ryujinx/Ryujinx/OsHle/Svc/SvcThread.cs

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using ChocolArm64.State;
using Ryujinx.OsHle.Handles;
namespace Ryujinx.OsHle.Svc
{
partial class SvcHandler
{
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private void SvcCreateThread(AThreadState ThreadState)
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{
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long EntryPoint = (long)ThreadState.X1;
long ArgsPtr = (long)ThreadState.X2;
long StackTop = (long)ThreadState.X3;
int Priority = (int)ThreadState.X4;
int ProcessorId = (int)ThreadState.X5;
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if (Ns.Os.TryGetProcess(ThreadState.ProcessId, out Process Process))
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{
if (ProcessorId == -2)
{
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//TODO: Get this value from the NPDM file.
ProcessorId = 0;
}
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int Handle = Process.MakeThread(
EntryPoint,
StackTop,
ArgsPtr,
Priority,
ProcessorId);
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ThreadState.X0 = (int)SvcResult.Success;
ThreadState.X1 = (ulong)Handle;
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}
//TODO: Error codes.
}
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private void SvcStartThread(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
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if (Thread != null)
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{
Process.Scheduler.StartThread(Thread);
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ThreadState.X0 = (int)SvcResult.Success;
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}
//TODO: Error codes.
}
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private void SvcSleepThread(AThreadState ThreadState)
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{
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ulong NanoSecs = ThreadState.X0;
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HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
if (NanoSecs == 0)
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{
Process.Scheduler.Yield(CurrThread);
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}
else
{
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Process.Scheduler.WaitForSignal(CurrThread, (int)(NanoSecs / 1000000));
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}
}
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private void SvcGetThreadPriority(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X1;
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HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
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if (Thread != null)
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{
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ThreadState.X1 = (ulong)Thread.Priority;
ThreadState.X0 = (int)SvcResult.Success;
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}
//TODO: Error codes.
}
}
}