Make sure to reload keys after Migration
This fix keys not being loaded on the first run right after migration.
This commit is contained in:
parent
63b24b4af2
commit
01daefe38d
@ -50,7 +50,7 @@ namespace Ryujinx
|
||||
|
||||
string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "system", "prod.keys");
|
||||
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
|
||||
if (!File.Exists(appDataPath) && !File.Exists(userProfilePath))
|
||||
if (!File.Exists(appDataPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
|
||||
{
|
||||
GtkDialog.CreateErrorDialog("Key file was not found. Please refer to `KEYS.md` for more info");
|
||||
}
|
||||
|
@ -64,6 +64,9 @@ namespace Ryujinx.Ui
|
||||
|
||||
dialogSuccess.Run();
|
||||
|
||||
// Reload key set after migration to be sure to catch the keys in the system directory.
|
||||
device.System.LoadKeySet();
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (HorizonResultException ex)
|
||||
@ -171,7 +174,7 @@ namespace Ryujinx.Ui
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsMigrationNeeded()
|
||||
public static bool IsMigrationNeeded()
|
||||
{
|
||||
string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user