mirror of
https://github.com/Ryubing/Ryujinx.git
synced 2025-03-10 09:04:23 +00:00
misc: chore: Use explicit types in Shader project
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parent
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commit
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@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
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{
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var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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TransformFeedbackOutput tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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if (tfOutput.Valid)
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{
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context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
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@ -338,7 +338,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
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{
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foreach (var definition in definitions)
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foreach (TextureDefinition definition in definitions)
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{
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string arrayDecl = string.Empty;
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@ -366,7 +366,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
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{
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foreach (var definition in definitions)
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foreach (TextureDefinition definition in definitions)
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{
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string arrayDecl = string.Empty;
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@ -413,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else
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{
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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foreach (IoDefinition ioDefinition in inputs.OrderBy(x => x.Location))
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{
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DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component);
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}
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@ -427,7 +427,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> inputs)
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{
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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foreach (IoDefinition ioDefinition in inputs.OrderBy(x => x.Location))
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{
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DeclareInputAttributePerPatch(context, ioDefinition.Location);
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}
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@ -521,7 +521,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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foreach (var ioDefinition in outputs)
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foreach (IoDefinition ioDefinition in outputs)
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{
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DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component);
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}
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@ -548,7 +548,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string xfb = string.Empty;
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var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
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TransformFeedbackOutput tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
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if (tfOutput.Valid)
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{
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xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
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@ -570,7 +570,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string xfb = string.Empty;
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var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
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TransformFeedbackOutput tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
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if (tfOutput.Valid)
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{
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xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
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@ -606,7 +606,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> outputs)
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{
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foreach (var ioDefinition in outputs)
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foreach (IoDefinition ioDefinition in outputs)
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{
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DeclareOutputAttributePerPatch(context, ioDefinition.Location);
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}
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@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Debug.Assert(funcId.Type == OperandType.Constant);
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var function = context.GetFunction(funcId.Value);
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StructuredFunction function = context.GetFunction(funcId.Value);
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string[] args = new string[operation.SourcesCount - 1];
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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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var texCallBuilder = new StringBuilder();
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StringBuilder texCallBuilder = new StringBuilder();
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if (texOp.Inst == Instruction.ImageAtomic)
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{
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@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.AppendLine("using namespace metal;");
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context.AppendLine();
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var fsi = (info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0;
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bool fsi = (info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0;
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DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
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context.AppendLine();
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@ -79,25 +79,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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DeclareBufferStructures(context, context.Properties.StorageBuffers.Values.OrderBy(x => x.Binding).ToArray(), false, fsi);
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// We need to declare each set as a new struct
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var textureDefinitions = context.Properties.Textures.Values
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Dictionary<int, TextureDefinition[]> textureDefinitions = context.Properties.Textures.Values
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.GroupBy(x => x.Set)
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.ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray());
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var imageDefinitions = context.Properties.Images.Values
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Dictionary<int, TextureDefinition[]> imageDefinitions = context.Properties.Images.Values
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.GroupBy(x => x.Set)
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.ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray());
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var textureSets = textureDefinitions.Keys.ToArray();
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var imageSets = imageDefinitions.Keys.ToArray();
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int[] textureSets = textureDefinitions.Keys.ToArray();
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int[] imageSets = imageDefinitions.Keys.ToArray();
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var sets = textureSets.Union(imageSets).ToArray();
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int[] sets = textureSets.Union(imageSets).ToArray();
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foreach (var set in textureDefinitions)
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foreach (KeyValuePair<int, TextureDefinition[]> set in textureDefinitions)
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{
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DeclareTextures(context, set.Value, set.Key);
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}
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foreach (var set in imageDefinitions)
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foreach (KeyValuePair<int, TextureDefinition[]> set in imageDefinitions)
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{
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DeclareImages(context, set.Value, set.Key, fsi);
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}
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@ -186,8 +186,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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public static string GetVarTypeName(AggregateType type, bool atomic = false)
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{
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var s32 = atomic ? "atomic_int" : "int";
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var u32 = atomic ? "atomic_uint" : "uint";
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string s32 = atomic ? "atomic_int" : "int";
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string u32 = atomic ? "atomic_uint" : "uint";
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return type switch
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{
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@ -216,22 +216,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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string prefix = isShared ? "threadgroup " : string.Empty;
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foreach (var memory in memories)
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foreach (MemoryDefinition memory in memories)
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{
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string arraySize = "";
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if ((memory.Type & AggregateType.Array) != 0)
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{
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arraySize = $"[{memory.ArrayLength}]";
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}
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var typeName = GetVarTypeName(memory.Type & ~AggregateType.Array);
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string typeName = GetVarTypeName(memory.Type & ~AggregateType.Array);
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context.AppendLine($"{prefix}{typeName} {memory.Name}{arraySize};");
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}
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}
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private static void DeclareBufferStructures(CodeGenContext context, BufferDefinition[] buffers, bool constant, bool fsi)
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{
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var name = constant ? "ConstantBuffers" : "StorageBuffers";
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var addressSpace = constant ? "constant" : "device";
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string name = constant ? "ConstantBuffers" : "StorageBuffers";
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string addressSpace = constant ? "constant" : "device";
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string[] bufferDec = new string[buffers.Length];
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@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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BufferDefinition buffer = buffers[i];
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var needsPadding = buffer.Layout == BufferLayout.Std140;
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bool needsPadding = buffer.Layout == BufferLayout.Std140;
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string fsiSuffix = !constant && fsi ? " [[raster_order_group(0)]]" : "";
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bufferDec[i] = $"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name}{fsiSuffix};";
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@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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foreach (StructureField field in buffer.Type.Fields)
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{
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var type = field.Type;
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AggregateType type = field.Type;
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type |= (needsPadding && (field.Type & AggregateType.Array) != 0)
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? AggregateType.Vector4
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: AggregateType.Invalid;
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@ -282,7 +282,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.AppendLine($"struct {name}");
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context.EnterScope();
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foreach (var declaration in bufferDec)
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foreach (string declaration in bufferDec)
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{
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context.AppendLine(declaration);
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}
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@ -293,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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private static void DeclareTextures(CodeGenContext context, TextureDefinition[] textures, int set)
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{
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var setName = GetNameForSet(set);
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string setName = GetNameForSet(set);
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context.AppendLine($"struct {setName}");
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context.EnterScope();
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@ -303,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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if (texture.Type != SamplerType.None)
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{
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var textureTypeName = texture.Type.ToMslTextureType(texture.Format.GetComponentType());
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string textureTypeName = texture.Type.ToMslTextureType(texture.Format.GetComponentType());
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if (texture.ArrayLength > 1)
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{
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@ -315,7 +315,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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if (!texture.Separate && texture.Type != SamplerType.TextureBuffer)
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{
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var samplerType = "sampler";
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string samplerType = "sampler";
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if (texture.ArrayLength > 1)
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{
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@ -326,7 +326,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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}
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foreach (var declaration in textureDec)
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foreach (string declaration in textureDec)
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{
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context.AppendLine(declaration);
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}
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@ -337,7 +337,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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private static void DeclareImages(CodeGenContext context, TextureDefinition[] images, int set, bool fsi)
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{
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var setName = GetNameForSet(set);
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string setName = GetNameForSet(set);
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context.AppendLine($"struct {setName}");
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context.EnterScope();
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@ -347,7 +347,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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TextureDefinition image = images[i];
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var imageTypeName = image.Type.ToMslTextureType(image.Format.GetComponentType(), true);
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string imageTypeName = image.Type.ToMslTextureType(image.Format.GetComponentType(), true);
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if (image.ArrayLength > 1)
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{
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imageTypeName = $"array<{imageTypeName}, {image.ArrayLength}>";
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@ -358,7 +358,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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imageDec[i] = $"{imageTypeName} {image.Name}{fsiSuffix};";
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}
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foreach (var declaration in imageDec)
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foreach (string declaration in imageDec)
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{
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context.AppendLine(declaration);
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}
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@ -401,14 +401,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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// We need to use the SPIRV-Cross workaround
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for (int i = 0; i < Constants.MaxAttributes; i++)
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{
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var suffix = context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{i})]]" : $"[[attribute({i})]]";
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string suffix = context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{i})]]" : $"[[attribute({i})]]";
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context.AppendLine($"float4 {Defaults.IAttributePrefix}{i} {suffix};");
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}
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}
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if (inputs.Any())
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{
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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foreach (IoDefinition ioDefinition in inputs.OrderBy(x => x.Location))
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{
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if (context.Definitions.IaIndexing && ioDefinition.IoVariable == IoVariable.UserDefined)
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{
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@ -500,11 +500,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
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IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
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var type1 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(firstOutput.Location));
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var type2 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(secondOutput.Location));
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string type1 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(firstOutput.Location));
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string type2 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(secondOutput.Location));
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var name1 = $"color{firstOutput.Location}";
