ryujinx/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs

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using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void SuatomB(EmitterContext context)
{
InstSuatomB op = context.GetOp<InstSuatomB>();
EmitSuatom(
context,
op.Dim,
op.Op,
op.Size,
0,
op.SrcA,
op.SrcB,
op.SrcC,
op.Dest,
op.Ba,
isBindless: true,
compareAndSwap: false);
}
public static void Suatom(EmitterContext context)
{
InstSuatom op = context.GetOp<InstSuatom>();
EmitSuatom(
context,
op.Dim,
op.Op,
op.Size,
op.TidB,
op.SrcA,
op.SrcB,
0,
op.Dest,
op.Ba,
isBindless: false,
compareAndSwap: false);
}
public static void SuatomB2(EmitterContext context)
{
InstSuatomB2 op = context.GetOp<InstSuatomB2>();
EmitSuatom(
context,
op.Dim,
op.Op,
op.Size,
0,
op.SrcA,
op.SrcB,
op.SrcC,
op.Dest,
op.Ba,
isBindless: true,
compareAndSwap: false);
}
public static void SuatomCasB(EmitterContext context)
{
InstSuatomCasB op = context.GetOp<InstSuatomCasB>();
EmitSuatom(
context,
op.Dim,
0,
op.Size,
0,
op.SrcA,
op.SrcB,
op.SrcC,
op.Dest,
op.Ba,
isBindless: true,
compareAndSwap: true);
}
public static void SuatomCas(EmitterContext context)
{
InstSuatomCas op = context.GetOp<InstSuatomCas>();
EmitSuatom(
context,
op.Dim,
0,
op.Size,
op.TidB,
op.SrcA,
op.SrcB,
0,
op.Dest,
op.Ba,
isBindless: false,
compareAndSwap: true);
}
public static void SuldDB(EmitterContext context)
{
InstSuldDB op = context.GetOp<InstSuldDB>();
EmitSuld(context, op.Dim, op.Size, 0, 0, op.SrcA, op.Dest, op.SrcC, useComponents: false, op.Ba, isBindless: true);
}
public static void SuldD(EmitterContext context)
{
InstSuldD op = context.GetOp<InstSuldD>();
EmitSuld(context, op.Dim, op.Size, op.TidB, 0, op.SrcA, op.Dest, 0, useComponents: false, op.Ba, isBindless: false);
}
public static void SuldB(EmitterContext context)
{
InstSuldB op = context.GetOp<InstSuldB>();
EmitSuld(context, op.Dim, 0, 0, op.Rgba, op.SrcA, op.Dest, 0, useComponents: true, false, isBindless: true);
}
public static void Suld(EmitterContext context)
{
InstSuld op = context.GetOp<InstSuld>();
EmitSuld(context, op.Dim, 0, op.TidB, op.Rgba, op.SrcA, op.Dest, 0, useComponents: true, false, isBindless: false);
}
public static void SuredB(EmitterContext context)
{
InstSuredB op = context.GetOp<InstSuredB>();
EmitSured(context, op.Dim, op.Op, op.Size, 0, op.SrcA, op.Dest, op.SrcC, op.Ba, isBindless: true);
}
public static void Sured(EmitterContext context)
{
InstSured op = context.GetOp<InstSured>();
EmitSured(context, op.Dim, op.Op, op.Size, op.TidB, op.SrcA, op.Dest, 0, op.Ba, isBindless: false);
}
public static void SustDB(EmitterContext context)
{
InstSustDB op = context.GetOp<InstSustDB>();
EmitSust(context, op.Dim, op.Size, 0, 0, op.SrcA, op.Dest, op.SrcC, useComponents: false, op.Ba, isBindless: true);
}
public static void SustD(EmitterContext context)
{
InstSustD op = context.GetOp<InstSustD>();
EmitSust(context, op.Dim, op.Size, op.TidB, 0, op.SrcA, op.Dest, 0, useComponents: false, op.Ba, isBindless: false);
}
public static void SustB(EmitterContext context)
{
InstSustB op = context.GetOp<InstSustB>();
EmitSust(context, op.Dim, 0, 0, op.Rgba, op.SrcA, op.Dest, op.SrcC, useComponents: true, false, isBindless: true);
}
public static void Sust(EmitterContext context)
{
InstSust op = context.GetOp<InstSust>();
EmitSust(context, op.Dim, 0, op.TidB, op.Rgba, op.SrcA, op.Dest, 0, useComponents: true, false, isBindless: false);
