2018-07-29 04:35:36 +00:00
|
|
|
|
using OpenTK;
|
|
|
|
|
using OpenTK.Input;
|
|
|
|
|
using Ryujinx.HLE.Input;
|
|
|
|
|
using System;
|
2018-07-02 22:08:54 +00:00
|
|
|
|
|
|
|
|
|
namespace Ryujinx.UI.Input
|
|
|
|
|
{
|
2018-07-29 04:35:36 +00:00
|
|
|
|
public enum ControllerInputID
|
|
|
|
|
{
|
|
|
|
|
Invalid,
|
|
|
|
|
|
|
|
|
|
LStick,
|
|
|
|
|
DPadUp,
|
|
|
|
|
DPadDown,
|
|
|
|
|
DPadLeft,
|
|
|
|
|
DPadRight,
|
|
|
|
|
Back,
|
|
|
|
|
LShoulder,
|
|
|
|
|
|
|
|
|
|
RStick,
|
|
|
|
|
A,
|
|
|
|
|
B,
|
|
|
|
|
X,
|
|
|
|
|
Y,
|
|
|
|
|
Start,
|
|
|
|
|
RShoulder,
|
|
|
|
|
|
|
|
|
|
LTrigger,
|
|
|
|
|
RTrigger,
|
|
|
|
|
|
|
|
|
|
LJoystick,
|
|
|
|
|
RJoystick
|
|
|
|
|
}
|
|
|
|
|
|
2018-07-02 22:08:54 +00:00
|
|
|
|
public struct JoyConControllerLeft
|
|
|
|
|
{
|
2018-07-29 04:35:36 +00:00
|
|
|
|
public ControllerInputID Stick;
|
|
|
|
|
public ControllerInputID StickButton;
|
|
|
|
|
public ControllerInputID DPadUp;
|
|
|
|
|
public ControllerInputID DPadDown;
|
|
|
|
|
public ControllerInputID DPadLeft;
|
|
|
|
|
public ControllerInputID DPadRight;
|
|
|
|
|
public ControllerInputID ButtonMinus;
|
|
|
|
|
public ControllerInputID ButtonL;
|
|
|
|
|
public ControllerInputID ButtonZL;
|
2018-07-02 22:08:54 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct JoyConControllerRight
|
|
|
|
|
{
|
2018-07-29 04:35:36 +00:00
|
|
|
|
public ControllerInputID Stick;
|
|
|
|
|
public ControllerInputID StickButton;
|
|
|
|
|
public ControllerInputID ButtonA;
|
|
|
|
|
public ControllerInputID ButtonB;
|
|
|
|
|
public ControllerInputID ButtonX;
|
|
|
|
|
public ControllerInputID ButtonY;
|
|
|
|
|
public ControllerInputID ButtonPlus;
|
|
|
|
|
public ControllerInputID ButtonR;
|
|
|
|
|
public ControllerInputID ButtonZR;
|
2018-07-02 22:08:54 +00:00
|
|
|
|
}
|
|
|
|
|
|
2018-07-29 04:35:36 +00:00
|
|
|
|
public class JoyConController
|
2018-07-02 22:08:54 +00:00
|
|
|
|
{
|
2018-07-29 04:35:36 +00:00
|
|
|
|
public bool Enabled { private set; get; }
|
|
|
|
|
public int Index { private set; get; }
|
|
|
|
|
public float Deadzone { private set; get; }
|
|
|
|
|
public float TriggerThreshold { private set; get; }
|
|
|
|
|
|
|
|
|
|
public JoyConControllerLeft Left { private set; get; }
|
|
|
|
|
public JoyConControllerRight Right { private set; get; }
|
|
|
|
|
|
|
|
|
|
public JoyConController(
|
|
|
|
|
bool Enabled,
|
|
|
|
|
int Index,
|
|
|
|
|
float Deadzone,
|
|
|
|
|
float TriggerThreshold,
|
|
|
|
|
JoyConControllerLeft Left,
|
|
|
|
|
JoyConControllerRight Right)
|
|
|
|
|
{
|
|
|
|
|
this.Enabled = Enabled;
|
|
|
|
|
this.Index = Index;
|
|
|
|
|
this.Deadzone = Deadzone;
|
|
|
|
|
this.TriggerThreshold = TriggerThreshold;
|
|
|
|
|
this.Left = Left;
|
|
|
|
|
this.Right = Right;
|
|
|
|
|
|
|
|
|
|
//Unmapped controllers are problematic, skip them
|
|
|
|
|
if (GamePad.GetName(Index) == "Unmapped Controller")
|
|
|
|
|
{
|
|
|
|
|
this.Enabled = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public HidControllerButtons GetButtons()
|
|
|
|
|
{
|
|
|
|
|
if (!Enabled)
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GamePadState GpState = GamePad.GetState(Index);
|
|
|
|
|
|
|
|
|
|
HidControllerButtons Buttons = 0;
|
|
|
|
|
|
|
|
|
|
if (IsPressed(GpState, Left.DPadUp)) Buttons |= HidControllerButtons.KEY_DUP;
|
|
|
|
|
if (IsPressed(GpState, Left.DPadDown)) Buttons |= HidControllerButtons.KEY_DDOWN;
|
|
|
|
|
if (IsPressed(GpState, Left.DPadLeft)) Buttons |= HidControllerButtons.KEY_DLEFT;
|
|
|
|
|
if (IsPressed(GpState, Left.DPadRight)) Buttons |= HidControllerButtons.KEY_DRIGHT;
|
|
|
|
|
if (IsPressed(GpState, Left.StickButton)) Buttons |= HidControllerButtons.KEY_LSTICK;
|
|
|
|
|
if (IsPressed(GpState, Left.ButtonMinus)) Buttons |= HidControllerButtons.KEY_MINUS;
|
|
|
|
|
if (IsPressed(GpState, Left.ButtonL)) Buttons |= HidControllerButtons.KEY_L;
|
|
|
|
|
if (IsPressed(GpState, Left.ButtonZL)) Buttons |= HidControllerButtons.KEY_ZL;
|
|
|
|
|
|
|
|
|
|
if (IsPressed(GpState, Right.ButtonA)) Buttons |= HidControllerButtons.KEY_A;
|
|
|
|
|
if (IsPressed(GpState, Right.ButtonB)) Buttons |= HidControllerButtons.KEY_B;
|
|
|
|
|
if (IsPressed(GpState, Right.ButtonX)) Buttons |= HidControllerButtons.KEY_X;
