Support scenic-only scenes and blackout fades

This commit is contained in:
2026-04-10 16:40:42 -07:00
parent 679044d0b3
commit 4c6982bf68
7 changed files with 195 additions and 111 deletions
+137 -43
View File
@@ -909,30 +909,6 @@ const createTextStrip = (
return { mesh, texture };
};
const fallbackLoadedAssets = (definition: SceneDefinition, count: number): LoadedPhotoAsset[] => {
const palette = ["#98a8c0", "#d8b28f", "#b5c8d8", "#bea5d6"];
return Array.from({ length: count }, (_, index) => ({
asset: {
id: `${definition.sceneKey}-fallback-${index}`,
submissionId: definition.id,
originalKey: "",
mimeType: "placeholder",
processingStatus: "ready",
moderationStatus: "approved",
createdAt: new Date(0).toISOString(),
width: 1200,
height: 900
},
texture: null,
aspect: 4 / 3,
dominantColor: palette[index % palette.length] ?? "#8ea0b4",
sourceUrl: null
}));
};
const withAssets = (input: SceneActivationInput, minCount: number) =>
input.loadedAssets.length > 0 ? input.loadedAssets : fallbackLoadedAssets(input.definition, minCount);
const combineInstances = (...instances: Array<SceneInstance | null | undefined>): SceneInstance => {
const active = instances.filter((instance): instance is SceneInstance => Boolean(instance));
if (active.length === 1) {
@@ -1034,7 +1010,7 @@ const buildTextOverlay = (input: SceneActivationInput): SceneInstance | null =>
return null;
}
const palette = paletteFromAssets(withAssets(input, 1), input.params.scenicTreatment);
const palette = paletteFromAssets(input.loadedAssets, input.params.scenicTreatment);
const root = new THREE.Group();
const textures: THREE.Texture[] = [];
const animated: Array<{
@@ -1179,7 +1155,7 @@ const buildWitnessFloat = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "near_witness";
const count = clamp(1 + Math.round(composition.supportCount), 1, 3);
const assets = withAssets(input, count).slice(0, count);
const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group();
@@ -1240,7 +1216,7 @@ const buildPortalFrame = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "soft_gate";
const count = clamp(1 + Math.round(composition.supportCount), 1, 2);
const assets = withAssets(input, count).slice(0, count);
const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group();
@@ -1313,7 +1289,7 @@ const buildOrbitGallery = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "halo_arc";
const count = clamp(1 + Math.round(composition.supportCount), 1, 3);
const assets = withAssets(input, count).slice(0, count);
const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group();
@@ -1374,7 +1350,7 @@ const buildSuspensionField = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "hover_shelf";
const count = clamp(1 + Math.round(composition.supportCount), 2, 4);
const assets = withAssets(input, count).slice(0, count);
const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group();
@@ -1440,7 +1416,7 @@ const buildChorusArray = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "grid_choir";
const count = clamp(1 + Math.round(composition.supportCount), 3, 4);
const assets = withAssets(input, count).slice(0, count);
const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group();
@@ -1501,7 +1477,7 @@ const buildEqualCollage = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "quadrant";
const count = clamp(1 + Math.round(composition.supportCount), 2, 4);
const assets = withAssets(input, count).slice(0, count);
const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group();
@@ -1560,7 +1536,7 @@ const buildArrivalRelay = (input: SceneActivationInput): SceneInstance => {
const { composition, photoTreatment } = input.params;
