Fix SystemInfo logging to file (#1217)
We currently logs system informations before we load the configuration file. Since the logger use the configuration file (to sets if it should store the logs in a file, etc...), if we print something before the configuration init, the log file doesn't contains any system informations. Now it's fixed.
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@ -43,12 +43,6 @@ namespace Ryujinx
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// Initialize Discord integration
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// Initialize Discord integration
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DiscordIntegrationModule.Initialize();
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DiscordIntegrationModule.Initialize();
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Logger.PrintInfo(LogClass.Application, $"Ryujinx Version: {Version}");
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Logger.PrintInfo(LogClass.Application, $"Operating System: {SystemInfo.Instance.OsDescription}");
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Logger.PrintInfo(LogClass.Application, $"CPU: {SystemInfo.Instance.CpuName}");
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Logger.PrintInfo(LogClass.Application, $"Total RAM: {SystemInfo.Instance.RamSizeInMB}");
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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string globalBasePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx");
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string globalBasePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx");
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string globalConfigurationPath = Path.Combine(globalBasePath, "Config.json");
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string globalConfigurationPath = Path.Combine(globalBasePath, "Config.json");
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@ -82,6 +76,12 @@ namespace Ryujinx
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ConfigurationState.Instance.ToFileFormat().SaveConfig(globalConfigurationPath);
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ConfigurationState.Instance.ToFileFormat().SaveConfig(globalConfigurationPath);
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}
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}
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Logger.PrintInfo(LogClass.Application, $"Ryujinx Version: {Version}");
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Logger.PrintInfo(LogClass.Application, $"Operating System: {SystemInfo.Instance.OsDescription}");
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Logger.PrintInfo(LogClass.Application, $"CPU: {SystemInfo.Instance.CpuName}");
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Logger.PrintInfo(LogClass.Application, $"Total RAM: {SystemInfo.Instance.RamSizeInMB}");
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Profile.Initialize();
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Profile.Initialize();
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Application.Init();
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Application.Init();
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