ryujinx/Ryujinx/Ui/GLScreen.cs

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using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
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using System;
using System.Threading;
using Stopwatch = System.Diagnostics.Stopwatch;
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namespace Ryujinx
{
public class GLScreen : GameWindow
{
private const int TouchScreenWidth = 1280;
private const int TouchScreenHeight = 720;
private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
private const int TargetFPS = 60;
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private Switch Ns;
private IGalRenderer Renderer;
private KeyboardState? Keyboard = null;
private MouseState? Mouse = null;
private Thread RenderThread;
private bool ResizeEvent;
private bool TitleEvent;
private string NewTitle;
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public GLScreen(Switch Ns, IGalRenderer Renderer)
: base(1280, 720,
new GraphicsMode(), "Ryujinx", 0,
DisplayDevice.Default, 3, 3,
GraphicsContextFlags.ForwardCompatible)
{
this.Ns = Ns;
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this.Renderer = Renderer;
Location = new Point(
(DisplayDevice.Default.Width / 2) - (Width / 2),
(DisplayDevice.Default.Height / 2) - (Height / 2));
ResizeEvent = false;
TitleEvent = false;
}
private void RenderLoop()
{
MakeCurrent();
Stopwatch Chrono = new Stopwatch();
Chrono.Start();
long TicksPerFrame = Stopwatch.Frequency / TargetFPS;
long Ticks = 0;
while (Exists && !IsExiting)
{
if (Ns.WaitFifo())
{
Ns.ProcessFrame();
}
Renderer.RunActions();
if (ResizeEvent)
{
ResizeEvent = false;
Renderer.FrameBuffer.SetWindowSize(Width, Height);
}
Ticks += Chrono.ElapsedTicks;
Chrono.Restart();
if (Ticks >= TicksPerFrame)
{
RenderFrame();
//Queue max. 1 vsync
Ticks = Math.Min(Ticks - TicksPerFrame, TicksPerFrame);
}
}
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}
public void MainLoop()
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{
VSync = VSyncMode.Off;
Visible = true;
Renderer.FrameBuffer.SetWindowSize(Width, Height);
Context.MakeCurrent(null);
//OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
RenderThread = new Thread(RenderLoop);
RenderThread.Start();
while (Exists && !IsExiting)
{
ProcessEvents();
if (!IsExiting)
{
UpdateFrame();
if (TitleEvent)
{
TitleEvent = false;
Title = NewTitle;
}
}
}
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}
private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
{
if (Button.ToUpper() == "LTRIGGER" || Button.ToUpper() == "RTRIGGER")
{
return GetGamePadTriggerFromString(GamePad, Button) >= Config.GamePadTriggerThreshold;
}
else
{
return (GetGamePadButtonFromString(GamePad, Button) == ButtonState.Pressed);
}
}
private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button)
{
switch (Button.ToUpper())
{
case "A": return GamePad.Buttons.A;
case "B": return GamePad.Buttons.B;
case "X": return GamePad.Buttons.X;
case "Y": return GamePad.Buttons.Y;
case "LSTICK": return GamePad.Buttons.LeftStick;
case "RSTICK": return GamePad.Buttons.RightStick;
case "LSHOULDER": return GamePad.Buttons.LeftShoulder;
case "RSHOULDER": return GamePad.Buttons.RightShoulder;
case "DPADUP": return GamePad.DPad.Up;
case "DPADDOWN": return GamePad.DPad.Down;
case "DPADLEFT": return GamePad.DPad.Left;
case "DPADRIGHT": return GamePad.DPad.Right;
case "START": return GamePad.Buttons.Start;
case "BACK": return GamePad.Buttons.Back;
default: throw new ArgumentException();
}
}
private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
{
switch (Trigger.ToUpper())
{
case "LTRIGGER": return GamePad.Triggers.Left;
case "RTRIGGER": return GamePad.Triggers.Right;
default: throw new ArgumentException();
}
}
private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
{
switch (Joystick.ToUpper())
{
case "LJOYSTICK": return GamePad.ThumbSticks.Left;
case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
default: throw new ArgumentException();
}
}
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private new void UpdateFrame()
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{
HidControllerButtons CurrentButton = 0;
HidJoystickPosition LeftJoystick;
HidJoystickPosition RightJoystick;
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int LeftJoystickDX = 0;
int LeftJoystickDY = 0;
int RightJoystickDX = 0;
int RightJoystickDY = 0;
float AnalogStickDeadzone = Config.GamePadDeadzone;
