ryujinx/Ryujinx.HLE/HOS/Services/Fs/IFileSystemProxy.cs

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using LibHac;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Shim;
using LibHac.FsSrv;
using LibHac.FsSrv.Impl;
using LibHac.FsSystem;
using LibHac.Ncm;
using LibHac.Sf;
using LibHac.Spl;
2022-01-12 11:22:19 +00:00
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy;
using System.IO;
using static Ryujinx.HLE.Utilities.StringUtils;
using IFileSystem = LibHac.FsSrv.Sf.IFileSystem;
using IStorage = LibHac.FsSrv.Sf.IStorage;
using RightsId = LibHac.Fs.RightsId;
using StorageId = Ryujinx.HLE.FileSystem.StorageId;
namespace Ryujinx.HLE.HOS.Services.Fs
{
[Service("fsp-srv")]
class IFileSystemProxy : DisposableIpcService
{
private SharedRef<LibHac.FsSrv.Sf.IFileSystemProxy> _baseFileSystemProxy;
public IFileSystemProxy(ServiceCtx context)
{
var applicationClient = context.Device.System.LibHacHorizonManager.ApplicationClient;
_baseFileSystemProxy = applicationClient.Fs.Impl.GetFileSystemProxyServiceObject();
}
[CommandHipc(1)]
// SetCurrentProcess(u64, pid)
public ResultCode SetCurrentProcess(ServiceCtx context)
{
return ResultCode.Success;
}
[CommandHipc(8)]
// OpenFileSystemWithId(nn::fssrv::sf::FileSystemType filesystem_type, nn::ApplicationId tid, buffer<bytes<0x301>, 0x19, 0x301> path)
// -> object<nn::fssrv::sf::IFileSystem> contentFs
public ResultCode OpenFileSystemWithId(ServiceCtx context)
{
FileSystemType fileSystemType = (FileSystemType)context.RequestData.ReadInt32();
ulong titleId = context.RequestData.ReadUInt64();
string switchPath = ReadUtf8String(context);
string fullPath = context.Device.FileSystem.SwitchPathToSystemPath(switchPath);
if (!File.Exists(fullPath))
{
if (fullPath.Contains("."))
{
ResultCode result = FileSystemProxyHelper.OpenFileSystemFromInternalFile(context, fullPath, out FileSystemProxy.IFileSystem fileSystem);
if (result == ResultCode.Success)
{
MakeObject(context, fileSystem);
}
return result;
}
return ResultCode.PathDoesNotExist;
}
FileStream fileStream = new FileStream(fullPath, FileMode.Open, FileAccess.Read);
string extension = System.IO.Path.GetExtension(fullPath);
if (extension == ".nca")
{
ResultCode result = FileSystemProxyHelper.OpenNcaFs(context, fullPath, fileStream.AsStorage(), out FileSystemProxy.IFileSystem fileSystem);
if (result == ResultCode.Success)
{
MakeObject(context, fileSystem);
}
return result;
}
else if (extension == ".nsp")
{
ResultCode result = FileSystemProxyHelper.OpenNsp(context, fullPath, out FileSystemProxy.IFileSystem fileSystem);
if (result == ResultCode.Success)
{
MakeObject(context, fileSystem);
}
return result;
}
return ResultCode.InvalidInput;
}
[CommandHipc(11)]
// OpenBisFileSystem(nn::fssrv::sf::Partition partitionID, buffer<bytes<0x301>, 0x19, 0x301>) -> object<nn::fssrv::sf::IFileSystem> Bis
public ResultCode OpenBisFileSystem(ServiceCtx context)
{
BisPartitionId bisPartitionId = (BisPartitionId)context.RequestData.ReadInt32();
ref readonly var path = ref FileSystemProxyHelper.GetFspPath(context);
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenBisFileSystem(ref fileSystem.Ref(), in path, bisPartitionId);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(12)]
// OpenBisStorage(u32 partitionId) -> object<nn::fssrv::sf::IStorage> bisStorage
public ResultCode OpenBisStorage(ServiceCtx context)
{
BisPartitionId bisPartitionId = (BisPartitionId)context.RequestData.ReadInt32();
using var storage = new SharedRef<IStorage>();
Result result = _baseFileSystemProxy.Get.OpenBisStorage(ref storage.Ref(), bisPartitionId);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IStorage(ref storage.Ref()));
return ResultCode.Success;
}
[CommandHipc(13)]
// InvalidateBisCache() -> ()
public ResultCode InvalidateBisCache(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.InvalidateBisCache().Value;
}
[CommandHipc(18)]
// OpenSdCardFileSystem() -> object<nn::fssrv::sf::IFileSystem>
public ResultCode OpenSdCardFileSystem(ServiceCtx context)
{
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenSdCardFileSystem(ref fileSystem.Ref());
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(19)]
// FormatSdCardFileSystem() -> ()
public ResultCode FormatSdCardFileSystem(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.FormatSdCardFileSystem().Value;
}
[CommandHipc(21)]
// DeleteSaveDataFileSystem(u64 saveDataId) -> ()
public ResultCode DeleteSaveDataFileSystem(ServiceCtx context)
{
ulong saveDataId = context.RequestData.ReadUInt64();
return (ResultCode)_baseFileSystemProxy.Get.DeleteSaveDataFileSystem(saveDataId).Value;
}
[CommandHipc(22)]
// CreateSaveDataFileSystem(nn::fs::SaveDataAttribute attribute, nn::fs::SaveDataCreationInfo creationInfo, nn::fs::SaveDataMetaInfo metaInfo) -> ()
public ResultCode CreateSaveDataFileSystem(ServiceCtx context)
{
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
SaveDataCreationInfo creationInfo = context.RequestData.ReadStruct<SaveDataCreationInfo>();
SaveDataMetaInfo metaInfo = context.RequestData.ReadStruct<SaveDataMetaInfo>();
