ryujinx/Ryujinx.Core/Switch.cs

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C#
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using Ryujinx.Core.Input;
using Ryujinx.Core.OsHle;
using Ryujinx.Core.Settings;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gpu;
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using System;
namespace Ryujinx.Core
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{
public class Switch : IDisposable
{
internal NsGpu Gpu { get; private set; }
internal Horizon Os { get; private set; }
internal VirtualFs VFs { get; private set; }
public Hid Hid { get; private set; }
public SetSys Settings { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer Renderer)
{
Gpu = new NsGpu(Renderer);
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VFs = new VirtualFs();
Hid = new Hid();
Statistics = new PerformanceStatistics();
Os = new Horizon(this);
Os.HidSharedMem.MemoryMapped += Hid.ShMemMap;
Os.HidSharedMem.MemoryUnmapped += Hid.ShMemUnmap;
Settings = new SetSys();
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}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
{
Os.LoadCart(ExeFsDir, RomFsFile);
}
public void LoadProgram(string FileName)
{
Os.LoadProgram(FileName);
}
internal virtual void OnFinish(EventArgs e)
{
Finish?.Invoke(this, e);
}
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public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
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{
if (Disposing)
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{
Os.Dispose();
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VFs.Dispose();
}
}
}
}