Support scenic-only scenes and blackout fades

This commit is contained in:
vance 2026-04-10 16:40:42 -07:00
parent 679044d0b3
commit 4c6982bf68
7 changed files with 195 additions and 111 deletions

View File

@ -235,9 +235,9 @@ const getAssetSecondaryLabel = (submission: Submission | undefined) =>
const getDefaultAssetIds = (payload: RepositoryState) => { const getDefaultAssetIds = (payload: RepositoryState) => {
const approvedIds = new Set(getApprovedAssets(payload).map((asset) => asset.id)); const approvedIds = new Set(getApprovedAssets(payload).map((asset) => asset.id));
const favorites = payload.collections.find((collection) => collection.kind === "favorites"); const curated = payload.collections.find((collection) => collection.id === "collection-curated-library");
const favoriteIds = favorites?.assetIds.filter((assetId) => approvedIds.has(assetId)) ?? []; const curatedIds = curated?.assetIds.filter((assetId) => approvedIds.has(assetId)) ?? [];
return (favoriteIds.length > 0 ? favoriteIds : Array.from(approvedIds)).slice(0, 12); return (curatedIds.length > 0 ? curatedIds : Array.from(approvedIds)).slice(0, 12);
}; };
const findSceneById = (payload: RepositoryState, sceneId: string) => const findSceneById = (payload: RepositoryState, sceneId: string) =>
@ -263,8 +263,7 @@ const buildParamsForScene = (
const buildPresentationFromCue = ( const buildPresentationFromCue = (
payload: RepositoryState, payload: RepositoryState,
cue: Cue | undefined, cue: Cue | undefined
fallbackAssetIds: string[]
): SurfacePresentation | null => { ): SurfacePresentation | null => {
if (!cue) { if (!cue) {
return null; return null;
@ -281,7 +280,7 @@ const buildPresentationFromCue = (
: findCollectionAssets(payload, cue.collectionId); : findCollectionAssets(payload, cue.collectionId);
const assetMap = new Map(payload.photoAssets.map((asset) => [asset.id, asset] as const)); const assetMap = new Map(payload.photoAssets.map((asset) => [asset.id, asset] as const));
const assets = (cueAssetIds.length > 0 ? cueAssetIds : fallbackAssetIds) const assets = cueAssetIds
.map((assetId) => assetMap.get(assetId)) .map((assetId) => assetMap.get(assetId))
.filter((asset): asset is PhotoAsset => Boolean(asset)); .filter((asset): asset is PhotoAsset => Boolean(asset));
@ -322,13 +321,12 @@ const getSuggestedAssetsForScene = (payload: RepositoryState, sceneId: string, f
const approved = getApprovedAssets(payload); const approved = getApprovedAssets(payload);
const curatedCollection = payload.collections.find((collection) => collection.id === "collection-curated-library"); const curatedCollection = payload.collections.find((collection) => collection.id === "collection-curated-library");
const curatedIds = new Set(curatedCollection?.assetIds ?? []); const curatedIds = new Set(curatedCollection?.assetIds ?? []);
const favorites = new Set(payload.collections.find((collection) => collection.kind === "favorites")?.assetIds ?? []);
const recommendedLimit = Math.min(scene?.inputRules.maxAssets ?? 8, 12); const recommendedLimit = Math.min(scene?.inputRules.maxAssets ?? 8, 12);
const prioritized = approved const prioritized = approved
.slice() .slice()
.sort((left, right) => { .sort((left, right) => {
const leftScore = (curatedIds.has(left.id) ? 3 : 0) + (favorites.has(left.id) ? 2 : 0); const leftScore = curatedIds.has(left.id) ? 3 : 0;
const rightScore = (curatedIds.has(right.id) ? 3 : 0) + (favorites.has(right.id) ? 2 : 0); const rightScore = curatedIds.has(right.id) ? 3 : 0;
return rightScore - leftScore; return rightScore - leftScore;
}) })
.map((asset) => asset.id) .map((asset) => asset.id)
@ -414,10 +412,10 @@ const createInitialLiveState = (payload: RepositoryState) => {
return { return {
cueState: armedState, cueState: armedState,
programPresentation: buildPresentationFromCue(payload, programCue, defaultAssetIds), programPresentation: buildPresentationFromCue(payload, programCue),
programTransition: programCue?.transitionIn ?? null, programTransition: programCue?.transitionIn ?? null,
selectedSceneId: previewScene?.id ?? payload.scenes[0]?.id ?? "", selectedSceneId: previewScene?.id ?? payload.scenes[0]?.id ?? "",
selectedAssetIds: previewCueAssetIds.length > 0 selectedAssetIds: previewCue
? previewCueAssetIds ? previewCueAssetIds
: previewScene : previewScene
? getSuggestedAssetsForScene(payload, previewScene.id, defaultAssetIds) ? getSuggestedAssetsForScene(payload, previewScene.id, defaultAssetIds)
@ -630,10 +628,6 @@ export const App = () => {
const canMoveSelectedCueUp = selectedCueIndex > 0 && !cueMoveInFlight; const canMoveSelectedCueUp = selectedCueIndex > 0 && !cueMoveInFlight;
const canMoveSelectedCueDown = selectedCueIndex >= 0 && selectedCueIndex < cueStack.length - 1 && !cueMoveInFlight; const canMoveSelectedCueDown = selectedCueIndex >= 0 && selectedCueIndex < cueStack.length - 1 && !cueMoveInFlight;
const canSaveCue = Boolean(selectedScene && previewParams && !cueMutationInFlight && (!cueDraft.id || cueDraftDirty)); const canSaveCue = Boolean(selectedScene && previewParams && !cueMutationInFlight && (!cueDraft.id || cueDraftDirty));
