Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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33ae6e544b
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03002f6537
@ -54,6 +54,14 @@ namespace ChocolArm64
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return true;
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}
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public void StopExecution() => ThreadState.Running = false;
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public void StopExecution()
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{
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ThreadState.Running = false;
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}
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public bool IsCurrentThread()
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{
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return Thread.CurrentThread == Work;
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}
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}
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}
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@ -15,11 +15,15 @@ namespace Ryujinx.Core.OsHle.Handles
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public AutoResetEvent WaitEvent { get; private set; }
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public bool Active { get; set; }
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public SchedulerThread(KThread Thread)
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{
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this.Thread = Thread;
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WaitEvent = new AutoResetEvent(false);
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Active = true;
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}
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public void Dispose()
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@ -98,7 +102,10 @@ namespace Ryujinx.Core.OsHle.Handles
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public bool Remove(SchedulerThread SchedThread)
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{
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return Threads.Remove(SchedThread);
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lock (Threads)
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{
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return Threads.Remove(SchedThread);
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}
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}
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}
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@ -180,6 +187,55 @@ namespace Ryujinx.Core.OsHle.Handles
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}
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}
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public void SetThreadActivity(KThread Thread, bool Active)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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lock (SchedLock)
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{
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bool OldState = SchedThread.Active;
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SchedThread.Active = Active;
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if (!OldState && Active)
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{
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if (ActiveProcessors.Add(Thread.ProcessorId))
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{
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RunThread(SchedThread);
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}
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else
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{
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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PrintDbgThreadInfo(Thread, "entering wait state...");
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}
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}
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else if (OldState && !Active)
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{
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if (Thread.Thread.IsCurrentThread())
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{
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Suspend(Thread.ProcessorId);
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PrintDbgThreadInfo(Thread, "entering inactive wait state...");
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}
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else
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{
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WaitingToRun[Thread.ProcessorId].Remove(SchedThread);
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}
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}
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}
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if (!Active && Thread.Thread.IsCurrentThread())
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{
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SchedThread.WaitEvent.WaitOne();
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PrintDbgThreadInfo(Thread, "resuming execution...");
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}
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}
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public void Suspend(int ProcessorId)
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{
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lock (SchedLock)
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@ -222,9 +278,7 @@ namespace Ryujinx.Core.OsHle.Handles
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public void Resume(KThread Thread)
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{
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SchedulerThread SchedThread;
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if (!AllThreads.TryGetValue(Thread, out SchedThread))
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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@ -236,18 +290,25 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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KThread Thread = SchedThread.Thread;
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lock (SchedLock)
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if (SchedThread.Active)
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{
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if (ActiveProcessors.Add(Thread.ProcessorId))
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lock (SchedLock)
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{
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PrintDbgThreadInfo(Thread, "resuming execution...");
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if (ActiveProcessors.Add(Thread.ProcessorId))
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{
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return;
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return;
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}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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PrintDbgThreadInfo(Thread, "entering wait state...");
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}
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PrintDbgThreadInfo(Thread, "entering wait state...");
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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}
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else
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{
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PrintDbgThreadInfo(Thread, "entering inactive wait state...");
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}
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SchedThread.WaitEvent.WaitOne();
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@ -57,7 +57,7 @@ namespace Ryujinx.Core.OsHle.Kernel
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Count = Process.Memory.ReadInt32(CondVarAddress);
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if (Count > 0)
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if (Result && Count > 0)
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{
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Process.Memory.WriteInt32(CondVarAddress, Count - 1);
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}
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@ -73,10 +73,10 @@ namespace Ryujinx.Core.OsHle.Kernel
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{
