33 lines
1012 B
C#
33 lines
1012 B
C#
|
using System.Linq;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
|
|||
|
{
|
|||
|
class SourceProgramRequest : IProgramRequest
|
|||
|
{
|
|||
|
public ThreadedProgram Threaded { get; set; }
|
|||
|
|
|||
|
private IShader[] _shaders;
|
|||
|
private TransformFeedbackDescriptor[] _transformFeedbackDescriptors;
|
|||
|
|
|||
|
public SourceProgramRequest(ThreadedProgram program, IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
|
|||
|
{
|
|||
|
Threaded = program;
|
|||
|
|
|||
|
_shaders = shaders;
|
|||
|
_transformFeedbackDescriptors = transformFeedbackDescriptors;
|
|||
|
}
|
|||
|
|
|||
|
public IProgram Create(IRenderer renderer)
|
|||
|
{
|
|||
|
IShader[] shaders = _shaders.Select(shader =>
|
|||
|
{
|
|||
|
var threaded = (ThreadedShader)shader;
|
|||
|
threaded?.EnsureCreated();
|
|||
|
return threaded?.Base;
|
|||
|
}).ToArray();
|
|||
|
|
|||
|
return renderer.CreateProgram(shaders, _transformFeedbackDescriptors);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|