ryujinx/Ryujinx.Ava/Common/Locale/LocaleManager.cs

105 lines
3.1 KiB
C#
Raw Normal View History

Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common;
using Ryujinx.Ui.Common.Configuration;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.Text.Json;
namespace Ryujinx.Ava.Common.Locale
{
class LocaleManager : BaseModel
{
private const string DefaultLanguageCode = "en_US";
private Dictionary<string, string> _localeStrings;
private ConcurrentDictionary<string, object[]> _dynamicValues;
public static LocaleManager Instance { get; } = new LocaleManager();
public Dictionary<string, string> LocaleStrings { get => _localeStrings; set => _localeStrings = value; }
public LocaleManager()
{
_localeStrings = new Dictionary<string, string>();
_dynamicValues = new ConcurrentDictionary<string, object[]>();
Load();
}
public void Load()
{
string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
if (Program.PreviewerDetached)
{
if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
{
localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
}
}
// Load english first, if the target language translation is incomplete, we default to english.
LoadLanguage(DefaultLanguageCode);
if (localeLanguageCode != DefaultLanguageCode)
{
LoadLanguage(localeLanguageCode);
}
}
public string this[string key]
{
get
{
if (_localeStrings.TryGetValue(key, out string value))
{
if (_dynamicValues.TryGetValue(key, out var dynamicValue))
{
return string.Format(value, dynamicValue);
}
return value;
}
return key;
}
set
{
_localeStrings[key] = value;
OnPropertyChanged();
}
}
public void UpdateDynamicValue(string key, params object[] values)
{
_dynamicValues[key] = values;
OnPropertyChanged("Item");
}
public void LoadLanguage(string languageCode)
{
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
if (languageJson == null)
{
return;
}
var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson);
foreach (var item in strings)
{
this[item.Key] = item.Value;
}
if (Program.PreviewerDetached)
{
ConfigurationState.Instance.Ui.LanguageCode.Value = languageCode;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
}
}