ryujinx/Ryujinx.Input/HLE/TouchScreenManager.cs

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C#
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using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.TouchScreen;
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using System;
namespace Ryujinx.Input.HLE
{
public class TouchScreenManager : IDisposable
{
private readonly IMouse _mouse;
private Switch _device;
private bool _wasClicking;
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public TouchScreenManager(IMouse mouse)
{
_mouse = mouse;
}
public void Initialize(Switch device)
{
_device = device;
}
public bool Update(bool isFocused, bool isClicking = false, float aspectRatio = 0)
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{
if (!isFocused || (!_wasClicking && !isClicking))
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{
// In case we lost focus, send the end touch.
if (_wasClicking && !isClicking)
{
MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
var touchPosition = IMouse.GetTouchPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
TouchPoint currentPoint = new TouchPoint
{
Attribute = TouchAttribute.End,
X = (uint)touchPosition.X,
Y = (uint)touchPosition.Y,
// Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
};
_device.Hid.Touchscreen.Update(currentPoint);
}
_wasClicking = false;
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_device.Hid.Touchscreen.Update();
return false;
}
if (aspectRatio > 0)
{
MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
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var touchPosition = IMouse.GetTouchPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
TouchAttribute attribute = TouchAttribute.None;
if (!_wasClicking && isClicking)
{
attribute = TouchAttribute.Start;
}
else if (_wasClicking && !isClicking)
{
attribute = TouchAttribute.End;
}
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TouchPoint currentPoint = new TouchPoint
{
Attribute = attribute,
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X = (uint)touchPosition.X,
Y = (uint)touchPosition.Y,
// Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
};
_device.Hid.Touchscreen.Update(currentPoint);
_wasClicking = isClicking;
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return true;
}
return false;
}
public void Dispose() { }
}
}