return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystem(in attribute, in creationInfo, in metaInfo).Value;
}
[CommandHipc(23)]
// CreateSaveDataFileSystemBySystemSaveDataId(nn::fs::SaveDataAttribute attribute, nn::fs::SaveDataCreationInfo creationInfo) -> ()
public ResultCode CreateSaveDataFileSystemBySystemSaveDataId(ServiceCtx context)
{
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
SaveDataCreationInfo creationInfo = context.RequestData.ReadStruct<SaveDataCreationInfo>();
return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemBySystemSaveDataId(in attribute, in creationInfo).Value;
}
[CommandHipc(24)]
// RegisterSaveDataFileSystemAtomicDeletion(buffer<u64, 5> saveDataIds) -> ()
public ResultCode RegisterSaveDataFileSystemAtomicDeletion(ServiceCtx context)
{
byte[] saveIdBuffer = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read(context.Request.SendBuff[0].Position, saveIdBuffer);
return (ResultCode)_baseFileSystemProxy.Get.RegisterSaveDataFileSystemAtomicDeletion(new InBuffer(saveIdBuffer)).Value;
}
[CommandHipc(25)]
// DeleteSaveDataFileSystemBySaveDataSpaceId(u8 spaceId, u64 saveDataId) -> ()
public ResultCode DeleteSaveDataFileSystemBySaveDataSpaceId(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
return (ResultCode)_baseFileSystemProxy.Get.DeleteSaveDataFileSystemBySaveDataSpaceId(spaceId, saveDataId).Value;
}
[CommandHipc(26)]
// FormatSdCardDryRun() -> ()
public ResultCode FormatSdCardDryRun(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.FormatSdCardDryRun().Value;
}
[CommandHipc(27)]
// IsExFatSupported() -> (u8 isSupported)
public ResultCode IsExFatSupported(ServiceCtx context)
{
Result result = _baseFileSystemProxy.Get.IsExFatSupported(out bool isSupported);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(isSupported);
return ResultCode.Success;
}
[CommandHipc(28)]
// DeleteSaveDataFileSystemBySaveDataAttribute(u8 spaceId, nn::fs::SaveDataAttribute attribute) -> ()
public ResultCode DeleteSaveDataFileSystemBySaveDataAttribute(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
return (ResultCode)_baseFileSystemProxy.Get.DeleteSaveDataFileSystemBySaveDataAttribute(spaceId, in attribute).Value;
}
[CommandHipc(30)]
// OpenGameCardStorage(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IStorage>
public ResultCode OpenGameCardStorage(ServiceCtx context)
{
GameCardHandle handle = new GameCardHandle(context.RequestData.ReadInt32());
GameCardPartitionRaw partitionId = (GameCardPartitionRaw)context.RequestData.ReadInt32();
using var storage = new SharedRef<IStorage>();
Result result = _baseFileSystemProxy.Get.OpenGameCardStorage(ref storage.Ref(), handle, partitionId);
if (result.IsFailure()) return (ResultCode)result.Value;
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
MakeObject(context, new FileSystemProxy.IStorage(ref storage.Ref()));
return ResultCode.Success;
}
[CommandHipc(31)]
// OpenGameCardFileSystem(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IFileSystem>
public ResultCode OpenGameCardFileSystem(ServiceCtx context)
{
GameCardHandle handle = new GameCardHandle(context.RequestData.ReadInt32());
GameCardPartition partitionId = (GameCardPartition)context.RequestData.ReadInt32();
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenGameCardFileSystem(ref fileSystem.Ref(), handle, partitionId);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(32)]
// ExtendSaveDataFileSystem(u8 spaceId, u64 saveDataId, s64 dataSize, s64 journalSize) -> ()
public ResultCode ExtendSaveDataFileSystem(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
long dataSize = context.RequestData.ReadInt64();
long journalSize = context.RequestData.ReadInt64();
return (ResultCode)_baseFileSystemProxy.Get.ExtendSaveDataFileSystem(spaceId, saveDataId, dataSize, journalSize).Value;
}
[CommandHipc(33)]
// DeleteCacheStorage(u16 index) -> ()
public ResultCode DeleteCacheStorage(ServiceCtx context)
{
ushort index = context.RequestData.ReadUInt16();
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
return (ResultCode)_baseFileSystemProxy.Get.DeleteCacheStorage(index).Value;
}
[CommandHipc(34)]
// GetCacheStorageSize(u16 index) -> (s64 dataSize, s64 journalSize)
public ResultCode GetCacheStorageSize(ServiceCtx context)
{
ushort index = context.RequestData.ReadUInt16();
Result result = _baseFileSystemProxy.Get.GetCacheStorageSize(out long dataSize, out long journalSize, index);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(dataSize);
context.ResponseData.Write(journalSize);
return ResultCode.Success;
}
[CommandHipc(35)]
// CreateSaveDataFileSystemWithHashSalt(nn::fs::SaveDataAttribute attribute, nn::fs::SaveDataCreationInfo creationInfo, nn::fs::SaveDataMetaInfo metaInfo nn::fs::HashSalt hashSalt) -> ()
public ResultCode CreateSaveDataFileSystemWithHashSalt(ServiceCtx context)
{
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
SaveDataCreationInfo creationInfo = context.RequestData.ReadStruct<SaveDataCreationInfo>();
SaveDataMetaInfo metaCreateInfo = context.RequestData.ReadStruct<SaveDataMetaInfo>();
HashSalt hashSalt = context.RequestData.ReadStruct<HashSalt>();