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if (Count < 0)
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{
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Process.Memory.WriteInt32(CondVarAddress, WaitingThreads.Count);
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foreach ((_, AutoResetEvent WaitEvent) in WaitingThreads)
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{
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IncrementCondVarValue();
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WaitEvent.Set();
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}
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@ -84,8 +84,6 @@ namespace Ryujinx.Core.OsHle.Kernel
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}
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else
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{
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Process.Memory.WriteInt32(CondVarAddress, Count);
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while (WaitingThreads.Count > 0 && Count-- > 0)
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{
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int HighestPriority = WaitingThreads[0].Thread.Priority;
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@ -101,6 +99,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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}
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}
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IncrementCondVarValue();
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WaitingThreads[HighestPrioIndex].WaitEvent.Set();
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WaitingThreads.RemoveAt(HighestPrioIndex);
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@ -111,6 +111,17 @@ namespace Ryujinx.Core.OsHle.Kernel
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Process.Scheduler.Yield(Thread);
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}
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private void IncrementCondVarValue()
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{
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AcquireCondVarValue();
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int Count = Process.Memory.ReadInt32(CondVarAddress);
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Process.Memory.WriteInt32(CondVarAddress, Count + 1);
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ReleaseCondVarValue();
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}
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private void AcquireCondVarValue()
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{
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if (!OwnsCondVarValue)
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@ -63,7 +63,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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{ 0x25, SvcGetThreadId },
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{ 0x26, SvcBreak },
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{ 0x27, SvcOutputDebugString },
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{ 0x29, SvcGetInfo }
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{ 0x29, SvcGetInfo },
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{ 0x32, SvcSetThreadActivity }
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};
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this.Ns = Ns;
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@ -147,7 +147,28 @@ namespace Ryujinx.Core.OsHle.Kernel
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}
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else
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{
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Logging.Warn(LogClass.KernelSvc, $"Tried to GetThreadId on invalid thread handle 0x{Handle:x8}!");
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Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadActivity(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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bool Active = (int)ThreadState.X1 != 0;
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KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
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if (CurrThread != null)
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{
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Process.Scheduler.SetThreadActivity(CurrThread, Active);
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ThreadState.X0 = 0;
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}
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else
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{
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Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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@ -193,7 +193,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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else if (DeclInfo.Name == GlslDecl.FragmentOutputName)
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{
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Name = "layout (location = 0) out " + GetDecl(DeclInfo) + ";";
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Name = "layout (location = 0) out " + GetDecl(DeclInfo) + ";" + Environment.NewLine;
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}
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else
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{
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@ -41,6 +41,16 @@ namespace Ryujinx.Graphics.Gal.Shader
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EmitAluFfma(Block, OpCode, ShaderOper.RR);
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}
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public static void Fmul32i(ShaderIrBlock Block, long OpCode)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImmf32_20(OpCode);
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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public static void Fmul_C(ShaderIrBlock Block, long OpCode)
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{
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EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fmul);
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@ -212,7 +222,6 @@ namespace Ryujinx.Graphics.Gal.Shader
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bool Aa = ((OpCode >> 46) & 1) != 0;
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bool Na = ((OpCode >> 48) & 1) != 0;
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bool Ab = ((OpCode >> 49) & 1) != 0;
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bool Ad = ((OpCode >> 50) & 1) != 0;
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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@ -234,8 +243,6 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
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Op = GetAluAbs(Op, Ad);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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@ -70,6 +70,11 @@ namespace Ryujinx.Graphics.Gal.Shader
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return new ShaderIrOperImm((int)(OpCode >> 20));
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}
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public static ShaderIrOperImmf GetOperImmf32_20(long OpCode)
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{
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return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
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}
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public static ShaderIrOperImm GetOperImm19_20(long OpCode)
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{
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int Value = (int)(OpCode >> 20) & 0x7ffff;
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@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("001100101xxxxx", ShaderDecode.Ffma_I);
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Set("010100011xxxxx", ShaderDecode.Ffma_RC);
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Set("010110011xxxxx", ShaderDecode.Ffma_RR);
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Set("00011110xxxxxx", ShaderDecode.Fmul32i);
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Set("0100110001101x", ShaderDecode.Fmul_C);
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Set("0011100x01101x", ShaderDecode.Fmul_I);
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Set("0101110001101x", ShaderDecode.Fmul_R);
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