const mode = input.modeKey ?? "edge_queue";
const count = clamp(1 + Math.round(composition.supportCount), 1, 4);
const assets = withAssets(input, count).slice(0, count);
const assets = input.loadedAssets.slice(0, count);
const palette = paletteFromAssets(assets, input.params.scenicTreatment);
const backdrop = buildBackdropSystem(input, palette);
const root = new THREE.Group();
@@ -1759,6 +1735,14 @@ interface TransitionRuntime {
startedAtMs: number;
}
interface BlackoutRuntime {
fromLevel: number;
toLevel: number;
style: CueTransition["style"];
durationMs: number;
startedAtMs: number;
}
const transitionStyleToValue = (style: CueTransition["style"]) => {
switch (style) {
case "dissolve":
@@ -1879,6 +1863,18 @@ export class RenderSurface {
});
private readonly compositeFromQuad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.compositeFromMaterial);
private readonly compositeToQuad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.compositeToMaterial);
private readonly blackoutQuad = new THREE.Mesh(
new THREE.PlaneGeometry(2, 2),
new THREE.MeshBasicMaterial({
color: "#000000",
transparent: true,
opacity: 0,
depthWrite: false,
depthTest: false,
side: THREE.DoubleSide,
toneMapped: false
})
);
private readonly shutterBars = Array.from({ length: 8 }, () =>
new THREE.Mesh(
new THREE.PlaneGeometry(2.4, 0.18),
@@ -1922,8 +1918,9 @@ export class RenderSurface {
};
private currentRuntime: SceneRuntime | null = null;
private transitionRuntime: TransitionRuntime | null = null;
private blackoutRuntime: BlackoutRuntime | null = null;
private lastFrameMs = 0;
private blackout = false;
private blackoutLevel = 0;
private activationToken = 0;
private activePresentationKey: string | undefined;
private qualityProfile: SurfaceQualityProfile = "program";
@@ -1950,8 +1947,9 @@ export class RenderSurface {
this.compositeFromQuad.position.z = 0;
this.compositeToQuad.position.z = 0.01;
this.blackoutQuad.position.z = 0.019;
this.veilOverlay.position.z = 0.02;
this.compositeScene.add(this.compositeFromQuad, this.compositeToQuad, this.veilOverlay);
this.compositeScene.add(this.compositeFromQuad, this.compositeToQuad, this.blackoutQuad, this.veilOverlay);
this.shutterBars.forEach((bar, index) => {
bar.position.set(0, 0.86 - index * 0.24, 0.03 + index * 0.001);
this.compositeScene.add(bar);
@@ -1968,13 +1966,6 @@ export class RenderSurface {
const deltaMs = this.lastFrameMs === 0 ? 16.6 : timestamp - this.lastFrameMs;
this.lastFrameMs = timestamp;
if (this.blackout) {
this.renderer.setClearColor("#000000", 1);
this.renderer.setRenderTarget(null);
this.renderer.clear();
return;
}
this.renderer.setClearColor("#040508", 1);
const context = {
elapsedMs: timestamp,
@@ -1989,6 +1980,7 @@ export class RenderSurface {
this.renderRuntimeToTarget(this.transitionRuntime.from, this.fromTarget);
this.renderRuntimeToTarget(this.transitionRuntime.to, this.toTarget);
this.renderCompositeTransition(progress, this.transitionRuntime.style);
this.renderBlackoutOverlay(timestamp);
if (progress >= 1) {
this.finishTransition();
}
@@ -1998,12 +1990,14 @@ export class RenderSurface {
if (!this.currentRuntime) {
this.renderer.setRenderTarget(null);
this.renderer.clear();
this.renderBlackoutOverlay(timestamp);
return;
}
updateSceneRuntime(this.currentRuntime, context);
this.renderRuntimeToTarget(this.currentRuntime, this.toTarget);
this.renderTargetToScreen(this.toTarget);
this.renderBlackoutOverlay(timestamp);
});
}
@@ -2061,8 +2055,33 @@ export class RenderSurface {
}
}
setBlackout(blackout: boolean) {
this.blackout = blackout;
setBlackout(blackout: boolean, transition?: CueTransition | null, immediate = false) {