}
private static void EmitSuatom(
EmitterContext context,
SuDim dimensions,
SuatomOp atomicOp,
SuatomSize size,
int imm,
int srcA,
int srcB,
int srcC,
int dest,
bool byteAddress,
bool isBindless,
bool compareAndSwap)
{
SamplerType type = ConvertSamplerType(dimensions);
if (type == SamplerType.None)
{
context.Config.GpuAccessor.Log("Invalid image atomic sampler type.");
return;
}
Operand Ra()
{
if (srcA > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcA++, RegisterType.Gpr));
}
Operand Rb()
{
if (srcB > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
Operand GetDest()
{
if (dest > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return Register(dest++, RegisterType.Gpr);
}
List<Operand> sourcesList = new List<Operand>();
if (isBindless)
{
sourcesList.Add(context.Copy(GetSrcReg(context, srcC)));
}
int coordsCount = type.GetDimensions();
for (int index = 0; index < coordsCount; index++)
{
sourcesList.Add(Ra());
}
if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
{
sourcesList.Add(Const(0));
type &= ~SamplerType.Mask;
type |= SamplerType.Texture2D;
}
if (type.HasFlag(SamplerType.Array))
{
sourcesList.Add(Ra());
type |= SamplerType.Array;
}
if (byteAddress)
{
int xIndex = isBindless ? 1 : 0;
sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(size)));
}
// TODO: FP and 64-bit formats.
TextureFormat format = !isBindless && (size == SuatomSize.Sd32 || size == SuatomSize.Sd64)
? context.Config.GetTextureFormatAtomic(imm)
: GetTextureFormat(size);
if (compareAndSwap)
{
sourcesList.Add(Rb());
}
sourcesList.Add(Rb());
Operand[] sources = sourcesList.ToArray();
TextureFlags flags = compareAndSwap ? TextureFlags.CAS : GetAtomicOpFlags(atomicOp);
if (isBindless)
{
flags |= TextureFlags.Bindless;
}
TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageAtomic,
type,
format,
flags,
imm,
0,
GetDest(),
sources);
context.Add(operation);
}
private static void EmitSuld(
EmitterContext context,
SuDim dimensions,
SuSize size,
int imm,
SuRgba componentMask,
int srcA,
int srcB,
int srcC,
bool useComponents,
bool byteAddress,
bool isBindless)
{
context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
SamplerType type = ConvertSamplerType(dimensions);
if (type == SamplerType.None)
{
context.Config.GpuAccessor.Log("Invalid image store sampler type.");
return;
}
Operand Ra()
{
if (srcA > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcA++, RegisterType.Gpr));
}
List<Operand> sourcesList = new List<Operand>();
if (isBindless)
{
sourcesList.Add(context.Copy(Register(srcC, RegisterType.Gpr)));
}
int coordsCount = type.GetDimensions();
for (int index = 0; index < coordsCount; index++)
{
sourcesList.Add(Ra());
}
if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
{
sourcesList.Add(Const(0));
type &= ~SamplerType.Mask;
type |= SamplerType.Texture2D;
}
if (type.HasFlag(SamplerType.Array))
{
sourcesList.Add(Ra());
}
Operand[] sources = sourcesList.ToArray();
int handle = imm;
TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
if (useComponents)
{
for (int compMask = (int)componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
{
if ((compMask & 1) == 0)
{
continue;
}
if (srcB == RegisterConsts.RegisterZeroIndex)
{
break;
}
Operand rd = Register(srcB++, RegisterType.Gpr);
TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageLoad,
type,
flags,
handle,
compIndex,
rd,