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var name2 = $"color{firstOutput.Location + 1}";
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string name1 = $"color{firstOutput.Location}";
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string name2 = $"color{firstOutput.Location + 1}";
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context.AppendLine($"{type1} {name1} [[color({firstOutput.Location}), index(0)]];");
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context.AppendLine($"{type2} {name2} [[color({firstOutput.Location}), index(1)]];");
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@ -512,7 +512,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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outputs = outputs.Skip(2);
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}
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foreach (var ioDefinition in outputs)
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foreach (IoDefinition ioDefinition in outputs)
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{
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if (context.Definitions.OaIndexing && ioDefinition.IoVariable == IoVariable.UserDefined)
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{
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@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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? AggregateType.S32
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: AggregateType.U32;
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var shared = operation.StorageKind == StorageKind.SharedMemory;
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bool shared = operation.StorageKind == StorageKind.SharedMemory;
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builder.Append($"({(shared ? "threadgroup" : "device")} {Declarations.GetVarTypeName(dstType, true)}*)&{GenerateLoadOrStore(context, operation, isStore: false)}");
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@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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case 2:
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if (operation.ForcePrecise)
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{
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var func = (inst & Instruction.Mask) switch
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string func = (inst & Instruction.Mask) switch
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{
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Instruction.Add => "PreciseFAdd",
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Instruction.Subtract => "PreciseFSub",
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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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public static string Barrier(CodeGenContext context, AstOperation operation)
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{
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var device = (operation.Inst & Instruction.Mask) == Instruction.MemoryBarrier;
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bool device = (operation.Inst & Instruction.Mask) == Instruction.MemoryBarrier;
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return $"threadgroup_barrier(mem_flags::mem_{(device ? "device" : "threadgroup")})";
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}
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@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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AstOperand funcId = (AstOperand)operation.GetSource(0);
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var function = context.GetFunction(funcId.Value);
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StructuredFunction function = context.GetFunction(funcId.Value);
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int argCount = operation.SourcesCount - 1;
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int additionalArgCount = CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0);
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@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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var texCallBuilder = new StringBuilder();
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StringBuilder texCallBuilder = new StringBuilder();
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int srcIndex = 0;
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@ -194,7 +194,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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texCallBuilder.Append('(');
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var coordsBuilder = new StringBuilder();
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StringBuilder coordsBuilder = new StringBuilder();
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int coordsCount = texOp.Type.GetDimensions();
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@ -326,8 +326,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
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}
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var clamped = $"{textureName}.calculate_clamped_lod({samplerName}, {coordsExpr})";
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var unclamped = $"{textureName}.calculate_unclamped_lod({samplerName}, {coordsExpr})";
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string clamped = $"{textureName}.calculate_clamped_lod({samplerName}, {coordsExpr})";
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string unclamped = $"{textureName}.calculate_unclamped_lod({samplerName}, {coordsExpr})";
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return $"float2({clamped}, {unclamped}){GetMask(texOp.Index)}";
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}
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@ -352,7 +352,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
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var texCallBuilder = new StringBuilder();
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StringBuilder texCallBuilder = new StringBuilder();
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bool colorIsVector = isGather || !isShadow;
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@ -525,8 +525,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
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{
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var index = texOp.IsSeparate ? texOp.GetSamplerSetAndBinding() : texOp.GetTextureSetAndBinding();
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var sourceIndex = texOp.IsSeparate ? srcIndex++ : srcIndex + 1;
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SetBindingPair index = texOp.IsSeparate ? texOp.GetSamplerSetAndBinding() : texOp.GetTextureSetAndBinding();
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int sourceIndex = texOp.IsSeparate ? srcIndex++ : srcIndex + 1;
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TextureDefinition samplerDefinition = context.Properties.Textures[index];
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string name = samplerDefinition.Name;
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@ -589,7 +589,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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var texCallBuilder = new StringBuilder();
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StringBuilder texCallBuilder = new StringBuilder();
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int srcIndex = 0;
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@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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bool isOutput,
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bool isPerPatch)
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{
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var returnValue = ioVariable switch
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(string, AggregateType) returnValue = ioVariable switch
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{
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IoVariable.BaseInstance => ("base_instance", AggregateType.U32),
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IoVariable.BaseVertex => ("base_vertex", AggregateType.U32),
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|
@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||
|
||||
CodeGenContext context = new(info, parameters);
|
||||
|
||||
var sets = Declarations.Declare(context, info);
|
||||
int[] sets = Declarations.Declare(context, info);
|
||||
|
||||
if (info.Functions.Count != 0)
|
||||
{
|
||||
@ -168,15 +168,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||
args = args.Append($"constant ConstantBuffers &constant_buffers [[buffer({Defaults.ConstantBuffersIndex})]]").ToArray();
|
||||
args = args.Append($"device StorageBuffers &storage_buffers [[buffer({Defaults.StorageBuffersIndex})]]").ToArray();
|
||||
|
||||
foreach (var set in sets)
|
||||
foreach (int set in sets)
|
||||
{
|
||||
var bindingIndex = set + Defaults.BaseSetIndex;
|
||||
long bindingIndex = set + Defaults.BaseSetIndex;
|
||||
args = args.Append($"constant {Declarations.GetNameForSet(set)} &{Declarations.GetNameForSet(set, true)} [[buffer({bindingIndex})]]").ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
var funcPrefix = $"{funcKeyword} {returnType} {funcName ?? function.Name}(";
|
||||
var indent = new string(' ', funcPrefix.Length);
|
||||
string funcPrefix = $"{funcKeyword} {returnType} {funcName ?? function.Name}(";
|
||||
string indent = new string(' ', funcPrefix.Length);
|
||||
|
||||
return $"{funcPrefix}{string.Join($", \n{indent}", args)})";
|
||||
}
|
||||
|
@ -127,7 +127,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private BlockState GetBlockStateLazy(AstBlock block)
|
||||
{
|
||||
if (!_labels.TryGetValue(block, out var blockState))
|
||||
if (!_labels.TryGetValue(block, out BlockState blockState))
|
||||
{
|
||||
blockState = new BlockState();
|
||||
|
||||
@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
public Instruction NewBlock()
|
||||
{
|
||||
var label = Label();
|
||||
Instruction label = Label();
|
||||
Branch(label);
|
||||
AddLabel(label);
|
||||
return label;
|
||||
@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
public Instruction[] GetMainInterface()
|
||||
{
|
||||
var mainInterface = new List<Instruction>();
|
||||
List<Instruction> mainInterface = new List<Instruction>();
|
||||
|
||||
mainInterface.AddRange(Inputs.Values);
|
||||
mainInterface.AddRange(Outputs.Values);
|
||||
@ -196,7 +196,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
var opResult = Instructions.Generate(this, operation);
|
||||
OperationResult opResult = Instructions.Generate(this, operation);
|
||||
return BitcastIfNeeded(type, opResult.Type, opResult.Value);
|
||||
}
|
||||
else if (node is AstOperand operand)
|
||||
@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
var opResult = Instructions.Generate(this, operation);
|
||||
OperationResult opResult = Instructions.Generate(this, operation);
|
||||
type = opResult.Type;
|
||||
return opResult.Value;
|
||||
}
|
||||
@ -273,13 +273,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
public Instruction GetLocal(AggregateType dstType, AstOperand local)
|
||||
{
|
||||
var srcType = local.VarType;
|
||||
AggregateType srcType = local.VarType;
|
||||
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local)));
|
||||
}
|
||||
|
||||
public Instruction GetArgument(AggregateType dstType, AstOperand funcArg)
|
||||
{
|
||||
var srcType = funcArg.VarType;
|
||||
AggregateType srcType = funcArg.VarType;
|
||||
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg)));
|
||||
}
|
||||
|
||||
@ -339,8 +339,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
else if (srcType == AggregateType.Bool)
|
||||
{
|
||||
var intTrue = Constant(TypeS32(), IrConsts.True);
|
||||
var intFalse = Constant(TypeS32(), IrConsts.False);
|
||||
Instruction intTrue = Constant(TypeS32(), IrConsts.True);
|
||||
Instruction intFalse = Constant(TypeS32(), IrConsts.False);
|
||||
|
||||
return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse));
|
||||
}
|
||||
|
@ -20,10 +20,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex)
|
||||
{
|
||||
foreach (var argType in argTypes)
|
||||
foreach (AggregateType argType in argTypes)
|
||||
{
|
||||
var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType));
|
||||
var spvArg = context.FunctionParameter(argPointerType);
|
||||
SpvInstruction argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType));
|
||||
SpvInstruction spvArg = context.FunctionParameter(argPointerType);
|
||||
|
||||
context.DeclareArgument(argIndex++, spvArg);
|
||||
}
|
||||
@ -33,8 +33,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
foreach (AstOperand local in function.Locals)
|
||||
{
|
||||
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType));
|
||||
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
|
||||
SpvInstruction localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType));
|
||||
SpvInstruction spvLocal = context.Variable(localPointerType, StorageClass.Function);
|
||||
|
||||
context.AddLocalVariable(spvLocal);
|
||||
context.DeclareLocal(local, spvLocal);
|
||||
@ -60,8 +60,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
foreach ((int id, MemoryDefinition memory) in memories)
|
||||
{
|
||||
var pointerType = context.TypePointer(storage, context.GetType(memory.Type, memory.ArrayLength));
|
||||
var variable = context.Variable(pointerType, storage);
|
||||
SpvInstruction pointerType = context.TypePointer(storage, context.GetType(memory.Type, memory.ArrayLength));
|
||||
SpvInstruction variable = context.Variable(pointerType, storage);
|
||||
|
||||
context.AddGlobalVariable(variable);
|
||||
|
||||
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
}
|
||||
|
||||
var structType = context.TypeStruct(false, structFieldTypes);
|
||||
SpvInstruction structType = context.TypeStruct(false, structFieldTypes);
|
||||
|
||||
if (decoratedTypes.Add(structType))
|
||||
{
|
||||
@ -135,8 +135,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
}
|
||||
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, structType);
|
||||
var variable = context.Variable(pointerType, StorageClass.Uniform);
|
||||
SpvInstruction pointerType = context.TypePointer(StorageClass.Uniform, structType);
|
||||
SpvInstruction variable = context.Variable(pointerType, StorageClass.Uniform);
|
||||
|
||||
context.Name(variable, buffer.Name);
|
||||
context.Decorate(variable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
|
||||
@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> samplers)
|
||||
{
|
||||
foreach (var sampler in samplers)
|
||||
foreach (TextureDefinition sampler in samplers)
|
||||
{
|
||||
int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
|
||||
|
||||
@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
if (sampler.Type != SamplerType.None)
|
||||
{
|
||||
var dim = (sampler.Type & SamplerType.Mask) switch
|
||||
Dim dim = (sampler.Type & SamplerType.Mask) switch
|
||||
{
|
||||
SamplerType.Texture1D => Dim.Dim1D,
|
||||
SamplerType.Texture2D => Dim.Dim2D,
|
||||
@ -191,22 +191,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
imageType = sampledImageType = context.TypeSampler();
|
||||
}
|
||||
|
||||
var sampledOrSeparateImageType = sampler.Separate ? imageType : sampledImageType;
|
||||
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledOrSeparateImageType);
|
||||
var sampledImageArrayPointerType = sampledImagePointerType;
|
||||
SpvInstruction sampledOrSeparateImageType = sampler.Separate ? imageType : sampledImageType;
|
||||
SpvInstruction sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledOrSeparateImageType);
|
||||
SpvInstruction sampledImageArrayPointerType = sampledImagePointerType;
|
||||
|
||||
if (sampler.ArrayLength == 0)
|
||||
{
|
||||
var sampledImageArrayType = context.TypeRuntimeArray(sampledOrSeparateImageType);
|
||||
SpvInstruction sampledImageArrayType = context.TypeRuntimeArray(sampledOrSeparateImageType);
|
||||
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
|
||||
}
|
||||
else if (sampler.ArrayLength != 1)
|
||||
{
|
||||
var sampledImageArrayType = context.TypeArray(sampledOrSeparateImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
|
||||
SpvInstruction sampledImageArrayType = context.TypeArray(sampledOrSeparateImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
|
||||
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
|
||||
}
|
||||
|
||||
var sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant);
|
||||
SpvInstruction sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant);
|
||||
|
||||
context.Samplers.Add(new(sampler.Set, sampler.Binding), new SamplerDeclaration(
|
||||
imageType,
|
||||
@ -225,13 +225,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> images)
|
||||
{
|
||||
foreach (var image in images)
|
||||
foreach (TextureDefinition image in images)
|
||||
{
|
||||
int setIndex = context.TargetApi == TargetApi.Vulkan ? image.Set : 0;
|
||||
|
||||
var dim = GetDim(image.Type);
|
||||
Dim dim = GetDim(image.Type);
|
||||
|
||||
var imageType = context.TypeImage(
|
||||
SpvInstruction imageType = context.TypeImage(
|
||||
context.GetType(image.Format.GetComponentType()),
|
||||
dim,
|
||||
image.Type.HasFlag(SamplerType.Shadow),
|
||||
@ -240,21 +240,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AccessQualifier.ReadWrite,
|
||||
GetImageFormat(image.Format));
|
||||
|
||||
var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
|
||||
var imageArrayPointerType = imagePointerType;
|
||||
SpvInstruction imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
|
||||
SpvInstruction imageArrayPointerType = imagePointerType;
|
||||
|
||||
if (image.ArrayLength == 0)
|
||||
{
|
||||
var imageArrayType = context.TypeRuntimeArray(imageType);
|
||||
SpvInstruction imageArrayType = context.TypeRuntimeArray(imageType);
|
||||
imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
|
||||
}
|
||||
else if (image.ArrayLength != 1)
|
||||
{
|
||||
var imageArrayType = context.TypeArray(imageType, context.Constant(context.TypeU32(), image.ArrayLength));
|
||||
SpvInstruction imageArrayType = context.TypeArray(imageType, context.Constant(context.TypeU32(), image.ArrayLength));
|
||||
imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
|
||||
}
|
||||
|
||||
var imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant);
|
||||
SpvInstruction imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant);
|
||||
|
||||
context.Images.Add(new(image.Set, image.Binding), new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1));
|
||||
|
||||
@ -338,7 +338,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
|
||||
{
|
||||
foreach (var ioDefinition in info.IoDefinitions)
|
||||
foreach (IoDefinition ioDefinition in info.IoDefinitions)
|
||||
{
|
||||
if (ioDefinition.IoVariable == IoVariable.FragmentOutputColor && ioDefinition.Location < firstLocation)
|
||||
{
|
||||
@ -347,13 +347,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var ioDefinition in info.IoDefinitions)
|
||||
foreach (IoDefinition ioDefinition in info.IoDefinitions)
|
||||
{
|
||||
PixelImap iq = PixelImap.Unused;
|
||||
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
var ioVariable = ioDefinition.IoVariable;
|
||||
IoVariable ioVariable = ioDefinition.IoVariable;
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType();
|
||||
@ -389,11 +389,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
if (context.Definitions.Stage != ShaderStage.Vertex)
|
||||
{
|
||||
var perVertexInputStructType = CreatePerVertexStructType(context);
|
||||
SpvInstruction perVertexInputStructType = CreatePerVertexStructType(context);
|
||||
int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.Definitions.InputTopology.ToInputVertices() : 32;
|
||||
var perVertexInputArrayType = context.TypeArray(perVertexInputStructType, context.Constant(context.TypeU32(), arraySize));
|
||||
var perVertexInputPointerType = context.TypePointer(StorageClass.Input, perVertexInputArrayType);
|
||||
var perVertexInputVariable = context.Variable(perVertexInputPointerType, StorageClass.Input);
|
||||
SpvInstruction perVertexInputArrayType = context.TypeArray(perVertexInputStructType, context.Constant(context.TypeU32(), arraySize));
|
||||
SpvInstruction perVertexInputPointerType = context.TypePointer(StorageClass.Input, perVertexInputArrayType);
|
||||
SpvInstruction perVertexInputVariable = context.Variable(perVertexInputPointerType, StorageClass.Input);
|
||||
|
||||
context.Name(perVertexInputVariable, "gl_in");
|
||||
|
||||
@ -411,11 +411,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
}
|
||||
|
||||
var perVertexOutputStructType = CreatePerVertexStructType(context);
|
||||
SpvInstruction perVertexOutputStructType = CreatePerVertexStructType(context);
|
||||
|
||||
void DecorateTfo(IoVariable ioVariable, int fieldIndex)
|
||||
{
|
||||
if (context.Definitions.TryGetTransformFeedbackOutput(ioVariable, 0, 0, out var transformFeedbackOutput))
|
||||
if (context.Definitions.TryGetTransformFeedbackOutput(ioVariable, 0, 0, out TransformFeedbackOutput transformFeedbackOutput))
|
||||
{
|
||||
context.MemberDecorate(perVertexOutputStructType, fieldIndex, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
|
||||
context.MemberDecorate(perVertexOutputStructType, fieldIndex, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
|
||||
@ -439,8 +439,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
perVertexOutputArrayType = perVertexOutputStructType;
|
||||
}
|
||||
