This website requires JavaScript.
Explore
Help
Sign In
vance
/
ryujinx
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
120fe6b74a
ryujinx
/
Ryujinx.HLE
/
Gpu
/
Texture
/
ISwizzle.cs
7 lines
116 B
C#
Raw
Normal View
History
Unescape
Escape
Small OpenGL Renderer refactoring (#177) * Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
2018-06-24 00:39:25 +00:00
namespace
Ryujinx.HLE.Gpu.Texture
Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code.
2018-04-08 19:17:35 +00:00
{
interface
ISwizzle
{
int
GetSwizzleOffset
(
int
X
,
int
Y
)
;
}
}
Reference in New Issue
Copy Permalink