ryujinx/Ryujinx/Ui/Windows/AboutWindow.cs

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C#
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using Gtk;
using Ryujinx.Common.Utilities;
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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using Ryujinx.Ui.Common.Helper;
using System.Net.Http;
using System.Net.NetworkInformation;
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using System.Reflection;
using System.Threading.Tasks;
namespace Ryujinx.Ui.Windows
{
public partial class AboutWindow : Window
{
public AboutWindow() : base($"Ryujinx {Program.Version} - About")
{
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(OpenHelper)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
InitializeComponent();
_ = DownloadPatronsJson();
}
private async Task DownloadPatronsJson()
{
if (!NetworkInterface.GetIsNetworkAvailable())
{
_patreonNamesText.Buffer.Text = "Connection Error.";
}
HttpClient httpClient = new HttpClient();
try
{
string patreonJsonString = await httpClient.GetStringAsync("https://patreon.ryujinx.org/");
_patreonNamesText.Buffer.Text = string.Join(", ", JsonHelper.Deserialize(patreonJsonString, CommonJsonContext.Default.StringArray));
}
catch
{
_patreonNamesText.Buffer.Text = "API Error.";
}
}
//
// Events
//
private void RyujinxButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://ryujinx.org");
}
private void AmiiboApiButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://amiiboapi.com");
}
private void PatreonButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://www.patreon.com/ryujinx");
}
private void GitHubButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://github.com/Ryujinx/Ryujinx");
}
private void DiscordButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://discordapp.com/invite/N2FmfVc");
}
private void TwitterButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://twitter.com/RyujinxEmu");
}
private void ContributorsButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://github.com/Ryujinx/Ryujinx/graphs/contributors?type=a");
}
}
}