const favoriteCollection: Collection | undefined = useMemo(
() => state?.collections.find((collection) => collection.kind === "favorites"),
[state?.collections]
);
const curatedCollection: Collection | undefined = useMemo( const curatedCollection: Collection | undefined = useMemo(
() => state?.collections.find((collection) => collection.id === "collection-curated-library"), () => state?.collections.find((collection) => collection.id === "collection-curated-library"),
[state?.collections] [state?.collections]
@ -776,7 +770,7 @@ export const App = () => {
[previewPresentation] [previewPresentation]
); );
const programPresentation = programOutputState?.presentation ?? null; const programPresentation = programOutputState?.presentation ?? null;
const programActivationKey = `${programOutputState?.outputRevision ?? 0}:${createPresentationStructureHash(programPresentation)}`; const programActivationKey = createPresentationStructureHash(programPresentation);
useEffect(() => { useEffect(() => {
dispatchAdmin({ dispatchAdmin({
@ -793,13 +787,14 @@ export const App = () => {
const nextPreset = matchPresetForScene(scene, availablePresets); const nextPreset = matchPresetForScene(scene, availablePresets);
const preservedAssetIds = filterAvailableAssetIds(state, selectedAssetIds); const preservedAssetIds = filterAvailableAssetIds(state, selectedAssetIds);
const shouldPreserveEmptySelection = selectedAssetIds.length === 0;
dispatchAdmin({ dispatchAdmin({
type: "previewSceneSelected", type: "previewSceneSelected",
scene, scene,
presetId: nextPreset?.id ?? availablePresets[0]?.id ?? effectPresetLibrary[0]?.id ?? "", presetId: nextPreset?.id ?? availablePresets[0]?.id ?? effectPresetLibrary[0]?.id ?? "",
params: buildParamsForScene(scene, undefined, nextPreset), params: buildParamsForScene(scene, undefined, nextPreset),
assetIds: assetIds:
preservedAssetIds.length > 0 preservedAssetIds.length > 0 || shouldPreserveEmptySelection
? preservedAssetIds ? preservedAssetIds
: getSuggestedAssetsForScene(state, scene.id, getDefaultAssetIds(state)) : getSuggestedAssetsForScene(state, scene.id, getDefaultAssetIds(state))
}); });
@ -827,7 +822,7 @@ export const App = () => {
scene, scene,
presetId: matchedPreset?.id ?? availablePresets[0]?.id ?? effectPresetLibrary[0]?.id ?? "", presetId: matchedPreset?.id ?? availablePresets[0]?.id ?? effectPresetLibrary[0]?.id ?? "",
params: buildParamsForScene(scene, cue.parameterOverrides, matchedPreset), params: buildParamsForScene(scene, cue.parameterOverrides, matchedPreset),
assetIds: cueAssetIds.length > 0 ? cueAssetIds : getSuggestedAssetsForScene(state, scene.id, getDefaultAssetIds(state)), assetIds: cueAssetIds,
armPreview: options.armPreview armPreview: options.armPreview
}); });
}; };
@ -851,10 +846,7 @@ export const App = () => {
} }
const preset = matchPresetForScene(scene, availablePresets, draft.effectPresetId); const preset = matchPresetForScene(scene, availablePresets, draft.effectPresetId);
const nextAssetIds = const nextAssetIds = draft.assetIds ? filterAvailableAssetIds(state, draft.assetIds) : [];
draft.assetIds && draft.assetIds.length > 0
? filterAvailableAssetIds(state, draft.assetIds)
: getSuggestedAssetsForScene(state, scene.id, getDefaultAssetIds(state));
dispatchAdmin({ dispatchAdmin({
type: "generatedCueDraftLoaded", type: "generatedCueDraftLoaded",
@ -1001,8 +993,16 @@ export const App = () => {
}; };
const setBlackout = (blackout: boolean) => { const setBlackout = (blackout: boolean) => {
if (cueState.blackout === blackout) {
return;
}
const programCue = programOutputState?.presentation?.cue ?? null;
const blackoutTransition = blackout
? programCue?.transitionOut ?? defaultCueTransition
: programCue?.transitionIn ?? defaultCueTransition;
dispatchAdmin({ type: "blackoutSet", blackout }); dispatchAdmin({ type: "blackoutSet", blackout });
publishProgramOutput(programOutputState?.presentation ?? null, blackout, programOutputState?.transition ?? null); publishProgramOutput(programOutputState?.presentation ?? null, blackout, blackoutTransition);
}; };
useEffect(() => { useEffect(() => {
@ -1377,17 +1377,22 @@ export const App = () => {
}); });
}; };
const handleLoadFavorites = () => { const handleLoadCuratedAssets = () => {
if (!state) { if (!state) {
return; return;
} }
const nextAssetIds = getDefaultAssetIds(state); const approvedIds = new Set(approvedAssets.map((asset) => asset.id));
const curatedAssetIds = (curatedCollection?.assetIds.filter((assetId) => approvedIds.has(assetId)) ?? []).slice(0, 12);
const nextAssetIds = curatedAssetIds.length > 0 ? curatedAssetIds : getDefaultAssetIds(state);
dispatchAdmin({ dispatchAdmin({
type: "selectedAssetsReplaced", type: "selectedAssetsReplaced",
assetIds: nextAssetIds, assetIds: nextAssetIds,
metadataAssetId: nextAssetIds[0] ?? null, metadataAssetId: nextAssetIds[0] ?? null,
status: "Favorites bank loaded into preview." status:
curatedAssetIds.length > 0
? "Curated library loaded into preview."