return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemWithHashSalt(in attribute, in creationInfo, in metaCreateInfo, in hashSalt).Value;
}
[CommandHipc(51)]
// OpenSaveDataFileSystem(u8 spaceId, nn::fs::SaveDataAttribute attribute) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
public ResultCode OpenSaveDataFileSystem(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenSaveDataFileSystem(ref fileSystem.Ref(), spaceId, in attribute);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(52)]
// OpenSaveDataFileSystemBySystemSaveDataId(u8 spaceId, nn::fs::SaveDataAttribute attribute) -> object<nn::fssrv::sf::IFileSystem> systemSaveDataFs
public ResultCode OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenSaveDataFileSystemBySystemSaveDataId(ref fileSystem.Ref(), spaceId, in attribute);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(53)]
// OpenReadOnlySaveDataFileSystem(u8 spaceId, nn::fs::SaveDataAttribute attribute) -> object<nn::fssrv::sf::IFileSystem>
public ResultCode OpenReadOnlySaveDataFileSystem(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenReadOnlySaveDataFileSystem(ref fileSystem.Ref(), spaceId, in attribute);
if (result.IsFailure()) return (ResultCode)result.Value;
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
return ResultCode.Success;
}
[CommandHipc(57)]
// ReadSaveDataFileSystemExtraDataBySaveDataSpaceId(u8 spaceId, u64 saveDataId) -> (buffer<nn::fs::SaveDataExtraData, 6> extraData)
public ResultCode ReadSaveDataFileSystemExtraDataBySaveDataSpaceId(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
byte[] extraDataBuffer = new byte[context.Request.ReceiveBuff[0].Size];
context.Memory.Read(context.Request.ReceiveBuff[0].Position, extraDataBuffer);
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
Result result = _baseFileSystemProxy.Get.ReadSaveDataFileSystemExtraDataBySaveDataSpaceId(new OutBuffer(extraDataBuffer), spaceId, saveDataId);
if (result.IsFailure()) return (ResultCode)result.Value;
context.Memory.Write(context.Request.ReceiveBuff[0].Position, extraDataBuffer);
return ResultCode.Success;
}
[CommandHipc(58)]
// ReadSaveDataFileSystemExtraData(u64 saveDataId) -> (buffer<nn::fs::SaveDataExtraData, 6> extraData)
public ResultCode ReadSaveDataFileSystemExtraData(ServiceCtx context)
{
ulong saveDataId = context.RequestData.ReadUInt64();
byte[] extraDataBuffer = new byte[context.Request.ReceiveBuff[0].Size];
context.Memory.Read(context.Request.ReceiveBuff[0].Position, extraDataBuffer);
Result result = _baseFileSystemProxy.Get.ReadSaveDataFileSystemExtraData(new OutBuffer(extraDataBuffer), saveDataId);
if (result.IsFailure()) return (ResultCode)result.Value;
context.Memory.Write(context.Request.ReceiveBuff[0].Position, extraDataBuffer);
return ResultCode.Success;
}
[CommandHipc(59)]
// WriteSaveDataFileSystemExtraData(u8 spaceId, u64 saveDataId, buffer<nn::fs::SaveDataExtraData, 5> extraData) -> ()
public ResultCode WriteSaveDataFileSystemExtraData(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
byte[] extraDataBuffer = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read(context.Request.SendBuff[0].Position, extraDataBuffer);
return (ResultCode)_baseFileSystemProxy.Get.WriteSaveDataFileSystemExtraData(saveDataId, spaceId, new InBuffer(extraDataBuffer)).Value;
}
[CommandHipc(60)]
// OpenSaveDataInfoReader() -> object<nn::fssrv::sf::ISaveDataInfoReader>
public ResultCode OpenSaveDataInfoReader(ServiceCtx context)
{
using var infoReader = new SharedRef<LibHac.FsSrv.Sf.ISaveDataInfoReader>();
Result result = _baseFileSystemProxy.Get.OpenSaveDataInfoReader(ref infoReader.Ref());
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new ISaveDataInfoReader(ref infoReader.Ref()));
return ResultCode.Success;
}
[CommandHipc(61)]
// OpenSaveDataInfoReaderBySaveDataSpaceId(u8 spaceId) -> object<nn::fssrv::sf::ISaveDataInfoReader>
public ResultCode OpenSaveDataInfoReaderBySaveDataSpaceId(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadByte();
using var infoReader = new SharedRef<LibHac.FsSrv.Sf.ISaveDataInfoReader>();
Result result = _baseFileSystemProxy.Get.OpenSaveDataInfoReaderBySaveDataSpaceId(ref infoReader.Ref(), spaceId);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new ISaveDataInfoReader(ref infoReader.Ref()));
return ResultCode.Success;
}
[CommandHipc(62)]
// OpenSaveDataInfoReaderOnlyCacheStorage() -> object<nn::fssrv::sf::ISaveDataInfoReader>
public ResultCode OpenSaveDataInfoReaderOnlyCacheStorage(ServiceCtx context)
{
using var infoReader = new SharedRef<LibHac.FsSrv.Sf.ISaveDataInfoReader>();
Result result = _baseFileSystemProxy.Get.OpenSaveDataInfoReaderOnlyCacheStorage(ref infoReader.Ref());
if (result.IsFailure()) return (ResultCode)result.Value;
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
MakeObject(context, new ISaveDataInfoReader(ref infoReader.Ref()));
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
return ResultCode.Success;
}
[CommandHipc(64)]
// OpenSaveDataInternalStorageFileSystem(u8 spaceId, u64 saveDataId) -> object<nn::fssrv::sf::ISaveDataInfoReader>
