2020-11-20 16:30:59 +00:00
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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interface ITextureInfo
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{
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int Handle { get; }
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2021-04-13 01:09:42 +00:00
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int StorageHandle { get; }
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int FirstLayer => 0;
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int FirstLevel => 0;
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2020-11-20 16:30:59 +00:00
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TextureCreateInfo Info { get; }
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}
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}
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