ryujinx/Ryujinx.Ava/Common/ApplicationHelper.cs

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Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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using Avalonia.Controls;
using Avalonia.Threading;
using LibHac;
using LibHac.Account;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.Fs.Shim;
using LibHac.FsSystem;
using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Ui.Common.Helper;
using System;
using System.Buffers;
using System.IO;
using System.Threading;
using static LibHac.Fs.ApplicationSaveDataManagement;
using Path = System.IO.Path;
namespace Ryujinx.Ava.Common
{
UI - Avalonia Part 2 (#3351) * add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 18:06:31 +00:00
internal static class ApplicationHelper
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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{
private static HorizonClient _horizonClient;
private static AccountManager _accountManager;
private static VirtualFileSystem _virtualFileSystem;
private static StyleableWindow _owner;
public static void Initialize(VirtualFileSystem virtualFileSystem, AccountManager accountManager, HorizonClient horizonClient, StyleableWindow owner)
{
_owner = owner;
_virtualFileSystem = virtualFileSystem;
_horizonClient = horizonClient;
_accountManager = accountManager;
}
private static bool TryFindSaveData(string titleName, ulong titleId,
BlitStruct<ApplicationControlProperty> controlHolder, in SaveDataFilter filter, out ulong saveDataId)
{
saveDataId = default;
Result result = _horizonClient.Fs.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo,
SaveDataSpaceId.User, in filter);
if (ResultFs.TargetNotFound.Includes(result))
{
ref ApplicationControlProperty control = ref controlHolder.Value;
Logger.Info?.Print(LogClass.Application, $"Creating save directory for Title: {titleName} [{titleId:x16}]");
if (Utilities.IsZeros(controlHolder.ByteSpan))
{
// If the current application doesn't have a loaded control property, create a dummy one
// and set the savedata sizes so a user savedata will be created.
control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
control.UserAccountSaveDataSize = 0x4000;
control.UserAccountSaveDataJournalSize = 0x4000;
Logger.Warning?.Print(LogClass.Application,
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
}
Uid user = new Uid((ulong)_accountManager.LastOpenedUser.UserId.High, (ulong)_accountManager.LastOpenedUser.UserId.Low);
result = _horizonClient.Fs.EnsureApplicationSaveData(out _, new LibHac.Ncm.ApplicationId(titleId), in control, in user);
if (result.IsFailure())
{
ContentDialogHelper.CreateErrorDialog(_owner,
string.Format(LocaleManager.Instance["DialogMessageCreateSaveErrorMessage"], result.ToStringWithName()));
return false;
}
// Try to find the savedata again after creating it
result = _horizonClient.Fs.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, in filter);
}
if (result.IsSuccess())
{
saveDataId = saveDataInfo.SaveDataId;
return true;
}
ContentDialogHelper.CreateErrorDialog(_owner,
string.Format(LocaleManager.Instance["DialogMessageFindSaveErrorMessage"], result.ToStringWithName()));
return false;
}
public static void OpenSaveDir(in SaveDataFilter saveDataFilter, ulong titleId,
BlitStruct<ApplicationControlProperty> controlData, string titleName)
{
if (!TryFindSaveData(titleName, titleId, controlData, in saveDataFilter, out ulong saveDataId))
{
return;
}
string saveRootPath = Path.Combine(_virtualFileSystem.GetNandPath(), $"user/save/{saveDataId:x16}");
if (!Directory.Exists(saveRootPath))
{
// Inconsistent state. Create the directory
Directory.CreateDirectory(saveRootPath);
}
string committedPath = Path.Combine(saveRootPath, "0");
string workingPath = Path.Combine(saveRootPath, "1");
// If the committed directory exists, that path will be loaded the next time the savedata is mounted
if (Directory.Exists(committedPath))
{
OpenHelper.OpenFolder(committedPath);
}
else
{
// If the working directory exists and the committed directory doesn't,
// the working directory will be loaded the next time the savedata is mounted
if (!Directory.Exists(workingPath))
{
Directory.CreateDirectory(workingPath);
}
OpenHelper.OpenFolder(workingPath);
}
}
public static async void ExtractSection(NcaSectionType ncaSectionType, string titleFilePath,
int programIndex = 0)
{
OpenFolderDialog folderDialog = new() { Title = LocaleManager.Instance["FolderDialogExtractTitle"] };
string destination = await folderDialog.ShowAsync(_owner);
var cancellationToken = new CancellationTokenSource();
if (!string.IsNullOrWhiteSpace(destination))
{
Thread extractorThread = new(() =>
{
Dispatcher.UIThread.Post(async () =>
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
_owner,
string.Format(LocaleManager.Instance["DialogNcaExtractionMessage"], ncaSectionType, Path.GetFileName(titleFilePath)),
"",
"",
LocaleManager.Instance["InputDialogCancel"],
LocaleManager.Instance["DialogNcaExtractionTitle"]);
if (result == UserResult.Cancel)
{
cancellationToken.Cancel();
}
});
Thread.Sleep(1000);
using (FileStream file = new(titleFilePath, FileMode.Open, FileAccess.Read))
{
Nca mainNca = null;
Nca patchNca = null;
string extension = Path.GetExtension(titleFilePath).ToLower();
