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misc: chore: simplify graphics backend selection logic in RendererHost constructor
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@ -43,18 +43,18 @@ namespace Ryujinx.Ava.UI.Renderer
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public RendererHost(string titleId)
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{
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switch (TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend))
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Focusable = true;
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FlowDirection = FlowDirection.LeftToRight;
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EmbeddedWindow =
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#pragma warning disable CS8509
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TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend) switch
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#pragma warning restore CS8509
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{
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case GraphicsBackend.OpenGl:
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EmbeddedWindow = new EmbeddedWindowOpenGL();
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break;
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case GraphicsBackend.Metal:
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EmbeddedWindow = new EmbeddedWindowMetal();
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break;
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case GraphicsBackend.Vulkan:
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EmbeddedWindow = new EmbeddedWindowVulkan();
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break;
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}
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GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
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GraphicsBackend.Metal => new EmbeddedWindowMetal(),
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GraphicsBackend.Vulkan => new EmbeddedWindowVulkan(),
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};
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string backendText = EmbeddedWindow switch
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{
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