GalTextureFormat.D16, GalImageFormat.D16 | Unorm },
//Compressed formats
{ GalTextureFormat.BC6H_SF16, GalImageFormat.BC6H_SF16 | Unorm },
{ GalTextureFormat.BC6H_UF16, GalImageFormat.BC6H_UF16 | Sfloat },
{ GalTextureFormat.BC7U, GalImageFormat.BC7 | Unorm },
{ GalTextureFormat.BC1, GalImageFormat.BC1_RGBA | Unorm },
{ GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm },
{ GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm },
{ GalTextureFormat.BptcSfloat, GalImageFormat.BptcSfloat | Float },
{ GalTextureFormat.BptcUfloat, GalImageFormat.BptcUfloat | Float },
{ GalTextureFormat.BptcUnorm, GalImageFormat.BptcUnorm | Unorm | Srgb },
{ GalTextureFormat.BC1, GalImageFormat.BC1 | Unorm | Srgb },
{ GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm | Srgb },
{ GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm | Srgb },
{ GalTextureFormat.BC4, GalImageFormat.BC4 | Unorm | Snorm },
{ GalTextureFormat.BC5, GalImageFormat.BC5 | Unorm | Snorm },
{ GalTextureFormat.Astc2D4x4, GalImageFormat.ASTC_4x4 | Unorm },
{ GalTextureFormat.Astc2D5x5, GalImageFormat.ASTC_5x5 | Unorm },
{ GalTextureFormat.Astc2D6x6, GalImageFormat.ASTC_6x6 | Unorm },
{ GalTextureFormat.Astc2D8x8, GalImageFormat.ASTC_8x8 | Unorm },
{ GalTextureFormat.Astc2D10x10, GalImageFormat.ASTC_10x10 | Unorm },
{ GalTextureFormat.Astc2D12x12, GalImageFormat.ASTC_12x12 | Unorm },
{ GalTextureFormat.Astc2D5x4, GalImageFormat.ASTC_5x4 | Unorm },
{ GalTextureFormat.Astc2D6x5, GalImageFormat.ASTC_6x5 | Unorm },
{ GalTextureFormat.Astc2D8x6, GalImageFormat.ASTC_8x6 | Unorm },
{ GalTextureFormat.Astc2D10x8, GalImageFormat.ASTC_10x8 | Unorm },
{ GalTextureFormat.Astc2D12x10, GalImageFormat.ASTC_12x10 | Unorm },
{ GalTextureFormat.Astc2D8x5, GalImageFormat.ASTC_8x5 | Unorm },
{ GalTextureFormat.Astc2D10x5, GalImageFormat.ASTC_10x5 | Unorm },
{ GalTextureFormat.Astc2D10x6, GalImageFormat.ASTC_10x6 | Unorm }
{ GalTextureFormat.Astc2D4x4, GalImageFormat.Astc2D4x4 | Unorm | Srgb },
{ GalTextureFormat.Astc2D5x5, GalImageFormat.Astc2D5x5 | Unorm | Srgb },
{ GalTextureFormat.Astc2D6x6, GalImageFormat.Astc2D6x6 | Unorm | Srgb },
{ GalTextureFormat.Astc2D8x8, GalImageFormat.Astc2D8x8 | Unorm | Srgb },
{ GalTextureFormat.Astc2D10x10, GalImageFormat.Astc2D10x10 | Unorm | Srgb },
{ GalTextureFormat.Astc2D12x12, GalImageFormat.Astc2D12x12 | Unorm | Srgb },
{ GalTextureFormat.Astc2D5x4, GalImageFormat.Astc2D5x4 | Unorm | Srgb },
{ GalTextureFormat.Astc2D6x5, GalImageFormat.Astc2D6x5 | Unorm | Srgb },
{ GalTextureFormat.Astc2D8x6, GalImageFormat.Astc2D8x6 | Unorm | Srgb },
{ GalTextureFormat.Astc2D10x8, GalImageFormat.Astc2D10x8 | Unorm | Srgb },
{ GalTextureFormat.Astc2D12x10, GalImageFormat.Astc2D12x10 | Unorm | Srgb },
{ GalTextureFormat.Astc2D8x5, GalImageFormat.Astc2D8x5 | Unorm | Srgb },
{ GalTextureFormat.Astc2D10x5, GalImageFormat.Astc2D10x5 | Unorm | Srgb },
{ GalTextureFormat.Astc2D10x6, GalImageFormat.Astc2D10x6 | Unorm | Srgb }
};
private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
new Dictionary<GalImageFormat, ImageDescriptor>()
{
{ GalImageFormat.R32G32B32A32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R16G16B16A16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R32G32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.B8G8R8A8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A8B8G8R8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A2B10G10R10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.RGBA32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.RGBA16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.RG32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.RGBA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BGRA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.RGB10A2, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A4B4G4R4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BC6H_SF16, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC6H_UF16, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.A1R5G5B5, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.B5G6R5, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BC7, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.R16G16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R8G8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.G8R8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.RGBA4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R16, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R8, new ImageDescriptor(1, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.B10G11R11, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A8B8G8R8_SRGB, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BC1_RGBA, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BC1, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.ASTC_4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.ASTC_5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) },