: "No curated images available. Loaded default approved media instead."
}); });
}; };
@ -1749,8 +1754,8 @@ export const App = () => {
<button onClick={handleLoadSuggestedAssets} disabled={!selectedScene}> <button onClick={handleLoadSuggestedAssets} disabled={!selectedScene}>
Suggested media Suggested media
</button> </button>
<button onClick={handleLoadFavorites} disabled={!state}> <button onClick={handleLoadCuratedAssets} disabled={!state}>
Favorites Curated
</button> </button>
</div> </div>
</div> </div>
@ -1786,8 +1791,8 @@ export const App = () => {
<button onClick={handleLoadSuggestedAssets} disabled={!selectedScene}> <button onClick={handleLoadSuggestedAssets} disabled={!selectedScene}>
Suggested Suggested
</button> </button>
<button onClick={handleLoadFavorites} disabled={!state}> <button onClick={handleLoadCuratedAssets} disabled={!state}>
Favorites Curated
</button> </button>
<button onClick={handleClearSelectedAssets} disabled={selectedAssetIds.length === 0}> <button onClick={handleClearSelectedAssets} disabled={selectedAssetIds.length === 0}>
Clear Clear
@ -2316,7 +2321,7 @@ export const App = () => {
presentation={programPresentation} presentation={programPresentation}
blackout={cueState.blackout} blackout={cueState.blackout}
transition={programOutputState?.transition ?? null} transition={programOutputState?.transition ?? null}
activationKey={`${programActivationKey}:${cueState.blackout ? "blackout" : "live"}`} activationKey={programActivationKey}
qualityProfile="program" qualityProfile="program"
/> />
</div> </div>
@ -2532,7 +2537,7 @@ export const App = () => {
<div className="build-media-workarea"> <div className="build-media-workarea">
<div className="build-media-browser"> <div className="build-media-browser">
<p className="bank-summary bank-summary--visible"> <p className="bank-summary bank-summary--visible">
Favorites: <strong>{favoriteCollection?.assetIds.length ?? 0}</strong> / Curated library: <strong>{curatedCollection?.assetIds.length ?? 0}</strong> Curated library: <strong>{curatedCollection?.assetIds.length ?? 0}</strong> / Approved bank: <strong>{filteredApprovedAssets.length}</strong>
</p> </p>
{renderApprovedBank("build")} {renderApprovedBank("build")}
</div> </div>

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@ -1,7 +1,12 @@
import { useCallback, useEffect, useRef, useState } from "react"; import { useCallback, useEffect, useRef, useState } from "react";
import type { CueTransition } from "@goodgrief/shared-types"; import type { CueTransition } from "@goodgrief/shared-types";
import { SceneViewport } from "../features/live/SceneViewport"; import { SceneViewport } from "../features/live/SceneViewport";
import { readProgramOutputState, subscribeProgramOutput, type ProgramOutputState } from "../features/live/output-sync"; import {
createPresentationStructureHash,
readProgramOutputState,
subscribeProgramOutput,
type ProgramOutputState
} from "../features/live/output-sync";
import "./output.css"; import "./output.css";
const enterFullscreen = async () => { const enterFullscreen = async () => {
@ -126,7 +131,7 @@ export const ProgramOutputApp = () => {
presentation={outputState?.presentation ?? null} presentation={outputState?.presentation ?? null}
blackout={outputState?.blackout ?? false} blackout={outputState?.blackout ?? false}
transition={transition} transition={transition}
activationKey={`${outputState?.presentationHash ?? "program-empty"}:${outputState?.outputRevision ?? 0}:${outputState?.blackout ? "blackout" : "live"}`} activationKey={createPresentationStructureHash(outputState?.presentation ?? null)}
/> />
<div className={`output-overlay ${overlayVisible ? "output-overlay--visible" : ""}`}> <div className={`output-overlay ${overlayVisible ? "output-overlay--visible" : ""}`}>
<div> <div>

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@ -65,7 +65,7 @@ export const SceneViewport = ({
surface.registerMany(defaultScenePlugins); surface.registerMany(defaultScenePlugins);
surface.setQualityProfile(qualityProfileRef.current); surface.setQualityProfile(qualityProfileRef.current);
surface.setBusy(busyRef.current); surface.setBusy(busyRef.current);
surface.setBlackout(blackoutRef.current); surface.setBlackout(blackoutRef.current, null, true);
surfaceRef.current = surface; surfaceRef.current = surface;
const resize = () => { const resize = () => {
@ -92,8 +92,8 @@ export const SceneViewport = ({
}, []); }, []);
useEffect(() => { useEffect(() => {
surfaceRef.current?.setBlackout(blackout); surfaceRef.current?.setBlackout(blackout, transition ?? defaultTransition);
}, [blackout]); }, [blackout, transition]);
useEffect(() => { useEffect(() => {
surfaceRef.current?.setQualityProfile(qualityProfile); surfaceRef.current?.setQualityProfile(qualityProfile);

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@ -909,30 +909,6 @@ const createTextStrip = (