|
||||
var perVertexOutputPointerType = context.TypePointer(StorageClass.Output, perVertexOutputArrayType);
|
||||
var perVertexOutputVariable = context.Variable(perVertexOutputPointerType, StorageClass.Output);
|
||||
SpvInstruction perVertexOutputPointerType = context.TypePointer(StorageClass.Output, perVertexOutputArrayType);
|
||||
SpvInstruction perVertexOutputVariable = context.Variable(perVertexOutputPointerType, StorageClass.Output);
|
||||
|
||||
context.AddGlobalVariable(perVertexOutputVariable);
|
||||
context.Outputs.Add(new IoDefinition(StorageKind.Output, IoVariable.Position), perVertexOutputVariable);
|
||||
@ -449,12 +449,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static SpvInstruction CreatePerVertexStructType(CodeGenContext context)
|
||||
{
|
||||
var vec4FloatType = context.TypeVector(context.TypeFP32(), 4);
|
||||
var floatType = context.TypeFP32();
|
||||
var array8FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 8));
|
||||
var array1FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 1));
|
||||
SpvInstruction vec4FloatType = context.TypeVector(context.TypeFP32(), 4);
|
||||
SpvInstruction floatType = context.TypeFP32();
|
||||
SpvInstruction array8FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 8));
|
||||
SpvInstruction array1FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 1));
|
||||
|
||||
var perVertexStructType = context.TypeStruct(true, vec4FloatType, floatType, array8FloatType, array1FloatType);
|
||||
SpvInstruction perVertexStructType = context.TypeStruct(true, vec4FloatType, floatType, array8FloatType, array1FloatType);
|
||||
|
||||
context.Name(perVertexStructType, "gl_PerVertex");
|
||||
|
||||
@ -487,7 +487,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
int firstLocation = 0)
|
||||
{
|
||||
IoVariable ioVariable = ioDefinition.IoVariable;
|
||||
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
StorageClass storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
|
||||
bool isBuiltIn;
|
||||
BuiltIn builtIn = default;
|
||||
@ -532,7 +532,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
};
|
||||
}
|
||||
|
||||
var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
|
||||
SpvInstruction spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
|
||||
bool builtInPassthrough = false;
|
||||
|
||||
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Definitions.Stage, isOutput))
|
||||
@ -551,8 +551,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Definitions.ThreadsPerInputPrimitive));
|
||||
}
|
||||
|
||||
var spvPointerType = context.TypePointer(storageClass, spvType);
|
||||
var spvVar = context.Variable(spvPointerType, storageClass);
|
||||
SpvInstruction spvPointerType = context.TypePointer(storageClass, spvType);
|
||||
SpvInstruction spvVar = context.Variable(spvPointerType, storageClass);
|
||||
|
||||
if (builtInPassthrough)
|
||||
{
|
||||
@ -641,7 +641,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
ioVariable,
|
||||
ioDefinition.Location,
|
||||
ioDefinition.Component,
|
||||
out var transformFeedbackOutput))
|
||||
out TransformFeedbackOutput transformFeedbackOutput))
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
|
||||
context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
|
||||
@ -650,7 +650,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
context.AddGlobalVariable(spvVar);
|
||||
|
||||
var dict = isPerPatch
|
||||
Dictionary<IoDefinition, SpvInstruction> dict = isPerPatch
|
||||
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
|
||||
: (isOutput ? context.Outputs : context.Inputs);
|
||||
dict.Add(ioDefinition, spvVar);
|
||||
|
@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
public static OperationResult Generate(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var handler = _instTable[(int)(operation.Inst & Instruction.Mask)];
|
||||
Func<CodeGenContext, AstOperation, OperationResult> handler = _instTable[(int)(operation.Inst & Instruction.Mask)];
|
||||
if (handler != null)
|
||||
{
|
||||
return handler(context, operation);
|
||||
@ -226,13 +226,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateBallot(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
var uvec4Type = context.TypeVector(context.TypeU32(), 4);
|
||||
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
|
||||
SpvInstruction uvec4Type = context.TypeVector(context.TypeU32(), 4);
|
||||
SpvInstruction execution = context.Constant(context.TypeU32(), Scope.Subgroup);
|
||||
|
||||
var maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source));
|
||||
var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)operation.Index);
|
||||
SpvInstruction maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source));
|
||||
SpvInstruction mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)operation.Index);
|
||||
|
||||
return new OperationResult(AggregateType.U32, mask);
|
||||
}
|
||||
@ -308,21 +308,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
Debug.Assert(funcId.Type == OperandType.Constant);
|
||||
|
||||
var (function, spvFunc) = context.GetFunction(funcId.Value);
|
||||
(StructuredFunction function, SpvInstruction spvFunc) = context.GetFunction(funcId.Value);
|
||||
|
||||
var args = new SpvInstruction[operation.SourcesCount - 1];
|
||||
SpvInstruction[] args = new SpvInstruction[operation.SourcesCount - 1];
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
var operand = operation.GetSource(i + 1);
|
||||
IAstNode operand = operation.GetSource(i + 1);
|
||||
|
||||
AstOperand local = (AstOperand)operand;
|
||||
Debug.Assert(local.Type == OperandType.LocalVariable);
|
||||
args[i] = context.GetLocalPointer(local);
|
||||
}
|
||||
|
||||
var retType = function.ReturnType;
|
||||
var result = context.FunctionCall(context.GetType(retType), spvFunc, args);
|
||||
AggregateType retType = function.ReturnType;
|
||||
SpvInstruction result = context.FunctionCall(context.GetType(retType), spvFunc, args);
|
||||
return new OperationResult(retType, result);
|
||||
}
|
||||
|
||||
@ -398,11 +398,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateConditionalSelect(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
var src3 = operation.GetSource(2);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
|
||||
var cond = context.Get(AggregateType.Bool, src1);
|
||||
SpvInstruction cond = context.Get(AggregateType.Bool, src1);
|
||||
|
||||
if (operation.Inst.HasFlag(Instruction.FP64))
|
||||
{
|
||||
@ -420,70 +420,70 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateConvertFP32ToFP64(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
return new OperationResult(AggregateType.FP64, context.FConvert(context.TypeFP64(), context.GetFP32(source)));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateConvertFP32ToS32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
return new OperationResult(AggregateType.S32, context.ConvertFToS(context.TypeS32(), context.GetFP32(source)));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateConvertFP32ToU32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
return new OperationResult(AggregateType.U32, context.ConvertFToU(context.TypeU32(), context.GetFP32(source)));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateConvertFP64ToFP32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, context.FConvert(context.TypeFP32(), context.GetFP64(source)));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateConvertFP64ToS32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
return new OperationResult(AggregateType.S32, context.ConvertFToS(context.TypeS32(), context.GetFP64(source)));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateConvertFP64ToU32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
return new OperationResult(AggregateType.U32, context.ConvertFToU(context.TypeU32(), context.GetFP64(source)));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateConvertS32ToFP32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, context.ConvertSToF(context.TypeFP32(), context.GetS32(source)));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateConvertS32ToFP64(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
return new OperationResult(AggregateType.FP64, context.ConvertSToF(context.TypeFP64(), context.GetS32(source)));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateConvertU32ToFP32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, context.ConvertUToF(context.TypeFP32(), context.GetU32(source)));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateConvertU32ToFP64(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
return new OperationResult(AggregateType.FP64, context.ConvertUToF(context.TypeFP64(), context.GetU32(source)));
|
||||
}
|
||||
@ -555,19 +555,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateFindLSB(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = context.GetU32(operation.GetSource(0));
|
||||
SpvInstruction source = context.GetU32(operation.GetSource(0));
|
||||
return new OperationResult(AggregateType.U32, context.GlslFindILsb(context.TypeU32(), source));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateFindMSBS32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = context.GetS32(operation.GetSource(0));
|
||||
SpvInstruction source = context.GetS32(operation.GetSource(0));
|
||||
return new OperationResult(AggregateType.U32, context.GlslFindSMsb(context.TypeU32(), source));
|
||||
}
|
||||
|
||||
private static OperationResult GenerateFindMSBU32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = context.GetU32(operation.GetSource(0));
|
||||
SpvInstruction source = context.GetU32(operation.GetSource(0));
|
||||
return new OperationResult(AggregateType.U32, context.GlslFindUMsb(context.TypeU32(), source));
|
||||
}
|
||||
|
||||
@ -591,7 +591,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
var componentType = texOp.Format.GetComponentType();
|
||||
AggregateType componentType = texOp.Format.GetComponentType();
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
|
||||
@ -630,7 +630,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
elems[i] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
var vectorType = context.TypeVector(context.TypeS32(), pCount);
|
||||
SpvInstruction vectorType = context.TypeVector(context.TypeS32(), pCount);
|
||||
pCoords = context.CompositeConstruct(vectorType, elems);
|
||||
}
|
||||
else
|
||||
@ -640,11 +640,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
SpvInstruction value = Src(componentType);
|
||||
|
||||
var pointer = context.ImageTexelPointer(imagePointerType, image, pCoords, context.Constant(context.TypeU32(), 0));
|
||||
var one = context.Constant(context.TypeU32(), 1);
|
||||
var zero = context.Constant(context.TypeU32(), 0);
|
||||
SpvInstruction pointer = context.ImageTexelPointer(imagePointerType, image, pCoords, context.Constant(context.TypeU32(), 0));
|
||||
SpvInstruction one = context.Constant(context.TypeU32(), 1);
|
||||
SpvInstruction zero = context.Constant(context.TypeU32(), 0);
|
||||
|
||||
var result = (texOp.Flags & TextureFlags.AtomicMask) switch
|
||||
SpvInstruction result = (texOp.Flags & TextureFlags.AtomicMask) switch
|
||||
{
|
||||
TextureFlags.Add => context.AtomicIAdd(resultType, pointer, one, zero, value),
|
||||
TextureFlags.Minimum => componentType == AggregateType.S32
|
||||
@ -670,7 +670,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
var componentType = texOp.Format.GetComponentType();
|
||||
AggregateType componentType = texOp.Format.GetComponentType();
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
|
||||
@ -708,7 +708,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
elems[i] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
var vectorType = context.TypeVector(context.TypeS32(), pCount);
|
||||
SpvInstruction vectorType = context.TypeVector(context.TypeS32(), pCount);
|
||||
pCoords = context.CompositeConstruct(vectorType, elems);
|
||||
}
|
||||
else
|
||||
@ -716,11 +716,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
pCoords = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
var imageComponentType = context.GetType(componentType);
|
||||
var swizzledResultType = texOp.GetVectorType(componentType);
|
||||
SpvInstruction imageComponentType = context.GetType(componentType);
|
||||
AggregateType swizzledResultType = texOp.GetVectorType(componentType);
|
||||
|
||||
var texel = context.ImageRead(context.TypeVector(imageComponentType, 4), image, pCoords, ImageOperandsMask.MaskNone);
|
||||
var result = GetSwizzledResult(context, texel, swizzledResultType, texOp.Index);
|
||||
SpvInstruction texel = context.ImageRead(context.TypeVector(imageComponentType, 4), image, pCoords, ImageOperandsMask.MaskNone);
|
||||
SpvInstruction result = GetSwizzledResult(context, texel, swizzledResultType, texOp.Index);
|
||||
|
||||
return new OperationResult(componentType, result);
|
||||
}
|
||||
@ -765,7 +765,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
elems[i] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
var vectorType = context.TypeVector(context.TypeS32(), pCount);
|
||||
SpvInstruction vectorType = context.TypeVector(context.TypeS32(), pCount);
|
||||
pCoords = context.CompositeConstruct(vectorType, elems);
|
||||
}
|
||||
else
|
||||
@ -773,7 +773,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
pCoords = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
var componentType = texOp.Format.GetComponentType();
|
||||
AggregateType componentType = texOp.Format.GetComponentType();
|
||||
|
||||
const int ComponentsCount = 4;
|
||||
|
||||
@ -796,7 +796,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
}
|
||||
|
||||
var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
|
||||
SpvInstruction texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
|
||||
|
||||
context.ImageWrite(image, pCoords, texel, ImageOperandsMask.MaskNone);
|
||||
|
||||
@ -805,7 +805,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateIsNan(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
SpvInstruction result;
|
||||
|
||||
@ -853,7 +853,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
elems[i] = Src(AggregateType.FP32);
|
||||
}
|
||||
|
||||
var vectorType = context.TypeVector(context.TypeFP32(), pCount);
|
||||
SpvInstruction vectorType = context.TypeVector(context.TypeFP32(), pCount);
|
||||
pCoords = context.CompositeConstruct(vectorType, elems);
|
||||
}
|
||||
else
|
||||
@ -861,9 +861,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
pCoords = Src(AggregateType.FP32);
|
||||
}
|
||||
|
||||
var resultType = context.TypeVector(context.TypeFP32(), 2);
|
||||
var packed = context.ImageQueryLod(resultType, image, pCoords);
|
||||
var result = context.CompositeExtract(context.TypeFP32(), packed, (SpvLiteralInteger)texOp.Index);
|
||||
SpvInstruction resultType = context.TypeVector(context.TypeFP32(), 2);
|
||||
SpvInstruction packed = context.ImageQueryLod(resultType, image, pCoords);
|
||||
SpvInstruction result = context.CompositeExtract(context.TypeFP32(), packed, (SpvLiteralInteger)texOp.Index);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
@ -959,11 +959,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateMultiplyHighS32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
var resultType = context.TypeStruct(false, context.TypeS32(), context.TypeS32());
|
||||
var result = context.SMulExtended(resultType, context.GetS32(src1), context.GetS32(src2));
|
||||
SpvInstruction resultType = context.TypeStruct(false, context.TypeS32(), context.TypeS32());
|
||||
SpvInstruction result = context.SMulExtended(resultType, context.GetS32(src1), context.GetS32(src2));
|
||||
result = context.CompositeExtract(context.TypeS32(), result, 1);
|
||||
|
||||
return new OperationResult(AggregateType.S32, result);
|
||||
@ -971,11 +971,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateMultiplyHighU32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
var resultType = context.TypeStruct(false, context.TypeU32(), context.TypeU32());
|
||||
var result = context.UMulExtended(resultType, context.GetU32(src1), context.GetU32(src2));
|
||||
SpvInstruction resultType = context.TypeStruct(false, context.TypeU32(), context.TypeU32());
|
||||
SpvInstruction result = context.UMulExtended(resultType, context.GetU32(src1), context.GetU32(src2));
|
||||
result = context.CompositeExtract(context.TypeU32(), result, 1);
|
||||
|
||||
return new OperationResult(AggregateType.U32, result);
|
||||
@ -988,20 +988,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GeneratePackDouble2x32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var value0 = context.GetU32(operation.GetSource(0));
|
||||
var value1 = context.GetU32(operation.GetSource(1));
|
||||
var vector = context.CompositeConstruct(context.TypeVector(context.TypeU32(), 2), value0, value1);
|
||||
var result = context.GlslPackDouble2x32(context.TypeFP64(), vector);
|
||||
SpvInstruction value0 = context.GetU32(operation.GetSource(0));
|
||||
SpvInstruction value1 = context.GetU32(operation.GetSource(1));
|
||||
SpvInstruction vector = context.CompositeConstruct(context.TypeVector(context.TypeU32(), 2), value0, value1);
|
||||
SpvInstruction result = context.GlslPackDouble2x32(context.TypeFP64(), vector);
|
||||
|
||||
return new OperationResult(AggregateType.FP64, result);
|
||||
}
|
||||
|
||||
private static OperationResult GeneratePackHalf2x16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var value0 = context.GetFP32(operation.GetSource(0));
|
||||
var value1 = context.GetFP32(operation.GetSource(1));
|
||||
var vector = context.CompositeConstruct(context.TypeVector(context.TypeFP32(), 2), value0, value1);
|
||||
var result = context.GlslPackHalf2x16(context.TypeU32(), vector);
|
||||
SpvInstruction value0 = context.GetFP32(operation.GetSource(0));
|
||||
SpvInstruction value1 = context.GetFP32(operation.GetSource(1));
|
||||
SpvInstruction vector = context.CompositeConstruct(context.TypeVector(context.TypeFP32(), 2), value0, value1);
|
||||
SpvInstruction result = context.GlslPackHalf2x16(context.TypeU32(), vector);
|
||||
|
||||
return new OperationResult(AggregateType.U32, result);
|
||||
}
|
||||
@ -1049,40 +1049,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateShuffle(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var value = context.GetFP32(operation.GetSource(0));
|
||||
var index = context.GetU32(operation.GetSource(1));
|
||||
SpvInstruction value = context.GetFP32(operation.GetSource(0));
|
||||
SpvInstruction index = context.GetU32(operation.GetSource(1));
|
||||
|
||||
var result = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
SpvInstruction result = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateShuffleDown(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var value = context.GetFP32(operation.GetSource(0));
|
||||
var index = context.GetU32(operation.GetSource(1));
|
||||
SpvInstruction value = context.GetFP32(operation.GetSource(0));
|
||||
SpvInstruction index = context.GetU32(operation.GetSource(1));
|
||||
|
||||
var result = context.GroupNonUniformShuffleDown(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
SpvInstruction result = context.GroupNonUniformShuffleDown(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateShuffleUp(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var value = context.GetFP32(operation.GetSource(0));
|
||||
var index = context.GetU32(operation.GetSource(1));
|
||||
SpvInstruction value = context.GetFP32(operation.GetSource(0));
|
||||
SpvInstruction index = context.GetU32(operation.GetSource(1));
|
||||
|
||||
var result = context.GroupNonUniformShuffleUp(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
SpvInstruction result = context.GroupNonUniformShuffleUp(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateShuffleXor(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var value = context.GetFP32(operation.GetSource(0));
|
||||
var index = context.GetU32(operation.GetSource(1));
|
||||
SpvInstruction value = context.GetFP32(operation.GetSource(0));
|
||||
SpvInstruction index = context.GetU32(operation.GetSource(1));
|
||||
|
||||
var result = context.GroupNonUniformShuffleXor(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
SpvInstruction result = context.GroupNonUniformShuffleXor(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
@ -1109,31 +1109,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateSwizzleAdd(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var x = context.Get(AggregateType.FP32, operation.GetSource(0));
|
||||
var y = context.Get(AggregateType.FP32, operation.GetSource(1));
|
||||
var mask = context.Get(AggregateType.U32, operation.GetSource(2));
|
||||
SpvInstruction x = context.Get(AggregateType.FP32, operation.GetSource(0));
|
||||
SpvInstruction y = context.Get(AggregateType.FP32, operation.GetSource(1));
|
||||
SpvInstruction mask = context.Get(AggregateType.U32, operation.GetSource(2));
|
||||
|
||||
var v4float = context.TypeVector(context.TypeFP32(), 4);
|
||||
var one = context.Constant(context.TypeFP32(), 1.0f);
|
||||
var minusOne = context.Constant(context.TypeFP32(), -1.0f);
|
||||
var zero = context.Constant(context.TypeFP32(), 0.0f);
|
||||
var xLut = context.ConstantComposite(v4float, one, minusOne, one, zero);
|
||||
var yLut = context.ConstantComposite(v4float, one, one, minusOne, one);
|
||||
SpvInstruction v4float = context.TypeVector(context.TypeFP32(), 4);
|
||||
SpvInstruction one = context.Constant(context.TypeFP32(), 1.0f);
|
||||
SpvInstruction minusOne = context.Constant(context.TypeFP32(), -1.0f);
|
||||
SpvInstruction zero = context.Constant(context.TypeFP32(), 0.0f);
|
||||
SpvInstruction xLut = context.ConstantComposite(v4float, one, minusOne, one, zero);
|
||||