sources);
if (!isBindless)
{
operation.Format = context.Config.GetTextureFormat(handle);
}
context.Add(operation);
}
}
else
{
if (byteAddress)
{
int xIndex = isBindless ? 1 : 0;
sources[xIndex] = context.ShiftRightS32(sources[xIndex], Const(GetComponentSizeInBytesLog2(size)));
}
int components = GetComponents(size);
for (int compIndex = 0; compIndex < components; compIndex++)
{
if (srcB == RegisterConsts.RegisterZeroIndex)
{
break;
}
Operand rd = Register(srcB++, RegisterType.Gpr);
TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageLoad,
type,
GetTextureFormat(size),
flags,
handle,
compIndex,
rd,
sources);
context.Add(operation);
switch (size)
{
case SuSize.U8: context.Copy(rd, ZeroExtendTo32(context, rd, 8)); break;
case SuSize.U16: context.Copy(rd, ZeroExtendTo32(context, rd, 16)); break;
case SuSize.S8: context.Copy(rd, SignExtendTo32(context, rd, 8)); break;
case SuSize.S16: context.Copy(rd, SignExtendTo32(context, rd, 16)); break;
}
}
}
}
private static void EmitSured(
EmitterContext context,
SuDim dimensions,
RedOp atomicOp,
SuatomSize size,
int imm,
int srcA,
int srcB,
int srcC,
bool byteAddress,
bool isBindless)
{
SamplerType type = ConvertSamplerType(dimensions);
if (type == SamplerType.None)
{
context.Config.GpuAccessor.Log("Invalid image reduction sampler type.");
return;
}
Operand Ra()
{
if (srcA > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcA++, RegisterType.Gpr));
}
Operand Rb()
{
if (srcB > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
List<Operand> sourcesList = new List<Operand>();
if (isBindless)
{
sourcesList.Add(context.Copy(GetSrcReg(context, srcC)));
}
int coordsCount = type.GetDimensions();
for (int index = 0; index < coordsCount; index++)
{
sourcesList.Add(Ra());
}
if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
{
sourcesList.Add(Const(0));
type &= ~SamplerType.Mask;
type |= SamplerType.Texture2D;
}
if (type.HasFlag(SamplerType.Array))
{
sourcesList.Add(Ra());
type |= SamplerType.Array;
}
if (byteAddress)
{
int xIndex = isBindless ? 1 : 0;
sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(size)));
}
// TODO: FP and 64-bit formats.
TextureFormat format = !isBindless && (size == SuatomSize.Sd32 || size == SuatomSize.Sd64)
? context.Config.GetTextureFormatAtomic(imm)
: GetTextureFormat(size);
sourcesList.Add(Rb());
Operand[] sources = sourcesList.ToArray();
TextureFlags flags = GetAtomicOpFlags((SuatomOp)atomicOp);
if (isBindless)
{
flags |= TextureFlags.Bindless;
}
TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageAtomic,
type,
format,
flags,
imm,
0,
null,
sources);
context.Add(operation);
}
private static void EmitSust(
EmitterContext context,
SuDim dimensions,
SuSize size,
int imm,
SuRgba componentMask,
int srcA,
int srcB,
int srcC,
bool useComponents,
bool byteAddress,
bool isBindless)
{
SamplerType type = ConvertSamplerType(dimensions);
if (type == SamplerType.None)
{
context.Config.GpuAccessor.Log("Invalid image store sampler type.");
return;
}
Operand Ra()
{
if (srcA > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcA++, RegisterType.Gpr));
}
Operand Rb()
{
if (srcB > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
List<Operand> sourcesList = new List<Operand>();
if (isBindless)
{
sourcesList.Add(context.Copy(Register(srcC, RegisterType.Gpr)));
}
int coordsCount = type.GetDimensions();
for (int index = 0; index < coordsCount; index++)
{