const nextLevel = blackout ? 1 : 0;
const now = this.lastFrameMs || (typeof performance !== "undefined" ? performance.now() : 0);
if (this.blackoutRuntime) {
const progress = clamp((now - this.blackoutRuntime.startedAtMs) / this.blackoutRuntime.durationMs, 0, 1);
const eased = THREE.MathUtils.smoothstep(progress, 0, 1);
this.blackoutLevel = THREE.MathUtils.lerp(this.blackoutRuntime.fromLevel, this.blackoutRuntime.toLevel, eased);
this.blackoutRuntime = null;
}
if (Math.abs(nextLevel - this.blackoutLevel) < 0.001) {
return;
}
if (immediate || !transition || transition.style === "cut" || transition.durationMs <= 0) {
this.blackoutLevel = nextLevel;
return;
}
this.blackoutRuntime = {
fromLevel: this.blackoutLevel,
toLevel: nextLevel,
style: transition.style,
durationMs: transition.durationMs,
startedAtMs: now
};
}
updatePresentation(presentation: SurfacePresentation | null, activationKey?: string) {
@@ -2131,6 +2150,7 @@ export class RenderSurface {
this.toTarget.dispose();
this.compositeFromMaterial.dispose();
this.compositeToMaterial.dispose();
(this.blackoutQuad.material as THREE.Material).dispose();
(this.veilOverlay.material as THREE.Material).dispose();
this.shutterBars.forEach((bar) => (bar.material as THREE.Material).dispose());
this.renderer.dispose();
@@ -2220,6 +2240,7 @@ export class RenderSurface {
this.compositeToQuad.scale.set(1, 1, 1);
this.compositeFromQuad.rotation.z = 0;
this.compositeToQuad.rotation.z = 0;
(this.blackoutQuad.material as THREE.MeshBasicMaterial).opacity = 0;
const veilMaterial = this.veilOverlay.material as THREE.MeshBasicMaterial;
veilMaterial.opacity = 0;
@@ -2266,6 +2287,7 @@ export class RenderSurface {
this.compositeToQuad.scale.set(1, 1, 1);
this.compositeFromQuad.rotation.z = 0;
this.compositeToQuad.rotation.z = 0;
(this.blackoutQuad.material as THREE.MeshBasicMaterial).opacity = 0;
(this.veilOverlay.material as THREE.MeshBasicMaterial).opacity = 0;
this.shutterBars.forEach((bar, index) => {
const material = bar.material as THREE.MeshBasicMaterial;
@@ -2277,6 +2299,77 @@ export class RenderSurface {
this.renderer.render(this.compositeScene, this.compositeCamera);
}
private renderBlackoutOverlay(timestamp: number) {
let style: CueTransition["style"] = "dissolve";
let progress = this.blackoutLevel > 0 ? 1 : 0;
let toBlack = this.blackoutLevel >= 1;
if (this.blackoutRuntime) {
const rawProgress = clamp((timestamp - this.blackoutRuntime.startedAtMs) / this.blackoutRuntime.durationMs, 0, 1);
const eased = THREE.MathUtils.smoothstep(rawProgress, 0, 1);
this.blackoutLevel = THREE.MathUtils.lerp(this.blackoutRuntime.fromLevel, this.blackoutRuntime.toLevel, eased);
style = this.blackoutRuntime.style;
progress = eased;
toBlack = this.blackoutRuntime.toLevel > this.blackoutRuntime.fromLevel;
if (rawProgress >= 1) {
this.blackoutLevel = this.blackoutRuntime.toLevel;
this.blackoutRuntime = null;
}
}
if (this.blackoutLevel <= 0.001) {
return;
}
this.compositeFromMaterial.opacity = 0;
this.compositeToMaterial.opacity = 0;
this.compositeFromQuad.position.set(0, 0, 0);
this.compositeToQuad.position.set(0, 0, 0.01);
this.compositeFromQuad.scale.set(1, 1, 1);
this.compositeToQuad.scale.set(1, 1, 1);
this.compositeFromQuad.rotation.z = 0;
this.compositeToQuad.rotation.z = 0;
const blackoutMaterial = this.blackoutQuad.material as THREE.MeshBasicMaterial;
blackoutMaterial.opacity = clamp(this.blackoutLevel, 0, 1);
this.blackoutQuad.position.set(0, 0, 0.019);
this.blackoutQuad.scale.set(1, 1, 1);
this.blackoutQuad.rotation.z = 0;
const veilMaterial = this.veilOverlay.material as THREE.MeshBasicMaterial;
veilMaterial.opacity = 0;
this.shutterBars.forEach((bar, index) => {