SpvInstruction yLut = context.ConstantComposite(v4float, one, one, minusOne, one);
|
||||
|
||||
var three = context.Constant(context.TypeU32(), 3);
|
||||
SpvInstruction three = context.Constant(context.TypeU32(), 3);
|
||||
|
||||
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
var shift = context.BitwiseAnd(context.TypeU32(), threadId, three);
|
||||
SpvInstruction threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
SpvInstruction shift = context.BitwiseAnd(context.TypeU32(), threadId, three);
|
||||
shift = context.ShiftLeftLogical(context.TypeU32(), shift, context.Constant(context.TypeU32(), 1));
|
||||
var lutIdx = context.ShiftRightLogical(context.TypeU32(), mask, shift);
|
||||
SpvInstruction lutIdx = context.ShiftRightLogical(context.TypeU32(), mask, shift);
|
||||
lutIdx = context.BitwiseAnd(context.TypeU32(), lutIdx, three);
|
||||
|
||||
var xLutValue = context.VectorExtractDynamic(context.TypeFP32(), xLut, lutIdx);
|
||||
var yLutValue = context.VectorExtractDynamic(context.TypeFP32(), yLut, lutIdx);
|
||||
SpvInstruction xLutValue = context.VectorExtractDynamic(context.TypeFP32(), xLut, lutIdx);
|
||||
SpvInstruction yLutValue = context.VectorExtractDynamic(context.TypeFP32(), yLut, lutIdx);
|
||||
|
||||
var xResult = context.FMul(context.TypeFP32(), x, xLutValue);
|
||||
var yResult = context.FMul(context.TypeFP32(), y, yLutValue);
|
||||
var result = context.FAdd(context.TypeFP32(), xResult, yResult);
|
||||
SpvInstruction xResult = context.FMul(context.TypeFP32(), x, xLutValue);
|
||||
SpvInstruction yResult = context.FMul(context.TypeFP32(), y, yLutValue);
|
||||
SpvInstruction result = context.FAdd(context.TypeFP32(), xResult, yResult);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
@ -1200,7 +1200,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
}
|
||||
|
||||
var vectorType = context.TypeVector(intCoords ? context.TypeS32() : context.TypeFP32(), count);
|
||||
SpvInstruction vectorType = context.TypeVector(intCoords ? context.TypeS32() : context.TypeFP32(), count);
|
||||
return context.CompositeConstruct(vectorType, elems);
|
||||
}
|
||||
else
|
||||
@ -1222,7 +1222,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
elems[index] = Src(AggregateType.FP32);
|
||||
}
|
||||
|
||||
var vectorType = context.TypeVector(context.TypeFP32(), count);
|
||||
SpvInstruction vectorType = context.TypeVector(context.TypeFP32(), count);
|
||||
return context.CompositeConstruct(vectorType, elems);
|
||||
}
|
||||
else
|
||||
@ -1272,7 +1272,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
var vectorType = context.TypeVector(context.TypeS32(), count);
|
||||
SpvInstruction vectorType = context.TypeVector(context.TypeS32(), count);
|
||||
|
||||
return context.ConstantComposite(vectorType, elems);
|
||||
}
|
||||
@ -1327,8 +1327,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
compIdx = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
var operandsList = new List<SpvInstruction>();
|
||||
var operandsMask = ImageOperandsMask.MaskNone;
|
||||
List<SpvInstruction> operandsList = new List<SpvInstruction>();
|
||||
ImageOperandsMask operandsMask = ImageOperandsMask.MaskNone;
|
||||
|
||||
if (hasLodBias)
|
||||
{
|
||||
@ -1369,14 +1369,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
|
||||
var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
|
||||
SpvInstruction resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
|
||||
|
||||
if (intCoords)
|
||||
{
|
||||
image = context.Image(declaration.ImageType, image);
|
||||
}
|
||||
|
||||
var operands = operandsList.ToArray();
|
||||
SpvInstruction[] operands = operandsList.ToArray();
|
||||
|
||||
SpvInstruction result;
|
||||
|
||||
@ -1415,7 +1415,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
result = context.ImageSampleImplicitLod(resultType, image, pCoords, operandsMask, operands);
|
||||
}
|
||||
|
||||
var swizzledResultType = AggregateType.FP32;
|
||||
AggregateType swizzledResultType = AggregateType.FP32;
|
||||
|
||||
if (colorIsVector)
|
||||
{
|
||||
@ -1460,7 +1460,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = context.SamplersTypes[texOp.GetTextureSetAndBinding()];
|
||||
SamplerType type = context.SamplersTypes[texOp.GetTextureSetAndBinding()];
|
||||
bool hasLod = !type.HasFlag(SamplerType.Multisample) && type != SamplerType.TextureBuffer;
|
||||
|
||||
int dimensions = (type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : type.GetDimensions();
|
||||
@ -1470,13 +1470,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
dimensions++;
|
||||
}
|
||||
|
||||
var resultType = dimensions == 1 ? context.TypeS32() : context.TypeVector(context.TypeS32(), dimensions);
|
||||
SpvInstruction resultType = dimensions == 1 ? context.TypeS32() : context.TypeVector(context.TypeS32(), dimensions);
|
||||
|
||||
SpvInstruction result;
|
||||
|
||||
if (hasLod)
|
||||
{
|
||||
var lod = context.GetS32(operation.GetSource(srcIndex));
|
||||
SpvInstruction lod = context.GetS32(operation.GetSource(srcIndex));
|
||||
result = context.ImageQuerySizeLod(resultType, image, lod);
|
||||
}
|
||||
else
|
||||
@ -1500,27 +1500,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateUnpackDouble2x32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var value = context.GetFP64(operation.GetSource(0));
|
||||
var vector = context.GlslUnpackDouble2x32(context.TypeVector(context.TypeU32(), 2), value);
|
||||
var result = context.CompositeExtract(context.TypeU32(), vector, operation.Index);
|
||||
SpvInstruction value = context.GetFP64(operation.GetSource(0));
|
||||
SpvInstruction vector = context.GlslUnpackDouble2x32(context.TypeVector(context.TypeU32(), 2), value);
|
||||
SpvInstruction result = context.CompositeExtract(context.TypeU32(), vector, operation.Index);
|
||||
|
||||
return new OperationResult(AggregateType.U32, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateUnpackHalf2x16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var value = context.GetU32(operation.GetSource(0));
|
||||
var vector = context.GlslUnpackHalf2x16(context.TypeVector(context.TypeFP32(), 2), value);
|
||||
var result = context.CompositeExtract(context.TypeFP32(), vector, operation.Index);
|
||||
SpvInstruction value = context.GetU32(operation.GetSource(0));
|
||||
SpvInstruction vector = context.GlslUnpackHalf2x16(context.TypeVector(context.TypeFP32(), 2), value);
|
||||
SpvInstruction result = context.CompositeExtract(context.TypeFP32(), vector, operation.Index);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateVectorExtract(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var vector = context.GetWithType(operation.GetSource(0), out AggregateType vectorType);
|
||||
var scalarType = vectorType & ~AggregateType.ElementCountMask;
|
||||
var resultType = context.GetType(scalarType);
|
||||
SpvInstruction vector = context.GetWithType(operation.GetSource(0), out AggregateType vectorType);
|
||||
AggregateType scalarType = vectorType & ~AggregateType.ElementCountMask;
|
||||
SpvInstruction resultType = context.GetType(scalarType);
|
||||
SpvInstruction result;
|
||||
|
||||
if (operation.GetSource(1) is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
|
||||
@ -1529,7 +1529,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
else
|
||||
{
|
||||
var index = context.Get(AggregateType.S32, operation.GetSource(1));
|
||||
SpvInstruction index = context.Get(AggregateType.S32, operation.GetSource(1));
|
||||
result = context.VectorExtractDynamic(resultType, vector, index);
|
||||
}
|
||||
|
||||
@ -1538,22 +1538,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static OperationResult GenerateVoteAll(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
|
||||
var result = context.GroupNonUniformAll(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
|
||||
SpvInstruction execution = context.Constant(context.TypeU32(), Scope.Subgroup);
|
||||
SpvInstruction result = context.GroupNonUniformAll(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
|
||||
return new OperationResult(AggregateType.Bool, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateVoteAllEqual(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
|
||||
var result = context.GroupNonUniformAllEqual(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
|
||||
SpvInstruction execution = context.Constant(context.TypeU32(), Scope.Subgroup);
|
||||
SpvInstruction result = context.GroupNonUniformAllEqual(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
|
||||
return new OperationResult(AggregateType.Bool, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateVoteAny(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
|
||||
var result = context.GroupNonUniformAny(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
|
||||
SpvInstruction execution = context.Constant(context.TypeU32(), Scope.Subgroup);
|
||||
SpvInstruction result = context.GroupNonUniformAny(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
|
||||
return new OperationResult(AggregateType.Bool, result);
|
||||
}
|
||||
|
||||
@ -1563,8 +1563,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitF,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitI)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
SpvInstruction result;
|
||||
|
||||
@ -1589,10 +1589,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitU)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
var result = emitU(context.TypeBool(), context.GetU32(src1), context.GetU32(src2));
|
||||
SpvInstruction result = emitU(context.TypeBool(), context.GetU32(src1), context.GetU32(src2));
|
||||
|
||||
return new OperationResult(AggregateType.Bool, result);
|
||||
}
|
||||
@ -1604,10 +1604,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
SpvInstruction elemPointer = GetStoragePointer(context, operation, out AggregateType varType);
|
||||
|
||||
var value = context.Get(varType, operation.GetSource(operation.SourcesCount - 1));
|
||||
SpvInstruction value = context.Get(varType, operation.GetSource(operation.SourcesCount - 1));
|
||||
|
||||
var one = context.Constant(context.TypeU32(), 1);
|
||||
var zero = context.Constant(context.TypeU32(), 0);
|
||||
SpvInstruction one = context.Constant(context.TypeU32(), 1);
|
||||
SpvInstruction zero = context.Constant(context.TypeU32(), 0);
|
||||
|
||||
return new OperationResult(varType, emitU(context.GetType(varType), elemPointer, one, zero, value));
|
||||
}
|
||||
@ -1616,11 +1616,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
SpvInstruction elemPointer = GetStoragePointer(context, operation, out AggregateType varType);
|
||||
|
||||
var value0 = context.Get(varType, operation.GetSource(operation.SourcesCount - 2));
|
||||
var value1 = context.Get(varType, operation.GetSource(operation.SourcesCount - 1));
|
||||
SpvInstruction value0 = context.Get(varType, operation.GetSource(operation.SourcesCount - 2));
|
||||
SpvInstruction value1 = context.Get(varType, operation.GetSource(operation.SourcesCount - 1));
|
||||
|
||||
var one = context.Constant(context.TypeU32(), 1);
|
||||
var zero = context.Constant(context.TypeU32(), 0);
|
||||
SpvInstruction one = context.Constant(context.TypeU32(), 1);
|
||||
SpvInstruction zero = context.Constant(context.TypeU32(), 0);
|
||||
|
||||
return new OperationResult(varType, context.AtomicCompareExchange(context.GetType(varType), elemPointer, one, zero, zero, value1, value0));
|
||||
}
|
||||
@ -1636,7 +1636,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = context.Load(context.GetType(varType), pointer);
|
||||
SpvInstruction result = context.Load(context.GetType(varType), pointer);
|
||||
return new OperationResult(varType, result);
|
||||
}
|
||||
}
|
||||
@ -1754,8 +1754,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
|
||||
var ioDefinition = new IoDefinition(storageKind, ioVariable, location, component);
|
||||
var dict = isPerPatch
|
||||
IoDefinition ioDefinition = new IoDefinition(storageKind, ioVariable, location, component);
|
||||
Dictionary<IoDefinition, SpvInstruction> dict = isPerPatch
|
||||
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
|
||||
: (isOutput ? context.Outputs : context.Inputs);
|
||||
|
||||
@ -1773,7 +1773,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
int fieldIndex = IoMap.GetPerVertexStructFieldIndex(perVertexBuiltIn.Value);
|
||||
|
||||
var indexes = new SpvInstruction[inputsCount + 1];
|
||||
SpvInstruction[] indexes = new SpvInstruction[inputsCount + 1];
|
||||
int index = 0;
|
||||
|
||||
if (IoMap.IsPerVertexArrayBuiltIn(storageKind, context.Definitions.Stage))
|
||||
@ -1823,7 +1823,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1, e2);
|
||||
break;
|
||||
default:
|
||||
var indexes = new SpvInstruction[inputsCount];
|
||||
SpvInstruction[] indexes = new SpvInstruction[inputsCount];
|
||||
int index = 0;
|
||||
|
||||
for (; index < inputsCount; srcIndex++, index++)
|
||||
@ -1840,10 +1840,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static SpvInstruction GetScalarInput(CodeGenContext context, IoVariable ioVariable)
|
||||
{
|
||||
var (_, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
|
||||
(_, AggregateType varType) = IoMap.GetSpirvBuiltIn(ioVariable);
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
|
||||
var ioDefinition = new IoDefinition(StorageKind.Input, ioVariable);
|
||||
IoDefinition ioDefinition = new IoDefinition(StorageKind.Input, ioVariable);
|
||||
|
||||
return context.Load(context.GetType(varType), context.Inputs[ioDefinition]);
|
||||
}
|
||||
@ -1917,7 +1917,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction> emitF,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction> emitI)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
|
||||
if (operation.Inst.HasFlag(Instruction.FP64))
|
||||
{
|
||||
@ -1938,7 +1938,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction> emitB)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
return new OperationResult(AggregateType.Bool, emitB(context.TypeBool(), context.Get(AggregateType.Bool, source)));
|
||||
}
|
||||
|
||||
@ -1947,7 +1947,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction> emit)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
return new OperationResult(AggregateType.FP32, emit(context.TypeFP32(), context.GetFP32(source)));
|
||||
}
|
||||
|
||||
@ -1956,7 +1956,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction> emitS)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
IAstNode source = operation.GetSource(0);
|
||||
return new OperationResult(AggregateType.S32, emitS(context.TypeS32(), context.GetS32(source)));
|
||||
}
|
||||
|
||||
@ -1966,12 +1966,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitF,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitI)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
if (operation.Inst.HasFlag(Instruction.FP64))
|
||||
{
|
||||
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
|
||||
SpvInstruction result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
|
||||
|
||||
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
|
||||
{
|
||||
@ -1982,7 +1982,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
else if (operation.Inst.HasFlag(Instruction.FP32))
|
||||
{
|
||||
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
|
||||
SpvInstruction result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
|
||||
|
||||
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
|
||||
{
|
||||
@ -2002,8 +2002,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitB)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
return new OperationResult(AggregateType.Bool, emitB(context.TypeBool(), context.Get(AggregateType.Bool, src1), context.Get(AggregateType.Bool, src2)));
|
||||
}
|
||||
@ -2013,8 +2013,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitS)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
return new OperationResult(AggregateType.S32, emitS(context.TypeS32(), context.GetS32(src1), context.GetS32(src2)));
|
||||
}
|
||||
@ -2024,8 +2024,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitU)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
return new OperationResult(AggregateType.U32, emitU(context.TypeU32(), context.GetU32(src1), context.GetU32(src2)));
|
||||
}
|
||||
@ -2036,13 +2036,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitF,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitI)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
var src3 = operation.GetSource(2);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
|
||||
if (operation.Inst.HasFlag(Instruction.FP64))
|
||||
{
|
||||
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
|
||||
SpvInstruction result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
|
||||
|
||||
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
|
||||
{
|
||||
@ -2053,7 +2053,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
else if (operation.Inst.HasFlag(Instruction.FP32))
|
||||
{
|
||||
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
|
||||
SpvInstruction result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
|
||||
|
||||
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
|
||||
{
|
||||
@ -2073,9 +2073,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitU)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
var src3 = operation.GetSource(2);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
|
||||
return new OperationResult(AggregateType.U32, emitU(
|
||||
context.TypeU32(),
|
||||
@ -2089,9 +2089,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitS)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
var src3 = operation.GetSource(2);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
|
||||
return new OperationResult(AggregateType.S32, emitS(
|
||||
context.TypeS32(),
|
||||
@ -2105,10 +2105,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitS)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = operation.GetSource(1);
|
||||
var src3 = operation.GetSource(2);
|
||||
var src4 = operation.GetSource(3);
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
IAstNode src4 = operation.GetSource(3);
|
||||
|
||||
return new OperationResult(AggregateType.U32, emitS(
|
||||
context.TypeU32(),
|
||||
|
@ -124,20 +124,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
|
||||
{
|
||||
var function = info.Functions[funcIndex];
|
||||
var retType = context.GetType(function.ReturnType);
|
||||
StructuredFunction function = info.Functions[funcIndex];
|
||||
SpvInstruction retType = context.GetType(function.ReturnType);
|
||||
|
||||
var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];
|
||||
SpvInstruction[] funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];
|
||||
|
||||
for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++)
|
||||
{
|
||||
var argType = context.GetType(function.GetArgumentType(argIndex));
|
||||
var argPointerType = context.TypePointer(StorageClass.Function, argType);
|
||||
SpvInstruction argType = context.GetType(function.GetArgumentType(argIndex));
|
||||
SpvInstruction argPointerType = context.TypePointer(StorageClass.Function, argType);
|
||||
funcArgs[argIndex] = argPointerType;
|
||||
}
|
||||
|
||||
var funcType = context.TypeFunction(retType, false, funcArgs);
|
||||
var spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType);
|
||||
SpvInstruction funcType = context.TypeFunction(retType, false, funcArgs);
|
||||
SpvInstruction spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType);
|
||||
|
||||
context.DeclareFunction(funcIndex, function, spvFunc);
|
||||
}
|
||||
@ -160,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex)
|
||||
{
|
||||
var (function, spvFunc) = context.GetFunction(funcIndex);
|
||||
(StructuredFunction function, SpvInstruction spvFunc) = context.GetFunction(funcIndex);
|
||||
|
||||
context.CurrentFunction = function;
|
||||
context.AddFunction(spvFunc);
|
||||
@ -284,9 +284,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
else if (context.Definitions.Stage == ShaderStage.Compute)
|
||||
{
|
||||
var localSizeX = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeX;
|
||||
var localSizeY = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeY;
|
||||
var localSizeZ = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeZ;
|
||||
SpvLiteralInteger localSizeX = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeX;
|
||||
SpvLiteralInteger localSizeY = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeY;
|
||||
SpvLiteralInteger localSizeZ = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeZ;
|
||||
|
||||
context.AddExecutionMode(
|
||||
spvFunc,
|
||||
@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
AstBlockVisitor visitor = new(block);
|
||||
|
||||
var loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>();
|
||||
Dictionary<AstBlock, (SpvInstruction, SpvInstruction)> loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>();
|
||||
|
||||
context.LoopTargets = loopTargets;
|
||||
|
||||
@ -329,14 +329,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
ifFalseBlock = mergeBlock;
|
||||
}
|
||||
|
||||
var condition = context.Get(AggregateType.Bool, e.Block.Condition);
|
||||
SpvInstruction condition = context.Get(AggregateType.Bool, e.Block.Condition);
|
||||
|
||||
context.SelectionMerge(context.GetNextLabel(mergeBlock), SelectionControlMask.MaskNone);
|
||||
context.BranchConditional(condition, context.GetNextLabel(ifTrueBlock), context.GetNextLabel(ifFalseBlock));
|
||||
}
|
||||
else if (e.Block.Type == AstBlockType.DoWhile)
|
||||
{
|
||||
var continueTarget = context.Label();
|
||||
SpvInstruction continueTarget = context.Label();
|
||||
|
||||
loopTargets.Add(e.Block, (context.NewBlock(), continueTarget));
|
||||
|
||||
@ -357,12 +357,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
// if the condition is true.