public ResultCode OpenSaveDataInternalStorageFileSystem(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenSaveDataInternalStorageFileSystem(ref fileSystem.Ref(), spaceId, saveDataId);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(65)]
// UpdateSaveDataMacForDebug(u8 spaceId, u64 saveDataId) -> ()
public ResultCode UpdateSaveDataMacForDebug(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
return (ResultCode)_baseFileSystemProxy.Get.UpdateSaveDataMacForDebug(spaceId, saveDataId).Value;
}
[CommandHipc(66)]
public ResultCode WriteSaveDataFileSystemExtraDataWithMask(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
byte[] extraDataBuffer = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read(context.Request.SendBuff[0].Position, extraDataBuffer);
byte[] maskBuffer = new byte[context.Request.SendBuff[1].Size];
context.Memory.Read(context.Request.SendBuff[1].Position, maskBuffer);
return (ResultCode)_baseFileSystemProxy.Get.WriteSaveDataFileSystemExtraDataWithMask(saveDataId, spaceId, new InBuffer(extraDataBuffer), new InBuffer(maskBuffer)).Value;
}
[CommandHipc(67)]
public ResultCode FindSaveDataWithFilter(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataFilter filter = context.RequestData.ReadStruct<SaveDataFilter>();
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] infoBuffer = new byte[bufferLen];
Result result = _baseFileSystemProxy.Get.FindSaveDataWithFilter(out long count, new OutBuffer(infoBuffer), spaceId, in filter);
if (result.IsFailure()) return (ResultCode)result.Value;
context.Memory.Write(bufferPosition, infoBuffer);
context.ResponseData.Write(count);
return ResultCode.Success;
}
[CommandHipc(68)]
public ResultCode OpenSaveDataInfoReaderWithFilter(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataFilter filter = context.RequestData.ReadStruct<SaveDataFilter>();
using var infoReader = new SharedRef<LibHac.FsSrv.Sf.ISaveDataInfoReader>();
Result result = _baseFileSystemProxy.Get.OpenSaveDataInfoReaderWithFilter(ref infoReader.Ref(), spaceId, in filter);
if (result.IsFailure()) return (ResultCode)result.Value;
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
MakeObject(context, new ISaveDataInfoReader(ref infoReader.Ref()));
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
return ResultCode.Success;
}
[CommandHipc(69)]
public ResultCode ReadSaveDataFileSystemExtraDataBySaveDataAttribute(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
byte[] outputBuffer = new byte[context.Request.ReceiveBuff[0].Size];
context.Memory.Read(context.Request.ReceiveBuff[0].Position, outputBuffer);
Result result = _baseFileSystemProxy.Get.ReadSaveDataFileSystemExtraDataBySaveDataAttribute(new OutBuffer(outputBuffer), spaceId, in attribute);
if (result.IsFailure()) return (ResultCode)result.Value;
context.Memory.Write(context.Request.ReceiveBuff[0].Position, outputBuffer);
return ResultCode.Success;
}
[CommandHipc(70)]
public ResultCode WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
byte[] extraDataBuffer = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read(context.Request.SendBuff[0].Position, extraDataBuffer);
byte[] maskBuffer = new byte[context.Request.SendBuff[1].Size];
context.Memory.Read(context.Request.SendBuff[1].Position, maskBuffer);
return (ResultCode)_baseFileSystemProxy.Get.WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute(in attribute, spaceId, new InBuffer(extraDataBuffer), new InBuffer(maskBuffer)).Value;
}
[CommandHipc(71)]
public ResultCode ReadSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
byte[] maskBuffer = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read(context.Request.SendBuff[0].Position, maskBuffer);
byte[] outputBuffer = new byte[context.Request.ReceiveBuff[0].Size];
context.Memory.Read(context.Request.ReceiveBuff[0].Position, outputBuffer);
Result result = _baseFileSystemProxy.Get.ReadSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute(new OutBuffer(outputBuffer), spaceId, in attribute, new InBuffer(maskBuffer));
if (result.IsFailure()) return (ResultCode)result.Value;
context.Memory.Write(context.Request.ReceiveBuff[0].Position, outputBuffer);
return ResultCode.Success;
}
[CommandHipc(80)]
public ResultCode OpenSaveDataMetaFile(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt32();
SaveDataMetaType metaType = (SaveDataMetaType)context.RequestData.ReadInt32();
SaveDataAttribute attribute = context.RequestData.ReadStruct<SaveDataAttribute>();
using var file = new SharedRef<LibHac.FsSrv.Sf.IFile>();
Result result = _baseFileSystemProxy.Get.OpenSaveDataMetaFile(ref file.Ref(), spaceId, in attribute, metaType);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new IFile(ref file.Ref()));
return ResultCode.Success;
}
[CommandHipc(84)]
public ResultCode ListAccessibleSaveDataOwnerId(ServiceCtx context)
{
int startIndex = context.RequestData.ReadInt32();
int bufferCount = context.RequestData.ReadInt32();
ProgramId programId = context.RequestData.ReadStruct<ProgramId>();
byte[] outputBuffer = new byte[context.Request.ReceiveBuff[0].Size];
context.Memory.Read(context.Request.ReceiveBuff[0].Position, outputBuffer);