|
|
|
|
|
if (IsPressed(GpState, Right.ButtonY)) Buttons |= HidControllerButtons.KEY_Y;
|
|
|
|
|
if (IsPressed(GpState, Right.StickButton)) Buttons |= HidControllerButtons.KEY_RSTICK;
|
|
|
|
|
if (IsPressed(GpState, Right.ButtonPlus)) Buttons |= HidControllerButtons.KEY_PLUS;
|
|
|
|
|
if (IsPressed(GpState, Right.ButtonR)) Buttons |= HidControllerButtons.KEY_R;
|
|
|
|
|
if (IsPressed(GpState, Right.ButtonZR)) Buttons |= HidControllerButtons.KEY_ZR;
|
|
|
|
|
|
|
|
|
|
return Buttons;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public (short, short) GetLeftStick()
|
|
|
|
|
{
|
|
|
|
|
if (!Enabled)
|
|
|
|
|
{
|
|
|
|
|
return (0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return GetStick(Left.Stick);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public (short, short) GetRightStick()
|
|
|
|
|
{
|
|
|
|
|
if (!Enabled)
|
|
|
|
|
{
|
|
|
|
|
return (0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return GetStick(Right.Stick);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private (short, short) GetStick(ControllerInputID Joystick)
|
|
|
|
|
{
|
|
|
|
|
GamePadState GpState = GamePad.GetState(Index);
|
|
|
|
|
|
|
|
|
|
switch (Joystick)
|
|
|
|
|
{
|
|
|
|
|
case ControllerInputID.LJoystick:
|
|
|
|
|
return ApplyDeadzone(GpState.ThumbSticks.Left);
|
|
|
|
|
|
|
|
|
|
case ControllerInputID.RJoystick:
|
|
|
|
|
return ApplyDeadzone(GpState.ThumbSticks.Right);
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return (0, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private (short, short) ApplyDeadzone(Vector2 Axis)
|
|
|
|
|
{
|
|
|
|
|
return (ClampAxis(MathF.Abs(Axis.X) > Deadzone ? Axis.X : 0f),
|
|
|
|
|
ClampAxis(MathF.Abs(Axis.Y) > Deadzone ? Axis.Y : 0f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static short ClampAxis(float Value)
|
|
|
|
|
{
|
|
|
|
|
if (Value <= -short.MaxValue)
|
|
|
|
|
{
|
|
|
|
|
return -short.MaxValue;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
return (short)(Value * short.MaxValue);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private bool IsPressed(GamePadState GpState, ControllerInputID Button)
|
|
|
|
|
{
|
|
|
|
|
switch (Button)
|
|
|
|
|
{
|
|
|
|
|
case ControllerInputID.A: return GpState.Buttons.A == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.B: return GpState.Buttons.B == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.X: return GpState.Buttons.X == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.Y: return GpState.Buttons.Y == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.LStick: return GpState.Buttons.LeftStick == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.RStick: return GpState.Buttons.RightStick == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.LShoulder: return GpState.Buttons.LeftShoulder == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.RShoulder: return GpState.Buttons.RightShoulder == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.DPadUp: return GpState.DPad.Up == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.DPadDown: return GpState.DPad.Down == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.DPadLeft: return GpState.DPad.Left == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.DPadRight: return GpState.DPad.Right == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.Start: return GpState.Buttons.Start == ButtonState.Pressed;
|
|
|
|
|
case ControllerInputID.Back: return GpState.Buttons.Back == ButtonState.Pressed;
|
|
|
|
|
|
|
|
|
|
case ControllerInputID.LTrigger: return GpState.Triggers.Left >= TriggerThreshold;
|
|
|
|
|
case ControllerInputID.RTrigger: return GpState.Triggers.Right >= TriggerThreshold;
|
|
|
|
|
|
|
|
|
|
//Using thumbsticks as buttons is not common, but it would be nice not to ignore them
|
|
|
|
|
case ControllerInputID.LJoystick:
|
|
|
|
|
return GpState.ThumbSticks.Left.X >= Deadzone ||
|
|
|
|
|
GpState.ThumbSticks.Left.Y >= Deadzone;
|
|
|
|
|
|
|
|
|
|
case ControllerInputID.RJoystick:
|
|
|
|
|
return GpState.ThumbSticks.Right.X >= Deadzone ||
|
|
|
|
|
GpState.ThumbSticks.Right.Y >= Deadzone;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-07-02 22:08:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|