gpu: Switch the 500ms timeout back to 1s

It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality.
This commit is contained in:
Evan Husted 2025-02-01 19:20:36 -06:00
parent ad9d6588e8
commit a46aacf2e2

View File

@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
// TODO: Remove this when GPU channel scheduling will be implemented.
if (timeout == Timeout.InfiniteTimeSpan)
{
timeout = TimeSpan.FromMilliseconds(500);
timeout = TimeSpan.FromSeconds(1);
}
using ManualResetEvent waitEvent = new(false);