Result result = _baseFileSystemProxy.Get.ListAccessibleSaveDataOwnerId(out int readCount, new OutBuffer(outputBuffer), programId, startIndex, bufferCount);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(readCount);
return ResultCode.Success;
}
[CommandHipc(100)]
public ResultCode OpenImageDirectoryFileSystem(ServiceCtx context)
{
ImageDirectoryId directoryId = (ImageDirectoryId)context.RequestData.ReadInt32();
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenImageDirectoryFileSystem(ref fileSystem.Ref(), directoryId);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(101)]
public ResultCode OpenBaseFileSystem(ServiceCtx context)
{
BaseFileSystemId fileSystemId = (BaseFileSystemId)context.RequestData.ReadInt32();
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenBaseFileSystem(ref fileSystem.Ref(), fileSystemId);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(110)]
public ResultCode OpenContentStorageFileSystem(ServiceCtx context)
{
ContentStorageId contentStorageId = (ContentStorageId)context.RequestData.ReadInt32();
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenContentStorageFileSystem(ref fileSystem.Ref(), contentStorageId);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(120)]
public ResultCode OpenCloudBackupWorkStorageFileSystem(ServiceCtx context)
{
CloudBackupWorkStorageId storageId = (CloudBackupWorkStorageId)context.RequestData.ReadInt32();
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenCloudBackupWorkStorageFileSystem(ref fileSystem.Ref(), storageId);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(130)]
public ResultCode OpenCustomStorageFileSystem(ServiceCtx context)
{
CustomStorageId customStorageId = (CustomStorageId)context.RequestData.ReadInt32();
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenCustomStorageFileSystem(ref fileSystem.Ref(), customStorageId);
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(200)]
// OpenDataStorageByCurrentProcess() -> object<nn::fssrv::sf::IStorage> dataStorage
public ResultCode OpenDataStorageByCurrentProcess(ServiceCtx context)
{
var storage = context.Device.FileSystem.RomFs.AsStorage(true);
using var sharedStorage = new SharedRef<LibHac.Fs.IStorage>(storage);
using var sfStorage = new SharedRef<IStorage>(new StorageInterfaceAdapter(ref sharedStorage.Ref()));
MakeObject(context, new FileSystemProxy.IStorage(ref sfStorage.Ref()));
return ResultCode.Success;
}
[CommandHipc(202)]
// OpenDataStorageByDataId(u8 storageId, nn::ncm::DataId dataId) -> object<nn::fssrv::sf::IStorage> dataStorage
public ResultCode OpenDataStorageByDataId(ServiceCtx context)
{
StorageId storageId = (StorageId)context.RequestData.ReadByte();
byte[] padding = context.RequestData.ReadBytes(7);
ulong titleId = context.RequestData.ReadUInt64();
// We do a mitm here to find if the request is for an AOC.
// This is because AOC can be distributed over multiple containers in the emulator.
if (context.Device.System.ContentManager.GetAocDataStorage(titleId, out LibHac.Fs.IStorage aocStorage, context.Device.Configuration.FsIntegrityCheckLevel))
{
Logger.Info?.Print(LogClass.Loader, $"Opened AddOnContent Data TitleID={titleId:X16}");
var storage = context.Device.FileSystem.ModLoader.ApplyRomFsMods(titleId, aocStorage);
using var sharedStorage = new SharedRef<LibHac.Fs.IStorage>(storage);
using var sfStorage = new SharedRef<IStorage>(new StorageInterfaceAdapter(ref sharedStorage.Ref()));
MakeObject(context, new FileSystemProxy.IStorage(ref sfStorage.Ref()));
return ResultCode.Success;
}
NcaContentType contentType = NcaContentType.Data;
2018-12-30 13:36:35 +00:00
StorageId installedStorage = context.Device.System.ContentManager.GetInstalledStorage(titleId, contentType, storageId);
if (installedStorage == StorageId.None)
{
contentType = NcaContentType.PublicData;
2018-12-30 13:36:35 +00:00
installedStorage = context.Device.System.ContentManager.GetInstalledStorage(titleId, contentType, storageId);
}
if (installedStorage != StorageId.None)
{
2018-12-30 13:36:35 +00:00
string contentPath = context.Device.System.ContentManager.GetInstalledContentPath(titleId, storageId, contentType);
string installPath = context.Device.FileSystem.SwitchPathToSystemPath(contentPath);
if (!string.IsNullOrWhiteSpace(installPath))
{
string ncaPath = installPath;
if (File.Exists(ncaPath))
{
try
{
LibHac.Fs.IStorage ncaStorage = new LocalStorage(ncaPath, FileAccess.Read, FileMode.Open);
Nca nca = new Nca(context.Device.System.KeySet, ncaStorage);
LibHac.Fs.IStorage romfsStorage = nca.OpenStorage(NcaSectionType.Data, context.Device.System.FsIntegrityCheckLevel);
using var sharedStorage = new SharedRef<LibHac.Fs.IStorage>(romfsStorage);
using var sfStorage = new SharedRef<IStorage>(new StorageInterfaceAdapter(ref sharedStorage.Ref()));
MakeObject(context, new FileSystemProxy.IStorage(ref sfStorage.Ref()));
}
catch (HorizonResultException ex)
{
return (ResultCode)ex.ResultValue.Value;
}
return ResultCode.Success;
}
else
{
throw new FileNotFoundException($"No Nca found in Path `{ncaPath}`.");
}
}
else
{
