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misc: chore: move ThreadedRenderer creation logic into IRenderer base (since ThreadedRenderer is a GAL construct anyways)
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commit
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@ -1,4 +1,6 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL.Multithreading;
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using System;
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using System.Threading;
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@ -10,6 +12,20 @@ namespace Ryujinx.Graphics.GAL
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bool PreferThreading { get; }
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public IRenderer TryMakeThreaded(BackendThreading backendThreading = BackendThreading.Auto)
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{
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if (backendThreading is BackendThreading.On ||
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(backendThreading is BackendThreading.Auto && PreferThreading))
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{
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Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({backendThreading}): True");
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return new ThreadedRenderer(this);
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}
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Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({backendThreading}): False");
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return this;
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}
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IPipeline Pipeline { get; }
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IWindow Window { get; }
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@ -902,16 +902,6 @@ namespace Ryujinx.Ava
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_ => new OpenGLRenderer()
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};
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BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
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bool isGALThreaded = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
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if (isGALThreaded)
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{
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renderer = new ThreadedRenderer(renderer);
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}
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Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({threadingMode}): {isGALThreaded}");
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// Initialize Configuration.
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Device = new Switch(ConfigurationState.Instance.CreateHleConfiguration()
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.Configure(
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@ -920,7 +910,7 @@ namespace Ryujinx.Ava
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ContentManager,
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_accountManager,
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_userChannelPersistence,
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renderer,
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renderer.TryMakeThreaded(ConfigurationState.Instance.Graphics.BackendThreading),
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InitializeAudio(),
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_viewModel.UiHandler
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)
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@ -312,18 +312,8 @@ namespace Ryujinx.Headless
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return new OpenGLRenderer();
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}
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private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
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{
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BackendThreading threadingMode = options.BackendThreading;
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bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
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if (threadedGAL)
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{
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renderer = new ThreadedRenderer(renderer);
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}
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return new Switch(
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private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options) =>
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new(
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new HleConfiguration(
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options.DramSize,
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options.SystemLanguage,
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@ -354,11 +344,10 @@ namespace Ryujinx.Headless
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_contentManager,
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_accountManager,
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_userChannelPersistence,
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renderer,
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renderer.TryMakeThreaded(options.BackendThreading),
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new SDL2HardwareDeviceDriver(),
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window
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)
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);
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}
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}
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}
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