return { mesh, texture }; return { mesh, texture };
}; };
const fallbackLoadedAssets = (definition: SceneDefinition, count: number): LoadedPhotoAsset[] => {
const palette = ["#98a8c0", "#d8b28f", "#b5c8d8", "#bea5d6"];
return Array.from({ length: count }, (_, index) => ({
asset: {
id: `${definition.sceneKey}-fallback-${index}`,
submissionId: definition.id,
originalKey: "",
mimeType: "placeholder",
processingStatus: "ready",
moderationStatus: "approved",
createdAt: new Date(0).toISOString(),
width: 1200,
height: 900
},
texture: null,
aspect: 4 / 3,
dominantColor: palette[index % palette.length] ?? "#8ea0b4",
sourceUrl: null
}));
};
const withAssets = (input: SceneActivationInput, minCount: number) =>
input.loadedAssets.length > 0 ? input.loadedAssets : fallbackLoadedAssets(input.definition, minCount);
const combineInstances = (...instances: Array<SceneInstance | null | undefined>): SceneInstance => { const combineInstances = (...instances: Array<SceneInstance | null | undefined>): SceneInstance => {
const active = instances.filter((instance): instance is SceneInstance => Boolean(instance)); const active = instances.filter((instance): instance is SceneInstance => Boolean(instance));
if (active.length === 1) { if (active.length === 1) {
@ -1034,7 +1010,7 @@ const buildTextOverlay = (input: SceneActivationInput): SceneInstance | null =>
return null; return null;
} }
const palette = paletteFromAssets(withAssets(input, 1), input.params.scenicTreatment); const palette = paletteFromAssets(input.loadedAssets, input.params.scenicTreatment);
const root = new THREE.Group(); const root = new THREE.Group();
const textures: THREE.Texture[] = []; const textures: THREE.Texture[] = [];
const animated: Array<{ const animated: Array<{
@ -1179,7 +1155,7 @@ const buildWitnessFloat = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params; const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "near_witness"; const mode = input.modeKey ?? "near_witness";
const count = clamp(1 + Math.round(composition.supportCount), 1, 3); const count = clamp(1 + Math.round(composition.supportCount), 1, 3);
const assets = withAssets(input, count).slice(0, count); const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment); const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette); const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group(); const root = new THREE.Group();
@ -1240,7 +1216,7 @@ const buildPortalFrame = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params; const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "soft_gate"; const mode = input.modeKey ?? "soft_gate";
const count = clamp(1 + Math.round(composition.supportCount), 1, 2); const count = clamp(1 + Math.round(composition.supportCount), 1, 2);
const assets = withAssets(input, count).slice(0, count); const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment); const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette); const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group(); const root = new THREE.Group();
@ -1313,7 +1289,7 @@ const buildOrbitGallery = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params; const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "halo_arc"; const mode = input.modeKey ?? "halo_arc";
const count = clamp(1 + Math.round(composition.supportCount), 1, 3); const count = clamp(1 + Math.round(composition.supportCount), 1, 3);
const assets = withAssets(input, count).slice(0, count); const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment); const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette); const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group(); const root = new THREE.Group();
@ -1374,7 +1350,7 @@ const buildSuspensionField = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params; const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "hover_shelf"; const mode = input.modeKey ?? "hover_shelf";
const count = clamp(1 + Math.round(composition.supportCount), 2, 4); const count = clamp(1 + Math.round(composition.supportCount), 2, 4);
const assets = withAssets(input, count).slice(0, count); const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment); const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette); const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group(); const root = new THREE.Group();
@ -1440,7 +1416,7 @@ const buildChorusArray = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params; const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "grid_choir"; const mode = input.modeKey ?? "grid_choir";
const count = clamp(1 + Math.round(composition.supportCount), 3, 4); const count = clamp(1 + Math.round(composition.supportCount), 3, 4);