throw new DirectoryNotFoundException($"Path for title id {titleId:x16} on Storage {storageId} was not found in Path {installPath}.");
}
}
throw new FileNotFoundException($"System archive with titleid {titleId:x16} was not found on Storage {storageId}. Found in {installedStorage}.");
}
[CommandHipc(203)]
// OpenPatchDataStorageByCurrentProcess() -> object<nn::fssrv::sf::IStorage>
public ResultCode OpenPatchDataStorageByCurrentProcess(ServiceCtx context)
{
var storage = context.Device.FileSystem.RomFs.AsStorage(true);
using var sharedStorage = new SharedRef<LibHac.Fs.IStorage>(storage);
using var sfStorage = new SharedRef<IStorage>(new StorageInterfaceAdapter(ref sharedStorage.Ref()));
MakeObject(context, new FileSystemProxy.IStorage(ref sfStorage.Ref()));
return ResultCode.Success;
}
[CommandHipc(400)]
// OpenDataStorageByCurrentProcess() -> object<nn::fssrv::sf::IStorage> dataStorage
public ResultCode OpenDeviceOperator(ServiceCtx context)
{
using var deviceOperator = new SharedRef<LibHac.FsSrv.Sf.IDeviceOperator>();
Result result = _baseFileSystemProxy.Get.OpenDeviceOperator(ref deviceOperator.Ref());
if (result.IsFailure()) return (ResultCode)result.Value;
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
MakeObject(context, new IDeviceOperator(ref deviceOperator.Ref()));
return ResultCode.Success;
}
[CommandHipc(601)]
public ResultCode QuerySaveDataTotalSize(ServiceCtx context)
{
long dataSize = context.RequestData.ReadInt64();
long journalSize = context.RequestData.ReadInt64();
Result result = _baseFileSystemProxy.Get.QuerySaveDataTotalSize(out long totalSize, dataSize, journalSize);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(totalSize);
return ResultCode.Success;
}
[CommandHipc(511)]
public ResultCode NotifySystemDataUpdateEvent(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.NotifySystemDataUpdateEvent().Value;
}
[CommandHipc(523)]
public ResultCode SimulateDeviceDetectionEvent(ServiceCtx context)
{
bool signalEvent = context.RequestData.ReadBoolean();
context.RequestData.BaseStream.Seek(3, SeekOrigin.Current);
SdmmcPort port = context.RequestData.ReadStruct<SdmmcPort>();
SimulatingDeviceDetectionMode mode = context.RequestData.ReadStruct<SimulatingDeviceDetectionMode>();
return (ResultCode)_baseFileSystemProxy.Get.SimulateDeviceDetectionEvent(port, mode, signalEvent).Value;
}
[CommandHipc(602)]
public ResultCode VerifySaveDataFileSystem(ServiceCtx context)
{
ulong saveDataId = context.RequestData.ReadUInt64();
byte[] readBuffer = new byte[context.Request.ReceiveBuff[0].Size];
context.Memory.Read(context.Request.ReceiveBuff[0].Position, readBuffer);
return (ResultCode)_baseFileSystemProxy.Get.VerifySaveDataFileSystem(saveDataId, new OutBuffer(readBuffer)).Value;
}
[CommandHipc(603)]
public ResultCode CorruptSaveDataFileSystem(ServiceCtx context)
{
ulong saveDataId = context.RequestData.ReadUInt64();
return (ResultCode)_baseFileSystemProxy.Get.CorruptSaveDataFileSystem(saveDataId).Value;
}
[CommandHipc(604)]
public ResultCode CreatePaddingFile(ServiceCtx context)
{
long size = context.RequestData.ReadInt64();
return (ResultCode)_baseFileSystemProxy.Get.CreatePaddingFile(size).Value;
}
[CommandHipc(605)]
public ResultCode DeleteAllPaddingFiles(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.DeleteAllPaddingFiles().Value;
}
[CommandHipc(606)]
public ResultCode GetRightsId(ServiceCtx context)
{
LibHac.Ncm.StorageId storageId = (LibHac.Ncm.StorageId)context.RequestData.ReadInt64();
ProgramId programId = context.RequestData.ReadStruct<ProgramId>();
Result result = _baseFileSystemProxy.Get.GetRightsId(out RightsId rightsId, programId, storageId);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.WriteStruct(rightsId);
return ResultCode.Success;
}
[CommandHipc(607)]
public ResultCode RegisterExternalKey(ServiceCtx context)
{
RightsId rightsId = context.RequestData.ReadStruct<RightsId>();
AccessKey accessKey = context.RequestData.ReadStruct<AccessKey>();
return (ResultCode)_baseFileSystemProxy.Get.RegisterExternalKey(in rightsId, in accessKey).Value;
}
[CommandHipc(608)]
public ResultCode UnregisterAllExternalKey(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.UnregisterAllExternalKey().Value;
}
[CommandHipc(609)]
public ResultCode GetRightsIdByPath(ServiceCtx context)
{
ref readonly var path = ref FileSystemProxyHelper.GetFspPath(context);
Result result = _baseFileSystemProxy.Get.GetRightsIdByPath(out RightsId rightsId, in path);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.WriteStruct(rightsId);
return ResultCode.Success;
}
[CommandHipc(610)]
public ResultCode GetRightsIdAndKeyGenerationByPath(ServiceCtx context)
{
ref readonly var path = ref FileSystemProxyHelper.GetFspPath(context);
Result result = _baseFileSystemProxy.Get.GetRightsIdAndKeyGenerationByPath(out RightsId rightsId, out byte keyGeneration, in path);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(keyGeneration);
context.ResponseData.BaseStream.Seek(7, SeekOrigin.Current);
context.ResponseData.WriteStruct(rightsId);
return ResultCode.Success;
}
[CommandHipc(611)]
public ResultCode SetCurrentPosixTimeWithTimeDifference(ServiceCtx context)
