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https://github.com/Ryubing/Ryujinx.git
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UI: RPC: Add the ability for the DiscordIntegrationModule to inspect values in Play Reports and dynamically show different gameplay values, depending on a predefined map of values and formatters.
Currently only BOTW Master Mode is supported. Open to PRs!
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commit
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@ -1,11 +1,18 @@
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using DiscordRPC;
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using Gommon;
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using MsgPack;
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using Ryujinx.Ava.Utilities;
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using Ryujinx.Ava.Utilities.AppLibrary;
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using Ryujinx.Ava.Utilities.Configuration;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Loaders.Processes;
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using Ryujinx.Horizon;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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namespace Ryujinx.Ava
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@ -30,6 +37,7 @@ namespace Ryujinx.Ava
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private static DiscordRpcClient _discordClient;
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private static RichPresence _discordPresenceMain;
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private static RichPresence _discordPresencePlaying;
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public static void Initialize()
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{
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@ -47,6 +55,7 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
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HorizonStatic.PlayReportPrinted += HandlePlayReport;
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}
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private static void Update(object sender, ReactiveEventArgs<bool> evnt)
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@ -84,9 +93,8 @@ namespace Ryujinx.Ava
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SwitchToMainState();
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}
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private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
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{
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_discordClient?.SetPresence(new RichPresence
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private static RichPresence CreatePlayingState(ApplicationMetadata appMeta, ProcessResult procRes) =>
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new()
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{
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Assets = new Assets
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{
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@ -100,10 +108,54 @@ namespace Ryujinx.Ava
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? $"Total play time: {ValueFormatUtils.FormatTimeSpan(appMeta.TimePlayed)}"
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: "Never played",
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Timestamps = GuestAppStartedAt ??= Timestamps.Now
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});
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};
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private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
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{
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_discordClient?.SetPresence(_discordPresencePlaying ??= CreatePlayingState(appMeta, procRes));
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}
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private static void UpdatePlayingState()
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{
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_discordClient?.SetPresence(_discordPresencePlaying);
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}
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private static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
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private static void SwitchToMainState()
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{
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_discordClient?.SetPresence(_discordPresenceMain);
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_discordPresencePlaying = null;
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}
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private static void HandlePlayReport(MessagePackObject playReport)
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{
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if (!TitleIDs.CurrentApplication.Value.HasValue) return;
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if (_discordPresencePlaying is null) return;
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if (!playReport.IsDictionary) return;
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_playReportValues
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.FindFirst(x => x.Key.EqualsIgnoreCase(TitleIDs.CurrentApplication.Value))
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.Convert(x => x.Value)
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.IfPresent(x =>
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{
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if (!playReport.AsDictionary().TryGetValue(x.ReportKey, out MessagePackObject valuePackObject))
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return;
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_discordPresencePlaying.Details = x.Formatter(valuePackObject.ToObject());
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UpdatePlayingState();
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Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
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});
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}
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// title ID -> Play Report key & value formatter
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private static readonly ReadOnlyDictionary<string, (string ReportKey, Func<object, string> Formatter)>
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_playReportValues = new(new Dictionary<string, (string ReportKey, Func<object, string> Formatter)>
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{
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{
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// Breath of the Wild Master Mode display
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"01007ef00011e000",
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("IsHardMode", val => val is 1 ? "Playing Master Mode" : "Playing Normal Mode")
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}
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});
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private static string TruncateToByteLength(string input)
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{
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