ryujinx/Ryujinx.Tests/Audio/Renderer/Server/BehaviourContextTests.cs

228 lines
12 KiB
C#
Raw Normal View History

using NUnit.Framework;
using Ryujinx.Audio.Renderer.Server;
namespace Ryujinx.Tests.Audio.Renderer.Server
{
public class BehaviourContextTests
{
[Test]
public void TestCheckFeature()
{
int latestRevision = BehaviourContext.BaseRevisionMagic + BehaviourContext.LastRevision;
int previousRevision = BehaviourContext.BaseRevisionMagic + (BehaviourContext.LastRevision - 1);
int invalidRevision = BehaviourContext.BaseRevisionMagic + (BehaviourContext.LastRevision + 1);
Assert.IsTrue(BehaviourContext.CheckFeatureSupported(latestRevision, latestRevision));
Assert.IsFalse(BehaviourContext.CheckFeatureSupported(previousRevision, latestRevision));
Assert.IsTrue(BehaviourContext.CheckFeatureSupported(latestRevision, previousRevision));
// In case we get an invalid revision, this is supposed to auto default to REV1 internally.. idk what the hell Nintendo was thinking here..
Assert.IsTrue(BehaviourContext.CheckFeatureSupported(invalidRevision, latestRevision));
}
[Test]
public void TestsMemoryPoolForceMappingEnabled()
{
BehaviourContext behaviourContext = new BehaviourContext();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision1);
Assert.IsFalse(behaviourContext.IsMemoryPoolForceMappingEnabled());
behaviourContext.UpdateFlags(0x1);
Assert.IsTrue(behaviourContext.IsMemoryPoolForceMappingEnabled());
}
[Test]
public void TestRevision1()
{
BehaviourContext behaviourContext = new BehaviourContext();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision1);
Assert.IsFalse(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsFalse(behaviourContext.IsSplitterSupported());
Assert.IsFalse(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsFalse(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision2()
{
BehaviourContext behaviourContext = new BehaviourContext();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision2);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsFalse(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsFalse(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision3()
{
BehaviourContext behaviourContext = new BehaviourContext();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision3);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsFalse(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision4()
{
BehaviourContext behaviourContext = new BehaviourContext();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision4);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.AreEqual(0.75f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision5()
{
BehaviourContext behaviourContext = new BehaviourContext();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision5);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision6()
{
BehaviourContext behaviourContext = new BehaviourContext();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision6);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision7()
{
BehaviourContext behaviourContext = new BehaviourContext();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision7);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision8()
{
BehaviourContext behaviourContext = new BehaviourContext();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision8);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
}
}