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misc: chore: add/remove event handler as window is opened/closed
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@ -1,14 +1,15 @@
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using Gommon;
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using Ryujinx.Ava.Systems;
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using Ryujinx.Ava.Systems.AppLibrary;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public class CompatibilityViewModel : BaseModel
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public class CompatibilityViewModel : BaseModel, IDisposable
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{
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private bool _onlyShowOwnedGames = true;
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private readonly ApplicationLibrary _appLibrary;
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private IEnumerable<CompatibilityEntry> _currentEntries = CompatibilityDatabase.Entries;
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private string[] _ownedGameTitleIds = [];
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@ -19,15 +20,27 @@ namespace Ryujinx.Ava.UI.ViewModels
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: _currentEntries;
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public CompatibilityViewModel() {}
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private void AppCountUpdated(object _, ApplicationCountUpdatedEventArgs __)
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=> _ownedGameTitleIds = _appLibrary.Applications.Keys.Select(x => x.ToString("X16")).ToArray();
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public CompatibilityViewModel(ApplicationLibrary appLibrary)
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{
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appLibrary.ApplicationCountUpdated += (_, _)
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=> _ownedGameTitleIds = appLibrary.Applications.Keys.Select(x => x.ToString("X16")).ToArray();
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_appLibrary = appLibrary;
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_ownedGameTitleIds = appLibrary.Applications.Keys.Select(x => x.ToString("X16")).ToArray();
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AppCountUpdated(null, null);
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_appLibrary.ApplicationCountUpdated += AppCountUpdated;
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}
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void IDisposable.Dispose()
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{
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GC.SuppressFinalize(this);
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_appLibrary.ApplicationCountUpdated -= AppCountUpdated;
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}
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private bool _onlyShowOwnedGames = true;
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public bool OnlyShowOwnedGames
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{
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get => _onlyShowOwnedGames;
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@ -8,13 +8,17 @@ namespace Ryujinx.Ava.UI.Windows
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{
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public partial class CompatibilityListWindow : StyleableAppWindow
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{
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public static Task Show(string titleId = null) =>
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ShowAsync(new CompatibilityListWindow
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public static async Task Show(string titleId = null)
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{
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using CompatibilityViewModel compatWindow = new(RyujinxApp.MainWindow.ViewModel.ApplicationLibrary);
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await ShowAsync(new CompatibilityListWindow
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{
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DataContext = new CompatibilityViewModel(RyujinxApp.MainWindow.ViewModel.ApplicationLibrary),
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DataContext = compatWindow,
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SearchBoxFlush = { Text = titleId ?? string.Empty },
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SearchBoxNormal = { Text = titleId ?? string.Empty }
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});
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}
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public CompatibilityListWindow() : base(useCustomTitleBar: true, 37)
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{
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