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misc: chore: [ci skip] XMLdocs on new Play Report Analyzer members
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@ -132,7 +132,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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}
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}
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/// <summary>
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/// <summary>
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/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
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/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
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/// </summary>
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/// </summary>
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public readonly struct FormattedValue
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public readonly struct FormattedValue
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{
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{
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@ -175,16 +175,16 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
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public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
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/// <summary>
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/// <summary>
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/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
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/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
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/// </summary>
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/// </summary>
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public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
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public static readonly ValueFormatter AlwaysResets = _ => ForceReset;
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/// <summary>
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/// <summary>
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/// A delegate factory you can use to always return the specified
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/// A delegate factory you can use to always return the specified
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/// <paramref name="formattedValue"/> in a <see cref="PlayReportValueFormatter"/>.
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/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
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/// </summary>
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/// </summary>
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/// <param name="formattedValue">The string to always return for this delegate instance.</param>
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/// <param name="formattedValue">The string to always return for this delegate instance.</param>
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public static PlayReportValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
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public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
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}
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}
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}
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}
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@ -206,7 +206,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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/// <param name="reportKey">The key name to match.</param>
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/// <param name="reportKey">The key name to match.</param>
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/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
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/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
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/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
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/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
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public GameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
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public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
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{
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{
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SimpleValueFormatters.Add(new FormatterSpec
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SimpleValueFormatters.Add(new FormatterSpec
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{
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{
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@ -224,7 +224,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
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/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
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/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
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/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
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public GameSpec AddValueFormatter(int priority, string reportKey,
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public GameSpec AddValueFormatter(int priority, string reportKey,
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PlayReportValueFormatter valueFormatter)
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ValueFormatter valueFormatter)
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{
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{
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SimpleValueFormatters.Add(new FormatterSpec
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SimpleValueFormatters.Add(new FormatterSpec
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{
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{
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@ -233,7 +233,14 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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return this;
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return this;
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}
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}
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public GameSpec AddMultiValueFormatter(string[] reportKeys, PlayReportMultiValueFormatter valueFormatter)
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/// <summary>
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/// Add a multi-value formatter to the current <see cref="GameSpec"/>
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/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
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/// </summary>
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/// <param name="reportKeys">The key names to match.</param>
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/// <param name="valueFormatter">The function which can format the values.</param>
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/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
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public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
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{
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{
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MultiValueFormatters.Add(new MultiFormatterSpec
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MultiValueFormatters.Add(new MultiFormatterSpec
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{
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{
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@ -242,8 +249,16 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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return this;
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return this;
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}
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}
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/// <summary>
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/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
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/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
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/// </summary>
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/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
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/// <param name="reportKeys">The key names to match.</param>
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/// <param name="valueFormatter">The function which can format the values.</param>
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/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
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public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
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public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
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PlayReportMultiValueFormatter valueFormatter)
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MultiValueFormatter valueFormatter)
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{
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{
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MultiValueFormatters.Add(new MultiFormatterSpec
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MultiValueFormatters.Add(new MultiFormatterSpec
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{
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{
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@ -259,7 +274,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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{
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{
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public required int Priority { get; init; }
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public required int Priority { get; init; }
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public required string ReportKey { get; init; }
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public required string ReportKey { get; init; }
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public PlayReportValueFormatter ValueFormatter { get; init; }
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public ValueFormatter ValueFormatter { get; init; }
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}
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}
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/// <summary>
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/// <summary>
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@ -269,12 +284,12 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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{
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{
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public required int Priority { get; init; }
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public required int Priority { get; init; }
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public required string[] ReportKeys { get; init; }
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public required string[] ReportKeys { get; init; }
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public PlayReportMultiValueFormatter ValueFormatter { get; init; }
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public MultiValueFormatter ValueFormatter { get; init; }
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// The input data to a <see cref="PlayReportValueFormatter"/>,
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/// The input data to a <see cref="ValueFormatter"/>,
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/// containing the currently running application's <see cref="ApplicationMetadata"/>,
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/// containing the currently running application's <see cref="ApplicationMetadata"/>,
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/// and the matched <see cref="MessagePackObject"/> from the Play Report.
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/// and the matched <see cref="MessagePackObject"/> from the Play Report.
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/// </summary>
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/// </summary>
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@ -294,7 +309,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
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/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
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///
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///
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/// Does not seem to work well with comparing numeric types,
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/// Does not seem to work well with comparing numeric types,
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/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
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/// so use XValue properties for that.
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/// </summary>
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/// </summary>
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public object BoxedValue => PackedValue.ToObject();
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public object BoxedValue => PackedValue.ToObject();
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@ -327,7 +342,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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/// <br/>
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/// <br/>
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/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
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/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
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/// </summary>
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/// </summary>
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public delegate Analyzer.FormattedValue PlayReportValueFormatter(Value value);
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public delegate Analyzer.FormattedValue ValueFormatter(Value value);
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/// <summary>
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/// <summary>
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/// The delegate type that powers multiple value formatters.<br/>
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/// The delegate type that powers multiple value formatters.<br/>
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@ -339,5 +354,5 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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/// <br/>
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/// <br/>
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/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
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/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
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/// </summary>
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/// </summary>
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public delegate Analyzer.FormattedValue PlayReportMultiValueFormatter(Value[] value);
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public delegate Analyzer.FormattedValue MultiValueFormatter(Value[] value);
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}
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}
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