SettingsWindow: Add an Apply button (#1562)
* SettingsWindow: Add an Apply button Adds an apply button that doesnt close the settings window when saving the changes. * fix the apply button staying turned on after clicking it
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c652494219
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@ -365,6 +365,69 @@ namespace Ryujinx.Ui
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_systemTimeMinuteSpin.ValueChanged += SystemTimeSpin_ValueChanged;
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}
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private void SaveSettings()
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{
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List<string> gameDirs = new List<string>();
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_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
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for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
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{
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gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
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_gameDirsBoxStore.IterNext(ref treeIter);
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}
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if (!float.TryParse(_resScaleText.Buffer.Text, out float resScaleCustom) || resScaleCustom <= 0.0f)
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{
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resScaleCustom = 1.0f;
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}
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if (_validTzRegions.Contains(_systemTimeZoneEntry.Text))
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{
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ConfigurationState.Instance.System.TimeZone.Value = _systemTimeZoneEntry.Text;
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}
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ConfigurationState.Instance.Logger.EnableError.Value = _errorLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableWarn.Value = _warningLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableInfo.Value = _infoLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableStub.Value = _stubLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableDebug.Value = _debugLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableGuest.Value = _guestLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableFsAccessLog.Value = _fsAccessLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableFileLog.Value = _fileLogToggle.Active;
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ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value = Enum.Parse<GraphicsDebugLevel>(_graphicsDebugLevel.ActiveId);
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ConfigurationState.Instance.System.EnableDockedMode.Value = _dockedModeToggle.Active;
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ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active;
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ConfigurationState.Instance.CheckUpdatesOnStart.Value = _checkUpdatesToggle.Active;
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ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
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ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active;
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ConfigurationState.Instance.System.EnableMulticoreScheduling.Value = _multiSchedToggle.Active;
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ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active;
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ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active;
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ConfigurationState.Instance.System.IgnoreMissingServices.Value = _ignoreToggle.Active;
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ConfigurationState.Instance.Hid.EnableKeyboard.Value = _directKeyboardAccess.Active;
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ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active;
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ConfigurationState.Instance.System.Language.Value = Enum.Parse<Language>(_systemLanguageSelect.ActiveId);
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ConfigurationState.Instance.System.Region.Value = Enum.Parse<Configuration.System.Region>(_systemRegionSelect.ActiveId);
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ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset;
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ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
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ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
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ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
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ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId);
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ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
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ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
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if (_audioBackendSelect.GetActiveIter(out TreeIter activeIter))
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{
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ConfigurationState.Instance.System.AudioBackend.Value = (AudioBackend)_audioBackendStore.GetValue(activeIter, 1);
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}
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MainWindow.SaveConfig();
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MainWindow.UpdateGraphicsConfig();
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MainWindow.ApplyTheme();
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}
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//Events
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private void TimeZoneEntry_FocusOut(Object sender, FocusOutEventArgs e)
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{
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@ -501,68 +564,15 @@ namespace Ryujinx.Ui
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private void SaveToggle_Activated(object sender, EventArgs args)
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{
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List<string> gameDirs = new List<string>();
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_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
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for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
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{
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gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
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_gameDirsBoxStore.IterNext(ref treeIter);
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}
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if (!float.TryParse(_resScaleText.Buffer.Text, out float resScaleCustom) || resScaleCustom <= 0.0f)
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{
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resScaleCustom = 1.0f;
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}
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if (_validTzRegions.Contains(_systemTimeZoneEntry.Text))
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{
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ConfigurationState.Instance.System.TimeZone.Value = _systemTimeZoneEntry.Text;
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}
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ConfigurationState.Instance.Logger.EnableError.Value = _errorLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableWarn.Value = _warningLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableInfo.Value = _infoLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableStub.Value = _stubLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableDebug.Value = _debugLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableGuest.Value = _guestLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableFsAccessLog.Value = _fsAccessLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableFileLog.Value = _fileLogToggle.Active;
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ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value = Enum.Parse<GraphicsDebugLevel>(_graphicsDebugLevel.ActiveId);
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ConfigurationState.Instance.System.EnableDockedMode.Value = _dockedModeToggle.Active;
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ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active;
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ConfigurationState.Instance.CheckUpdatesOnStart.Value = _checkUpdatesToggle.Active;
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ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
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ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active;
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ConfigurationState.Instance.System.EnableMulticoreScheduling.Value = _multiSchedToggle.Active;
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ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active;
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ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active;
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ConfigurationState.Instance.System.IgnoreMissingServices.Value = _ignoreToggle.Active;
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ConfigurationState.Instance.Hid.EnableKeyboard.Value = _directKeyboardAccess.Active;
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ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active;
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ConfigurationState.Instance.System.Language.Value = Enum.Parse<Language>(_systemLanguageSelect.ActiveId);
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ConfigurationState.Instance.System.Region.Value = Enum.Parse<Configuration.System.Region>(_systemRegionSelect.ActiveId);
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ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset;
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ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
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ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
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ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
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ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId);
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ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
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ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
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if (_audioBackendSelect.GetActiveIter(out TreeIter activeIter))
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{
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ConfigurationState.Instance.System.AudioBackend.Value = (AudioBackend)_audioBackendStore.GetValue(activeIter, 1);
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}
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MainWindow.SaveConfig();
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MainWindow.UpdateGraphicsConfig();
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MainWindow.ApplyTheme();
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SaveSettings();
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Dispose();
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}
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private void ApplyToggle_Activated(object sender, EventArgs args)
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{
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SaveSettings();
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}
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private void CloseToggle_Activated(object sender, EventArgs args)
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{
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Dispose();
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