ryujinx/Ryujinx.Graphics.Gpu/Image/Pool.cs

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2019-10-13 06:02:07 +00:00
using System;
namespace Ryujinx.Graphics.Gpu.Image
{
abstract class Pool<T> : IDisposable
{
protected const int DescriptorSize = 0x20;
protected GpuContext Context;
protected T[] Items;
public ulong Address { get; }
public ulong Size { get; }
public Pool(GpuContext context, ulong address, int maximumId)
{
Context = context;
int count = maximumId + 1;
ulong size = (ulong)(uint)count * DescriptorSize;;
Items = new T[count];
Address = address;
Size = size;
}
public abstract T Get(int id);
public void SynchronizeMemory()
{
(ulong, ulong)[] modifiedRanges = Context.PhysicalMemory.GetModifiedRanges(Address, Size);
for (int index = 0; index < modifiedRanges.Length; index++)
{
(ulong mAddress, ulong mSize) = modifiedRanges[index];
if (mAddress < Address)
{
mAddress = Address;
}
ulong maxSize = Address + Size - mAddress;
if (mSize > maxSize)
{
mSize = maxSize;
}
InvalidateRangeImpl(mAddress, mSize);
}
}
public void InvalidateRange(ulong address, ulong size)
{
ulong endAddress = address + size;
ulong texturePoolEndAddress = Address + Size;
// If the range being invalidated is not overlapping the texture pool range,
// then we don't have anything to do, exit early.
if (address >= texturePoolEndAddress || endAddress <= Address)
{
return;
}
if (address < Address)
{
address = Address;
}
if (endAddress > texturePoolEndAddress)
{
endAddress = texturePoolEndAddress;
}
InvalidateRangeImpl(address, size);
}
protected abstract void InvalidateRangeImpl(ulong address, ulong size);
protected abstract void Delete(T item);
public void Dispose()
{
if (Items != null)
{
for (int index = 0; index < Items.Length; index++)
{
Delete(Items[index]);
}
Items = null;
}
}
}
}