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https://github.com/Ryubing/Ryujinx.git
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misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts)
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76ec047eb7
commit
68bbb29be6
@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
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{
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{
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handle = nint.Zero;
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handle = nint.Zero;
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if (_librariesWhitelist.TryGetValue(libraryName, out var value))
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if (_librariesWhitelist.TryGetValue(libraryName, out (int, int) value))
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{
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{
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(int minVersion, int maxVersion) = value;
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(int minVersion, int maxVersion) = value;
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@ -2,6 +2,7 @@ using Ryujinx.Common;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Video;
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using Ryujinx.Graphics.Video;
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using Ryujinx.Memory;
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using System;
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using System;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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using System.Runtime.Intrinsics.X86;
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@ -16,7 +17,7 @@ namespace Ryujinx.Graphics.Nvdec.Image
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{
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{
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int lumaSize = GetBlockLinearSize(surface.Width, surface.Height, 1);
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int lumaSize = GetBlockLinearSize(surface.Width, surface.Height, 1);
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using var luma = mm.GetWritableRegion(ExtendOffset(lumaOffset), lumaSize);
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using WritableRegion luma = mm.GetWritableRegion(ExtendOffset(lumaOffset), lumaSize);
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WriteLuma(
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WriteLuma(
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luma.Memory.Span,
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luma.Memory.Span,
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@ -27,7 +28,7 @@ namespace Ryujinx.Graphics.Nvdec.Image
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int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight, 2);
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int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight, 2);
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using var chroma = mm.GetWritableRegion(ExtendOffset(chromaOffset), chromaSize);
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using WritableRegion chroma = mm.GetWritableRegion(ExtendOffset(chromaOffset), chromaSize);
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WriteChroma(
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WriteChroma(
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chroma.Memory.Span,
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chroma.Memory.Span,
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@ -48,8 +49,8 @@ namespace Ryujinx.Graphics.Nvdec.Image
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{
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{
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int lumaSize = GetBlockLinearSize(surface.Width, surface.Height / 2, 1);
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int lumaSize = GetBlockLinearSize(surface.Width, surface.Height / 2, 1);
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using var lumaTop = mm.GetWritableRegion(ExtendOffset(lumaTopOffset), lumaSize);
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using WritableRegion lumaTop = mm.GetWritableRegion(ExtendOffset(lumaTopOffset), lumaSize);
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using var lumaBottom = mm.GetWritableRegion(ExtendOffset(lumaBottomOffset), lumaSize);
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using WritableRegion lumaBottom = mm.GetWritableRegion(ExtendOffset(lumaBottomOffset), lumaSize);
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WriteLuma(
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WriteLuma(
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lumaTop.Memory.Span,
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lumaTop.Memory.Span,
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@ -67,8 +68,8 @@ namespace Ryujinx.Graphics.Nvdec.Image
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int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight / 2, 2);
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int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight / 2, 2);
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using var chromaTop = mm.GetWritableRegion(ExtendOffset(chromaTopOffset), chromaSize);
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using WritableRegion chromaTop = mm.GetWritableRegion(ExtendOffset(chromaTopOffset), chromaSize);
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using var chromaBottom = mm.GetWritableRegion(ExtendOffset(chromaBottomOffset), chromaSize);
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using WritableRegion chromaBottom = mm.GetWritableRegion(ExtendOffset(chromaBottomOffset), chromaSize);
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WriteChroma(
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WriteChroma(
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chromaTop.Memory.Span,
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chromaTop.Memory.Span,
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Nvdec
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public void DestroyContext(long id)
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public void DestroyContext(long id)
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{
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{
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if (_contexts.TryRemove(id, out var context))
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if (_contexts.TryRemove(id, out NvdecDecoderContext context))
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{
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{
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context.Dispose();
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context.Dispose();
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}
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}
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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Nvdec
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public void BindContext(long id)
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public void BindContext(long id)
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{
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{
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if (_contexts.TryGetValue(id, out var context))
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if (_contexts.TryGetValue(id, out NvdecDecoderContext context))
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{
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{
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_currentContext = context;
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_currentContext = context;
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}
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}
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Nvdec.Image;
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using Ryujinx.Graphics.Nvdec.Types.Vp9;
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using Ryujinx.Graphics.Nvdec.Types.Vp9;
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using Ryujinx.Graphics.Nvdec.Vp9;
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using Ryujinx.Graphics.Nvdec.Vp9;
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using Ryujinx.Graphics.Video;
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using Ryujinx.Graphics.Video;
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using Ryujinx.Memory;
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using System;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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@ -50,7 +51,7 @@ namespace Ryujinx.Graphics.Nvdec
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int miCols = BitUtils.DivRoundUp(pictureInfo.CurrentFrameSize.Width, 8);
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int miCols = BitUtils.DivRoundUp(pictureInfo.CurrentFrameSize.Width, 8);
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int miRows = BitUtils.DivRoundUp(pictureInfo.CurrentFrameSize.Height, 8);
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int miRows = BitUtils.DivRoundUp(pictureInfo.CurrentFrameSize.Height, 8);
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using var mvsRegion = rm.MemoryManager.GetWritableRegion(ExtendOffset(state.Vp9SetColMvWriteBufOffset), miRows * miCols * 16);
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using WritableRegion mvsRegion = rm.MemoryManager.GetWritableRegion(ExtendOffset(state.Vp9SetColMvWriteBufOffset), miRows * miCols * 16);
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Span<Vp9MvRef> mvsOut = MemoryMarshal.Cast<byte, Vp9MvRef>(mvsRegion.Memory.Span);
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Span<Vp9MvRef> mvsOut = MemoryMarshal.Cast<byte, Vp9MvRef>(mvsRegion.Memory.Span);
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@ -80,9 +81,9 @@ namespace Ryujinx.Graphics.Nvdec
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private static void WriteBackwardUpdates(DeviceMemoryManager mm, uint offset, ref Vp9BackwardUpdates counts)
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private static void WriteBackwardUpdates(DeviceMemoryManager mm, uint offset, ref Vp9BackwardUpdates counts)
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{
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{
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using var backwardUpdatesRegion = mm.GetWritableRegion(ExtendOffset(offset), Unsafe.SizeOf<BackwardUpdates>());
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using WritableRegion backwardUpdatesRegion = mm.GetWritableRegion(ExtendOffset(offset), Unsafe.SizeOf<BackwardUpdates>());
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ref var backwardUpdates = ref MemoryMarshal.Cast<byte, BackwardUpdates>(backwardUpdatesRegion.Memory.Span)[0];
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ref BackwardUpdates backwardUpdates = ref MemoryMarshal.Cast<byte, BackwardUpdates>(backwardUpdatesRegion.Memory.Span)[0];
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backwardUpdates = new BackwardUpdates(ref counts);
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backwardUpdates = new BackwardUpdates(ref counts);
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}
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}
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