2020-08-18 01:49:37 +00:00
|
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
|
|
using Ryujinx.Common.Utilities;
|
|
|
|
using System;
|
|
|
|
using System.Runtime.InteropServices;
|
|
|
|
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter
|
|
|
|
{
|
|
|
|
/// <summary>
|
2021-05-25 17:01:09 +00:00
|
|
|
/// Input information for an effect version 1.
|
2020-08-18 01:49:37 +00:00
|
|
|
/// </summary>
|
|
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
2021-05-25 17:01:09 +00:00
|
|
|
public struct EffectInParameterVersion1 : IEffectInParameter
|
2020-08-18 01:49:37 +00:00
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Type of the effect.
|
|
|
|
/// </summary>
|
|
|
|
public EffectType Type;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Set to true if the effect is new.
|
|
|
|
/// </summary>
|
|
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
|
|
public bool IsNew;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Set to true if the effect must be active.
|
|
|
|
/// </summary>
|
|
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
|
|
public bool IsEnabled;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reserved/padding.
|
|
|
|
/// </summary>
|
|
|
|
private byte _reserved1;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The target mix id of the effect.
|
|
|
|
/// </summary>
|
|
|
|
public int MixId;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Address of the processing workbuffer.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>This is additional data that could be required by the effect processing.</remarks>
|
|
|
|
public ulong BufferBase;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Size of the processing workbuffer.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>This is additional data that could be required by the effect processing.</remarks>
|
|
|
|
public ulong BufferSize;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Position of the effect while processing effects.
|
|
|
|
/// </summary>
|
|
|
|
public uint ProcessingOrder;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reserved/padding.
|
|
|
|
/// </summary>
|
|
|
|
private uint _reserved2;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Specific data storage.
|
|
|
|
/// </summary>
|
|
|
|
private SpecificDataStruct _specificDataStart;
|
|
|
|
|
|
|
|
[StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
|
|
|
|
private struct SpecificDataStruct { }
|
|
|
|
|
|
|
|
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
|
|
|
|
|
2021-05-25 17:01:09 +00:00
|
|
|
EffectType IEffectInParameter.Type => Type;
|
|
|
|
|
|
|
|
bool IEffectInParameter.IsNew => IsNew;
|
|
|
|
|
|
|
|
bool IEffectInParameter.IsEnabled => IsEnabled;
|
|
|
|
|
|
|
|
int IEffectInParameter.MixId => MixId;
|
|
|
|
|
|
|
|
ulong IEffectInParameter.BufferBase => BufferBase;
|
|
|
|
|
|
|
|
ulong IEffectInParameter.BufferSize => BufferSize;
|
|
|
|
|
|
|
|
uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
|
|
|
|
|
2020-08-18 01:49:37 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Check if the given channel count is valid.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="channelCount">The channel count to check</param>
|
|
|
|
/// <returns>Returns true if the channel count is valid.</returns>
|
|
|
|
public static bool IsChannelCountValid(int channelCount)
|
|
|
|
{
|
|
|
|
return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|