const material = bar.material as THREE.MeshBasicMaterial;
material.opacity = 0;
bar.position.set(0, 0.86 - index * 0.24, 0.03 + index * 0.001);
});
if (style === "mist_reveal" && this.blackoutRuntime) {
veilMaterial.opacity = (0.02 + this.blackoutLevel * 0.08) * Math.sin(progress * Math.PI);
blackoutMaterial.opacity = clamp(this.blackoutLevel * 1.02, 0, 1);
} else if (style === "depth_drift" && this.blackoutRuntime) {
const offset = (toBlack ? 1 - progress : progress - 1) * 0.06;
this.blackoutQuad.position.x = offset;
this.blackoutQuad.scale.set(1.03, 1, 1);
veilMaterial.opacity = Math.sin(progress * Math.PI) * 0.05;
} else if (style === "shutter_reveal" && this.blackoutRuntime) {
blackoutMaterial.opacity = clamp(Math.max(this.blackoutLevel, toBlack ? progress * 0.82 : this.blackoutLevel), 0, 1);
this.shutterBars.forEach((bar, index) => {
const material = bar.material as THREE.MeshBasicMaterial;
const bandProgress = THREE.MathUtils.clamp((progress - index * 0.05) / 0.45, 0, 1);
material.opacity = (1 - bandProgress) * 0.3;
bar.position.x = toBlack ? -1.2 + bandProgress * 2.4 : 1.2 - bandProgress * 2.4;
});
}
const previousAutoClear = this.renderer.autoClear;
this.renderer.autoClear = false;
this.renderer.setRenderTarget(null);
this.renderer.render(this.compositeScene, this.compositeCamera);
this.renderer.autoClear = previousAutoClear;
}
private finishTransition() {
if (!this.transitionRuntime) {
return;
@@ -2303,6 +2396,7 @@ export class RenderSurface {
disposeSceneRuntime(this.transitionRuntime.to);
this.transitionRuntime = null;
}
this.blackoutRuntime = null;
this.activePresentationKey = undefined;
}
-10
View File
@@ -28,16 +28,6 @@ export const defaultCollections: Collection[] = [
assetIds: [],
tagIds: ["tag-archive", "tag-portrait"]
},
{
id: "collection-favorites",
name: "Favorites",
kind: "favorites",
createdAt: new Date().toISOString(),
description: "Operator-trusted images for flexible live use.",
locked: false,
assetIds: [],
tagIds: ["tag-portrait", "tag-quiet"]
},
{
id: "collection-choir-swell",
name: "Choir Swell",
+7 -7
View File
@@ -119,7 +119,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium",
performanceRisk: "low",
inputRules: {
minAssets: 1,
minAssets: 0,
maxAssets: 3,
recommendedTags: ["portrait", "hands", "still life", "quiet"]
},
@@ -153,7 +153,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium",
performanceRisk: "low",
inputRules: {
minAssets: 1,
minAssets: 0,
maxAssets: 2,
recommendedTags: ["portrait", "window", "still life"]
},
@@ -187,7 +187,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium",
performanceRisk: "medium",
inputRules: {
minAssets: 1,
minAssets: 0,
maxAssets: 3,
recommendedTags: ["portrait", "flowers", "still life", "archive"]
},
@@ -221,7 +221,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium",
performanceRisk: "low",
inputRules: {
minAssets: 2,
minAssets: 0,
maxAssets: 4,
recommendedTags: ["portrait", "family", "still life", "room"]
},
@@ -255,7 +255,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium",
performanceRisk: "low",
inputRules: {
minAssets: 3,
minAssets: 0,
maxAssets: 4,
recommendedTags: ["family", "portrait", "group", "archive"]
},
@@ -289,7 +289,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "medium",
performanceRisk: "medium",
inputRules: {
minAssets: 2,
minAssets: 0,
maxAssets: 4,
recommendedTags: ["portrait", "still life", "room", "window"]
},
@@ -323,7 +323,7 @@ export const defaultSceneDefinitions: SceneDefinition[] = [
complexity: "low",
performanceRisk: "low",
inputRules: {
minAssets: 1,
minAssets: 0,
maxAssets: 4,
recommendedTags: ["live", "portrait", "recent"]
},