Ryujinx/src/Ryujinx.Ava/UI/Windows/CheatWindow.axaml.cs
TSRBerry 5c3cfb84c0
Add support for multi game XCIs (#5638)
* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Fix formatting issues

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-11 21:56:57 +01:00

129 lines
4.0 KiB
C#

using Avalonia.Collections;
using LibHac.Tools.FsSystem;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
namespace Ryujinx.Ava.UI.Windows
{
public partial class CheatWindow : StyleableWindow
{
private readonly string _enabledCheatsPath;
public bool NoCheatsFound { get; }
public AvaloniaList<CheatsList> LoadedCheats { get; }
public string Heading { get; }
public string BuildId { get; }
public CheatWindow()
{
DataContext = this;
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle];
}
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
{
LoadedCheats = new AvaloniaList<CheatsList>();
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
BuildId = ApplicationData.GetBuildId(virtualFileSystem, checkLevel, titlePath);
InitializeComponent();
string modsBasePath = ModLoader.GetModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId);
ulong titleIdValue = ulong.Parse(titleId, NumberStyles.HexNumber);
_enabledCheatsPath = Path.Combine(titleModsPath, "cheats", "enabled.txt");
string[] enabled = Array.Empty<string>();
if (File.Exists(_enabledCheatsPath))
{
enabled = File.ReadAllLines(_enabledCheatsPath);
}
int cheatAdded = 0;
var mods = new ModLoader.ModCache();
ModLoader.QueryContentsDir(mods, new DirectoryInfo(Path.Combine(modsBasePath, "contents")), titleIdValue);
string currentCheatFile = string.Empty;
string buildId = string.Empty;
CheatsList currentGroup = null;
foreach (var cheat in mods.Cheats)
{
if (cheat.Path.FullName != currentCheatFile)
{
currentCheatFile = cheat.Path.FullName;
string parentPath = currentCheatFile.Replace(titleModsPath, "");
buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
currentGroup = new CheatsList(buildId, parentPath);
LoadedCheats.Add(currentGroup);
}
var model = new CheatModel(cheat.Name, buildId, enabled.Contains($"{buildId}-{cheat.Name}"));
currentGroup?.Add(model);
cheatAdded++;
}
if (cheatAdded == 0)
{
NoCheatsFound = true;
}
DataContext = this;
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle];
}
public void Save()
{
if (NoCheatsFound)
{
return;
}
List<string> enabledCheats = new();
foreach (var cheats in LoadedCheats)
{
foreach (var cheat in cheats)
{
if (cheat.IsEnabled)
{
enabledCheats.Add(cheat.BuildIdKey);
}
}
}
Directory.CreateDirectory(Path.GetDirectoryName(_enabledCheatsPath));
File.WriteAllLines(_enabledCheatsPath, enabledCheats);
Close();
}
}
}