ryujinx/ARMeilleure/CodeGen/X86/HardwareCapabilities.cs

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C#
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using Ryujinx.Memory;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics.X86;
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
namespace ARMeilleure.CodeGen.X86
{
static class HardwareCapabilities
{
private delegate uint GetXcr0();
static HardwareCapabilities()
{
if (!X86Base.IsSupported)
{
return;
}
(int maxNum, _, _, _) = X86Base.CpuId(0x00000000, 0x00000000);
(_, _, int ecx1, int edx1) = X86Base.CpuId(0x00000001, 0x00000000);
FeatureInfo1Edx = (FeatureFlags1Edx)edx1;
FeatureInfo1Ecx = (FeatureFlags1Ecx)ecx1;
if (maxNum >= 7)
{
(_, int ebx7, int ecx7, _) = X86Base.CpuId(0x00000007, 0x00000000);
FeatureInfo7Ebx = (FeatureFlags7Ebx)ebx7;
FeatureInfo7Ecx = (FeatureFlags7Ecx)ecx7;
}
Xcr0InfoEax = (Xcr0FlagsEax)GetXcr0Eax();
}
private static uint GetXcr0Eax()
{
ReadOnlySpan<byte> asmGetXcr0 = new byte[]
{
0x31, 0xc9, // xor ecx, ecx
0xf, 0x01, 0xd0, // xgetbv
0xc3, // ret
};
using MemoryBlock memGetXcr0 = new MemoryBlock((ulong)asmGetXcr0.Length);
memGetXcr0.Write(0, asmGetXcr0);
memGetXcr0.Reprotect(0, (ulong)asmGetXcr0.Length, MemoryPermission.ReadAndExecute);
var fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
return fGetXcr0();
}
[Flags]
public enum FeatureFlags1Edx
{
Sse = 1 << 25,
Sse2 = 1 << 26
}
[Flags]
public enum FeatureFlags1Ecx
{
Sse3 = 1 << 0,
Pclmulqdq = 1 << 1,
Ssse3 = 1 << 9,
Fma = 1 << 12,
Sse41 = 1 << 19,
Sse42 = 1 << 20,
Popcnt = 1 << 23,
Aes = 1 << 25,
Osxsave = 1 << 27,
Avx = 1 << 28,
F16c = 1 << 29
}
[Flags]
public enum FeatureFlags7Ebx
{
Avx2 = 1 << 5,
Avx512f = 1 << 16,
Avx512dq = 1 << 17,
Sha = 1 << 29,
Avx512bw = 1 << 30,
Avx512vl = 1 << 31
}
[Flags]
public enum FeatureFlags7Ecx
{
Gfni = 1 << 8,
}
[Flags]
public enum Xcr0FlagsEax
{
Sse = 1 << 1,
YmmHi128 = 1 << 2,
Opmask = 1 << 5,
ZmmHi256 = 1 << 6,
Hi16Zmm = 1 << 7
}
public static FeatureFlags1Edx FeatureInfo1Edx { get; }
public static FeatureFlags1Ecx FeatureInfo1Ecx { get; }
public static FeatureFlags7Ebx FeatureInfo7Ebx { get; } = 0;
public static FeatureFlags7Ecx FeatureInfo7Ecx { get; } = 0;
public static Xcr0FlagsEax Xcr0InfoEax { get; } = 0;
public static bool SupportsSse => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse);
public static bool SupportsSse2 => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse2);
public static bool SupportsSse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse3);
public static bool SupportsPclmulqdq => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Pclmulqdq);
public static bool SupportsSsse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Ssse3);
public static bool SupportsFma => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Fma);
public static bool SupportsSse41 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse41);
public static bool SupportsSse42 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse42);
public static bool SupportsPopcnt => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Popcnt);
public static bool SupportsAesni => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Aes);
public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx | FeatureFlags1Ecx.Osxsave) && Xcr0InfoEax.HasFlag(Xcr0FlagsEax.Sse | Xcr0FlagsEax.YmmHi128);
public static bool SupportsAvx2 => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx2) && SupportsAvx;
public static bool SupportsAvx512F => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512f) && FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Osxsave)
&& Xcr0InfoEax.HasFlag(Xcr0FlagsEax.Sse | Xcr0FlagsEax.YmmHi128 | Xcr0FlagsEax.Opmask | Xcr0FlagsEax.ZmmHi256 | Xcr0FlagsEax.Hi16Zmm);
public static bool SupportsAvx512Vl => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512vl) && SupportsAvx512F;
public static bool SupportsAvx512Bw => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512bw) && SupportsAvx512F;
public static bool SupportsAvx512Dq => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512dq) && SupportsAvx512F;
public static bool SupportsF16c => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.F16c);
public static bool SupportsSha => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Sha);
public static bool SupportsGfni => FeatureInfo7Ecx.HasFlag(FeatureFlags7Ecx.Gfni);
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
public static bool ForceLegacySse { get; set; }
public static bool SupportsVexEncoding => SupportsAvx && !ForceLegacySse;
public static bool SupportsEvexEncoding => SupportsAvx512F && !ForceLegacySse;
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
}
}