{ GalImageFormat.ASTC_8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) },
{ GalImageFormat.ASTC_12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) },
{ GalImageFormat.ASTC_5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) },
{ GalImageFormat.ASTC_6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) },
{ GalImageFormat.ASTC_12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) },
{ GalImageFormat.ASTC_8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
{ GalImageFormat.Astc2D4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.Astc2D5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) },
{ GalImageFormat.Astc2D6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) },
{ GalImageFormat.Astc2D8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) },
{ GalImageFormat.Astc2D10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) },
{ GalImageFormat.Astc2D12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) },
{ GalImageFormat.Astc2D5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) },
{ GalImageFormat.Astc2D6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) },
{ GalImageFormat.Astc2D8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) },
{ GalImageFormat.Astc2D10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) },
{ GalImageFormat.Astc2D12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) },
{ GalImageFormat.Astc2D8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) },
{ GalImageFormat.Astc2D10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
{ GalImageFormat.Astc2D10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
{ GalImageFormat.D24_S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) },
{ GalImageFormat.D24S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) },
{ GalImageFormat.D32, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
{ GalImageFormat.D16, new ImageDescriptor(2, 1, 1, TargetBuffer.Depth) },
{ GalImageFormat.D32_S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) },
{ GalImageFormat.D32S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) }
};
public static GalImageFormat ConvertTexture(
@ -142,64 +141,62 @@ namespace Ryujinx.Graphics.Texture
GalTextureType RType,
GalTextureType GType,
GalTextureType BType,
GalTextureType AType)
GalTextureType AType,
bool ConvSrgb)
{
if (RType != GType || RType != BType || RType != AType)
{
throw new NotImplementedException("Per component types are not implemented");
throw new NotImplementedException("Per component types are not implemented!");
}
if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
{
throw new NotImplementedException("Texture with format " + ((int)Format).ToString("x2") + " not implemented");
throw new NotImplementedException($"Format 0x{((int)Format):x} not implemented!");
}
GalTextureType Type = RType;
GalImageFormat FormatType = ConvSrgb ? Srgb : GetFormatType(RType);
GalImageFormat FormatType = GetFormatType(RType);
GalImageFormat CombinedFormat = (ImageFormat & GalImageFormat.FormatMask) | FormatType;
if (ImageFormat.HasFlag(FormatType))
if (!ImageFormat.HasFlag(FormatType))
{
return (ImageFormat & GalImageFormat.FormatMask) | FormatType;
}
else
{
throw new NotImplementedException("Texture with format " + Format +
" and component type " + Type + " is not implemented");
throw new NotImplementedException($"Format \"{CombinedFormat}\" not implemented!");
}
return CombinedFormat;
}
public static GalImageFormat ConvertSurface(GalSurfaceFormat Format)
{
switch (Format)
{
case GalSurfaceFormat.RGBA32Float: return GalImageFormat.R32G32B32A32 | Sfloat;
case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.R32G32B32A32 | Uint;
case GalSurfaceFormat.RGBA16Float: return GalImageFormat.R16G16B16A16 | Sfloat;
case GalSurfaceFormat.RG32Float: return GalImageFormat.R32G32 | Sfloat;
case GalSurfaceFormat.RG32Sint: return GalImageFormat.R32G32 | Sint;
case GalSurfaceFormat.RG32Uint: return GalImageFormat.R32G32 | Uint;
case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.B8G8R8A8 | Unorm;
case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB; //This one might be wrong
case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.A2B10G10R10 | Unorm;
case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.A8B8G8R8 | Unorm;
case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.A8B8G8R8_SRGB;
case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8 | Snorm;
case GalSurfaceFormat.RG16Snorm: return GalImageFormat.R16G16 | Snorm;
case GalSurfaceFormat.RG16Unorm: return GalImageFormat.R16G16 | Unorm;
case GalSurfaceFormat.RG16Float: return GalImageFormat.R16G16 | Sfloat;
case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.B10G11R11 | Sfloat;
