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* Add default values to ApplicationData directly * Refactor application loading It should now be possible to load multi game XCIs. Included updates won't be detected for now. Opening a game from the command line currently only opens the first one. * Only include program NCAs where at least one tuple item is not null * Get application data by title id and add programIndex check back * Refactor application loading again and remove duplicate code * Actually use patch ncas for updates * Fix number of applications found with multi game xcis * Don't load bundled updates from multi game xcis * Change ApplicationData.TitleId type to ulong & Add TitleIdString property * Use cnmt files and ContentCollection to load programs * Ava: Add updates and DLCs from gamecarts * Get the cnmt file from its NCA * Ava: Identify bundled updates in updater window * Fix the (hopefully) last few bugs * Add idOffset parameter to GetNcaByType * Handle missing file for dlc.json * Ava: Shorten error message for invalid files * Gtk: Add additional string for bundled updates in TitleUpdateWindow * Hopefully fix DLC issues * Apply formatting * Finally fix DLC issues * Adjust property names and fileSize field * Read the correct update file * Fix wrong casing for application id strings * Rename TitleId to ApplicationId * Address review comments * Fix formatting issues * Apply suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Gracefully fail when loading pfs for update and dlc window * Fix applications with multiple programs * Fix DLCWindow crash on GTK * Fix some GUI issues * Remove IsXci again --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
129 lines
4.0 KiB
C#
129 lines
4.0 KiB
C#
using Avalonia.Collections;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.Ui.App.Common;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.Ava.UI.Windows
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{
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public partial class CheatWindow : StyleableWindow
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{
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private readonly string _enabledCheatsPath;
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public bool NoCheatsFound { get; }
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public AvaloniaList<CheatsList> LoadedCheats { get; }
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public string Heading { get; }
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public string BuildId { get; }
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public CheatWindow()
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{
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DataContext = this;
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InitializeComponent();
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Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle];
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}
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public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
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{
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LoadedCheats = new AvaloniaList<CheatsList>();
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IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
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BuildId = ApplicationData.GetBuildId(virtualFileSystem, checkLevel, titlePath);
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InitializeComponent();
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string modsBasePath = ModLoader.GetModsBasePath();
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string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId);
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ulong titleIdValue = ulong.Parse(titleId, NumberStyles.HexNumber);
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_enabledCheatsPath = Path.Combine(titleModsPath, "cheats", "enabled.txt");
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string[] enabled = Array.Empty<string>();
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if (File.Exists(_enabledCheatsPath))
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{
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enabled = File.ReadAllLines(_enabledCheatsPath);
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}
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int cheatAdded = 0;
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var mods = new ModLoader.ModCache();
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ModLoader.QueryContentsDir(mods, new DirectoryInfo(Path.Combine(modsBasePath, "contents")), titleIdValue);
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string currentCheatFile = string.Empty;
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string buildId = string.Empty;
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CheatsList currentGroup = null;
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foreach (var cheat in mods.Cheats)
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{
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if (cheat.Path.FullName != currentCheatFile)
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{
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currentCheatFile = cheat.Path.FullName;
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string parentPath = currentCheatFile.Replace(titleModsPath, "");
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buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
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currentGroup = new CheatsList(buildId, parentPath);
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LoadedCheats.Add(currentGroup);
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}
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var model = new CheatModel(cheat.Name, buildId, enabled.Contains($"{buildId}-{cheat.Name}"));
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currentGroup?.Add(model);
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cheatAdded++;
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}
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if (cheatAdded == 0)
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{
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NoCheatsFound = true;
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}
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DataContext = this;
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Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle];
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}
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public void Save()
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{
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if (NoCheatsFound)
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{
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return;
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}
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List<string> enabledCheats = new();
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foreach (var cheats in LoadedCheats)
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{
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foreach (var cheat in cheats)
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{
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if (cheat.IsEnabled)
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{
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enabledCheats.Add(cheat.BuildIdKey);
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}
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}
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}
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Directory.CreateDirectory(Path.GetDirectoryName(_enabledCheatsPath));
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File.WriteAllLines(_enabledCheatsPath, enabledCheats);
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Close();
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}
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}
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}
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