Remove unnecessary usings (#463)

* Remove unnecessary usings

* Fix CastExpression while I'm at it
This commit is contained in:
gdkchan 2018-10-17 14:55:10 -03:00 committed by GitHub
parent b3a4662be1
commit 02a8e7fc93
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18 changed files with 1 additions and 26 deletions

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@ -1,6 +1,5 @@
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
using System.IO; using System.IO;
using System.Linq;
using static Ryujinx.HLE.FileSystem.VirtualFileSystem; using static Ryujinx.HLE.FileSystem.VirtualFileSystem;

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;

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@ -1,7 +1,5 @@
using System;
using System.IO; using System.IO;
namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
{ {
public class CastExpression : BaseNode public class CastExpression : BaseNode
@ -24,7 +22,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
To.PrintLeft(Writer); To.PrintLeft(Writer);
Writer.Write(">("); Writer.Write(">(");
From.PrintLeft(Writer); From.PrintLeft(Writer);
Writer.Write(")"); Writer.Write(")");
} }
} }
} }

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;

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@ -3,7 +3,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Services.Aud.AudioRenderer; using Ryujinx.HLE.HOS.Services.Aud.AudioRenderer;
using Ryujinx.HLE.Utilities; using Ryujinx.HLE.Utilities;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using static Ryujinx.HLE.HOS.ErrorCode; using static Ryujinx.HLE.HOS.ErrorCode;

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@ -1,7 +1,5 @@
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Irs namespace Ryujinx.HLE.HOS.Services.Irs

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@ -1,6 +1,5 @@
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Mm namespace Ryujinx.HLE.HOS.Services.Mm

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@ -1,4 +1,3 @@
using Ryujinx.HLE.Utilities;
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Tests.Unicorn namespace Ryujinx.Tests.Unicorn
{ {
public enum MemoryPermission public enum MemoryPermission

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Tests.Unicorn.Native namespace Ryujinx.Tests.Unicorn.Native
{ {
public enum ArmRegister public enum ArmRegister

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@ -1,6 +1,5 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Ryujinx.Tests.Unicorn;
namespace Ryujinx.Tests.Unicorn.Native namespace Ryujinx.Tests.Unicorn.Native
{ {

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Tests.Unicorn.Native namespace Ryujinx.Tests.Unicorn.Native
{ {
public enum UnicornArch public enum UnicornArch

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Tests.Unicorn.Native namespace Ryujinx.Tests.Unicorn.Native
{ {
public enum UnicornMode public enum UnicornMode

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@ -1,6 +1,5 @@
using System; using System;
using System.Diagnostics.Contracts; using System.Diagnostics.Contracts;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics; using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86; using System.Runtime.Intrinsics.X86;

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Tests.Unicorn namespace Ryujinx.Tests.Unicorn
{ {
public enum UnicornError public enum UnicornError

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@ -3,7 +3,6 @@ using ChocolArm64.State;
using NUnit.Framework; using NUnit.Framework;
using System.Runtime.Intrinsics; using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace Ryujinx.Tests.Cpu namespace Ryujinx.Tests.Cpu
{ {