Fix asserts on VP9 decoder in debug mode and build warnings (#1480)
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@ -3,7 +3,7 @@ using System;
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namespace Ryujinx.Graphics.Nvdec.H264
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namespace Ryujinx.Graphics.Nvdec.H264
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{
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{
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public class Decoder : IH264Decoder
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public sealed class Decoder : IH264Decoder
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{
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{
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public bool IsHardwareAccelerated => false;
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public bool IsHardwareAccelerated => false;
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@ -1149,7 +1149,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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ref TileWorkerData tileData = ref cm.TileWorkerData[tileCols * tileRow + tileCol];
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ref TileWorkerData tileData = ref cm.TileWorkerData[tileCols * tileRow + tileCol];
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tileData.Xd = cm.Mb;
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tileData.Xd = cm.Mb;
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tileData.Xd.Corrupted = false;
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tileData.Xd.Corrupted = false;
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tileData.Xd.Counts = cm.FrameParallelDecodingMode ? Ptr<Vp9BackwardUpdates>.Null : cm.Counts;
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tileData.Xd.Counts = cm.Counts;
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tileData.Dqcoeff = new Array32<Array32<int>>();
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tileData.Dqcoeff = new Array32<Array32<int>>();
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tileData.Xd.Tile.Init(ref cm, tileRow, tileCol);
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tileData.Xd.Tile.Init(ref cm, tileRow, tileCol);
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SetupTokenDecoder(buf.Data, buf.Size, ref cm.Error, ref tileData.BitReader);
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SetupTokenDecoder(buf.Data, buf.Size, ref cm.Error, ref tileData.BitReader);
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@ -7,7 +7,7 @@ using Vp9MvRef = Ryujinx.Graphics.Video.Vp9MvRef;
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namespace Ryujinx.Graphics.Nvdec.Vp9
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namespace Ryujinx.Graphics.Nvdec.Vp9
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{
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{
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public class Decoder : IVp9Decoder
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public sealed class Decoder : IVp9Decoder
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{
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{
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public bool IsHardwareAccelerated => false;
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public bool IsHardwareAccelerated => false;
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@ -37,6 +37,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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cm.Width = output.Width;
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cm.Width = output.Width;
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cm.Height = output.Height;
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cm.Height = output.Height;
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cm.SubsamplingX = 1;
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cm.SubsamplingY = 1;
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cm.UsePrevFrameMvs = pictureInfo.UsePrevInFindMvRefs;
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cm.UsePrevFrameMvs = pictureInfo.UsePrevInFindMvRefs;
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@ -48,6 +50,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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cm.UvDcDeltaQ = pictureInfo.UvDcDeltaQ;
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cm.UvDcDeltaQ = pictureInfo.UvDcDeltaQ;
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cm.Mb.Lossless = pictureInfo.Lossless;
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cm.Mb.Lossless = pictureInfo.Lossless;
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cm.Mb.Bd = 8;
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cm.TxMode = (TxMode)pictureInfo.TransformMode;
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cm.TxMode = (TxMode)pictureInfo.TransformMode;
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@ -83,8 +83,6 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Types
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public Ptr<Vp9EntropyProbs> Fc;
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public Ptr<Vp9EntropyProbs> Fc;
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public Ptr<Vp9BackwardUpdates> Counts;
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public Ptr<Vp9BackwardUpdates> Counts;
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public bool FrameParallelDecodingMode;
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public int Log2TileCols, Log2TileRows;
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public int Log2TileCols, Log2TileRows;
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public ArrayPtr<sbyte> AboveSegContext;
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public ArrayPtr<sbyte> AboveSegContext;
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