sourcesList.Add(Ra());
}
if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
{
sourcesList.Add(Const(0));
type &= ~SamplerType.Mask;
type |= SamplerType.Texture2D;
}
if (type.HasFlag(SamplerType.Array))
{
sourcesList.Add(Ra());
}
TextureFormat format = TextureFormat.Unknown;
if (useComponents)
{
for (int compMask = (int)componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
{
if ((compMask & 1) != 0)
{
sourcesList.Add(Rb());
}
}
if (!isBindless)
{
format = context.Config.GetTextureFormat(imm);
}
}
else
{
if (byteAddress)
{
int xIndex = isBindless ? 1 : 0;
sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(size)));
}
int components = GetComponents(size);
for (int compIndex = 0; compIndex < components; compIndex++)
{
sourcesList.Add(Rb());
}
format = GetTextureFormat(size);
}
Operand[] sources = sourcesList.ToArray();
int handle = imm;
TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageStore,
type,
format,
flags,
handle,
0,
null,
sources);
context.Add(operation);
}
private static int GetComponentSizeInBytesLog2(SuatomSize size)
{
return size switch
{
SuatomSize.U32 => 2,
SuatomSize.S32 => 2,
SuatomSize.U64 => 3,
SuatomSize.F32FtzRn => 2,
SuatomSize.F16x2FtzRn => 2,
SuatomSize.S64 => 3,
SuatomSize.Sd32 => 2,
SuatomSize.Sd64 => 3,
_ => 2
};
}
private static TextureFormat GetTextureFormat(SuatomSize size)
{
return size switch
{
SuatomSize.U32 => TextureFormat.R32Uint,
SuatomSize.S32 => TextureFormat.R32Sint,
SuatomSize.U64 => TextureFormat.R32G32Uint,
SuatomSize.F32FtzRn => TextureFormat.R32Float,
SuatomSize.F16x2FtzRn => TextureFormat.R16G16Float,
SuatomSize.S64 => TextureFormat.R32G32Uint,
SuatomSize.Sd32 => TextureFormat.R32Uint,
SuatomSize.Sd64 => TextureFormat.R32G32Uint,
_ => TextureFormat.R32Uint
};
}
private static TextureFlags GetAtomicOpFlags(SuatomOp op)
{
return op switch
{
SuatomOp.Add => TextureFlags.Add,
SuatomOp.Min => TextureFlags.Minimum,
SuatomOp.Max => TextureFlags.Maximum,
SuatomOp.Inc => TextureFlags.Increment,
SuatomOp.Dec => TextureFlags.Decrement,
SuatomOp.And => TextureFlags.BitwiseAnd,
SuatomOp.Or => TextureFlags.BitwiseOr,
SuatomOp.Xor => TextureFlags.BitwiseXor,
SuatomOp.Exch => TextureFlags.Swap,
_ => TextureFlags.Add
};
}
private static int GetComponents(SuSize size)
{
return size switch
{
SuSize.B64 => 2,
SuSize.B128 => 4,
SuSize.UB128 => 4,
_ => 1
};
}
private static int GetComponentSizeInBytesLog2(SuSize size)
{
return size switch
{
SuSize.U8 => 0,
SuSize.S8 => 0,
SuSize.U16 => 1,
SuSize.S16 => 1,
SuSize.B32 => 2,
SuSize.B64 => 3,
SuSize.B128 => 4,
SuSize.UB128 => 4,
_ => 2
};
}
private static TextureFormat GetTextureFormat(SuSize size)
{
return size switch
{
SuSize.U8 => TextureFormat.R8Uint,
SuSize.S8 => TextureFormat.R8Sint,
SuSize.U16 => TextureFormat.R16Uint,
SuSize.S16 => TextureFormat.R16Sint,
SuSize.B32 => TextureFormat.R32Uint,
SuSize.B64 => TextureFormat.R32G32Uint,
SuSize.B128 => TextureFormat.R32G32B32A32Uint,
SuSize.UB128 => TextureFormat.R32G32B32A32Uint,
_ => TextureFormat.R32Uint
};
}
private static SamplerType ConvertSamplerType(SuDim target)
{
return target switch
{
SuDim._1d => SamplerType.Texture1D,
SuDim._1dBuffer => SamplerType.TextureBuffer,
SuDim._1dArray => SamplerType.Texture1D | SamplerType.Array,
SuDim._2d => SamplerType.Texture2D,
SuDim._2dArray => SamplerType.Texture2D | SamplerType.Array,
SuDim._3d => SamplerType.Texture3D,
_ => SamplerType.None
};
}
}
}