Vulkan: Use aspect flags for identity views for bindings (#5267)
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@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly Device _device;
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private readonly Auto<DisposableImageView> _imageView;
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private readonly Auto<DisposableImageView> _imageViewDraw;
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private readonly Auto<DisposableImageView> _imageViewIdentity;
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private readonly Auto<DisposableImageView> _imageView2dArray;
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private Dictionary<GAL.Format, TextureView> _selfManagedViews;
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@ -127,7 +128,8 @@ namespace Ryujinx.Graphics.Vulkan
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ComponentSwizzle.B,
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ComponentSwizzle.A);
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_imageViewIdentity = CreateImageView(identityComponentMapping, subresourceRangeDepth, type, usage);
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_imageViewDraw = CreateImageView(identityComponentMapping, subresourceRangeDepth, type, usage);
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_imageViewIdentity = aspectFlagsDepth == aspectFlags ? _imageViewDraw : CreateImageView(identityComponentMapping, subresourceRange, type, usage);
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// Framebuffer attachments also require 3D textures to be bound as 2D array.
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if (info.Target == Target.Texture3D)
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@ -169,7 +171,7 @@ namespace Ryujinx.Graphics.Vulkan
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public Auto<DisposableImageView> GetImageViewForAttachment()
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{
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return _imageView2dArray ?? _imageViewIdentity;
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return _imageView2dArray ?? _imageViewDraw;
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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@ -909,6 +911,11 @@ namespace Ryujinx.Graphics.Vulkan
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_imageViewIdentity.Dispose();
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_imageView2dArray?.Dispose();
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if (_imageViewDraw != _imageViewIdentity)
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{
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_imageViewDraw.Dispose();
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}
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Storage.DecrementViewsCount();
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}
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}
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