mirror of
https://github.com/Ryubing/Ryujinx.git
synced 2025-03-10 09:04:23 +00:00
UI: Enable Rainbow cycling in the Settings window
This commit is contained in:
parent
0ed7fd14ba
commit
023bd5f00f
@ -2,8 +2,6 @@ using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using SDL2;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
@ -12,7 +10,7 @@ using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
class SDL2Gamepad : IGamepad
|
||||
public class SDL2Gamepad : IGamepad
|
||||
{
|
||||
private bool HasConfiguration => _configuration != null;
|
||||
|
||||
|
@ -5,6 +5,7 @@ using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models.Input;
|
||||
using Ryujinx.Ava.UI.Views.Input;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.UI.Views.Input;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
@ -48,6 +49,23 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
ParentModel = model;
|
||||
model.NotifyChangesEvent += OnParentModelChanged;
|
||||
OnParentModelChanged();
|
||||
config.PropertyChanged += (_, args) =>
|
||||
{
|
||||
if (args.PropertyName is nameof(Config.UseRainbowLed))
|
||||
{
|
||||
if (Config is { UseRainbowLed: true, TurnOffLed: false, EnableLedChanging: true })
|
||||
Rainbow.Updated += color => ParentModel.SelectedGamepad.SetLed((uint)color);
|
||||
else
|
||||
{
|
||||
Rainbow.Reset();
|
||||
|
||||
if (Config.TurnOffLed)
|
||||
ParentModel.SelectedGamepad.ClearLed();
|
||||
else
|
||||
ParentModel.SelectedGamepad.SetLed(Config.LedColor.ToUInt32());
|
||||
}
|
||||
}
|
||||
};
|
||||
Config = config;
|
||||
}
|
||||
|
||||
|
@ -20,6 +20,7 @@ using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.SDL2;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
@ -63,7 +64,13 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
get => _selectedGamepad;
|
||||
private set
|
||||
{
|
||||
Rainbow.Reset();
|
||||
|
||||
_selectedGamepad = value;
|
||||
|
||||
if (ConfigViewModel is ControllerInputViewModel { Config.UseRainbowLed: true })
|
||||
Rainbow.Updated += color => _selectedGamepad.SetLed((uint)color);
|
||||
|
||||
OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
|
||||
}
|
||||
}
|
||||
|
@ -134,8 +134,13 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
{
|
||||
Window.SettingsWindow = new(Window.VirtualFileSystem, Window.ContentManager);
|
||||
|
||||
Rainbow.Enable();
|
||||
|
||||
await Window.SettingsWindow.ShowDialog(Window);
|
||||
|
||||
Rainbow.Disable();
|
||||
Rainbow.Reset();
|
||||
|
||||
Window.SettingsWindow = null;
|
||||
|
||||
ViewModel.LoadConfigurableHotKeys();
|
||||
|
Loading…
x
Reference in New Issue
Block a user