|
||||
AstBlock mergeBlock = e.Block.Parent;
|
||||
|
||||
var (loopTarget, continueTarget) = loopTargets[e.Block];
|
||||
(SpvInstruction loopTarget, SpvInstruction continueTarget) = loopTargets[e.Block];
|
||||
|
||||
context.Branch(continueTarget);
|
||||
context.AddLabel(continueTarget);
|
||||
|
||||
var condition = context.Get(AggregateType.Bool, e.Block.Condition);
|
||||
SpvInstruction condition = context.Get(AggregateType.Bool, e.Block.Condition);
|
||||
|
||||
context.BranchConditional(condition, loopTarget, context.GetNextLabel(mergeBlock));
|
||||
}
|
||||
@ -398,16 +398,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
if (node is AstAssignment assignment)
|
||||
{
|
||||
var dest = (AstOperand)assignment.Destination;
|
||||
AstOperand dest = (AstOperand)assignment.Destination;
|
||||
|
||||
if (dest.Type == OperandType.LocalVariable)
|
||||
{
|
||||
var source = context.Get(dest.VarType, assignment.Source);
|
||||
SpvInstruction source = context.Get(dest.VarType, assignment.Source);
|
||||
context.Store(context.GetLocalPointer(dest), source);
|
||||
}
|
||||
else if (dest.Type == OperandType.Argument)
|
||||
{
|
||||
var source = context.Get(dest.VarType, assignment.Source);
|
||||
SpvInstruction source = context.Get(dest.VarType, assignment.Source);
|
||||
context.Store(context.GetArgumentPointer(dest), source);
|
||||
}
|
||||
else
|
||||
|
@ -568,39 +568,39 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||
|
||||
HashSet<Block> visited = new();
|
||||
|
||||
var ldcLocation = FindFirstRegWrite(visited, new BlockLocation(block, block.OpCodes.Count - 1), brxReg);
|
||||
BlockLocation ldcLocation = FindFirstRegWrite(visited, new BlockLocation(block, block.OpCodes.Count - 1), brxReg);
|
||||
if (ldcLocation.Block == null || ldcLocation.Block.OpCodes[ldcLocation.Index].Name != InstName.Ldc)
|
||||
{
|
||||
return (0, 0);
|
||||
}
|
||||
|
||||
GetOp<InstLdc>(ldcLocation, out var opLdc);
|
||||
GetOp<InstLdc>(ldcLocation, out InstLdc opLdc);
|
||||
|
||||
if (opLdc.CbufSlot != 1 || opLdc.AddressMode != 0)
|
||||
{
|
||||
return (0, 0);
|
||||
}
|
||||
|
||||
var shlLocation = FindFirstRegWrite(visited, ldcLocation, opLdc.SrcA);
|
||||
BlockLocation shlLocation = FindFirstRegWrite(visited, ldcLocation, opLdc.SrcA);
|
||||
if (shlLocation.Block == null || !shlLocation.IsImmInst(InstName.Shl))
|
||||
{
|
||||
return (0, 0);
|
||||
}
|
||||
|
||||
GetOp<InstShlI>(shlLocation, out var opShl);
|
||||
GetOp<InstShlI>(shlLocation, out InstShlI opShl);
|
||||
|
||||
if (opShl.Imm20 != 2)
|
||||
{
|
||||
return (0, 0);
|
||||
}
|
||||
|
||||
var imnmxLocation = FindFirstRegWrite(visited, shlLocation, opShl.SrcA);
|
||||
BlockLocation imnmxLocation = FindFirstRegWrite(visited, shlLocation, opShl.SrcA);
|
||||
if (imnmxLocation.Block == null || !imnmxLocation.IsImmInst(InstName.Imnmx))
|
||||
{
|
||||
return (0, 0);
|
||||
}
|
||||
|
||||
GetOp<InstImnmxI>(imnmxLocation, out var opImnmx);
|
||||
GetOp<InstImnmxI>(imnmxLocation, out InstImnmxI opImnmx);
|
||||
|
||||
if (opImnmx.Signed || opImnmx.SrcPred != RegisterConsts.PredicateTrueIndex || opImnmx.SrcPredInv)
|
||||
{
|
||||
@ -640,7 +640,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||
toVisit.Enqueue(location);
|
||||
visited.Add(location.Block);
|
||||
|
||||
while (toVisit.TryDequeue(out var currentLocation))
|
||||
while (toVisit.TryDequeue(out BlockLocation currentLocation))
|
||||
{
|
||||
Block block = currentLocation.Block;
|
||||
for (int i = currentLocation.Index - 1; i >= 0; i--)
|
||||
|
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
private static IReadOnlyDictionary<int, AttributeEntry> CreateMap()
|
||||
{
|
||||
var map = new Dictionary<int, AttributeEntry>();
|
||||
Dictionary<int, AttributeEntry> map = new Dictionary<int, AttributeEntry>();
|
||||
|
||||
Add(map, 0x060, AggregateType.S32, IoVariable.PrimitiveId, StagesMask.TessellationGeometryFragment, StagesMask.Geometry);
|
||||
Add(map, 0x064, AggregateType.S32, IoVariable.Layer, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
|
||||
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
private static IReadOnlyDictionary<int, AttributeEntry> CreatePerPatchMap()
|
||||
{
|
||||
var map = new Dictionary<int, AttributeEntry>();
|
||||
Dictionary<int, AttributeEntry> map = new Dictionary<int, AttributeEntry>();
|
||||
|
||||
Add(map, 0x000, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TessellationLevelOuter, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
|
||||
Add(map, 0x010, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationLevelInner, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
|
||||
|
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
if (context.TranslatorContext.Definitions.LastInVertexPipeline)
|
||||
{
|
||||
context.PrepareForVertexReturn(out var tempXLocal, out var tempYLocal, out var tempZLocal);
|
||||
context.PrepareForVertexReturn(out Operand tempXLocal, out Operand tempYLocal, out Operand tempZLocal);
|
||||
|
||||
context.EmitVertex();
|
||||
|
||||
|
@ -13,8 +13,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstBfeR op = context.GetOp<InstBfeR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitBfe(context, srcA, srcB, op.Dest, op.Brev, op.Signed);
|
||||
}
|
||||
@ -23,8 +23,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstBfeI op = context.GetOp<InstBfeI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitBfe(context, srcA, srcB, op.Dest, op.Brev, op.Signed);
|
||||
}
|
||||
@ -33,8 +33,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstBfeC op = context.GetOp<InstBfeC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitBfe(context, srcA, srcB, op.Dest, op.Brev, op.Signed);
|
||||
}
|
||||
@ -43,9 +43,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstBfiR op = context.GetOp<InstBfiR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitBfi(context, srcA, srcB, srcC, op.Dest);
|
||||
}
|
||||
@ -54,9 +54,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstBfiI op = context.GetOp<InstBfiI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitBfi(context, srcA, srcB, srcC, op.Dest);
|
||||
}
|
||||
@ -65,9 +65,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstBfiC op = context.GetOp<InstBfiC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitBfi(context, srcA, srcB, srcC, op.Dest);
|
||||
}
|
||||
@ -76,9 +76,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstBfiRc op = context.GetOp<InstBfiRc>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcC);
|
||||
var srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcC);
|
||||
Operand srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitBfi(context, srcA, srcB, srcC, op.Dest);
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstF2fR op = context.GetOp<InstF2fR>();
|
||||
|
||||
var src = UnpackReg(context, op.SrcFmt, op.Sh, op.SrcB);
|
||||
Operand src = UnpackReg(context, op.SrcFmt, op.Sh, op.SrcB);
|
||||
|
||||
EmitF2F(context, op.SrcFmt, op.DstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB, op.Sat);
|
||||
}
|
||||
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstF2fI op = context.GetOp<InstF2fI>();
|
||||
|
||||
var src = UnpackImm(context, op.SrcFmt, op.Sh, Imm20ToFloat(op.Imm20));
|
||||
Operand src = UnpackImm(context, op.SrcFmt, op.Sh, Imm20ToFloat(op.Imm20));
|
||||
|
||||
EmitF2F(context, op.SrcFmt, op.DstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB, op.Sat);
|
||||
}
|
||||
@ -32,7 +32,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstF2fC op = context.GetOp<InstF2fC>();
|
||||
|
||||
var src = UnpackCbuf(context, op.SrcFmt, op.Sh, op.CbufSlot, op.CbufOffset);
|
||||
Operand src = UnpackCbuf(context, op.SrcFmt, op.Sh, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitF2F(context, op.SrcFmt, op.DstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB, op.Sat);
|
||||
}
|
||||
@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstF2iR op = context.GetOp<InstF2iR>();
|
||||
|
||||
var src = UnpackReg(context, op.SrcFmt, op.Sh, op.SrcB);
|
||||
Operand src = UnpackReg(context, op.SrcFmt, op.Sh, op.SrcB);
|
||||
|
||||
EmitF2I(context, op.SrcFmt, op.IDstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB);
|
||||
}
|
||||
@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstF2iI op = context.GetOp<InstF2iI>();
|
||||
|
||||
var src = UnpackImm(context, op.SrcFmt, op.Sh, Imm20ToFloat(op.Imm20));
|
||||
Operand src = UnpackImm(context, op.SrcFmt, op.Sh, Imm20ToFloat(op.Imm20));
|
||||
|
||||
EmitF2I(context, op.SrcFmt, op.IDstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB);
|
||||
}
|
||||
@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstF2iC op = context.GetOp<InstF2iC>();
|
||||
|
||||
var src = UnpackCbuf(context, op.SrcFmt, op.Sh, op.CbufSlot, op.CbufOffset);
|
||||
Operand src = UnpackCbuf(context, op.SrcFmt, op.Sh, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitF2I(context, op.SrcFmt, op.IDstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB);
|
||||
}
|
||||
@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstI2fR op = context.GetOp<InstI2fR>();
|
||||
|
||||
var src = GetSrcReg(context, op.SrcB);
|
||||
Operand src = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitI2F(context, op.ISrcFmt, op.DstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB);
|
||||
}
|
||||
@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstI2fI op = context.GetOp<InstI2fI>();
|
||||
|
||||
var src = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand src = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitI2F(context, op.ISrcFmt, op.DstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB);
|
||||
}
|
||||
@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstI2fC op = context.GetOp<InstI2fC>();
|
||||
|
||||
var src = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand src = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitI2F(context, op.ISrcFmt, op.DstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB);
|
||||
}
|
||||
@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstI2iR op = context.GetOp<InstI2iR>();
|
||||
|
||||
var src = GetSrcReg(context, op.SrcB);
|
||||
Operand src = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstI2iI op = context.GetOp<InstI2iI>();
|
||||
|
||||
var src = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand src = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstI2iC op = context.GetOp<InstI2iC>();
|
||||
|
||||
var src = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand src = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat, op.WriteCC);
|
||||
}
|
||||
|
@ -13,8 +13,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDaddR op = context.GetOp<InstDaddR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
|
||||
EmitFadd(context, Instruction.FP64, srcA, srcB, op.Dest, op.NegA, op.NegB, op.AbsA, op.AbsB, false, op.WriteCC);
|
||||
}
|
||||
@ -23,8 +23,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDaddI op = context.GetOp<InstDaddI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
|
||||
EmitFadd(context, Instruction.FP64, srcA, srcB, op.Dest, op.NegA, op.NegB, op.AbsA, op.AbsB, false, op.WriteCC);
|
||||
}
|
||||
@ -33,8 +33,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDaddC op = context.GetOp<InstDaddC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
|
||||
EmitFadd(context, Instruction.FP64, srcA, srcB, op.Dest, op.NegA, op.NegB, op.AbsA, op.AbsB, false, op.WriteCC);
|
||||
}
|
||||
@ -43,9 +43,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDfmaR op = context.GetOp<InstDfmaR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
var srcC = GetSrcReg(context, op.SrcC, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC, isFP64: true);
|
||||
|
||||
EmitFfma(context, Instruction.FP64, srcA, srcB, srcC, op.Dest, op.NegA, op.NegC, false, op.WriteCC);
|
||||
}
|
||||
@ -54,9 +54,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDfmaI op = context.GetOp<InstDfmaI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
var srcC = GetSrcReg(context, op.SrcC, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC, isFP64: true);
|
||||
|
||||
EmitFfma(context, Instruction.FP64, srcA, srcB, srcC, op.Dest, op.NegA, op.NegC, false, op.WriteCC);
|
||||
}
|
||||
@ -65,9 +65,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDfmaC op = context.GetOp<InstDfmaC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
var srcC = GetSrcReg(context, op.SrcC, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC, isFP64: true);
|
||||
|
||||
EmitFfma(context, Instruction.FP64, srcA, srcB, srcC, op.Dest, op.NegA, op.NegC, false, op.WriteCC);
|
||||
}
|
||||
@ -76,9 +76,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDfmaRc op = context.GetOp<InstDfmaRc>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcReg(context, op.SrcC, isFP64: true);
|
||||
var srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcReg(context, op.SrcC, isFP64: true);
|
||||
Operand srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
|
||||
EmitFfma(context, Instruction.FP64, srcA, srcB, srcC, op.Dest, op.NegA, op.NegC, false, op.WriteCC);
|
||||
}
|
||||
@ -87,8 +87,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDmulR op = context.GetOp<InstDmulR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
|
||||
EmitFmul(context, Instruction.FP64, MultiplyScale.NoScale, srcA, srcB, op.Dest, op.NegA, false, op.WriteCC);
|
||||
}
|
||||
@ -97,8 +97,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDmulI op = context.GetOp<InstDmulI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
|
||||
EmitFmul(context, Instruction.FP64, MultiplyScale.NoScale, srcA, srcB, op.Dest, op.NegA, false, op.WriteCC);
|
||||
}
|
||||
@ -107,8 +107,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDmulC op = context.GetOp<InstDmulC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
|
||||
EmitFmul(context, Instruction.FP64, MultiplyScale.NoScale, srcA, srcB, op.Dest, op.NegA, false, op.WriteCC);
|
||||
}
|
||||
@ -117,8 +117,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFaddR op = context.GetOp<InstFaddR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitFadd(context, Instruction.FP32, srcA, srcB, op.Dest, op.NegA, op.NegB, op.AbsA, op.AbsB, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -127,8 +127,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFaddI op = context.GetOp<InstFaddI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
|
||||
EmitFadd(context, Instruction.FP32, srcA, srcB, op.Dest, op.NegA, op.NegB, op.AbsA, op.AbsB, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -137,8 +137,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFaddC op = context.GetOp<InstFaddC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitFadd(context, Instruction.FP32, srcA, srcB, op.Dest, op.NegA, op.NegB, op.AbsA, op.AbsB, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -147,8 +147,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFadd32i op = context.GetOp<InstFadd32i>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, op.Imm32);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, op.Imm32);
|
||||
|
||||
EmitFadd(context, Instruction.FP32, srcA, srcB, op.Dest, op.NegA, op.NegB, op.AbsA, op.AbsB, false, op.WriteCC);
|
||||
}
|
||||
@ -157,9 +157,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFfmaR op = context.GetOp<InstFfmaR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitFfma(context, Instruction.FP32, srcA, srcB, srcC, op.Dest, op.NegA, op.NegC, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -168,9 +168,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFfmaI op = context.GetOp<InstFfmaI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitFfma(context, Instruction.FP32, srcA, srcB, srcC, op.Dest, op.NegA, op.NegC, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -179,9 +179,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFfmaC op = context.GetOp<InstFfmaC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitFfma(context, Instruction.FP32, srcA, srcB, srcC, op.Dest, op.NegA, op.NegC, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -190,9 +190,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFfmaRc op = context.GetOp<InstFfmaRc>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcC);
|
||||
var srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcC);
|
||||
Operand srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitFfma(context, Instruction.FP32, srcA, srcB, srcC, op.Dest, op.NegA, op.NegC, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -201,9 +201,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFfma32i op = context.GetOp<InstFfma32i>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, op.Imm32);
|
||||
var srcC = GetSrcReg(context, op.Dest);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, op.Imm32);
|
||||
Operand srcC = GetSrcReg(context, op.Dest);
|
||||
|
||||