const assets = withAssets(input, count).slice(0, count); const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment); const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette); const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group(); const root = new THREE.Group();
@ -1501,7 +1477,7 @@ const buildEqualCollage = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params; const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "quadrant"; const mode = input.modeKey ?? "quadrant";
const count = clamp(1 + Math.round(composition.supportCount), 2, 4); const count = clamp(1 + Math.round(composition.supportCount), 2, 4);
const assets = withAssets(input, count).slice(0, count); const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment); const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette); const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group(); const root = new THREE.Group();
@ -1560,7 +1536,7 @@ const buildArrivalRelay = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params; const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "edge_queue"; const mode = input.modeKey ?? "edge_queue";
const count = clamp(1 + Math.round(composition.supportCount), 1, 4); const count = clamp(1 + Math.round(composition.supportCount), 1, 4);
const assets = withAssets(input, count).slice(0, count); const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment); const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette); const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group(); const root = new THREE.Group();
@ -1759,6 +1735,14 @@ interface TransitionRuntime {
startedAtMs: number; startedAtMs: number;
} }
interface BlackoutRuntime {
fromLevel: number;
toLevel: number;
style: CueTransition["style"];
durationMs: number;
startedAtMs: number;
}
const transitionStyleToValue = (style: CueTransition["style"]) => { const transitionStyleToValue = (style: CueTransition["style"]) => {
switch (style) { switch (style) {
case "dissolve": case "dissolve":
@ -1879,6 +1863,18 @@ export class RenderSurface {
}); });
private readonly compositeFromQuad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.compositeFromMaterial); private readonly compositeFromQuad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.compositeFromMaterial);
private readonly compositeToQuad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.compositeToMaterial); private readonly compositeToQuad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.compositeToMaterial);
private readonly blackoutQuad = new THREE.Mesh(
new THREE.PlaneGeometry(2, 2),
new THREE.MeshBasicMaterial({
color: "#000000",
transparent: true,
opacity: 0,
depthWrite: false,
depthTest: false,
side: THREE.DoubleSide,
toneMapped: false
})
);
private readonly shutterBars = Array.from({ length: 8 }, () => private readonly shutterBars = Array.from({ length: 8 }, () =>
new THREE.Mesh( new THREE.Mesh(
new THREE.PlaneGeometry(2.4, 0.18), new THREE.PlaneGeometry(2.4, 0.18),
@ -1922,8 +1918,9 @@ export class RenderSurface {
}; };
private currentRuntime: SceneRuntime | null = null; private currentRuntime: SceneRuntime | null = null;
private transitionRuntime: TransitionRuntime | null = null; private transitionRuntime: TransitionRuntime | null = null;
private blackoutRuntime: BlackoutRuntime | null = null;
private lastFrameMs = 0; private lastFrameMs = 0;
private blackout = false; private blackoutLevel = 0;
private activationToken = 0; private activationToken = 0;
private activePresentationKey: string | undefined; private activePresentationKey: string | undefined;
private qualityProfile: SurfaceQualityProfile = "program"; private qualityProfile: SurfaceQualityProfile = "program";
@ -1950,8 +1947,9 @@ export class RenderSurface {
this.compositeFromQuad.position.z = 0; this.compositeFromQuad.position.z = 0;
this.compositeToQuad.position.z = 0.01; this.compositeToQuad.position.z = 0.01;
this.blackoutQuad.position.z = 0.019;
this.veilOverlay.position.z = 0.02; this.veilOverlay.position.z = 0.02;
this.compositeScene.add(this.compositeFromQuad, this.compositeToQuad, this.veilOverlay); this.compositeScene.add(this.compositeFromQuad, this.compositeToQuad, this.blackoutQuad, this.veilOverlay);
this.shutterBars.forEach((bar, index) => { this.shutterBars.forEach((bar, index) => {
bar.position.set(0, 0.86 - index * 0.24, 0.03 + index * 0.001); bar.position.set(0, 0.86 - index * 0.24, 0.03 + index * 0.001);
this.compositeScene.add(bar); this.compositeScene.add(bar);
@ -1968,13 +1966,6 @@ export class RenderSurface {
const deltaMs = this.lastFrameMs === 0 ? 16.6 : timestamp - this.lastFrameMs; const deltaMs = this.lastFrameMs === 0 ? 16.6 : timestamp - this.lastFrameMs;
this.lastFrameMs = timestamp; this.lastFrameMs = timestamp;
if (this.blackout) {
this.renderer.setClearColor("#000000", 1);
this.renderer.setRenderTarget(null);
this.renderer.clear();
return;
}
this.renderer.setClearColor("#040508", 1); this.renderer.setClearColor("#040508", 1);
