Ryujinx/src/Ryujinx.Graphics.Metal/CommandBufferPool.cs

290 lines
8.5 KiB
C#

using SharpMetal.Metal;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class CommandBufferPool : IDisposable
{
public const int MaxCommandBuffers = 16;
private readonly int _totalCommandBuffers;
private readonly int _totalCommandBuffersMask;
private readonly MTLCommandQueue _queue;
private readonly Thread _owner;
private IEncoderFactory _defaultEncoderFactory;
public bool OwnedByCurrentThread => _owner == Thread.CurrentThread;
[SupportedOSPlatform("macos")]
private struct ReservedCommandBuffer
{
public bool InUse;
public bool InConsumption;
public int SubmissionCount;
public MTLCommandBuffer CommandBuffer;
public CommandBufferEncoder Encoders;
public FenceHolder Fence;
public List<IAuto> Dependants;
public List<MultiFenceHolder> Waitables;
public void Use(MTLCommandQueue queue, IEncoderFactory stateManager)
{
MTLCommandBufferDescriptor descriptor = new();
#if DEBUG
descriptor.ErrorOptions = MTLCommandBufferErrorOption.EncoderExecutionStatus;
#endif
CommandBuffer = queue.CommandBuffer(descriptor);
Fence = new FenceHolder(CommandBuffer);
Encoders.Initialize(CommandBuffer, stateManager);
InUse = true;
}
public void Initialize()
{
Dependants = [];
Waitables = [];
Encoders = new CommandBufferEncoder();
}
}
private readonly ReservedCommandBuffer[] _commandBuffers;
private readonly int[] _queuedIndexes;
private int _queuedIndexesPtr;
private int _queuedCount;
private int _inUseCount;
public CommandBufferPool(MTLCommandQueue queue, bool isLight = false)
{
_queue = queue;
_owner = Thread.CurrentThread;
_totalCommandBuffers = isLight ? 2 : MaxCommandBuffers;
_totalCommandBuffersMask = _totalCommandBuffers - 1;
_commandBuffers = new ReservedCommandBuffer[_totalCommandBuffers];
_queuedIndexes = new int[_totalCommandBuffers];
_queuedIndexesPtr = 0;
_queuedCount = 0;
}
public void Initialize(IEncoderFactory encoderFactory)
{
_defaultEncoderFactory = encoderFactory;
for (int i = 0; i < _totalCommandBuffers; i++)
{
_commandBuffers[i].Initialize();
WaitAndDecrementRef(i);
}
}
public void AddDependant(int cbIndex, IAuto dependant)
{
dependant.IncrementReferenceCount();
_commandBuffers[cbIndex].Dependants.Add(dependant);
}
public void AddWaitable(MultiFenceHolder waitable)
{
lock (_commandBuffers)
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref ReservedCommandBuffer entry = ref _commandBuffers[i];
if (entry.InConsumption)
{
AddWaitable(i, waitable);
}
}
}
}
public void AddInUseWaitable(MultiFenceHolder waitable)
{
lock (_commandBuffers)
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref ReservedCommandBuffer entry = ref _commandBuffers[i];
if (entry.InUse)
{
AddWaitable(i, waitable);
}
}
}
}
public void AddWaitable(int cbIndex, MultiFenceHolder waitable)
{
ref ReservedCommandBuffer entry = ref _commandBuffers[cbIndex];
if (waitable.AddFence(cbIndex, entry.Fence))
{
entry.Waitables.Add(waitable);
}
}
public bool IsFenceOnRentedCommandBuffer(FenceHolder fence)
{
lock (_commandBuffers)
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref ReservedCommandBuffer entry = ref _commandBuffers[i];
if (entry.InUse && entry.Fence == fence)
{
return true;
}
}
}
return false;
}
public FenceHolder GetFence(int cbIndex)
{
return _commandBuffers[cbIndex].Fence;
}
public int GetSubmissionCount(int cbIndex)
{
return _commandBuffers[cbIndex].SubmissionCount;
}
private int FreeConsumed(bool wait)
{
int freeEntry = 0;
while (_queuedCount > 0)
{
int index = _queuedIndexes[_queuedIndexesPtr];
ref ReservedCommandBuffer entry = ref _commandBuffers[index];
if (wait || !entry.InConsumption || entry.Fence.IsSignaled())
{
WaitAndDecrementRef(index);
wait = false;
freeEntry = index;
_queuedCount--;
_queuedIndexesPtr = (_queuedIndexesPtr + 1) % _totalCommandBuffers;
}
else
{
break;
}
}
return freeEntry;
}
public CommandBufferScoped ReturnAndRent(CommandBufferScoped cbs)
{
Return(cbs);
return Rent();
}
public CommandBufferScoped Rent()
{
lock (_commandBuffers)
{
int cursor = FreeConsumed(_inUseCount + _queuedCount == _totalCommandBuffers);
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref ReservedCommandBuffer entry = ref _commandBuffers[cursor];
if (!entry.InUse && !entry.InConsumption)
{
entry.Use(_queue, _defaultEncoderFactory);
_inUseCount++;
return new CommandBufferScoped(this, entry.CommandBuffer, entry.Encoders, cursor);
}
cursor = (cursor + 1) & _totalCommandBuffersMask;
}
}
throw new InvalidOperationException($"Out of command buffers (In use: {_inUseCount}, queued: {_queuedCount}, total: {_totalCommandBuffers})");
}
public void Return(CommandBufferScoped cbs)
{
// Ensure the encoder is committed.
cbs.Encoders.EndCurrentPass();
lock (_commandBuffers)
{
int cbIndex = cbs.CommandBufferIndex;
ref ReservedCommandBuffer entry = ref _commandBuffers[cbIndex];
Debug.Assert(entry.InUse);
Debug.Assert(entry.CommandBuffer.NativePtr == cbs.CommandBuffer.NativePtr);
entry.InUse = false;
entry.InConsumption = true;
entry.SubmissionCount++;
_inUseCount--;
MTLCommandBuffer commandBuffer = entry.CommandBuffer;
commandBuffer.Commit();
int ptr = (_queuedIndexesPtr + _queuedCount) % _totalCommandBuffers;
_queuedIndexes[ptr] = cbIndex;
_queuedCount++;
}
}
private void WaitAndDecrementRef(int cbIndex)
{
ref ReservedCommandBuffer entry = ref _commandBuffers[cbIndex];
if (entry.InConsumption)
{
entry.Fence.Wait();
entry.InConsumption = false;
}
foreach (IAuto dependant in entry.Dependants)
{
dependant.DecrementReferenceCount(cbIndex);
}
foreach (MultiFenceHolder waitable in entry.Waitables)
{
waitable.RemoveFence(cbIndex);
waitable.RemoveBufferUses(cbIndex);
}
entry.Dependants.Clear();
entry.Waitables.Clear();
entry.Fence?.Dispose();
}
public void Dispose()
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
WaitAndDecrementRef(i);
}
}
}
}