Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013)
* Use draw clear on Adreno, instead of vkCmdClearAttachments * Fix GTX TITAN detection
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1668ba913f
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
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queue,
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queue,
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queueLock,
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queueLock,
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_gd.QueueFamilyIndex,
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_gd.QueueFamilyIndex,
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_gd.IsConcurrentFenceWaitUnsupported,
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_gd.IsQualcommProprietary,
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isLight: true);
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isLight: true);
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}
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}
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}
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}
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@ -1021,7 +1021,7 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.RasterizerDiscardEnable = discard;
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_newState.RasterizerDiscardEnable = discard;
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SignalStateChange();
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SignalStateChange();
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if (!discard && Gd.Vendor == Vendor.Qualcomm)
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if (!discard && Gd.IsQualcommProprietary)
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{
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{
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// On Adreno, enabling rasterizer discard somehow corrupts the viewport state.
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// On Adreno, enabling rasterizer discard somehow corrupts the viewport state.
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// Force it to be updated on next use to work around this bug.
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// Force it to be updated on next use to work around this bug.
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@ -47,10 +47,11 @@ namespace Ryujinx.Graphics.Vulkan
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return;
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return;
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}
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}
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if (componentMask != 0xf)
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if (componentMask != 0xf || Gd.IsQualcommProprietary)
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{
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{
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// We can't use CmdClearAttachments if not writing all components,
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// We can't use CmdClearAttachments if not writing all components,
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// because on Vulkan, the pipeline state does not affect clears.
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// because on Vulkan, the pipeline state does not affect clears.
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// On proprietary Adreno drivers, CmdClearAttachments appears to execute out of order, so it's better to not use it at all.
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var dstTexture = FramebufferParams.GetColorView(index);
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var dstTexture = FramebufferParams.GetColorView(index);
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if (dstTexture == null)
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if (dstTexture == null)
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{
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{
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@ -87,10 +88,11 @@ namespace Ryujinx.Graphics.Vulkan
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return;
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return;
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}
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}
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if (stencilMask != 0 && stencilMask != 0xff)
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if ((stencilMask != 0 && stencilMask != 0xff) || Gd.IsQualcommProprietary)
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{
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{
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// We can't use CmdClearAttachments if not clearing all (mask is all ones, 0xFF) or none (mask is 0) of the stencil bits,
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// We can't use CmdClearAttachments if not clearing all (mask is all ones, 0xFF) or none (mask is 0) of the stencil bits,
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// because on Vulkan, the pipeline state does not affect clears.
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// because on Vulkan, the pipeline state does not affect clears.
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// On proprietary Adreno drivers, CmdClearAttachments appears to execute out of order, so it's better to not use it at all.
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var dstTexture = FramebufferParams.GetDepthStencilView();
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var dstTexture = FramebufferParams.GetDepthStencilView();
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if (dstTexture == null)
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if (dstTexture == null)
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{
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{
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@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.Vulkan
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Templates = BuildTemplates(usePushDescriptors);
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Templates = BuildTemplates(usePushDescriptors);
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// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
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// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
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UpdateTexturesWithoutTemplate = gd.Vendor == Vendor.Qualcomm && usesBufferTextures;
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UpdateTexturesWithoutTemplate = gd.IsQualcommProprietary && usesBufferTextures;
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_compileTask = Task.CompletedTask;
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_compileTask = Task.CompletedTask;
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_firstBackgroundUse = false;
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_firstBackgroundUse = false;
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@ -87,10 +87,10 @@ namespace Ryujinx.Graphics.Vulkan
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internal bool IsAmdGcn { get; private set; }
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internal bool IsAmdGcn { get; private set; }
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internal bool IsNvidiaPreTuring { get; private set; }
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internal bool IsNvidiaPreTuring { get; private set; }
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internal bool IsIntelArc { get; private set; }
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internal bool IsIntelArc { get; private set; }
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internal bool IsQualcommProprietary { get; private set; }
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internal bool IsMoltenVk { get; private set; }
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internal bool IsMoltenVk { get; private set; }
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internal bool IsTBDR { get; private set; }
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internal bool IsTBDR { get; private set; }
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internal bool IsSharedMemory { get; private set; }
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internal bool IsSharedMemory { get; private set; }
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internal bool IsConcurrentFenceWaitUnsupported { get; private set; }
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public string GpuVendor { get; private set; }
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public string GpuVendor { get; private set; }
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public string GpuDriver { get; private set; }
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public string GpuDriver { get; private set; }
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@ -325,8 +325,6 @@ namespace Ryujinx.Graphics.Vulkan
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Vendor == Vendor.Broadcom ||
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Vendor == Vendor.Broadcom ||
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Vendor == Vendor.ImgTec;
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Vendor == Vendor.ImgTec;
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IsConcurrentFenceWaitUnsupported = Vendor == Vendor.Qualcomm;
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GpuVendor = VendorUtils.GetNameFromId(properties.VendorID);
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GpuVendor = VendorUtils.GetNameFromId(properties.VendorID);
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GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ?
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GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ?
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VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred.
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VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred.
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@ -348,7 +346,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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IsNvidiaPreTuring = gpuNumber < 2000;
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IsNvidiaPreTuring = gpuNumber < 2000;
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}
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}
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else if (GpuDriver.Contains("TITAN") && !GpuDriver.Contains("RTX"))
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else if (GpuRenderer.Contains("TITAN") && !GpuRenderer.Contains("RTX"))
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{
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{
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IsNvidiaPreTuring = true;
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IsNvidiaPreTuring = true;
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}
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}
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@ -358,6 +356,8 @@ namespace Ryujinx.Graphics.Vulkan
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IsIntelArc = GpuRenderer.StartsWith("Intel(R) Arc(TM)");
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IsIntelArc = GpuRenderer.StartsWith("Intel(R) Arc(TM)");
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}
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}
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IsQualcommProprietary = hasDriverProperties && driverProperties.DriverID == DriverId.QualcommProprietary;
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ulong minResourceAlignment = Math.Max(
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ulong minResourceAlignment = Math.Max(
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Math.Max(
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Math.Max(
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properties.Limits.MinStorageBufferOffsetAlignment,
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properties.Limits.MinStorageBufferOffsetAlignment,
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@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Vulkan
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Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
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Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
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HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
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HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
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CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex, IsConcurrentFenceWaitUnsupported);
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CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex, IsQualcommProprietary);
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PipelineLayoutCache = new PipelineLayoutCache();
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PipelineLayoutCache = new PipelineLayoutCache();
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@ -692,7 +692,7 @@ namespace Ryujinx.Graphics.Vulkan
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GpuVendor,
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GpuVendor,
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memoryType: memoryType,
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memoryType: memoryType,
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hasFrontFacingBug: IsIntelWindows,
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hasFrontFacingBug: IsIntelWindows,
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hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
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hasVectorIndexingBug: IsQualcommProprietary,
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needsFragmentOutputSpecialization: IsMoltenVk,
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needsFragmentOutputSpecialization: IsMoltenVk,
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reduceShaderPrecision: IsMoltenVk,
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reduceShaderPrecision: IsMoltenVk,
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supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats,
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supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats,
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