EmitFfma(context, Instruction.FP32, srcA, srcB, srcC, op.Dest, op.NegA, op.NegC, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -212,8 +212,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFmulR op = context.GetOp<InstFmulR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitFmul(context, Instruction.FP32, op.Scale, srcA, srcB, op.Dest, op.NegA, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -222,8 +222,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFmulI op = context.GetOp<InstFmulI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
|
||||
EmitFmul(context, Instruction.FP32, op.Scale, srcA, srcB, op.Dest, op.NegA, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -232,8 +232,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFmulC op = context.GetOp<InstFmulC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitFmul(context, Instruction.FP32, op.Scale, srcA, srcB, op.Dest, op.NegA, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -242,8 +242,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFmul32i op = context.GetOp<InstFmul32i>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, op.Imm32);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, op.Imm32);
|
||||
|
||||
EmitFmul(context, Instruction.FP32, MultiplyScale.NoScale, srcA, srcB, op.Dest, false, op.Sat, op.WriteCC);
|
||||
}
|
||||
@ -252,8 +252,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHadd2R op = context.GetOp<InstHadd2R>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, op.BSwizzle, op.SrcB, op.NegB, op.AbsB);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, op.BSwizzle, op.SrcB, op.NegB, op.AbsB);
|
||||
|
||||
EmitHadd2Hmul2(context, op.OFmt, srcA, srcB, isAdd: true, op.Dest, op.Sat);
|
||||
}
|
||||
@ -262,8 +262,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHadd2I op = context.GetOp<InstHadd2I>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, op.BimmH0, op.BimmH1);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, op.BimmH0, op.BimmH1);
|
||||
|
||||
EmitHadd2Hmul2(context, op.OFmt, srcA, srcB, isAdd: true, op.Dest, op.Sat);
|
||||
}
|
||||
@ -272,8 +272,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHadd2C op = context.GetOp<InstHadd2C>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegB, op.AbsB);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegB, op.AbsB);
|
||||
|
||||
EmitHadd2Hmul2(context, op.OFmt, srcA, srcB, isAdd: true, op.Dest, op.Sat);
|
||||
}
|
||||
@ -282,8 +282,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHadd232i op = context.GetOp<InstHadd232i>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, false);
|
||||
var srcB = GetHalfSrc(context, op.Imm);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, false);
|
||||
Operand[] srcB = GetHalfSrc(context, op.Imm);
|
||||
|
||||
EmitHadd2Hmul2(context, OFmt.F16, srcA, srcB, isAdd: true, op.Dest, op.Sat);
|
||||
}
|
||||
@ -292,9 +292,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHfma2R op = context.GetOp<InstHfma2R>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
var srcB = GetHalfSrc(context, op.BSwizzle, op.SrcB, op.NegA, false);
|
||||
var srcC = GetHalfSrc(context, op.CSwizzle, op.SrcC, op.NegC, false);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
Operand[] srcB = GetHalfSrc(context, op.BSwizzle, op.SrcB, op.NegA, false);
|
||||
Operand[] srcC = GetHalfSrc(context, op.CSwizzle, op.SrcC, op.NegC, false);
|
||||
|
||||
EmitHfma2(context, op.OFmt, srcA, srcB, srcC, op.Dest, op.Sat);
|
||||
}
|
||||
@ -303,9 +303,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHfma2I op = context.GetOp<InstHfma2I>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
var srcB = GetHalfSrc(context, op.BimmH0, op.BimmH1);
|
||||
var srcC = GetHalfSrc(context, op.CSwizzle, op.SrcC, op.NegC, false);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
Operand[] srcB = GetHalfSrc(context, op.BimmH0, op.BimmH1);
|
||||
Operand[] srcC = GetHalfSrc(context, op.CSwizzle, op.SrcC, op.NegC, false);
|
||||
|
||||
EmitHfma2(context, op.OFmt, srcA, srcB, srcC, op.Dest, op.Sat);
|
||||
}
|
||||
@ -314,9 +314,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHfma2C op = context.GetOp<InstHfma2C>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
var srcB = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegA, false);
|
||||
var srcC = GetHalfSrc(context, op.CSwizzle, op.SrcC, op.NegC, false);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
Operand[] srcB = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegA, false);
|
||||
Operand[] srcC = GetHalfSrc(context, op.CSwizzle, op.SrcC, op.NegC, false);
|
||||
|
||||
EmitHfma2(context, op.OFmt, srcA, srcB, srcC, op.Dest, op.Sat);
|
||||
}
|
||||
@ -325,9 +325,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHfma2Rc op = context.GetOp<InstHfma2Rc>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
var srcB = GetHalfSrc(context, op.CSwizzle, op.SrcC, op.NegA, false);
|
||||
var srcC = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegC, false);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
Operand[] srcB = GetHalfSrc(context, op.CSwizzle, op.SrcC, op.NegA, false);
|
||||
Operand[] srcC = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegC, false);
|
||||
|
||||
EmitHfma2(context, op.OFmt, srcA, srcB, srcC, op.Dest, op.Sat);
|
||||
}
|
||||
@ -336,9 +336,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHfma232i op = context.GetOp<InstHfma232i>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
var srcB = GetHalfSrc(context, op.Imm);
|
||||
var srcC = GetHalfSrc(context, HalfSwizzle.F16, op.Dest, op.NegC, false);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
Operand[] srcB = GetHalfSrc(context, op.Imm);
|
||||
Operand[] srcC = GetHalfSrc(context, HalfSwizzle.F16, op.Dest, op.NegC, false);
|
||||
|
||||
EmitHfma2(context, OFmt.F16, srcA, srcB, srcC, op.Dest, saturate: false);
|
||||
}
|
||||
@ -347,8 +347,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHmul2R op = context.GetOp<InstHmul2R>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, op.BSwizzle, op.SrcB, op.NegA, op.AbsB);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, op.BSwizzle, op.SrcB, op.NegA, op.AbsB);
|
||||
|
||||
EmitHadd2Hmul2(context, op.OFmt, srcA, srcB, isAdd: false, op.Dest, op.Sat);
|
||||
}
|
||||
@ -357,8 +357,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHmul2I op = context.GetOp<InstHmul2I>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, op.BimmH0, op.BimmH1);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, op.BimmH0, op.BimmH1);
|
||||
|
||||
EmitHadd2Hmul2(context, op.OFmt, srcA, srcB, isAdd: false, op.Dest, op.Sat);
|
||||
}
|
||||
@ -367,8 +367,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHmul2C op = context.GetOp<InstHmul2C>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegA, op.AbsB);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegA, op.AbsB);
|
||||
|
||||
EmitHadd2Hmul2(context, op.OFmt, srcA, srcB, isAdd: false, op.Dest, op.Sat);
|
||||
}
|
||||
@ -377,8 +377,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHmul232i op = context.GetOp<InstHmul232i>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
var srcB = GetHalfSrc(context, op.Imm32);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
|
||||
Operand[] srcB = GetHalfSrc(context, op.Imm32);
|
||||
|
||||
EmitHadd2Hmul2(context, OFmt.F16, srcA, srcB, isAdd: false, op.Dest, op.Sat);
|
||||
}
|
||||
|
@ -14,8 +14,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDsetR op = context.GetOp<InstDsetR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
|
||||
EmitFset(
|
||||
context,
|
||||
@ -39,8 +39,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDsetI op = context.GetOp<InstDsetI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
|
||||
EmitFset(
|
||||
context,
|
||||
@ -64,8 +64,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDsetC op = context.GetOp<InstDsetC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
|
||||
EmitFset(
|
||||
context,
|
||||
@ -89,8 +89,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDsetpR op = context.GetOp<InstDsetpR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
|
||||
EmitFsetp(
|
||||
context,
|
||||
@ -114,8 +114,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDsetpI op = context.GetOp<InstDsetpI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
|
||||
EmitFsetp(
|
||||
context,
|
||||
@ -139,8 +139,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDsetpC op = context.GetOp<InstDsetpC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
|
||||
EmitFsetp(
|
||||
context,
|
||||
@ -164,9 +164,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFcmpR op = context.GetOp<InstFcmpR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitFcmp(context, op.FComp, srcA, srcB, srcC, op.Dest);
|
||||
}
|
||||
@ -175,9 +175,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFcmpI op = context.GetOp<InstFcmpI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitFcmp(context, op.FComp, srcA, srcB, srcC, op.Dest);
|
||||
}
|
||||
@ -186,9 +186,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFcmpC op = context.GetOp<InstFcmpC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitFcmp(context, op.FComp, srcA, srcB, srcC, op.Dest);
|
||||
}
|
||||
@ -197,9 +197,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFcmpRc op = context.GetOp<InstFcmpRc>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcC);
|
||||
var srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcC);
|
||||
Operand srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitFcmp(context, op.FComp, srcA, srcB, srcC, op.Dest);
|
||||
}
|
||||
@ -208,8 +208,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFsetR op = context.GetOp<InstFsetR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitFset(context, op.FComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.BVal, op.WriteCC);
|
||||
}
|
||||
@ -218,8 +218,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFsetC op = context.GetOp<InstFsetC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitFset(context, op.FComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.BVal, op.WriteCC);
|
||||
}
|
||||
@ -228,8 +228,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFsetI op = context.GetOp<InstFsetI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
|
||||
EmitFset(context, op.FComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.BVal, op.WriteCC);
|
||||
}
|
||||
@ -238,8 +238,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFsetpR op = context.GetOp<InstFsetpR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitFsetp(
|
||||
context,
|
||||
@ -262,8 +262,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFsetpI op = context.GetOp<InstFsetpI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
|
||||
EmitFsetp(
|
||||
context,
|
||||
@ -286,8 +286,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFsetpC op = context.GetOp<InstFsetpC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitFsetp(
|
||||
context,
|
||||
@ -310,8 +310,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHset2R op = context.GetOp<InstHset2R>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, op.BSwizzle, op.SrcB, op.NegB, op.AbsB);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, op.BSwizzle, op.SrcB, op.NegB, op.AbsB);
|
||||
|
||||
EmitHset2(context, op.Cmp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.Dest, op.Bval);
|
||||
}
|
||||
@ -320,8 +320,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHset2I op = context.GetOp<InstHset2I>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, op.BimmH0, op.BimmH1);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, op.BimmH0, op.BimmH1);
|
||||
|
||||
EmitHset2(context, op.Cmp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.Dest, op.Bval);
|
||||
}
|
||||
@ -330,8 +330,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHset2C op = context.GetOp<InstHset2C>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegB, false);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegB, false);
|
||||
|
||||
EmitHset2(context, op.Cmp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.Dest, op.Bval);
|
||||
}
|
||||
@ -340,8 +340,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHsetp2R op = context.GetOp<InstHsetp2R>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, op.BSwizzle, op.SrcB, op.NegB, op.AbsB);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, op.BSwizzle, op.SrcB, op.NegB, op.AbsB);
|
||||
|
||||
EmitHsetp2(context, op.FComp2, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.DestPred, op.DestPredInv, op.HAnd);
|
||||
}
|
||||
@ -350,8 +350,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHsetp2I op = context.GetOp<InstHsetp2I>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, op.BimmH0, op.BimmH1);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, op.BimmH0, op.BimmH1);
|
||||
|
||||
EmitHsetp2(context, op.FComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.DestPred, op.DestPredInv, op.HAnd);
|
||||
}
|
||||
@ -360,8 +360,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstHsetp2C op = context.GetOp<InstHsetp2C>();
|
||||
|
||||
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
var srcB = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegB, op.AbsB);
|
||||
Operand[] srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, op.NegA, op.AbsA);
|
||||
Operand[] srcB = GetHalfSrc(context, HalfSwizzle.F32, op.CbufSlot, op.CbufOffset, op.NegB, op.AbsB);
|
||||
|
||||
EmitHsetp2(context, op.FComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.DestPred, op.DestPredInv, op.HAnd);
|
||||
}
|
||||
@ -545,7 +545,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
}
|
||||
else
|
||||
{
|
||||
var inst = (cond & ~FComp.Nan) switch
|
||||
Instruction inst = (cond & ~FComp.Nan) switch
|
||||
{
|
||||
FComp.Lt => Instruction.CompareLess,
|
||||
FComp.Eq => Instruction.CompareEqual,
|
||||
|
@ -13,9 +13,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDmnmxR op = context.GetOp<InstDmnmxR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB, isFP64: true);
|
||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
|
||||
EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC, isFP64: true);
|
||||
}
|
||||
@ -24,9 +24,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDmnmxI op = context.GetOp<InstDmnmxI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);
|
||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
|
||||
EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC, isFP64: true);
|
||||
}
|
||||
@ -35,9 +35,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstDmnmxC op = context.GetOp<InstDmnmxC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA, isFP64: true);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true);
|
||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
|
||||
EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC, isFP64: true);
|
||||
}
|
||||
@ -46,9 +46,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFmnmxR op = context.GetOp<InstFmnmxR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
|
||||
EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC);
|
||||
}
|
||||
@ -57,9 +57,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFmnmxI op = context.GetOp<InstFmnmxI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20));
|
||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
|
||||
EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC);
|
||||
}
|
||||
@ -68,9 +68,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstFmnmxC op = context.GetOp<InstFmnmxC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
|
||||
EmitFmnmx(context, srcA, srcB, srcPred, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.WriteCC);
|
||||
}
|
||||
|
@ -39,13 +39,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
Operand address = context.IAdd(Register(op.SrcA, RegisterType.Gpr), Const(offset));
|
||||
|
||||
var targets = context.CurrBlock.Successors.Skip(startIndex);
|
||||
IEnumerable<Block> targets = context.CurrBlock.Successors.Skip(startIndex);
|
||||
|
||||
bool allTargetsSinglePred = true;
|
||||
int total = context.CurrBlock.Successors.Count - startIndex;
|
||||
int count = 0;
|
||||
|
||||
foreach (var target in targets.OrderBy(x => x.Address))
|
||||
foreach (Block target in targets.OrderBy(x => x.Address))
|
||||
{
|
||||
if (++count < total && (target.Predecessors.Count > 1 || target.Address <= context.CurrBlock.Address))
|
||||
{
|
||||
@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
// since it will be too late to insert a label, but this is something that can be improved
|
||||
// in the future if necessary.
|
||||
|
||||
var sortedTargets = targets.OrderBy(x => x.Address);
|
||||
IOrderedEnumerable<Block> sortedTargets = targets.OrderBy(x => x.Address);
|
||||
|
||||
Block currentTarget = null;
|
||||
ulong firstTargetAddress = 0;
|
||||
@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
// Emit the branches sequentially.
|
||||
// This generates slightly worse code, but should work for all cases.