const context = { const context = {
elapsedMs: timestamp, elapsedMs: timestamp,
@ -1989,6 +1980,7 @@ export class RenderSurface {
this.renderRuntimeToTarget(this.transitionRuntime.from, this.fromTarget); this.renderRuntimeToTarget(this.transitionRuntime.from, this.fromTarget);
this.renderRuntimeToTarget(this.transitionRuntime.to, this.toTarget); this.renderRuntimeToTarget(this.transitionRuntime.to, this.toTarget);
this.renderCompositeTransition(progress, this.transitionRuntime.style); this.renderCompositeTransition(progress, this.transitionRuntime.style);
this.renderBlackoutOverlay(timestamp);
if (progress >= 1) { if (progress >= 1) {
this.finishTransition(); this.finishTransition();
} }
@ -1998,12 +1990,14 @@ export class RenderSurface {
if (!this.currentRuntime) { if (!this.currentRuntime) {
this.renderer.setRenderTarget(null); this.renderer.setRenderTarget(null);
this.renderer.clear(); this.renderer.clear();
this.renderBlackoutOverlay(timestamp);
return; return;
} }
updateSceneRuntime(this.currentRuntime, context); updateSceneRuntime(this.currentRuntime, context);
this.renderRuntimeToTarget(this.currentRuntime, this.toTarget); this.renderRuntimeToTarget(this.currentRuntime, this.toTarget);
this.renderTargetToScreen(this.toTarget); this.renderTargetToScreen(this.toTarget);
this.renderBlackoutOverlay(timestamp);
}); });
} }
@ -2061,8 +2055,33 @@ export class RenderSurface {
} }
} }
setBlackout(blackout: boolean) { setBlackout(blackout: boolean, transition?: CueTransition | null, immediate = false) {
this.blackout = blackout; const nextLevel = blackout ? 1 : 0;
const now = this.lastFrameMs || (typeof performance !== "undefined" ? performance.now() : 0);
if (this.blackoutRuntime) {
const progress = clamp((now - this.blackoutRuntime.startedAtMs) / this.blackoutRuntime.durationMs, 0, 1);
const eased = THREE.MathUtils.smoothstep(progress, 0, 1);
this.blackoutLevel = THREE.MathUtils.lerp(this.blackoutRuntime.fromLevel, this.blackoutRuntime.toLevel, eased);
this.blackoutRuntime = null;
}
if (Math.abs(nextLevel - this.blackoutLevel) < 0.001) {
return;
}
if (immediate || !transition || transition.style === "cut" || transition.durationMs <= 0) {
this.blackoutLevel = nextLevel;
return;
}
this.blackoutRuntime = {
fromLevel: this.blackoutLevel,
toLevel: nextLevel,
style: transition.style,
durationMs: transition.durationMs,
startedAtMs: now
};
} }
updatePresentation(presentation: SurfacePresentation | null, activationKey?: string) { updatePresentation(presentation: SurfacePresentation | null, activationKey?: string) {
@ -2131,6 +2150,7 @@ export class RenderSurface {
this.toTarget.dispose(); this.toTarget.dispose();
this.compositeFromMaterial.dispose(); this.compositeFromMaterial.dispose();
this.compositeToMaterial.dispose(); this.compositeToMaterial.dispose();
(this.blackoutQuad.material as THREE.Material).dispose();
(this.veilOverlay.material as THREE.Material).dispose(); (this.veilOverlay.material as THREE.Material).dispose();
this.shutterBars.forEach((bar) => (bar.material as THREE.Material).dispose()); this.shutterBars.forEach((bar) => (bar.material as THREE.Material).dispose());
this.renderer.dispose(); this.renderer.dispose();
@ -2220,6 +2240,7 @@ export class RenderSurface {
this.compositeToQuad.scale.set(1, 1, 1); this.compositeToQuad.scale.set(1, 1, 1);
this.compositeFromQuad.rotation.z = 0; this.compositeFromQuad.rotation.z = 0;
this.compositeToQuad.rotation.z = 0; this.compositeToQuad.rotation.z = 0;
(this.blackoutQuad.material as THREE.MeshBasicMaterial).opacity = 0;
const veilMaterial = this.veilOverlay.material as THREE.MeshBasicMaterial; const veilMaterial = this.veilOverlay.material as THREE.MeshBasicMaterial;
veilMaterial.opacity = 0; veilMaterial.opacity = 0;
@ -2266,6 +2287,7 @@ export class RenderSurface {
this.compositeToQuad.scale.set(1, 1, 1); this.compositeToQuad.scale.set(1, 1, 1);
this.compositeFromQuad.rotation.z = 0; this.compositeFromQuad.rotation.z = 0;
this.compositeToQuad.rotation.z = 0; this.compositeToQuad.rotation.z = 0;
(this.blackoutQuad.material as THREE.MeshBasicMaterial).opacity = 0;
(this.veilOverlay.material as THREE.MeshBasicMaterial).opacity = 0; (this.veilOverlay.material as THREE.MeshBasicMaterial).opacity = 0;
this.shutterBars.forEach((bar, index) => { this.shutterBars.forEach((bar, index) => {
const material = bar.material as THREE.MeshBasicMaterial; const material = bar.material as THREE.MeshBasicMaterial;
@ -2277,6 +2299,77 @@ export class RenderSurface {
this.renderer.render(this.compositeScene, this.compositeCamera); this.renderer.render(this.compositeScene, this.compositeCamera);
} }
private renderBlackoutOverlay(timestamp: number) {
let style: CueTransition["style"] = "dissolve";
let progress = this.blackoutLevel > 0 ? 1 : 0;
let toBlack = this.blackoutLevel >= 1;
if (this.blackoutRuntime) {
