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misc: chore: use new array in LdnGameDataReceivedEventArgs instead of collecting the ldn datas into a list
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@ -189,17 +189,12 @@ namespace Ryujinx.Ava.UI.Windows
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{
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Dispatcher.UIThread.Post(() =>
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{
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List<LdnGameData> ldnGameDataArray = e.LdnData.ToList();
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ViewModel.LdnData.Clear();
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foreach (ApplicationData application in ViewModel.Applications.Where(it => it.HasControlHolder))
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{
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ref ApplicationControlProperty controlHolder = ref application.ControlHolder.Value;
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ViewModel.LdnData[application.IdString] =
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LdnGameData.GetArrayForApp(
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ldnGameDataArray,
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ref controlHolder
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);
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ViewModel.LdnData[application.IdString] = e.LdnData.Where(ref controlHolder);
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UpdateApplicationWithLdnData(application);
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}
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@ -18,7 +18,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
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public IEnumerable<string> Players { get; set; }
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public static Array GetArrayForApp(
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IEnumerable<LdnGameData> receivedData, ref ApplicationControlProperty acp)
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LdnGameData[] receivedData, ref ApplicationControlProperty acp)
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{
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LibHac.Common.FixedArrays.Array8<ulong> communicationId = acp.LocalCommunicationId;
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@ -40,4 +40,10 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
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public int GameCount => _ldnDatas.Length;
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}
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}
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public static class LdnGameDataHelper
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{
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public static LdnGameData.Array Where(this LdnGameData[] unfilteredDatas, ref ApplicationControlProperty acp)
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=> LdnGameData.GetArrayForApp(unfilteredDatas, ref acp);
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}
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}
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