using System;
namespace Ryujinx.Graphics.Texture
{
[Flags]
public enum TextureInstructionSuffix
None = 0x00, // No Modifier
Lz = 0x02, // Load LOD Zero
Lb = 0x08, // Load Bias
Ll = 0x10, // Load LOD
Lba = 0x20, // Load Bias with OperA? Auto?
Lla = 0x40, // Load LOD with OperA? Auto?
Dc = 0x80, // Depth Compare
AOffI = 0x100, // Offset
Mz = 0x200, // Multisample Zero?
Ptp = 0x400 // ???
}