const rawProgress = clamp((timestamp - this.blackoutRuntime.startedAtMs) / this.blackoutRuntime.durationMs, 0, 1);
const eased = THREE.MathUtils.smoothstep(rawProgress, 0, 1);
this.blackoutLevel = THREE.MathUtils.lerp(this.blackoutRuntime.fromLevel, this.blackoutRuntime.toLevel, eased);
style = this.blackoutRuntime.style;
progress = eased;
toBlack = this.blackoutRuntime.toLevel > this.blackoutRuntime.fromLevel;
if (rawProgress >= 1) {
this.blackoutLevel = this.blackoutRuntime.toLevel;
this.blackoutRuntime = null;
}
}
if (this.blackoutLevel <= 0.001) {
return;
}
this.compositeFromMaterial.opacity = 0;
this.compositeToMaterial.opacity = 0;
this.compositeFromQuad.position.set(0, 0, 0);
this.compositeToQuad.position.set(0, 0, 0.01);
this.compositeFromQuad.scale.set(1, 1, 1);
this.compositeToQuad.scale.set(1, 1, 1);
this.compositeFromQuad.rotation.z = 0;
this.compositeToQuad.rotation.z = 0;
const blackoutMaterial = this.blackoutQuad.material as THREE.MeshBasicMaterial;
blackoutMaterial.opacity = clamp(this.blackoutLevel, 0, 1);
this.blackoutQuad.position.set(0, 0, 0.019);
this.blackoutQuad.scale.set(1, 1, 1);
this.blackoutQuad.rotation.z = 0;
const veilMaterial = this.veilOverlay.material as THREE.MeshBasicMaterial;
veilMaterial.opacity = 0;
this.shutterBars.forEach((bar, index) => {
const material = bar.material as THREE.MeshBasicMaterial;
material.opacity = 0;
bar.position.set(0, 0.86 - index * 0.24, 0.03 + index * 0.001);
});
if (style === "mist_reveal" && this.blackoutRuntime) {
veilMaterial.opacity = (0.02 + this.blackoutLevel * 0.08) * Math.sin(progress * Math.PI);
blackoutMaterial.opacity = clamp(this.blackoutLevel * 1.02, 0, 1);
} else if (style === "depth_drift" && this.blackoutRuntime) {
const offset = (toBlack ? 1 - progress : progress - 1) * 0.06;
this.blackoutQuad.position.x = offset;
this.blackoutQuad.scale.set(1.03, 1, 1);
veilMaterial.opacity = Math.sin(progress * Math.PI) * 0.05;
} else if (style === "shutter_reveal" && this.blackoutRuntime) {
blackoutMaterial.opacity = clamp(Math.max(this.blackoutLevel, toBlack ? progress * 0.82 : this.blackoutLevel), 0, 1);
this.shutterBars.forEach((bar, index) => {
const material = bar.material as THREE.MeshBasicMaterial;
const bandProgress = THREE.MathUtils.clamp((progress - index * 0.05) / 0.45, 0, 1);
material.opacity = (1 - bandProgress) * 0.3;
bar.position.x = toBlack ? -1.2 + bandProgress * 2.4 : 1.2 - bandProgress * 2.4;
});
}
const previousAutoClear = this.renderer.autoClear;
this.renderer.autoClear = false;
this.renderer.setRenderTarget(null);
this.renderer.render(this.compositeScene, this.compositeCamera);
this.renderer.autoClear = previousAutoClear;
}
private finishTransition() { private finishTransition() {
if (!this.transitionRuntime) { if (!this.transitionRuntime) {
return; return;
@ -2303,6 +2396,7 @@ export class RenderSurface {
disposeSceneRuntime(this.transitionRuntime.to); disposeSceneRuntime(this.transitionRuntime.to);
this.transitionRuntime = null; this.transitionRuntime = null;
} }
this.blackoutRuntime = null;
this.activePresentationKey = undefined; this.activePresentationKey = undefined;
} }

View File

@ -28,16 +28,6 @@ export const defaultCollections: Collection[] = [
assetIds: [], assetIds: [],
tagIds: ["tag-archive", "tag-portrait"] tagIds: ["tag-archive", "tag-portrait"]
}, },
{
id: "collection-favorites",
name: "Favorites",
kind: "favorites",
createdAt: new Date().toISOString(),
description: "Operator-trusted images for flexible live use.",
locked: false,
assetIds: [],
tagIds: ["tag-portrait", "tag-quiet"]
},
{ {
id: "collection-choir-swell", id: "collection-choir-swell",
name: "Choir Swell", name: "Choir Swell",

View File

@ -119,7 +119,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium", complexity: "medium",
performanceRisk: "low", performanceRisk: "low",
inputRules: { inputRules: {
minAssets: 1, minAssets: 0,
maxAssets: 3, maxAssets: 3,
recommendedTags: ["portrait", "hands", "still life", "quiet"] recommendedTags: ["portrait", "hands", "still life", "quiet"]
}, },
@ -153,7 +153,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium", complexity: "medium",
performanceRisk: "low", performanceRisk: "low",
inputRules: { inputRules: {
minAssets: 1, minAssets: 0,
maxAssets: 2, maxAssets: 2,
recommendedTags: ["portrait", "window", "still life"] recommendedTags: ["portrait", "window", "still life"]
}, },
@ -187,7 +187,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium", complexity: "medium",
performanceRisk: "medium", performanceRisk: "medium",
inputRules: { inputRules: {
minAssets: 1, minAssets: 0,
maxAssets: 3, maxAssets: 3,
recommendedTags: ["portrait", "flowers", "still life", "archive"] recommendedTags: ["portrait", "flowers", "still life", "archive"]
}, },
@ -221,7 +221,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium", complexity: "medium",
performanceRisk: "low", performanceRisk: "low",
inputRules: { inputRules: {