if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
{
PartitionFileSystem pfs;
if (extension == ".xci")
{
Xci xci = new(_virtualFileSystem.KeySet, file.AsStorage());
pfs = xci.OpenPartition(XciPartitionType.Secure);
}
else
{
pfs = new PartitionFileSystem(file.AsStorage());
}
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new(_virtualFileSystem.KeySet, ncaFile.Get.AsStorage());
if (nca.Header.ContentType == NcaContentType.Program)
{
int dataIndex =
Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.GetFsHeader(dataIndex).IsPatchSection())
{
patchNca = nca;
}
else
{
mainNca = nca;
}
}
}
}
else if (extension == ".nca")
{
mainNca = new Nca(_virtualFileSystem.KeySet, file.AsStorage());
}
if (mainNca == null)
{
Logger.Error?.Print(LogClass.Application,
"Extraction failure. The main NCA was not present in the selected file");
Dispatcher.UIThread.InvokeAsync(() =>
{
ContentDialogHelper.CreateErrorDialog(_owner, LocaleManager.Instance["DialogNcaExtractionMainNcaNotFoundErrorMessage"]);
});
return;
}
(Nca updatePatchNca, _) = ApplicationLoader.GetGameUpdateData(_virtualFileSystem,
mainNca.Header.TitleId.ToString("x16"), programIndex, out _);
if (updatePatchNca != null)
{
patchNca = updatePatchNca;
}
int index = Nca.GetSectionIndexFromType(ncaSectionType, mainNca.Header.ContentType);
try
{
IFileSystem ncaFileSystem = patchNca != null
? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid)
: mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid);
FileSystemClient fsClient = _horizonClient.Fs;
string source = DateTime.Now.ToFileTime().ToString()[10..];
string output = DateTime.Now.ToFileTime().ToString()[10..];
using var uniqueSourceFs = new UniqueRef<IFileSystem>(ncaFileSystem);
using var uniqueOutputFs = new UniqueRef<IFileSystem>(new LocalFileSystem(destination));
fsClient.Register(source.ToU8Span(), ref uniqueSourceFs.Ref());
fsClient.Register(output.ToU8Span(), ref uniqueOutputFs.Ref());
(Result? resultCode, bool canceled) = CopyDirectory(fsClient, $"{source}:/", $"{output}:/", cancellationToken.Token);
if (!canceled)
{
if (resultCode.Value.IsFailure())
{
Logger.Error?.Print(LogClass.Application,
$"LibHac returned error code: {resultCode.Value.ErrorCode}");
Dispatcher.UIThread.InvokeAsync(() =>
{
ContentDialogHelper.CreateErrorDialog(_owner, LocaleManager.Instance["DialogNcaExtractionCheckLogErrorMessage"]);
});
}
else if (resultCode.Value.IsSuccess())
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateInfoDialog(
_owner,
LocaleManager.Instance["DialogNcaExtractionSuccessMessage"],
"",
LocaleManager.Instance["InputDialogOk"],
"",
LocaleManager.Instance["DialogNcaExtractionTitle"]);
});
}
}
fsClient.Unmount(source.ToU8Span());
fsClient.Unmount(output.ToU8Span());
}
catch (ArgumentException ex)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
ContentDialogHelper.CreateErrorDialog(_owner, ex.Message);
});
}
}
});
extractorThread.Name = "GUI.NcaSectionExtractorThread";
extractorThread.IsBackground = true;
extractorThread.Start();
}
}
public static (Result? result, bool canceled) CopyDirectory(FileSystemClient fs, string sourcePath, string destPath, CancellationToken token)
{
Result rc = fs.OpenDirectory(out DirectoryHandle sourceHandle, sourcePath.ToU8Span(), OpenDirectoryMode.All);
if (rc.IsFailure())
{
return (rc, false);
}
using (sourceHandle)
{
foreach (DirectoryEntryEx entry in fs.EnumerateEntries(sourcePath, "*", SearchOptions.Default))
{
if (token.IsCancellationRequested)
{
return (null, true);
}
string subSrcPath = PathTools.Normalize(PathTools.Combine(sourcePath, entry.Name));
string subDstPath = PathTools.Normalize(PathTools.Combine(destPath, entry.Name));
if (entry.Type == DirectoryEntryType.Directory)
{
fs.EnsureDirectoryExists(subDstPath);
(Result? result, bool canceled) = CopyDirectory(fs, subSrcPath, subDstPath, token);
if (canceled || result.Value.IsFailure())
{
return (result, canceled);
}
}
if (entry.Type == DirectoryEntryType.File)
{
fs.CreateOrOverwriteFile(subDstPath, entry.Size);
rc = CopyFile(fs, subSrcPath, subDstPath);
if (rc.IsFailure())
{
return (rc, false);
}
}
}
}
return (Result.Success, false);
}
public static Result CopyFile(FileSystemClient fs, string sourcePath, string destPath)
{
Result rc = fs.OpenFile(out FileHandle sourceHandle, sourcePath.ToU8Span(), OpenMode.Read);
if (rc.IsFailure())
{
return rc;
}
using (sourceHandle)
{
rc = fs.OpenFile(out FileHandle destHandle, destPath.ToU8Span(), OpenMode.Write | OpenMode.AllowAppend);
if (rc.IsFailure())
{
return rc;
}
using (destHandle)
{
const int MaxBufferSize = 1024 * 1024;
rc = fs.GetFileSize(out long fileSize, sourceHandle);
if (rc.IsFailure())
{
return rc;
}
int bufferSize = (int)Math.Min(MaxBufferSize, fileSize);
byte[] buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
try
{
for (long offset = 0; offset < fileSize; offset += bufferSize)
{
int toRead = (int)Math.Min(fileSize - offset, bufferSize);
Span<byte> buf = buffer.AsSpan(0, toRead);
rc = fs.ReadFile(out long _, sourceHandle, offset, buf);
if (rc.IsFailure())
{
return rc;
}
rc = fs.WriteFile(destHandle, offset, buf, WriteOption.None);
if (rc.IsFailure())
{
return rc;
}
}
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
rc = fs.FlushFile(destHandle);
if (rc.IsFailure())
{
return rc;
}
}
}
return Result.Success;
}
}
}