//Keyboard Input
if (Keyboard.HasValue)
{
KeyboardState Keyboard = this.Keyboard.Value;
if (Keyboard[Key.Escape]) this.Exit();
//LeftJoystick
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickUp]) LeftJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickRight]) LeftJoystickDX = short.MaxValue;
//LeftButtons
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
//RightJoystick
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickUp]) RightJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickDown]) RightJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickRight]) RightJoystickDX = short.MaxValue;
//RightButtons
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
}
//Controller Input
if (Config.GamePadEnable)
{
GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
//LeftButtons
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
//RightButtons
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
//LeftJoystick
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
//RightJoystick
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
}
LeftJoystick = new HidJoystickPosition
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{
DX = LeftJoystickDX,
DY = LeftJoystickDY
};
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RightJoystick = new HidJoystickPosition
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{
DX = RightJoystickDX,
DY = RightJoystickDY
};
bool HasTouch = false;
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//Get screen touch position from left mouse click
//OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (Focused && Mouse?.LeftButton == ButtonState.Pressed)
{
MouseState Mouse = this.Mouse.Value;
int ScrnWidth = Width;
int ScrnHeight = Height;
if (Width > Height * TouchScreenRatioX)
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{
ScrnWidth = (int)(Height * TouchScreenRatioX);
}
else
{
ScrnHeight = (int)(Width * TouchScreenRatioY);
}
int StartX = (Width - ScrnWidth) >> 1;
int StartY = (Height - ScrnHeight) >> 1;
int EndX = StartX + ScrnWidth;
int EndY = StartY + ScrnHeight;
if (Mouse.X >= StartX &&
Mouse.Y >= StartY &&
Mouse.X < EndX &&
Mouse.Y < EndY)
{
int ScrnMouseX = Mouse.X - StartX;
int ScrnMouseY = Mouse.Y - StartY;
int MX = (int)(((float)ScrnMouseX / ScrnWidth) * TouchScreenWidth);
int MY = (int)(((float)ScrnMouseY / ScrnHeight) * TouchScreenHeight);
HidTouchPoint CurrentPoint = new HidTouchPoint
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{
X = MX,
Y = MY,
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//Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
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};
HasTouch = true;
Ns.Hid.SetTouchPoints(CurrentPoint);
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}
}
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if (!HasTouch)
{
Ns.Hid.SetTouchPoints();
}
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Ns.Hid.SetJoyconButton(
HidControllerId.CONTROLLER_HANDHELD,
HidControllerLayouts.Handheld_Joined,
CurrentButton,
LeftJoystick,
RightJoystick);
Ns.Hid.SetJoyconButton(
HidControllerId.CONTROLLER_HANDHELD,
HidControllerLayouts.Main,
CurrentButton,
LeftJoystick,
RightJoystick);
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}
private new void RenderFrame()
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{
Renderer.FrameBuffer.Render();
Ns.Statistics.RecordSystemFrameTime();
double HostFps = Ns.Statistics.GetSystemFrameRate();
double GameFps = Ns.Statistics.GetGameFrameRate();
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NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
TitleEvent = true;
SwapBuffers();
Ns.Os.SignalVsync();
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}
protected override void OnUnload(EventArgs e)
{
RenderThread.Join();
base.OnUnload(e);
}
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protected override void OnResize(EventArgs e)
{
ResizeEvent = true;
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}
protected override void OnKeyDown(KeyboardKeyEventArgs e)
{
Keyboard = e.Keyboard;
}
protected override void OnKeyUp(KeyboardKeyEventArgs e)
{
Keyboard = e.Keyboard;
}
protected override void OnMouseDown(MouseButtonEventArgs e)
{
Mouse = e.Mouse;
}
protected override void OnMouseUp(MouseButtonEventArgs e)
{
Mouse = e.Mouse;
}
protected override void OnMouseMove(MouseMoveEventArgs e)
{
Mouse = e.Mouse;
}
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}
}