{
int timeDifference = context.RequestData.ReadInt32();
context.RequestData.BaseStream.Seek(4, SeekOrigin.Current);
long time = context.RequestData.ReadInt64();
return (ResultCode)_baseFileSystemProxy.Get.SetCurrentPosixTimeWithTimeDifference(time, timeDifference).Value;
}
[CommandHipc(612)]
public ResultCode GetFreeSpaceSizeForSaveData(ServiceCtx context)
{
SaveDataSpaceId spaceId = context.RequestData.ReadStruct<SaveDataSpaceId>();
Result result = _baseFileSystemProxy.Get.GetFreeSpaceSizeForSaveData(out long freeSpaceSize, spaceId);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(freeSpaceSize);
return ResultCode.Success;
}
[CommandHipc(613)]
public ResultCode VerifySaveDataFileSystemBySaveDataSpaceId(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
byte[] readBuffer = new byte[context.Request.ReceiveBuff[0].Size];
context.Memory.Read(context.Request.ReceiveBuff[0].Position, readBuffer);
return (ResultCode)_baseFileSystemProxy.Get.VerifySaveDataFileSystemBySaveDataSpaceId(spaceId, saveDataId, new OutBuffer(readBuffer)).Value;
}
[CommandHipc(614)]
public ResultCode CorruptSaveDataFileSystemBySaveDataSpaceId(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
return (ResultCode)_baseFileSystemProxy.Get.CorruptSaveDataFileSystemBySaveDataSpaceId(spaceId, saveDataId).Value;
}
[CommandHipc(615)]
public ResultCode QuerySaveDataInternalStorageTotalSize(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
Result result = _baseFileSystemProxy.Get.QuerySaveDataInternalStorageTotalSize(out long size, spaceId, saveDataId);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(size);
return ResultCode.Success;
}
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
[CommandHipc(616)]
public ResultCode GetSaveDataCommitId(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
Result result = _baseFileSystemProxy.Get.GetSaveDataCommitId(out long commitId, spaceId, saveDataId);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(commitId);
return ResultCode.Success;
}
[CommandHipc(617)]
public ResultCode UnregisterExternalKey(ServiceCtx context)
{
RightsId rightsId = context.RequestData.ReadStruct<RightsId>();
return (ResultCode)_baseFileSystemProxy.Get.UnregisterExternalKey(in rightsId).Value;
}
[CommandHipc(620)]
public ResultCode SetSdCardEncryptionSeed(ServiceCtx context)
{
EncryptionSeed encryptionSeed = context.RequestData.ReadStruct<EncryptionSeed>();
return (ResultCode)_baseFileSystemProxy.Get.SetSdCardEncryptionSeed(in encryptionSeed).Value;
}
[CommandHipc(630)]
// SetSdCardAccessibility(u8 isAccessible)
public ResultCode SetSdCardAccessibility(ServiceCtx context)
{
bool isAccessible = context.RequestData.ReadBoolean();
return (ResultCode)_baseFileSystemProxy.Get.SetSdCardAccessibility(isAccessible).Value;
}
[CommandHipc(631)]
// IsSdCardAccessible() -> u8 isAccessible
public ResultCode IsSdCardAccessible(ServiceCtx context)
{
Result result = _baseFileSystemProxy.Get.IsSdCardAccessible(out bool isAccessible);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(isAccessible);
return ResultCode.Success;
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
}
[CommandHipc(702)]
public ResultCode IsAccessFailureDetected(ServiceCtx context)
{
ulong processId = context.RequestData.ReadUInt64();
Result result = _baseFileSystemProxy.Get.IsAccessFailureDetected(out bool isDetected, processId);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(isDetected);
return ResultCode.Success;
}
[CommandHipc(710)]
public ResultCode ResolveAccessFailure(ServiceCtx context)
{
ulong processId = context.RequestData.ReadUInt64();
return (ResultCode)_baseFileSystemProxy.Get.ResolveAccessFailure(processId).Value;
}
[CommandHipc(720)]
public ResultCode AbandonAccessFailure(ServiceCtx context)
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
{
ulong processId = context.RequestData.ReadUInt64();
return (ResultCode)_baseFileSystemProxy.Get.AbandonAccessFailure(processId).Value;
}
[CommandHipc(800)]
public ResultCode GetAndClearErrorInfo(ServiceCtx context)
{
Result result = _baseFileSystemProxy.Get.GetAndClearErrorInfo(out FileSystemProxyErrorInfo errorInfo);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.WriteStruct(errorInfo);
return ResultCode.Success;
Update to LibHac 0.13.1 (#2328) Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 08:19:28 +00:00
}
[CommandHipc(810)]
public ResultCode RegisterProgramIndexMapInfo(ServiceCtx context)
{
int programCount = context.RequestData.ReadInt32();
byte[] mapInfoBuffer = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read(context.Request.SendBuff[0].Position, mapInfoBuffer);
return (ResultCode)_baseFileSystemProxy.Get.RegisterProgramIndexMapInfo(new InBuffer(mapInfoBuffer), programCount).Value;
}
[CommandHipc(1000)]
public ResultCode SetBisRootForHost(ServiceCtx context)
{
BisPartitionId partitionId = (BisPartitionId)context.RequestData.ReadInt32();
ref readonly var path = ref FileSystemProxyHelper.GetFspPath(context);
return (ResultCode)_baseFileSystemProxy.Get.SetBisRootForHost(partitionId, in path).Value;
}
[CommandHipc(1001)]