case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Sfloat;
case GalSurfaceFormat.RGBA32Float: return GalImageFormat.RGBA32 | Float;
case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.RGBA32 | Uint;
case GalSurfaceFormat.RGBA16Float: return GalImageFormat.RGBA16 | Float;
case GalSurfaceFormat.RG32Float: return GalImageFormat.RG32 | Float;
case GalSurfaceFormat.RG32Sint: return GalImageFormat.RG32 | Sint;
case GalSurfaceFormat.RG32Uint: return GalImageFormat.RG32 | Uint;
case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.BGRA8 | Unorm;
case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.BGRA8 | Srgb;
case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.RGB10A2 | Unorm;
case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.RGBA8 | Unorm;
case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.RGBA8 | Srgb;
case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.RGBA8 | Snorm;
case GalSurfaceFormat.RG16Snorm: return GalImageFormat.RG16 | Snorm;
case GalSurfaceFormat.RG16Unorm: return GalImageFormat.RG16 | Unorm;
case GalSurfaceFormat.RG16Float: return GalImageFormat.RG16 | Float;
case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.R11G11B10 | Float;
case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Float;
case GalSurfaceFormat.R32Uint: return GalImageFormat.R32 | Uint;
case GalSurfaceFormat.RG8Unorm: return GalImageFormat.R8G8 | Unorm;
case GalSurfaceFormat.RG8Snorm: return GalImageFormat.R8G8 | Snorm;
case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Sfloat;
case GalSurfaceFormat.RG8Unorm: return GalImageFormat.RG8 | Unorm;
case GalSurfaceFormat.RG8Snorm: return GalImageFormat.RG8 | Snorm;
case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Float;
case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
case GalSurfaceFormat.R16Uint: return GalImageFormat.R16 | Uint;
case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
case GalSurfaceFormat.R8Uint: return GalImageFormat.R8 | Uint;
case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.B5G6R5 | Unorm;
case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.A1R5G5B5 | Unorm;
case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.RGB565 | Unorm;
case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.BGR5A1 | Unorm;
}
throw new NotImplementedException(Format.ToString());
@ -209,11 +206,11 @@ namespace Ryujinx.Graphics.Texture
{
switch (Format)
{
case GalZetaFormat.Z32Float: return GalImageFormat.D32 | Sfloat;
case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_S8 | Unorm;
case GalZetaFormat.Z16Unorm: return GalImageFormat.D16 | Unorm;
case GalZetaFormat.Z24S8Unorm: return GalImageFormat.D24_S8 | Unorm;
case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_S8 | Sfloat;
case GalZetaFormat.D32Float: return GalImageFormat.D32 | Float;
case GalZetaFormat.S8D24Unorm: return GalImageFormat.D24S8 | Unorm;
case GalZetaFormat.D16Unorm: return GalImageFormat.D16 | Unorm;
case GalZetaFormat.D24S8Unorm: return GalImageFormat.D24S8 | Unorm;
case GalZetaFormat.D32S8X24Float: return GalImageFormat.D32S8 | Float;
}
throw new NotImplementedException(Format.ToString());
@ -376,14 +373,14 @@ namespace Ryujinx.Graphics.Texture
private static ImageDescriptor GetImageDescriptor(GalImageFormat Format)
{
GalImageFormat TypeLess = (Format & GalImageFormat.FormatMask);
GalImageFormat PixelFormat = Format & GalImageFormat.FormatMask;
if (s_ImageTable.TryGetValue(TypeLess, out ImageDescriptor Descriptor))
if (s_ImageTable.TryGetValue(PixelFormat, out ImageDescriptor Descriptor))
{
return Descriptor;
}
throw new NotImplementedException("Image with format " + TypeLess.ToString() + " not implemented");
throw new NotImplementedException($"Format \"{PixelFormat}\" not implemented!");
}
private static GalImageFormat GetFormatType(GalTextureType Type)
@ -394,7 +391,7 @@ namespace Ryujinx.Graphics.Texture
case GalTextureType.Unorm: return Unorm;
case GalTextureType.Sint: return Sint;
case GalTextureType.Uint: return Uint;
case GalTextureType.Float: return Sfloat;
case GalTextureType.Float: return Float;
default: throw new NotImplementedException(((int)Type).ToString());
}

View File

@ -97,7 +97,9 @@ namespace Ryujinx.Graphics.Texture
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
return ImageUtils.ConvertTexture(Format, RType, GType, BType, AType);
bool ConvSrgb = ((Tic[4] >> 22) & 1) != 0;
return ImageUtils.ConvertTexture(Format, RType, GType, BType, AType, ConvSrgb);
}
private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)

View File

@ -321,7 +321,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
FbWidth,
FbHeight, 1, 16,
GalMemoryLayout.BlockLinear,
GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm);
GalImageFormat.RGBA8 | GalImageFormat.Unorm);
}
Context.Device.Gpu.ResourceManager.ClearPbCache();