|
||||
|
||||
var sortedTargets = targets.OrderByDescending(x => x.Address);
|
||||
IOrderedEnumerable<Block> sortedTargets = targets.OrderByDescending(x => x.Address);
|
||||
ulong lastTargetAddress = ulong.MaxValue;
|
||||
|
||||
count = 0;
|
||||
@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
private static void EmitPbkPcntSsy(EmitterContext context)
|
||||
{
|
||||
var consumers = context.CurrBlock.PushOpCodes.First(x => x.Op.Address == context.CurrOp.Address).Consumers;
|
||||
Dictionary<Block, Operand> consumers = context.CurrBlock.PushOpCodes.First(x => x.Op.Address == context.CurrOp.Address).Consumers;
|
||||
|
||||
foreach (KeyValuePair<Block, Operand> kv in consumers)
|
||||
{
|
||||
@ -253,7 +253,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
private static void EmitBrkContSync(EmitterContext context)
|
||||
{
|
||||
var targets = context.CurrBlock.SyncTargets;
|
||||
Dictionary<ulong, SyncTarget> targets = context.CurrBlock.SyncTargets;
|
||||
|
||||
if (targets.Count == 1)
|
||||
{
|
||||
|
@ -14,8 +14,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIaddR op = context.GetOp<InstIaddR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitIadd(context, srcA, srcB, op.Dest, op.AvgMode, op.X, op.WriteCC);
|
||||
}
|
||||
@ -24,8 +24,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIaddI op = context.GetOp<InstIaddI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitIadd(context, srcA, srcB, op.Dest, op.AvgMode, op.X, op.WriteCC);
|
||||
}
|
||||
@ -34,8 +34,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIaddC op = context.GetOp<InstIaddC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitIadd(context, srcA, srcB, op.Dest, op.AvgMode, op.X, op.WriteCC);
|
||||
}
|
||||
@ -44,8 +44,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIadd32i op = context.GetOp<InstIadd32i>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, op.Imm32);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, op.Imm32);
|
||||
|
||||
EmitIadd(context, srcA, srcB, op.Dest, op.AvgMode, op.X, op.WriteCC);
|
||||
}
|
||||
@ -54,9 +54,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIadd3R op = context.GetOp<InstIadd3R>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitIadd3(context, op.Lrs, srcA, srcB, srcC, op.Apart, op.Bpart, op.Cpart, op.Dest, op.NegA, op.NegB, op.NegC);
|
||||
}
|
||||
@ -65,9 +65,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIadd3I op = context.GetOp<InstIadd3I>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitIadd3(context, Lrs.None, srcA, srcB, srcC, HalfSelect.B32, HalfSelect.B32, HalfSelect.B32, op.Dest, op.NegA, op.NegB, op.NegC);
|
||||
}
|
||||
@ -76,9 +76,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIadd3C op = context.GetOp<InstIadd3C>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitIadd3(context, Lrs.None, srcA, srcB, srcC, HalfSelect.B32, HalfSelect.B32, HalfSelect.B32, op.Dest, op.NegA, op.NegB, op.NegC);
|
||||
}
|
||||
@ -87,9 +87,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImadR op = context.GetOp<InstImadR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
|
||||
}
|
||||
@ -98,9 +98,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImadI op = context.GetOp<InstImadI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
|
||||
}
|
||||
@ -109,9 +109,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImadC op = context.GetOp<InstImadC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
|
||||
}
|
||||
@ -120,9 +120,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImadRc op = context.GetOp<InstImadRc>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcC);
|
||||
var srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcC);
|
||||
Operand srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
|
||||
}
|
||||
@ -131,9 +131,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImad32i op = context.GetOp<InstImad32i>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, op.Imm32);
|
||||
var srcC = GetSrcReg(context, op.Dest);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, op.Imm32);
|
||||
Operand srcC = GetSrcReg(context, op.Dest);
|
||||
|
||||
EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
|
||||
}
|
||||
@ -142,8 +142,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImulR op = context.GetOp<InstImulR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
|
||||
}
|
||||
@ -152,8 +152,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImulI op = context.GetOp<InstImulI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
|
||||
}
|
||||
@ -162,8 +162,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImulC op = context.GetOp<InstImulC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
|
||||
}
|
||||
@ -172,8 +172,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImul32i op = context.GetOp<InstImul32i>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, op.Imm32);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, op.Imm32);
|
||||
|
||||
EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
|
||||
}
|
||||
@ -182,8 +182,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIscaddR op = context.GetOp<InstIscaddR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitIscadd(context, srcA, srcB, op.Dest, op.Imm5, op.AvgMode, op.WriteCC);
|
||||
}
|
||||
@ -192,8 +192,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIscaddI op = context.GetOp<InstIscaddI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitIscadd(context, srcA, srcB, op.Dest, op.Imm5, op.AvgMode, op.WriteCC);
|
||||
}
|
||||
@ -202,8 +202,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIscaddC op = context.GetOp<InstIscaddC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitIscadd(context, srcA, srcB, op.Dest, op.Imm5, op.AvgMode, op.WriteCC);
|
||||
}
|
||||
@ -212,8 +212,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIscadd32i op = context.GetOp<InstIscadd32i>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, op.Imm32);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, op.Imm32);
|
||||
|
||||
EmitIscadd(context, srcA, srcB, op.Dest, op.Imm5, AvgMode.NoNeg, op.WriteCC);
|
||||
}
|
||||
@ -222,8 +222,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLeaR op = context.GetOp<InstLeaR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitLea(context, srcA, srcB, op.Dest, op.NegA, op.ImmU5);
|
||||
}
|
||||
@ -232,8 +232,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLeaI op = context.GetOp<InstLeaI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitLea(context, srcA, srcB, op.Dest, op.NegA, op.ImmU5);
|
||||
}
|
||||
@ -242,8 +242,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLeaC op = context.GetOp<InstLeaC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitLea(context, srcA, srcB, op.Dest, op.NegA, op.ImmU5);
|
||||
}
|
||||
@ -252,9 +252,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLeaHiR op = context.GetOp<InstLeaHiR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitLeaHi(context, srcA, srcB, srcC, op.Dest, op.NegA, op.ImmU5);
|
||||
}
|
||||
@ -263,9 +263,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLeaHiC op = context.GetOp<InstLeaHiC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitLeaHi(context, srcA, srcB, srcC, op.Dest, op.NegA, op.ImmU5);
|
||||
}
|
||||
@ -274,9 +274,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstXmadR op = context.GetOp<InstXmadR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitXmad(context, op.XmadCop, srcA, srcB, srcC, op.Dest, op.ASigned, op.BSigned, op.HiloA, op.HiloB, op.Psl, op.Mrg, op.X, op.WriteCC);
|
||||
}
|
||||
@ -285,9 +285,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstXmadI op = context.GetOp<InstXmadI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, op.Imm16);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, op.Imm16);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitXmad(context, op.XmadCop, srcA, srcB, srcC, op.Dest, op.ASigned, op.BSigned, op.HiloA, false, op.Psl, op.Mrg, op.X, op.WriteCC);
|
||||
}
|
||||
@ -296,9 +296,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstXmadC op = context.GetOp<InstXmadC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitXmad(context, op.XmadCop, srcA, srcB, srcC, op.Dest, op.ASigned, op.BSigned, op.HiloA, op.HiloB, op.Psl, op.Mrg, op.X, op.WriteCC);
|
||||
}
|
||||
@ -307,9 +307,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstXmadRc op = context.GetOp<InstXmadRc>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcC);
|
||||
var srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcC);
|
||||
Operand srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitXmad(context, op.XmadCop, srcA, srcB, srcC, op.Dest, op.ASigned, op.BSigned, op.HiloA, op.HiloB, false, false, op.X, op.WriteCC);
|
||||
}
|
||||
@ -578,7 +578,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
bool extended,
|
||||
bool writeCC)
|
||||
{
|
||||
var srcBUnmodified = srcB;
|
||||
Operand srcBUnmodified = srcB;
|
||||
|
||||
Operand Extend16To32(Operand src, bool high, bool signed)
|
||||
{
|
||||
|
@ -14,9 +14,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIcmpR op = context.GetOp<InstIcmpR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitIcmp(context, op.IComp, srcA, srcB, srcC, op.Dest, op.Signed);
|
||||
}
|
||||
@ -25,9 +25,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIcmpI op = context.GetOp<InstIcmpI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitIcmp(context, op.IComp, srcA, srcB, srcC, op.Dest, op.Signed);
|
||||
}
|
||||
@ -36,9 +36,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIcmpC op = context.GetOp<InstIcmpC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitIcmp(context, op.IComp, srcA, srcB, srcC, op.Dest, op.Signed);
|
||||
}
|
||||
@ -47,9 +47,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIcmpRc op = context.GetOp<InstIcmpRc>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcC);
|
||||
var srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcC);
|
||||
Operand srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitIcmp(context, op.IComp, srcA, srcB, srcC, op.Dest, op.Signed);
|
||||
}
|
||||
@ -58,8 +58,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIsetR op = context.GetOp<InstIsetR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitIset(context, op.IComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.Dest, op.BVal, op.Signed, op.X, op.WriteCC);
|
||||
}
|
||||
@ -68,8 +68,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIsetI op = context.GetOp<InstIsetI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitIset(context, op.IComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.Dest, op.BVal, op.Signed, op.X, op.WriteCC);
|
||||
}
|
||||
@ -78,8 +78,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIsetC op = context.GetOp<InstIsetC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitIset(context, op.IComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.Dest, op.BVal, op.Signed, op.X, op.WriteCC);
|
||||
}
|
||||
@ -88,8 +88,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIsetpR op = context.GetOp<InstIsetpR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitIsetp(context, op.IComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.DestPred, op.DestPredInv, op.Signed, op.X);
|
||||
}
|
||||
@ -98,8 +98,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIsetpI op = context.GetOp<InstIsetpI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitIsetp(context, op.IComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.DestPred, op.DestPredInv, op.Signed, op.X);
|
||||
}
|
||||
@ -108,8 +108,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstIsetpC op = context.GetOp<InstIsetpC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitIsetp(context, op.IComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.DestPred, op.DestPredInv, op.Signed, op.X);
|
||||
}
|
||||
@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
}
|
||||
else
|
||||
{
|
||||
var inst = cond switch
|
||||
Instruction inst = cond switch
|
||||
{
|
||||
IComp.Lt => Instruction.CompareLessU32,
|
||||
IComp.Eq => Instruction.CompareEqual,
|
||||
|
@ -15,8 +15,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLopR op = context.GetOp<InstLopR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitLop(context, op.Lop, op.PredicateOp, srcA, srcB, op.Dest, op.DestPred, op.NegA, op.NegB, op.X, op.WriteCC);
|
||||
}
|
||||
@ -25,8 +25,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLopI op = context.GetOp<InstLopI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitLop(context, op.LogicOp, op.PredicateOp, srcA, srcB, op.Dest, op.DestPred, op.NegA, op.NegB, op.X, op.WriteCC);
|
||||
}
|
||||
@ -35,8 +35,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLopC op = context.GetOp<InstLopC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitLop(context, op.LogicOp, op.PredicateOp, srcA, srcB, op.Dest, op.DestPred, op.NegA, op.NegB, op.X, op.WriteCC);
|
||||
}
|
||||
@ -45,8 +45,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLop32i op = context.GetOp<InstLop32i>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, op.Imm32);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, op.Imm32);
|
||||
|
||||
EmitLop(context, op.LogicOp, PredicateOp.F, srcA, srcB, op.Dest, PT, op.NegA, op.NegB, op.X, op.WriteCC);
|
||||
}
|
||||
@ -55,9 +55,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLop3R op = context.GetOp<InstLop3R>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitLop3(context, op.Imm, op.PredicateOp, srcA, srcB, srcC, op.Dest, op.DestPred, op.X, op.WriteCC);
|
||||
}
|
||||
@ -66,9 +66,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLop3I op = context.GetOp<InstLop3I>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitLop3(context, op.Imm, PredicateOp.F, srcA, srcB, srcC, op.Dest, PT, false, op.WriteCC);
|
||||
}
|
||||
@ -77,9 +77,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstLop3C op = context.GetOp<InstLop3C>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitLop3(context, op.Imm, PredicateOp.F, srcA, srcB, srcC, op.Dest, PT, false, op.WriteCC);
|
||||
}
|
||||
|
@ -13,9 +13,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImnmxR op = context.GetOp<InstImnmxR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
|
||||
EmitImnmx(context, srcA, srcB, srcPred, op.Dest, op.Signed, op.WriteCC);
|
||||
}
|
||||
@ -24,9 +24,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImnmxI op = context.GetOp<InstImnmxI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
|
||||
EmitImnmx(context, srcA, srcB, srcPred, op.Dest, op.Signed, op.WriteCC);
|
||||
}
|
||||
@ -35,9 +35,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstImnmxC op = context.GetOp<InstImnmxC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
|
||||
EmitImnmx(context, srcA, srcB, srcPred, op.Dest, op.Signed, op.WriteCC);
|
||||
}
|
||||
|
@ -13,9 +13,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstShfLR op = context.GetOp<InstShfLR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitShf(context, op.MaxShift, srcA, srcB, srcC, op.Dest, op.M, left: true, op.WriteCC);
|
||||
}
|
||||
@ -24,9 +24,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstShfRR op = context.GetOp<InstShfRR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitShf(context, op.MaxShift, srcA, srcB, srcC, op.Dest, op.M, left: false, op.WriteCC);
|
||||
}
|
||||
@ -35,9 +35,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstShfLI op = context.GetOp<InstShfLI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = Const(op.Imm6);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = Const(op.Imm6);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitShf(context, op.MaxShift, srcA, srcB, srcC, op.Dest, op.M, left: true, op.WriteCC);
|
||||
}
|
||||
@ -46,9 +46,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstShfRI op = context.GetOp<InstShfRI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = Const(op.Imm6);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = Const(op.Imm6);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitShf(context, op.MaxShift, srcA, srcB, srcC, op.Dest, op.M, left: false, op.WriteCC);
|
||||
}
|
||||
@ -78,8 +78,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstShrR op = context.GetOp<InstShrR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcReg(context, op.SrcB);
|
||||
|
||||
EmitShr(context, srcA, srcB, op.Dest, op.M, op.Brev, op.Signed);
|
||||
}
|
||||
@ -88,8 +88,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstShrI op = context.GetOp<InstShrI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
|
||||
|
||||
EmitShr(context, srcA, srcB, op.Dest, op.M, op.Brev, op.Signed);
|
||||
}
|
||||
@ -98,8 +98,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstShrC op = context.GetOp<InstShrC>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
Operand srcA = GetSrcReg(context, op.SrcA);
|
||||
Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
|
||||
|
||||
EmitShr(context, srcA, srcB, op.Dest, op.M, op.Brev, op.Signed);
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstTld op = context.GetOp<InstTld>();
|
||||
|
||||
var lod = op.Lod ? Lod.Ll : Lod.Lz;
|
||||
Lod lod = op.Lod ? Lod.Ll : Lod.Lz;
|
||||
|
||||
EmitTex(context, TextureFlags.IntCoords, op.Dim, lod, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Ms, false, op.Toff);
|
||||
}
|
||||
@ -66,8 +66,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstTldB op = context.GetOp<InstTldB>();
|
||||
|
||||
var flags = TextureFlags.IntCoords | TextureFlags.Bindless;
|
||||
var lod = op.Lod ? Lod.Ll : Lod.Lz;
|
||||
TextureFlags flags = TextureFlags.IntCoords | TextureFlags.Bindless;
|
||||
Lod lod = op.Lod ? Lod.Ll : Lod.Lz;
|
||||
|
||||
EmitTex(context, flags, op.Dim, lod, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Ms, false, op.Toff);
|
||||
}
|
||||
@ -376,7 +376,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
if (texsType == TexsType.Texs)
|
||||
{
|
||||
var texsOp = context.GetOp<InstTexs>();
|
||||
InstTexs texsOp = context.GetOp<InstTexs>();
|
||||
|
||||
type = ConvertSamplerType(texsOp.Target);
|
||||
|
||||
@ -468,7 +468,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
}
|
||||
else if (texsType == TexsType.Tlds)
|
||||
{
|
||||
var tldsOp = context.GetOp<InstTlds>();
|
||||
InstTlds tldsOp = context.GetOp<InstTlds>();
|
||||
|
||||
type = ConvertSamplerType(tldsOp.Target);
|
||||
|
||||
@ -562,7 +562,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
}
|
||||
else if (texsType == TexsType.Tld4s)
|
||||
{
|
||||
var tld4sOp = context.GetOp<InstTld4s>();
|
||||
InstTld4s tld4sOp = context.GetOp<InstTld4s>();
|
||||
|
||||
if (!(tld4sOp.Dc || tld4sOp.Aoffi))
|
||||
{
|
||||
|
@ -192,7 +192,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
typeName += "_array";
|
||||
}
|
||||
|
||||
var format = aggregateType switch
|
||||
string format = aggregateType switch
|
||||
{
|
||||
AggregateType.S32 => "int",
|
||||
AggregateType.U32 => "uint",
|
||||
|
@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
return TextureFormat.Unknown;
|
||||
}
|
||||
|
||||
var format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
||||
TextureFormat format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
||||
|
||||
if (format == TextureFormat.Unknown)
|
||||
{
|
||||
@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
// Atomic image instructions do not support GL_EXT_shader_image_load_formatted,
|
||||
// and must have a type specified. Default to R32Sint if not available.