minAssets: 2, minAssets: 0,
maxAssets: 4, maxAssets: 4,
recommendedTags: ["portrait", "family", "still life", "room"] recommendedTags: ["portrait", "family", "still life", "room"]
}, },
@ -255,7 +255,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium", complexity: "medium",
performanceRisk: "low", performanceRisk: "low",
inputRules: { inputRules: {
minAssets: 3, minAssets: 0,
maxAssets: 4, maxAssets: 4,
recommendedTags: ["family", "portrait", "group", "archive"] recommendedTags: ["family", "portrait", "group", "archive"]
}, },
@ -289,7 +289,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium", complexity: "medium",
performanceRisk: "medium", performanceRisk: "medium",
inputRules: { inputRules: {
minAssets: 2, minAssets: 0,
maxAssets: 4, maxAssets: 4,
recommendedTags: ["portrait", "still life", "room", "window"] recommendedTags: ["portrait", "still life", "room", "window"]
}, },
@ -323,7 +323,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "low", complexity: "low",
performanceRisk: "low", performanceRisk: "low",
inputRules: { inputRules: {
minAssets: 1, minAssets: 0,
maxAssets: 4, maxAssets: 4,
recommendedTags: ["live", "portrait", "recent"] recommendedTags: ["live", "portrait", "recent"]
}, },

View File

@ -198,7 +198,8 @@ const ensureSafeCue = (cues: Cue[]) => {
const mergeCollections = (state: RepositoryState, importedAssetIds: string[]) => { const mergeCollections = (state: RepositoryState, importedAssetIds: string[]) => {
const defaultCollectionIds = new Set(defaultCollections.map((collection) => collection.id)); const defaultCollectionIds = new Set(defaultCollections.map((collection) => collection.id));
const existingCollectionMap = new Map(state.collections.map((collection) => [collection.id, collection] as const)); const existingCollections = state.collections.filter((collection) => collection.kind !== "favorites");
const existingCollectionMap = new Map(existingCollections.map((collection) => [collection.id, collection] as const));
const mergedDefaults = defaultCollections.map((collection) => { const mergedDefaults = defaultCollections.map((collection) => {
const existing = existingCollectionMap.get(collection.id); const existing = existingCollectionMap.get(collection.id);
@ -218,7 +219,7 @@ const mergeCollections = (state: RepositoryState, importedAssetIds: string[]) =>
}; };
}); });
const customCollections = state.collections const customCollections = existingCollections
.filter((collection) => !defaultCollectionIds.has(collection.id)) .filter((collection) => !defaultCollectionIds.has(collection.id))
.map((collection) => ({ .map((collection) => ({
...collection, ...collection,
@ -296,7 +297,7 @@ const buildGeneratedCueDraft = (state: RepositoryState, payload: CueGeneratePayl
const usablePool = const usablePool =
assetPool.length >= scene.inputRules.minAssets ? assetPool : approvedAssets; assetPool.length >= scene.inputRules.minAssets ? assetPool : approvedAssets;
const maxAssets = Math.min(scene.inputRules.maxAssets ?? usablePool.length, usablePool.length); const maxAssets = Math.min(scene.inputRules.maxAssets ?? usablePool.length, usablePool.length);
const minAssets = Math.min(scene.inputRules.minAssets, maxAssets); const minAssets = Math.min(Math.max(scene.inputRules.minAssets, usablePool.length > 0 ? 1 : 0), maxAssets);
const assetCount = Math.max(minAssets, Math.round(random(minAssets, maxAssets + 0.49))); const assetCount = Math.max(minAssets, Math.round(random(minAssets, maxAssets + 0.49)));
const selectedAssets = shuffle(usablePool).slice(0, assetCount); const selectedAssets = shuffle(usablePool).slice(0, assetCount);
@ -543,10 +544,6 @@ export class StateStore {
submission.status = "approved_all"; submission.status = "approved_all";
asset.moderationStatus = "approved"; asset.moderationStatus = "approved";
asset.approvedAt = new Date().toISOString(); asset.approvedAt = new Date().toISOString();
const favorites = state.collections.find((collection) => collection.kind === "favorites");
if (favorites && !favorites.assetIds.includes(assetId)) {
favorites.assetIds.unshift(assetId);
}
} else { } else {
submission.status = "pending_moderation"; submission.status = "pending_moderation";
} }
@ -619,13 +616,6 @@ export class StateStore {
}) })
); );
if (payload.decision === "approved") {
const favorites = state.collections.find((collection) => collection.kind === "favorites");
if (favorites && !favorites.assetIds.includes(assetId)) {
favorites.assetIds.unshift(assetId);
}
}
if (payload.collectionIds?.length) { if (payload.collectionIds?.length) {
const collections = state.collections.filter((collection) => payload.collectionIds?.includes(collection.id)); const collections = state.collections.filter((collection) => payload.collectionIds?.includes(collection.id));
for (const collection of collections) { for (const collection of collections) {