29 lines
1005 B
C#
29 lines
1005 B
C#
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct UpdateRenderScaleCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.UpdateRenderScale;
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private ShaderStage _stage;
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private SpanRef<float> _scales;
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private int _textureCount;
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private int _imageCount;
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public void Set(ShaderStage stage, SpanRef<float> scales, int textureCount, int imageCount)
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{
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_stage = stage;
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_scales = scales;
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_textureCount = textureCount;
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_imageCount = imageCount;
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}
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public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.UpdateRenderScale(command._stage, command._scales.Get(threaded), command._textureCount, command._imageCount);
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command._scales.Dispose(threaded);
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}
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}
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}
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