|
||||
|
||||
var format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
||||
TextureFormat format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
||||
|
||||
if (!FormatSupportsAtomic(format))
|
||||
{
|
||||
|
@ -1,5 +1,6 @@
|
||||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
@ -256,8 +257,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
for (int tfbIndex = 0; tfbIndex < ResourceReservations.TfeBuffersCount; tfbIndex++)
|
||||
{
|
||||
var locations = TranslatorContext.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
var stride = TranslatorContext.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
ReadOnlySpan<byte> locations = TranslatorContext.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
int stride = TranslatorContext.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
|
||||
Operand baseOffset = this.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.TfeOffset), Const(tfbIndex));
|
||||
Operand baseVertex = this.Load(StorageKind.Input, IoVariable.BaseVertex);
|
||||
|
@ -490,8 +490,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
for (int index = 0; index < pTreeNode.Uses.Count; index++)
|
||||
{
|
||||
var pUse = pTreeNode.Uses[index];
|
||||
var cUse = cTreeNode.Uses[index];
|
||||
PatternTreeNodeUse pUse = pTreeNode.Uses[index];
|
||||
TreeNodeUse cUse = cTreeNode.Uses[index];
|
||||
|
||||
if (pUse.Index <= -2)
|
||||
{
|
||||
@ -524,8 +524,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
public static IPatternTreeNode[] GetFsiGetAddress()
|
||||
{
|
||||
var affinityValue = S2r(SReg.Affinity).Use(PT).Out;
|
||||
var orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
|
||||
PatternTreeNodeUse affinityValue = S2r(SReg.Affinity).Use(PT).Out;
|
||||
PatternTreeNodeUse orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
@ -554,8 +554,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public static IPatternTreeNode[] GetFsiGetAddressV2()
|
||||
{
|
||||
var affinityValue = S2r(SReg.Affinity).Use(PT).Out;
|
||||
var orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
|
||||
PatternTreeNodeUse affinityValue = S2r(SReg.Affinity).Use(PT).Out;
|
||||
PatternTreeNodeUse orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
@ -582,8 +582,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public static IPatternTreeNode[] GetFsiIsLastWarpThread()
|
||||
{
|
||||
var threadKillValue = S2r(SReg.ThreadKill).Use(PT).Out;
|
||||
var laneIdValue = S2r(SReg.LaneId).Use(PT).Out;
|
||||
PatternTreeNodeUse threadKillValue = S2r(SReg.ThreadKill).Use(PT).Out;
|
||||
PatternTreeNodeUse laneIdValue = S2r(SReg.LaneId).Use(PT).Out;
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
@ -609,11 +609,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public static IPatternTreeNode[] GetFsiBeginPattern()
|
||||
{
|
||||
var addressLowValue = CallArg(1);
|
||||
PatternTreeNodeUse addressLowValue = CallArg(1);
|
||||
|
||||
static PatternTreeNodeUse HighU16Equals(PatternTreeNodeUse x)
|
||||
{
|
||||
var expectedValue = CallArg(3);
|
||||
PatternTreeNodeUse expectedValue = CallArg(3);
|
||||
|
||||
return IsetpU32(IComp.Eq)
|
||||
.Use(PT)
|
||||
@ -644,13 +644,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public static IPatternTreeNode[] GetFsiEndPattern()
|
||||
{
|
||||
var voteResult = Vote(VoteMode.All).Use(PT).Use(PT).OutAt(1);
|
||||
var popcResult = Popc().Use(PT).Use(voteResult).Out;
|
||||
var threadKillValue = S2r(SReg.ThreadKill).Use(PT).Out;
|
||||
var laneIdValue = S2r(SReg.LaneId).Use(PT).Out;
|
||||
PatternTreeNodeUse voteResult = Vote(VoteMode.All).Use(PT).Use(PT).OutAt(1);
|
||||
PatternTreeNodeUse popcResult = Popc().Use(PT).Use(voteResult).Out;
|
||||
PatternTreeNodeUse threadKillValue = S2r(SReg.ThreadKill).Use(PT).Out;
|
||||
PatternTreeNodeUse laneIdValue = S2r(SReg.LaneId).Use(PT).Out;
|
||||
|
||||
var addressLowValue = CallArg(1);
|
||||
var incrementValue = CallArg(2);
|
||||
PatternTreeNodeUse addressLowValue = CallArg(1);
|
||||
PatternTreeNodeUse incrementValue = CallArg(2);
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
|
@ -267,7 +267,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
Operand value = operation.GetSource(operation.SourcesCount - 1);
|
||||
|
||||
var result = FindUniqueBaseAddressCb(gtsContext, block, value, needsOffset: false);
|
||||
SearchResult result = FindUniqueBaseAddressCb(gtsContext, block, value, needsOffset: false);
|
||||
if (result.Found)
|
||||
{
|
||||
uint targetCb = PackCbSlotAndOffset(result.SbCbSlot, result.SbCbOffset);
|
||||
@ -1018,7 +1018,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
offset = src1;
|
||||
}
|
||||
|
||||
var result = GetBaseAddressCbWithOffset(baseAddr, offset, 0);
|
||||
SearchResult result = GetBaseAddressCbWithOffset(baseAddr, offset, 0);
|
||||
if (result.Found)
|
||||
{
|
||||
return result;
|
||||
|
@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
Debug.Assert(funcId.Type == OperandType.Constant);
|
||||
|
||||
var fru = frus[funcId.Value];
|
||||
FunctionRegisterUsage fru = frus[funcId.Value];
|
||||
|
||||
Operand[] inRegs = new Operand[fru.InArguments.Length];
|
||||
|
||||
|
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
size = DefaultLocalMemorySize;
|
||||
}
|
||||
|
||||
var lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
|
||||
MemoryDefinition lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
|
||||
|
||||
LocalMemoryId = Properties.AddLocalMemory(lmem);
|
||||
}
|
||||
@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
size = DefaultSharedMemorySize;
|
||||
}
|
||||
|
||||
var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
|
||||
MemoryDefinition smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
|
||||
|
||||
SharedMemoryId = Properties.AddSharedMemory(smem);
|
||||
}
|
||||
@ -283,16 +283,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
bool coherent,
|
||||
bool separate)
|
||||
{
|
||||
var dimensions = type == SamplerType.None ? 0 : type.GetDimensions();
|
||||
var dict = isImage ? _usedImages : _usedTextures;
|
||||
int dimensions = type == SamplerType.None ? 0 : type.GetDimensions();
|
||||
Dictionary<TextureInfo, TextureMeta> dict = isImage ? _usedImages : _usedTextures;
|
||||
|
||||
var usageFlags = TextureUsageFlags.None;
|
||||
TextureUsageFlags usageFlags = TextureUsageFlags.None;
|
||||
|
||||
if (intCoords)
|
||||
{
|
||||
usageFlags |= TextureUsageFlags.NeedsScaleValue;
|
||||
|
||||
var canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2;
|
||||
bool canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2;
|
||||
|
||||
if (!canScale)
|
||||
{
|
||||
@ -314,9 +314,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
// For array textures, we also want to use type as key,
|
||||
// since we may have texture handles stores in the same buffer, but for textures with different types.
|
||||
var keyType = arrayLength > 1 ? type : SamplerType.None;
|
||||
var info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
|
||||
var meta = new TextureMeta()
|
||||
SamplerType keyType = arrayLength > 1 ? type : SamplerType.None;
|
||||
TextureInfo info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
|
||||
TextureMeta meta = new TextureMeta()
|
||||
{
|
||||
AccurateType = accurateType,
|
||||
Type = type,
|
||||
@ -326,7 +326,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
int setIndex;
|
||||
int binding;
|
||||
|
||||
if (dict.TryGetValue(info, out var existingMeta))
|
||||
if (dict.TryGetValue(info, out TextureMeta existingMeta))
|
||||
{
|
||||
dict[info] = MergeTextureMeta(meta, existingMeta);
|
||||
setIndex = existingMeta.Set;
|
||||
@ -383,7 +383,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
|
||||
}
|
||||
|
||||
var definition = new TextureDefinition(
|
||||
TextureDefinition definition = new TextureDefinition(
|
||||
setIndex,
|
||||
binding,
|
||||
arrayLength,
|
||||
@ -443,8 +443,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
selectedMeta.UsageFlags |= TextureUsageFlags.NeedsScaleValue;
|
||||
|
||||
var dimensions = type.GetDimensions();
|
||||
var canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2;
|
||||
int dimensions = type.GetDimensions();
|
||||
bool canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2;
|
||||
|
||||
if (!canScale)
|
||||
{
|
||||
@ -464,7 +464,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public BufferDescriptor[] GetConstantBufferDescriptors()
|
||||
{
|
||||
var descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count];
|
||||
BufferDescriptor[] descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count];
|
||||
|
||||
int descriptorIndex = 0;
|
||||
|
||||
@ -488,7 +488,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public BufferDescriptor[] GetStorageBufferDescriptors()
|
||||
{
|
||||
var descriptors = new BufferDescriptor[_sbSlots.Count];
|
||||
BufferDescriptor[] descriptors = new BufferDescriptor[_sbSlots.Count];
|
||||
|
||||
int descriptorIndex = 0;
|
||||
|
||||
@ -575,7 +575,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public ShaderProgramInfo GetVertexAsComputeInfo(bool isVertex = false)
|
||||
{
|
||||
var cbDescriptors = new BufferDescriptor[_vacConstantBuffers.Count];
|
||||
BufferDescriptor[] cbDescriptors = new BufferDescriptor[_vacConstantBuffers.Count];
|
||||
int cbDescriptorIndex = 0;
|
||||
|
||||
foreach (BufferDefinition definition in _vacConstantBuffers)
|
||||
@ -583,7 +583,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
cbDescriptors[cbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.None);
|
||||
}
|
||||
|
||||
var sbDescriptors = new BufferDescriptor[_vacStorageBuffers.Count];
|
||||
BufferDescriptor[] sbDescriptors = new BufferDescriptor[_vacStorageBuffers.Count];
|
||||
int sbDescriptorIndex = 0;
|
||||
|
||||
foreach (BufferDefinition definition in _vacStorageBuffers)
|
||||
@ -591,7 +591,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
sbDescriptors[sbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.Write);
|
||||
}
|
||||
|
||||
var tDescriptors = new TextureDescriptor[_vacTextures.Count];
|
||||
TextureDescriptor[] tDescriptors = new TextureDescriptor[_vacTextures.Count];
|
||||
int tDescriptorIndex = 0;
|
||||
|
||||
foreach (TextureDefinition definition in _vacTextures)
|
||||
@ -608,7 +608,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
definition.Flags);
|
||||
}
|
||||
|
||||
var iDescriptors = new TextureDescriptor[_vacImages.Count];
|
||||
TextureDescriptor[] iDescriptors = new TextureDescriptor[_vacImages.Count];
|
||||
int iDescriptorIndex = 0;
|
||||
|
||||
foreach (TextureDefinition definition in _vacImages)
|
||||
|
@ -192,7 +192,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
component = subIndex;
|
||||
}
|
||||
|
||||
var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
|
||||
TransformFeedbackVariable transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
|
||||
_transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]);
|
||||
}
|
||||
}
|
||||
@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return false;
|
||||
}
|
||||
|
||||
var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
|
||||
TransformFeedbackVariable transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
|
||||
return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput);
|
||||
}
|
||||
|
||||
@ -271,8 +271,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
for (; count < 4; count++)
|
||||
{
|
||||
ref var prev = ref _transformFeedbackOutputs[baseIndex + count - 1];
|
||||
ref var curr = ref _transformFeedbackOutputs[baseIndex + count];
|
||||
ref TransformFeedbackOutput prev = ref _transformFeedbackOutputs[baseIndex + count - 1];
|
||||
ref TransformFeedbackOutput curr = ref _transformFeedbackOutputs[baseIndex + count];
|
||||
|
||||
int prevOffset = prev.Offset;
|
||||
int currOffset = curr.Offset;
|
||||
|
@ -110,8 +110,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
|
||||
{
|
||||
var locations = gpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
var stride = gpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
ReadOnlySpan<byte> locations = gpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
int stride = gpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
|
||||
for (int i = 0; i < locations.Length; i++)
|
||||
{
|
||||
|
@ -243,8 +243,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
usedFeatures |= FeatureFlags.VtgAsCompute;
|
||||
}
|
||||
|
||||
var cfgs = new ControlFlowGraph[functions.Length];
|
||||
var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
||||
ControlFlowGraph[] cfgs = new ControlFlowGraph[functions.Length];
|
||||
RegisterUsage.FunctionRegisterUsage[] frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
@ -267,14 +267,14 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
var cfg = cfgs[i];
|
||||
ControlFlowGraph cfg = cfgs[i];
|
||||
|
||||
int inArgumentsCount = 0;
|
||||
int outArgumentsCount = 0;
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
var fru = frus[i];
|
||||
RegisterUsage.FunctionRegisterUsage fru = frus[i];
|
||||
|
||||
inArgumentsCount = fru.InArguments.Length;
|
||||
outArgumentsCount = fru.OutArguments.Length;
|
||||
@ -326,7 +326,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
FeatureFlags usedFeatures,
|
||||
byte clipDistancesWritten)
|
||||
{
|
||||
var sInfo = StructuredProgram.MakeStructuredProgram(
|
||||
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(
|
||||
funcs,
|
||||
attributeUsage,
|
||||
definitions,
|
||||
@ -342,7 +342,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
_ => 1
|
||||
};
|
||||
|
||||
var info = new ShaderProgramInfo(
|
||||
ShaderProgramInfo info = new ShaderProgramInfo(
|
||||
resourceManager.GetConstantBufferDescriptors(),
|
||||
resourceManager.GetStorageBufferDescriptors(),
|
||||
resourceManager.GetTextureDescriptors(),
|
||||
@ -358,7 +358,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
clipDistancesWritten,
|
||||
originalDefinitions.OmapTargets);
|
||||
|
||||
var hostCapabilities = new HostCapabilities(
|
||||
HostCapabilities hostCapabilities = new HostCapabilities(
|
||||
GpuAccessor.QueryHostReducedPrecision(),
|
||||
GpuAccessor.QueryHostSupportsFragmentShaderInterlock(),
|
||||
GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel(),
|
||||
@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
GpuAccessor.QueryHostSupportsTextureShadowLod(),
|
||||
GpuAccessor.QueryHostSupportsViewportMask());
|
||||
|
||||
var parameters = new CodeGenParameters(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
|
||||
CodeGenParameters parameters = new CodeGenParameters(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
|
||||
|
||||
return Options.TargetLanguage switch
|
||||
{
|
||||
@ -494,10 +494,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public (ShaderProgram, ShaderProgramInfo) GenerateVertexPassthroughForCompute()
|
||||
{
|
||||
var attributeUsage = new AttributeUsage(GpuAccessor);
|
||||
var resourceManager = new ResourceManager(ShaderStage.Vertex, GpuAccessor);
|
||||
AttributeUsage attributeUsage = new AttributeUsage(GpuAccessor);
|
||||
ResourceManager resourceManager = new ResourceManager(ShaderStage.Vertex, GpuAccessor);
|
||||
|
||||
var reservations = GetResourceReservations();
|
||||
ResourceReservations reservations = GetResourceReservations();
|
||||
|
||||
int vertexInfoCbBinding = reservations.VertexInfoConstantBufferBinding;
|
||||
|
||||
@ -516,7 +516,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
|
||||
resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer);
|
||||
|
||||
var context = new EmitterContext();
|
||||
EmitterContext context = new EmitterContext();
|
||||
|
||||
Operand vertexIndex = Options.TargetApi == TargetApi.OpenGL
|
||||
? context.Load(StorageKind.Input, IoVariable.VertexId)
|
||||
@ -561,13 +561,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
}
|
||||
|
||||
var operations = context.GetOperations();
|
||||
var cfg = ControlFlowGraph.Create(operations);
|
||||
var function = new Function(cfg.Blocks, "main", false, 0, 0);
|
||||
Operation[] operations = context.GetOperations();
|
||||
ControlFlowGraph cfg = ControlFlowGraph.Create(operations);
|
||||
Function function = new Function(cfg.Blocks, "main", false, 0, 0);
|
||||
|
||||
var transformFeedbackOutputs = GetTransformFeedbackOutputs(GpuAccessor, out ulong transformFeedbackVecMap);
|
||||
TransformFeedbackOutput[] transformFeedbackOutputs = GetTransformFeedbackOutputs(GpuAccessor, out ulong transformFeedbackVecMap);
|
||||
|
||||
var definitions = new ShaderDefinitions(ShaderStage.Vertex, transformFeedbackVecMap, transformFeedbackOutputs)
|
||||
ShaderDefinitions definitions = new ShaderDefinitions(ShaderStage.Vertex, transformFeedbackVecMap, transformFeedbackOutputs)
|
||||
{
|
||||
LastInVertexPipeline = true
|
||||
};
|
||||
@ -612,10 +612,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
break;
|
||||
}
|
||||
|
||||
var attributeUsage = new AttributeUsage(GpuAccessor);
|
||||
var resourceManager = new ResourceManager(ShaderStage.Geometry, GpuAccessor);
|
||||
AttributeUsage attributeUsage = new AttributeUsage(GpuAccessor);
|
||||
ResourceManager resourceManager = new ResourceManager(ShaderStage.Geometry, GpuAccessor);
|
||||
|
||||
var context = new EmitterContext();
|
||||
EmitterContext context = new EmitterContext();
|
||||
|
||||
for (int v = 0; v < maxOutputVertices; v++)
|
||||
{
|
||||
@ -656,11 +656,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
context.EndPrimitive();
|
||||
|
||||
var operations = context.GetOperations();
|
||||
var cfg = ControlFlowGraph.Create(operations);
|
||||
var function = new Function(cfg.Blocks, "main", false, 0, 0);
|
||||
Operation[] operations = context.GetOperations();
|
||||
ControlFlowGraph cfg = ControlFlowGraph.Create(operations);
|
||||
Function function = new Function(cfg.Blocks, "main", false, 0, 0);
|
||||
|
||||
var definitions = new ShaderDefinitions(
|
||||
ShaderDefinitions definitions = new ShaderDefinitions(
|
||||
ShaderStage.Geometry,
|
||||
GpuAccessor.QueryGraphicsState(),
|
||||
false,
|
||||
|
Loading…
x
Reference in New Issue
Block a user