public ResultCode SetSaveDataSize(ServiceCtx context)
{
long dataSize = context.RequestData.ReadInt64();
long journalSize = context.RequestData.ReadInt64();
return (ResultCode)_baseFileSystemProxy.Get.SetSaveDataSize(dataSize, journalSize).Value;
}
[CommandHipc(1002)]
public ResultCode SetSaveDataRootPath(ServiceCtx context)
{
ref readonly var path = ref FileSystemProxyHelper.GetFspPath(context);
return (ResultCode)_baseFileSystemProxy.Get.SetSaveDataRootPath(in path).Value;
}
[CommandHipc(1003)]
public ResultCode DisableAutoSaveDataCreation(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.DisableAutoSaveDataCreation().Value;
}
[CommandHipc(1004)]
// SetGlobalAccessLogMode(u32 mode)
public ResultCode SetGlobalAccessLogMode(ServiceCtx context)
{
int mode = context.RequestData.ReadInt32();
context.Device.System.GlobalAccessLogMode = mode;
return ResultCode.Success;
}
[CommandHipc(1005)]
// GetGlobalAccessLogMode() -> u32 logMode
public ResultCode GetGlobalAccessLogMode(ServiceCtx context)
{
int mode = context.Device.System.GlobalAccessLogMode;
context.ResponseData.Write(mode);
return ResultCode.Success;
}
[CommandHipc(1006)]
// OutputAccessLogToSdCard(buffer<bytes, 5> log_text)
public ResultCode OutputAccessLogToSdCard(ServiceCtx context)
{
string message = ReadUtf8StringSend(context);
// FS ends each line with a newline. Remove it because Ryujinx logging adds its own newline
Logger.AccessLog?.PrintMsg(LogClass.ServiceFs, message.TrimEnd('\n'));
return ResultCode.Success;
}
[CommandHipc(1007)]
public ResultCode RegisterUpdatePartition(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.RegisterUpdatePartition().Value;
}
[CommandHipc(1008)]
public ResultCode OpenRegisteredUpdatePartition(ServiceCtx context)
{
using var fileSystem = new SharedRef<IFileSystem>();
Result result = _baseFileSystemProxy.Get.OpenRegisteredUpdatePartition(ref fileSystem.Ref());
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new FileSystemProxy.IFileSystem(ref fileSystem.Ref()));
return ResultCode.Success;
}
[CommandHipc(1009)]
public ResultCode GetAndClearMemoryReportInfo(ServiceCtx context)
{
Result result = _baseFileSystemProxy.Get.GetAndClearMemoryReportInfo(out MemoryReportInfo reportInfo);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.WriteStruct(reportInfo);
return ResultCode.Success;
}
[CommandHipc(1011)]
public ResultCode GetProgramIndexForAccessLog(ServiceCtx context)
{
Result result = _baseFileSystemProxy.Get.GetProgramIndexForAccessLog(out int programIndex, out int programCount);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(programIndex);
context.ResponseData.Write(programCount);
return ResultCode.Success;
}
[CommandHipc(1012)]
public ResultCode GetFsStackUsage(ServiceCtx context)
{
FsStackUsageThreadType threadType = context.RequestData.ReadStruct<FsStackUsageThreadType>();
Result result = _baseFileSystemProxy.Get.GetFsStackUsage(out uint usage, threadType);
if (result.IsFailure()) return (ResultCode)result.Value;
context.ResponseData.Write(usage);
return ResultCode.Success;
}
[CommandHipc(1013)]
public ResultCode UnsetSaveDataRootPath(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.UnsetSaveDataRootPath().Value;
}
[CommandHipc(1014)]
public ResultCode OutputMultiProgramTagAccessLog(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.OutputMultiProgramTagAccessLog().Value;
}
[CommandHipc(1016)]
public ResultCode FlushAccessLogOnSdCard(ServiceCtx context)
{
return (ResultCode)_baseFileSystemProxy.Get.FlushAccessLogOnSdCard().Value;
}
[CommandHipc(1017)]
public ResultCode OutputApplicationInfoAccessLog(ServiceCtx context)
{
ApplicationInfo info = context.RequestData.ReadStruct<ApplicationInfo>();
return (ResultCode)_baseFileSystemProxy.Get.OutputApplicationInfoAccessLog(in info).Value;
}
[CommandHipc(1100)]
public ResultCode OverrideSaveDataTransferTokenSignVerificationKey(ServiceCtx context)
{
byte[] keyBuffer = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read(context.Request.SendBuff[0].Position, keyBuffer);
return (ResultCode)_baseFileSystemProxy.Get.OverrideSaveDataTransferTokenSignVerificationKey(new InBuffer(keyBuffer)).Value;
}
[CommandHipc(1110)]
public ResultCode CorruptSaveDataFileSystemByOffset(ServiceCtx context)
{
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
ulong saveDataId = context.RequestData.ReadUInt64();
long offset = context.RequestData.ReadInt64();
return (ResultCode)_baseFileSystemProxy.Get.CorruptSaveDataFileSystemByOffset(spaceId, saveDataId, offset).Value;
}
[CommandHipc(1200)] // 6.0.0+
// OpenMultiCommitManager() -> object<nn::fssrv::sf::IMultiCommitManager>
public ResultCode OpenMultiCommitManager(ServiceCtx context)
{
using var commitManager = new SharedRef<LibHac.FsSrv.Sf.IMultiCommitManager>();
Result result = _baseFileSystemProxy.Get.OpenMultiCommitManager(ref commitManager.Ref());
if (result.IsFailure()) return (ResultCode)result.Value;
MakeObject(context, new IMultiCommitManager(ref commitManager.Ref()));
return ResultCode.Success;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_baseFileSystemProxy.Destroy();
}
}
}
}